@davidaugustofc2574 the other crafter was practically center screen at least twice. Also, bigger screen means the icon on the crafter is that much bigger.
I have a portal to each resource mine area so i can expand on the mines and have back up storage at said mines And have teleporters to different area where i keep things like heaters, pressure drills, tree maker, fish farms, butter fly, frog farms.
@Poke-Paige I mean it solve the honey backup and earn him token so he can buy more production fuses plus if he put t2 miners in the aluminum area with a auto crafter sent to make super alloy he could solve that problem cheaply
The Ecosystem is probably also backed up making butterfly larvae you haven't seen before and so don't have a container demanding then. (It's also is your best Plants generator, so move your fuses there instead.)
As soon as you recycled the super alloy rod, the auto crafter picked them up to make another rod. That's a risk having your recycling machine right below the auto crafters.
By automating rocket engines you will need more iridium. I also automated T2 drones and put a demand on drone station for it. Besides, by autocrafting rods next to your extractors, you will have your drones optimized by up to 900% (for super alloy rods ofcourse you will need an aluminium box next to your extractors). I am a lazy person, so I have a teleport station for each resource that I produce, one for every level of my base (my base has 5 levels) (I have automated every single thing in the basement of my base). 3x3 living compartment will provide you more than twice the space by consuming just 1 more super alloy, so it is a good thing to have. Yet 2x2 is still a good option.
You can place multiple extractors at each of the ore locations to speed up restocking. if your going with optimizers than 5 or 8 of each ore type might be a wise idea with production fuses.
9:10 I only have crafters making rods when I really need them. Otherwise that happens. lol You could also just turn off Supply for the auto crafter and it would stop at 8 rods.
8:55 you hit the buton at the same time the auto Crafter did "is cycle", so those super alloy "raw" got tranformed in to rods, happens to me a lot of times... Props form Portugal 🇵🇹
Hey Z! I found a few wrecks you haven’t been to yet. They are behind the boulder things you have to explode. One is by the crater and another one is by the oasis (yes it’s different from the one you found)
I put teleporters in like each corner. I usually keep my base in the starter area over the water. I put one near big wreck, one near warp gate, one above sand waterfall and one by the wreck behind the waterfall
THANK YOU. For the platforms under the building. My mind was not at peace. For the structure over the water, you should just get rid of the platform if it won’t click in place. It’s futuristic enough that it looks like it could be supported by the rest of the building. Also I’m glad those poor butterflies got out of the water 😂
I usually put 4 or 5 teleporters around the map, lava zone, big waterfall, the ring gate, golden butterfly platform, and the rainbow caves area. If I'm clearing out a wreck late in the game I'll put a temporary one up for those.
Maybe you should change automated items storage to T2 Like water , algae , microchip , rocket engine And you should have automated superalloy as well 😅
I have 18 teleporters, Home base, next to ore miners and different biomes. also one where the chocolate and wheat room used to be. Its just under the world now😄
ROCKETS FINALLY!!! Haha I have teles in every biome that I have mines and plus places I built while waiting for updates...there is no limit on the z axis for building so I have a tower that sees the whole map and where I can jump off and it takes literally 20 seconds for me to fall haha
Z1's old base should be deconstructed! It's taking up energy, & has low-level equipment that could be turned into other equipment which would help alot more! More resources could be gained from the deconstructed base that he needs!
@KnightRanger38 That's just it! The teleporter makes it irrelevant, useless, & pointless to keep operating! There are uranium rods in the nuclear power that he could reclaim, among other valuable resources thar are there! Z1 literally just teleports past it, & never uses it anymore! Which only proves my point!! Every remote building he's built has become useless now that the character can breathe freely!! Maybe he doesn't need the iron, but other resources might become more important later on! & the last time he was at the old base, there were alot of resources that he's been needing now!!
@@larrykelbaughjr.1831 lol that old base has zero affect on anything whether he leaves it up or takes in down. its an absolute mute point. such late game play and you are worried about beginning play items.
also you get so focused you have tunnel vision at times and dont see the obvious things around you that you already have or made on what you are looking for even in the moment
It be surprising if he sent that trade rocket up and something was in it for him to claim >_> Did you check for the missing super alloy under the base? Nvm, didn't see it throughout the video. Would have been funny that your base "shat" it out.
You can extract the genetic traits for the animals rocket from your butterfly larvae, and you just need 6 random ones. It's really not that hard to get...
