Комментарии •

  • @tripprainey
    @tripprainey 4 месяца назад +2173

    Thanks for watching! If you want, you can join my discord (click my channel and you can find the links at the top). A link to my full game called "Step By Step" is also there if you're looking for a fun but difficult platforming challenge!

    • @kasmak6621
      @kasmak6621 4 месяца назад +8

      W Content

    • @usmanGGyt
      @usmanGGyt 4 месяца назад +2

      Erm actually 🤓☝️

    • @Birdegypt
      @Birdegypt 4 месяца назад +2

      How did you get the website that you used to increase the sides

    • @mehtapborn
      @mehtapborn 4 месяца назад

      What are the triangles made of?

    • @courtneyyelle164
      @courtneyyelle164 4 месяца назад +1

      @@Birdegypt That Was What I Was Asking!

  • @avyuktanand3281
    @avyuktanand3281 4 месяца назад +18948

    Or every pixel is made from 2 triangles, and those 2 triangles make each pixel for the circle

    • @tripprainey
      @tripprainey 4 месяца назад +2832

      yes I just didn't say that because it was unnecessary

    • @tripprainey
      @tripprainey 4 месяца назад +2641

      Also, your display shows pixels which are squares, but the computer still calculates things internally using triangles

    • @Twong3lol
      @Twong3lol 4 месяца назад +252

      ​@@trippraineyokay but it's not really every shape though, in 3d software most people prefer their objects to be made out of quads, and while yes, it displays with triangles, it's still quads in the actual file

    • @stysan
      @stysan 4 месяца назад +52

      ​@@trippraineyI actually think that the squares and rectangles aren't made of triangles (because that would take more processing power), therefore some shapes (like a +) wouldn't have triangles in them, or some (like an arrow) would be made half made of triangles and half of rectangles.
      (Sorry if my english is bad I'm still learning c:)

    • @ButterByteStudios
      @ButterByteStudios 4 месяца назад +143

      ​@@stysan the gpu is optimised to render triangles, so generally quads get converted to triangles. Quads are only used for ease of modeling, but get converted to tris later

  • @stanleynente7924
    @stanleynente7924 4 месяца назад +3697

    Easy
    1. Draw a head
    2. Erase some of the more detailed features
    3. Erase some more
    123 and there you have it, a perfect circle.

    • @allyn36140
      @allyn36140 4 месяца назад +167

      A PERFECT CIRCLE? DO IT AGAIN

    • @ellayin0406
      @ellayin0406 4 месяца назад +29

      But then your eyes are made out of pixels

    • @Eikka407
      @Eikka407 4 месяца назад +20

      Nah it isint still perfect

    • @misc.shorts
      @misc.shorts 4 месяца назад +60

      SpongeBob reference.

    • @LaoDudeMapping
      @LaoDudeMapping 4 месяца назад +6

      @@misc.shortsikr

  • @yeetus7285
    @yeetus7285 3 месяца назад +436

    a circle is an infinite number of points equidistant from its center. so in theory, if you were to overlap a shit ton of triangles (or any shape as thats how apothems work) you could make a circle.

    • @whkn
      @whkn 3 месяца назад +38

      It's not a shit ton. It's an INFINITE amount of triangles.

    • @nandadhimal2090
      @nandadhimal2090 2 месяца назад +12

      @@whkn sounds like a lot

    • @yeetus7285
      @yeetus7285 2 месяца назад +17

      @@whkn so a shit ton?

    • @neeevirus
      @neeevirus 2 месяца назад

      Makes me a lil confused
      2 triangles make up a square right
      Which makes sense since a square has 360 degrees
      You can fit 3 triangles in a pentagon which makes up 420 degrees
      And so on
      But this means a shape that looks really similar to a circle, say hectogon with 100 sides has 17640 degrees
      While a circle is 360
      Or does a circle have an infinite amount of degrees?

    • @nandadhimal2090
      @nandadhimal2090 2 месяца назад +2

      @@neeevirus Computers imitate circles using shapes with a definitive amount of sides that are very very close to a circle. But no, a circle is the 360 degrees itself, you cant have any amount of degrees between the sides because theres no definite side on a circle.

  • @DezdreadZ
    @DezdreadZ 4 месяца назад +623

    Wanna know where this circle goes? Thats right, the square hole!

