WebAssembly Liquid Simulator

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  • Опубликовано: 24 май 2024
  • 2D Liquid Demo: grantkot.com/ll/
    3D Liquid WIP Preview: grantkot.com/pvfs3d/
    Mesh Shader Demo (Mesh Shader.zip): kotsoft.itch.io/liquid-crysta...
    Blobs: kotsoft.github.io/blob/
    Going to work hard the next month to port a variety of mini physics demos to WebAssembly.
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Комментарии • 24

  • @section1621
    @section1621 Месяц назад +10

    You're so goated. I was here before whatever enormous thing you release gets released. (No pressure, obvi.)

  • @Metallian2112
    @Metallian2112 Месяц назад +5

    I remember! I also remember the puzzle game ideas you were posting too! Looking forward to being funnelled to your steam page in the future!

  • @sips3812
    @sips3812 Месяц назад

    props to you for doing this for so long. you've done great!

  • @Dan-Levi
    @Dan-Levi Месяц назад

    Looking great! Can't wait to see the next upload

  • @sanderbos4243
    @sanderbos4243 Месяц назад

    Looking forward to being able to play them in the browser!

  • @TrippleXD545
    @TrippleXD545 Месяц назад

    dude i love the way you talk

  • @cyber-gate
    @cyber-gate 12 дней назад

    excited!

  • @PedroGarcia-fl1fu
    @PedroGarcia-fl1fu Месяц назад

    It's already Christmas and no one told me?

  • @sjoerdev
    @sjoerdev Месяц назад +1

    your voice is very nice

  • @goshawk_fly
    @goshawk_fly Месяц назад

    JS&WASM for so hard calculations? It's very interesting. As hobbyist I learn Defold. But for deep learning I would choos WASM and related things.

  • @ultraveridical
    @ultraveridical Месяц назад +2

    Can it be done with webgpu compute shaders?

    • @GrantKot
      @GrantKot  Месяц назад +1

      Yeah I will look into webgpu as well as xr

  • @mradchemseddine9965
    @mradchemseddine9965 7 дней назад

    Impressive work! 👏 Is the source code publicly available?

  • @Dindonmasker
    @Dindonmasker Месяц назад

    I wonder what the steam release will look like. Will it have some kind of oecake editing controls or will it be more like a linear experience with a pre-built world like noita where the player goes down through layers of biomes and beat a boss.

    • @GrantKot
      @GrantKot  19 дней назад +1

      Sorry for the late reply. I think initially kind of like oe-cake or other creative mode sandboxes. And then campaigns with time. Also, I went from planning some simple wasm demos to now thinking of going all in with it and WebGL/GPU webtech.

  • @ChipboardDev
    @ChipboardDev Месяц назад

    The new Mesh Shader demo, the meshes are showing up black and jittery on Intel Arc A750 :( Other demos worked fine

    • @GrantKot
      @GrantKot  Месяц назад +1

      :( Could you put a screenshot onto imgur?

  • @luigi.0533
    @luigi.0533 Месяц назад

  • @theneonbop
    @theneonbop Месяц назад

    Your blob demo doesn't seem to work properly on firefox

    • @GrantKot
      @GrantKot  Месяц назад

      Thanks for the catch. I think it should be working now.

  • @TiagoTiagoT
    @TiagoTiagoT 4 дня назад

    Steam page? What is it? Do got any toys and I can add to my Deck yet?

    • @GrantKot
      @GrantKot  3 дня назад +1

      I didn't put up the steam page yet for the 3d sandbox. I just tried out the webassembly simulator on there but the experience is not great as for some reason the browser doesn't seem to enable multitouch and accelerometer. I think I'll try to compile a native version of Liquid Layers to put on Steam. My 3D stuff I probably need to lower down the minimum requirements. Gotta get it at least 60fps on the Steam Deck.

    • @GrantKot
      @GrantKot  2 дня назад

      Actually, multitouch does work with the browser demo on Steam Deck. I think I just hadn't used it in a while and had to do some things to get the touchscreen working.