That Crate next to the Teleporter was placed there to be a quick Dump location for if your Inventory is full and you need to quickly teleport back to clear Inventory, yet return to where you were an keep going...
You need more orbiting rockets, I like to make 10 of each, a nice round number, finished the video, you realized, YEA!!. My mines.. A teleporter at each mine because, I've got 2 trade rockets doing continuous runs of fusion cells. Trade rockets are setup close to the osmium, the most consumed resource and I setup my mines as close to the rockets as possible (milliseconds matter) If I run out of a resource at the trade rockets I drop 7 more mines at needed resource. Drones, 1 drone station per mine and 25 drones per station plus 2 more at the trade station... I think its about 200 drones. 4000 credits per round trip... haven't gotten a trade booster yet, If I did get some I'd imagine many more mines and drones in my future... or more optimizers.. but those cost credits.. it's a vicious cycle
Big blue casket from letting the game run while your AFK hahahahahahahahaha what do I get for winning my request would be an extra planet crafter episode this week 😂
You do have animals, both frogs and fishs count as animals for the animal multiplier (and for the biomass). As for teleporters? Let's see... #1: Beginning Area where one usually builds the first base on the shore of the lakes. #2: Waterfall Area. #3: Golden City, on a platform up above the monolith to farm noncraftable larvae. #4: Crater Island, although that one was a mistake because the rare larvae that are supposed to spawn there, didn't for me. #5: Dune area near the large crashed ship. #6: Outside of Ikhlas's base. #7: Gate Desert near the crashed space station. #8: Out at sea at my Seastead built for the Tier2 aquariums. I think that was all of them.
i can't give them review or idk hwo to but.. you can.. so i would request you to give a little feedback to the game developer... if they want to make the planet fully funtional ...then try adding natural event too.. eg.. earthquake.. volcano eruptions.. etc.. this will make the game more difficult..and interesting.. as.. we have not only need to survive harsh condition..but also tackle natural events.. ofc continent movement is/// well not possible rn.. but earthquake is...and the damage caused by earthquake...many natural sessional events...also.. i haven't crossed your fish yet..so idk if this feature is here or not.. but.. a request is.. at animal kindgom.. have some predetors.. which can hunt us.. and some which we can tame... ...tbh i was really looking for dinosours but.. the player is the one giving lifeform shape ..hence.. they won't be... else..player would be dead already😂
lets automate pulsar quartz....next to the pulsar quartz you already automated.....
Ya. Can't remember what had been done, and has a really severe case of tunnel vision.
To be fair, their screens are huge, how can they pay attention to everything?
@davidaugustofc2574 the other crafter was practically center screen at least twice. Also, bigger screen means the icon on the crafter is that much bigger.
@@seaspike40 that's the joke, because I can see it in a 6 inch screen but there's an epidemic of blindness among streamers nowadays.
I am not the only one who saw that??? 😂😂😂
I'll be surprised if you don't have radioactive frogs with the amount of uranium lying around :D
You have pulsar quartz already now you have 2 being crafted
If you place gas extractors on the roof of your building. The auto crafters can pull directly from them also.
You need to do GPS and mapping rockets as well as get done more chips in you exoskeleton (mining speed,et cetera.)
42:15 Fish and Frogs count as animals so the multiplier rocket would benefit them.
I have a portal to each resource mine area so i can expand on the mines and have back up storage at said mines
And have teleporters to different area where i keep things like heaters, pressure drills, tree maker, fish farms, butter fly, frog farms.
why destroy honey when you could sell the high quality food using the trade rocket
Great idea
@Poke-Paige I mean it solve the honey backup and earn him token so he can buy more production fuses plus if he put t2 miners in the aluminum area with a auto crafter sent to make super alloy he could solve that problem cheaply
1:00 yea thats a death chest. dehydration if i had to guess.
100%.
I have lost count as to haw many times he d*es from dehydration.
I can still count on one hand how many times I've d*ed in my playthrough.
@@aggaming1766 I've died exactly 0 times in my last playthrough.
I died once in my first attempt.
Had an empty label on it... Not a death chest
@@hamidrezaazizijavan3762 Just tested your theory... death chests DO spawn with a blank label. It IS a death chest.
You can auto craft super alloy if you need to with one of each basic resource & aluminium
he already had in the past i think its still in his entry way
I still want to see what the aquarium looks like
The Ecosystem is probably also backed up making butterfly larvae you haven't seen before and so don't have a container demanding then. (It's also is your best Plants generator, so move your fuses there instead.)