  • @StropusDeveloper
    @StropusDeveloper 4 месяца назад +548

    Using shaders it is possible to make circle made from an equation instead of set points.

    • @aceman0000099
      @aceman0000099 4 месяца назад +54

      Exactly. And it's actually a lot simpler for physics calculations

    • @jucom756
      @jucom756 4 месяца назад +25

      And a triangle-circle is much harder to compute than a center-distance circle

    • @ramsey2155
      @ramsey2155 4 месяца назад +6

      Or just use a texture

    • @dany5ful
      @dany5ful 4 месяца назад +5

      Still rendered with triangles tho.

    • @seapickels9087
      @seapickels9087 4 месяца назад +32

      @@dany5ful no its not, if it is done with a shader it is mathematically a circle and that is turned to pixels. No triangles

  • @JubilantJerry
    @JubilantJerry 2 месяца назад +78

    In vector graphics, you can make a true circle with no true vertices

    • @Destrixio
      @Destrixio Месяц назад +2

      How

    • @JubilantJerry
      @JubilantJerry Месяц назад +15

      @@Destrixio Vector graphics are defined using math, on any given screen it can be converted to pixels but you can zoom infinitely into the image without blurriness or pixelation. For circles I think it does not use vertices, when converting a vector graphic image to pixels it just checks the distance of a pixel from the center.

    • @dusty_giraffe2111
      @dusty_giraffe2111 Месяц назад +1

      The rendering still uses triangles though right

    • @JubilantJerry
      @JubilantJerry Месяц назад +8

      @@dusty_giraffe2111 As far as I know, no. I believe it just calculates pixel by pixel. This is 2D graphics though, not 3D.

    • @robblequoffle8456
      @robblequoffle8456 22 дня назад +1

      Isn't a Bézier circle just an approximation?

  • @ythegamerita
    @ythegamerita 4 месяца назад +317

    "I can't add an invinite amount of points" tell that to the banban devs

    • @ilfoxyy
      @ilfoxyy 4 месяца назад +63

      btw the drone remote has more polys than the entirety of super mario 64

    • @AdrieneTheDarkestHorse
      @AdrieneTheDarkestHorse 4 месяца назад +3

      *snickers*

    • @Muho_is_me
      @Muho_is_me 4 месяца назад +16

      ​@@ilfoxyy wha-
      WHAT IS THAT REMOTE MADE OF
      HOW MANY POINTS IT HAS?

    • @arsinehcole3476
      @arsinehcole3476 4 месяца назад

      Just played gob punchrush

    • @JoseElErizo5663
      @JoseElErizo5663 3 месяца назад +6

      ​@@Muho_is_meMore Than A Quarter Million

  • @Insertnamehere684
    @Insertnamehere684 4 месяца назад +4161

    "All these squares make a circle..."
    "All these squares make a circle..."
    "All these squares make a circle..."
    Edit: HOW IS THIS STILL GETTING SO MUCH ATTENTION IT HAS BEEN ONE MONTH-

    • @thisrandomdude2880
      @thisrandomdude2880 4 месяца назад +141

      'So I'm a hair's breath from perfection, and then Triclops shows up and decides 'I'm just gonna turn triangles into fucking squares!'"

    • @ogulcankaraer9627
      @ogulcankaraer9627 4 месяца назад +71

      Kami you need to tell me I can leave the observatory whenever I want

    • @Shearper2
      @Shearper2 4 месяца назад

      @@ogulcankaraer9627 you can leave the lookout whenever you want

    • @megaboy767
      @megaboy767 4 месяца назад +80

      AND THAT ONE'S STILL GREEN!

    • @Insertnamehere684
      @Insertnamehere684 4 месяца назад

      @@ogulcankaraer9627 mr popo you can leave the lookout-

  • @NestorCustodio
    @NestorCustodio 3 месяца назад +118

    Zooming into the blurry-ass edge of an already rasterized circle is a terrible way to drive this point home.

  • @andori_AB
    @andori_AB 4 месяца назад +1253

    Bro just went from game programmer to geometry teacher 💀💀💀

    • @tripprainey
      @tripprainey 4 месяца назад +115

      My stocks going 📈📉

    • @quirrel_dynasty
      @quirrel_dynasty 4 месяца назад

      ​@@trippraineyhello, i like your content, and i think alot of people want to support you, i suggest you make a ko fi account so people can support you or buy certain things like early access of games you make or even teaching people code if you want using memberships😁.

