Bad Apple!! But In The Unity Engine
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- Опубликовано: 21 авг 2021
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Since the pixels are just a square sprite prefab that turns on and off, this could be used for any 3d model or sprite. The possibilities are really limitless. (Except for the fact the its a 36x28 grid.)
The "game" part was edited to sync with the video. I tried doing it in Unity but I was way too tired to figure out how. So if anyone wants to try and fix that be my guest.
Oh yeah here's the source code btw
github.com/Starpelly/BadApple... Развлечения
sweet
Please chill for a minute dude how did you do this 😭
probably like tons of C+ scripts in unity