As soon as you recycled the super alloy rod, the auto crafter picked them up to make another rod. That's a risk having your recycling machine right below the auto crafters.
By automating rocket engines you will need more iridium. I also automated T2 drones and put a demand on drone station for it. Besides, by autocrafting rods next to your extractors, you will have your drones optimized by up to 900% (for super alloy rods ofcourse you will need an aluminium box next to your extractors). I am a lazy person, so I have a teleport station for each resource that I produce, one for every level of my base (my base has 5 levels) (I have automated every single thing in the basement of my base). 3x3 living compartment will provide you more than twice the space by consuming just 1 more super alloy, so it is a good thing to have. Yet 2x2 is still a good option.
You can place multiple extractors at each of the ore locations to speed up restocking. if your going with optimizers than 5 or 8 of each ore type might be a wise idea with production fuses.
death chest, i know it all to well
1:00 as Ron Perlman would say "You have died"
"But did you die?"
@@KingSkullyDevI don't know the voice actor's name, but from Roth in Lichdom Battlemage, "No, you died."
ah yes, the Blue Box of Shame haha!
9:10 I only have crafters making rods when I really need them. Otherwise that happens. lol
You could also just turn off Supply for the auto crafter and it would stop at 8 rods.
i like to say i didnt die, i just passed out and the suits safety mechanism flew me home and dropped some stuff to make it quicker. :)
8:55 you hit the buton at the same time the auto Crafter did "is cycle", so those super alloy "raw" got tranformed in to rods, happens to me a lot of times...
Props form Portugal 🇵🇹
Hey Z! I found a few wrecks you haven’t been to yet. They are behind the boulder things you have to explode. One is by the crater and another one is by the oasis (yes it’s different from the one you found)
I put teleporters in like each corner. I usually keep my base in the starter area over the water. I put one near big wreck, one near warp gate, one above sand waterfall and one by the wreck behind the waterfall
THANK YOU. For the platforms under the building. My mind was not at peace. For the structure over the water, you should just get rid of the platform if it won’t click in place. It’s futuristic enough that it looks like it could be supported by the rest of the building. Also I’m glad those poor butterflies got out of the water 😂
I usually put 4 or 5 teleporters around the map, lava zone, big waterfall, the ring gate, golden butterfly platform, and the rainbow caves area. If I'm clearing out a wreck late in the game I'll put a temporary one up for those.
Its a death chest, aka the blue box of shame, aka "ooo shiny, wait, why is it dark?"
Maybe you should change automated items storage to T2
Like water , algae , microchip , rocket engine
And you should have automated superalloy as well 😅
Why dont you autocraft the super alloy :D :D
I have 14 Teleporters, mostly by my Mine and cave areas areas with some near the newer wrecks.
Another great addition, Z1!
I have 18 teleporters, Home base, next to ore miners and different biomes. also one where the chocolate and wheat room used to be. Its just under the world now😄
0:47 that’s a death crate if I ever saw one
You have a oxygen and nitrogen storage by the recycling station
ROCKETS FINALLY!!! Haha
I have teles in every biome that I have mines and plus places I built while waiting for updates...there is no limit on the z axis for building so I have a tower that sees the whole map and where I can jump off and it takes literally 20 seconds for me to fall haha
I put them in three main spots are the little waterfalls next one next to the very big water fall and last my home.
Lol I have 8 miners with level 3 production multipler on every resource. I got tired of my auto crafters running out of stuff.
Z1's old base should be deconstructed! It's taking up energy, & has low-level equipment that could be turned into other equipment which would help alot more! More resources could be gained from the deconstructed base that he needs!
@larrykelbaughjr.1831 32k worth of power....I'm not sure that old base is making any sort of dent.
@motocrosser784 If I remember correctly 5 level 3 drills!, several nuclear reactors, solor power towers, storage, & more! Plus, the building itself!
I would say keep a it as is with the addition of a teleporter.
@KnightRanger38 That's just it! The teleporter makes it irrelevant, useless, & pointless to keep operating! There are uranium rods in the nuclear power that he could reclaim, among other valuable resources thar are there! Z1 literally just teleports past it, & never uses it anymore! Which only proves my point!! Every remote building he's built has become useless now that the character can breathe freely!! Maybe he doesn't need the iron, but other resources might become more important later on! & the last time he was at the old base, there were alot of resources that he's been needing now!!
@@larrykelbaughjr.1831 lol that old base has zero affect on anything whether he leaves it up or takes in down. its an absolute mute point. such late game play and you are worried about beginning play items.