    • @crazynedry5085
      @crazynedry5085 4 месяца назад +17

      @@trippraineynah they keep rising this shit is cool

    • @Ransomwarehasbeeninstalling
      @Ransomwarehasbeeninstalling 4 месяца назад +2

      A circle is a triangle because if you cut it into a upside down Y you will see the circle has three triangles

    • @themasterbee
      @themasterbee 4 месяца назад +3

      same thing really, game dev has a bunch of math and this is some of the simplest stuff

  • @iampierce7474
    @iampierce7474 4 месяца назад +128

    Instructions unclear, I am now fighting the king of curses using a wacky ball

    • @zomegaexalpha4708
      @zomegaexalpha4708 3 месяца назад +4

      I mean being able to clap 50 time 1 minutes is a really helpful ability

    • @RedMenX7
      @RedMenX7 3 месяца назад +5

      bro is really fighting sukuna

  • @melody-tz8sy
    @melody-tz8sy Месяц назад +3

    "How many vertices does a circle have?"
    "At least 79"

  • @yoface2537
    @yoface2537 4 месяца назад +261

    Thats how it wirks in a 3d dimensional polygonic space, how ever a 2 dimensional circle is actually just a series of puxels plotted along the edge abd with the circle function so its actually made of squares

    • @birbopikle6431
      @birbopikle6431 4 месяца назад +11

      Nyope, that's how a circle is calculated in a vector space, in a rendering space it's still made up of polygons. Because doing vector calculations is incredibly more resource intense than just doing a simple polygon render. Even in early video games you see this same principle at work

    • @regestriryisa1687
      @regestriryisa1687 4 месяца назад +15

      @birbopikle6431 Wth are you talking about??
      1st vector graphics ARE made out of "mathematical shapes", raster is made out of pixels
      2nd what is "render space"?
      3rd vector graphics still aren't made out of triangles(only triangles are triangles). It is just list of shapes with their properties.
      4th vector graphics aren't faster in most cases.
      (Sorry for my bad English)

    • @firewallmajorfirewall7055
      @firewallmajorfirewall7055 4 месяца назад +7

      @@regestriryisa1687the computer still calculates the shapes using triangles, not in pixels.

    • @firewallmajorfirewall7055
      @firewallmajorfirewall7055 4 месяца назад +4

      The shit is made from pixels, but a pixel is a square so two triangles makes up each pixel etc etc etc. computers still use triangles when making shapes though, not pixels.

    • @ThiagoDragon0
      @ThiagoDragon0 4 месяца назад +2

      Yeah, this video makes no sense.

  • @TrigunnerX3
    @TrigunnerX3 4 месяца назад +101

    "All these triangles make a circle. All these triangles make a circle."

    • @Alexandersync
      @Alexandersync 4 месяца назад +2

      Found the comment.

    • @sirbilliam3455
      @sirbilliam3455 4 месяца назад +2

      Fuck, I had typed this and looked to see if someone did first

    • @NikTehWafel
      @NikTehWafel 3 месяца назад

      ???

    • @sirbilliam3455
      @sirbilliam3455 3 месяца назад

      @@NikTehWafel watch Dragon Ball Z Abridged, more specifically Mr. Popo clips

  • @AEWGloballyOfficial
    @AEWGloballyOfficial 7 дней назад +1

    Me: *Laughs with a compass in my hand while not using a computer so its possible for a perfectly round circle to exist*

  • @seanoliver2028
    @seanoliver2028 4 месяца назад +379

    A computer runs the image for a 2D circle off of a formula with no bases on polygons or straight lines. If, in the graphing program you where using to show polygons here, you used a circle formula it would generate a circle with no sides. No matter how far you zoom in, the computer will continue to generate curviturr forever. The only way you can say it has sides is by talking about pixels and screen resolution.

    • @Majora96
      @Majora96 4 месяца назад +59

      Exactly, this short is totally wrong

    • @MINTGREENYT369
      @MINTGREENYT369 4 месяца назад +18

      That's a vector using curvature, the type of vector he used isn't with any curves, and he doesn't mean the outline, he means the fill

    • @MINTGREENYT369
      @MINTGREENYT369 4 месяца назад +14

      And in terms of 3D, a sphere is entirely polygons, which is 3d triangles

    • @seanoliver2028
      @seanoliver2028 4 месяца назад +9

      ​​​@@MINTGREENYT369 if it has sides, then it isn't a circle, it's just a polygon with a lot of sides, and the fill also can't be made of triangles if the shapes along the edges are cones, using the arcs of the edge. And a circle can't be in 3D, that's called a sphere. This video was talking about a 2 dimensional circle.