Trade rocket fuses are from wracks.
@@reaperbot5226 yup, them wracks everywhere.
also you get so focused you have tunnel vision at times and dont see the obvious things around you that you already have or made on what you are looking for even in the moment
Crate from becoming dead.... I've spent a fair bit of time dead in this game, lol.
It be surprising if he sent that trade rocket up and something was in it for him to claim >_> Did you check for the missing super alloy under the base? Nvm, didn't see it throughout the video. Would have been funny that your base "shat" it out.
An autocrafter took superalloy to make super alloy rod once again :)
I dont use teleporters. I used them once and my game crashed.
there are now 4 locations for osmium ore on the map.
Add some big heaters
I also lost a super alloy after deconstructing an item that included one. Small bug.
gonna guess you went afk and died at that spot by the tele
You can extract the genetic traits for the animals rocket from your butterfly larvae, and you just need 6 random ones. It's really not that hard to get...
On the super alloy front, can't you just manufacture it from basic stuff?
i had the same issue with breaking down osmium rods, where the materials just disappeared immediately.
Your autocrafter takes them right away. Try having your recycling machine elsewhere. :)
3:29 Z... You need more power... You dont have nearly enough 😆
Looks like someone forgot to drink their 12 cups of water a day again!!.... :D
Was it really necessary to automate pulsar quartz next to the automated pulsar quartz?? :v
i bet the chest if from afking and running out of water knowing you!!!
That Crate next to the Teleporter was placed there to be a quick Dump location for if your Inventory is full and you need to quickly teleport back to clear Inventory, yet return to where you were an keep going...
You need more orbiting rockets, I like to make 10 of each, a nice round number, finished the video, you realized, YEA!!. My mines.. A teleporter at each mine because, I've got 2 trade rockets doing continuous runs of fusion cells. Trade rockets are setup close to the osmium, the most consumed resource and I setup my mines as close to the rockets as possible (milliseconds matter) If I run out of a resource at the trade rockets I drop 7 more mines at needed resource. Drones, 1 drone station per mine and 25 drones per station plus 2 more at the trade station... I think its about 200 drones. 4000 credits per round trip... haven't gotten a trade booster yet, If I did get some I'd imagine many more mines and drones in my future... or more optimizers.. but those cost credits.. it's a vicious cycle
Chest by teleporter was from death?
(accidental afk)Death box. Also I keep enough to make one on me so I can dump everything and return to hoarding everything
crate atg beginning has to be a death crate
Everything went dark, and you died.
Need more rockets. There are 6 different types now that affect terraformation.
Big blue casket from letting the game run while your AFK hahahahahahahahaha what do I get for winning my request would be an extra planet crafter episode this week 😂
You do have animals, both frogs and fishs count as animals for the animal multiplier (and for the biomass).
As for teleporters? Let's see...
#1: Beginning Area where one usually builds the first base on the shore of the lakes.
#2: Waterfall Area.
#3: Golden City, on a platform up above the monolith to farm noncraftable larvae.
#4: Crater Island, although that one was a mistake because the rare larvae that are supposed to spawn there, didn't for me.
#5: Dune area near the large crashed ship.
#6: Outside of Ikhlas's base.
#7: Gate Desert near the crashed space station.
#8: Out at sea at my Seastead built for the Tier2 aquariums.
I think that was all of them.
death crate
Can't what for the next EP.😁😁😁😁
You can pin your recipes so you don't have to run back and forth.
Hey z1 love the video's but i think the super alloy went umder the base 9:52
I saw something under the base.
Third and chill
i can't give them review or idk hwo to but.. you can.. so i would request you to give a little feedback to the game developer...
if they want to make the planet fully funtional ...then try adding natural event too.. eg.. earthquake.. volcano eruptions.. etc.. this will make the game more difficult..and interesting.. as.. we have not only need to survive harsh condition..but also tackle natural events..
ofc continent movement is/// well not possible rn.. but earthquake is...and the damage caused by earthquake...many natural sessional events...also.. i haven't crossed your fish yet..so idk if this feature is here or not.. but.. a request is.. at animal kindgom.. have some predetors.. which can hunt us.. and some which we can tame... ...tbh i was really looking for dinosours but.. the player is the one giving lifeform shape ..hence.. they won't be... else..player would be dead already😂
i have 3 lv3 miners for each major resource
first
I still want to see what the aquarium looks like
First
Nope