    • @devnom9143
      @devnom9143 4 месяца назад +7

      Shader based circles are a thing as well in which case the circle is composed of individual pixels, in theory it's still not a perfect circle due to displays generally use some sort of pixel grid; That said with circular & spherical objects there will always come a point where if the camera/view is close enough to them it'll look flat, see the people claiming the Earth isn't a globe as an example

  • @ethanbuttimer6438
    @ethanbuttimer6438 4 месяца назад +235

    You can define and render a circle implicitly without triangles my man

    • @borsukk
      @borsukk 3 месяца назад +25

      what do you expect from unity/godot "dev"

    • @tozpeak
      @tozpeak 3 месяца назад +33

      ​@@borsukk
      Even Godot/Unity have real spheres with sphere colliders. And they are far more performant than any polygonal approximation, since a sphere is defined by a much simpler equation thus easier to calculate.
      This is just a content from first peak of Danning-Kruger, where a creator just found out about triangulation and approximations.
      Also, I believe, some mod capabilities in some games may allow only polygons, so this may be true, it just depends a lot.

    • @Scrap-qp1qr
      @Scrap-qp1qr 3 месяца назад +1

      @@borsukk you dont have to use the built in renderer so you can write your own that doesnt use tris

    • @aaaaaa-aaa
      @aaaaaa-aaa 3 месяца назад +9

      you didnt even get the point of the video lol

    • @gooberuploadsinc
      @gooberuploadsinc 3 месяца назад +9

      should we tell him

  • @gabiausten8774
    @gabiausten8774 3 месяца назад +9

    Circle that’s 99,9999999999% Triangles….“Damn it, gotta fake it till u make it, nobody will know Ross!“

  • @everr.not.a.catgirl.y3t
    @everr.not.a.catgirl.y3t 4 месяца назад +117

    you actually can:3 with a fragment shader you can discard every pixel thats further than X from a quad center, effectively giving you a circle, and since fragment shaders run in screen-space-pixels - it would let you zoom in infinitely, while also being two triangles for the quad.

    • @wijiler5834
      @wijiler5834 4 месяца назад +3

      Yup

    • @5omebody
      @5omebody 4 месяца назад +1

      or you can just draw a sprite from a spritesheet

    • @everr.not.a.catgirl.y3t
      @everr.not.a.catgirl.y3t 4 месяца назад +7

      @@5omebody yeah, but then you can't zoom in infinitely. unless you do it as an SDF sprite + a shader for that, but thats almost literally the same technique as shader-only render, just with distances pre-computed and stored on a texture.

    • @5omebody
      @5omebody 4 месяца назад

      @@everr.not.a.catgirl.y3t yeah - just noting sprites as another way to avoid triangles.
      of course, sprites do have their usecases too, like if you dont need to zoom to absurd levels it will probably be easier to get an artist to draw a sprite than write a sdf, and if you're going for a pixel art aesthetic then zooming in isn't really a problem

    • @aceman0000099
      @aceman0000099 4 месяца назад

      ​@@everr.not.a.catgirl.y3tan SDF sprite would still have aliasing problems with finite resolution

  • @qoombert
    @qoombert 4 месяца назад +451

    in 3d, shapes are made from triangles, in 2d
    shapes are made with images and colliders with triangles (or circles)

    • @paulbunyangonewild7596
      @paulbunyangonewild7596 4 месяца назад +9

      Those images are displayed using triangles, weather it's just a plain square or a fancy cut-out, it's still using triangles.

    • @Charlie59876
      @Charlie59876 4 месяца назад

      ​@@paulbunyangonewild7596 pixels are squares...

    • @TimelessCode
      @TimelessCode 4 месяца назад +35

      2d is not made out of triangles that would be unnecessary

    • @ethanbuttazzi2602
      @ethanbuttazzi2602 4 месяца назад +38

      ​@@paulbunyangonewild7596not really, unless you are using a 3d space to make 2d games that's Is not always the case, see triangles are just the most effective way to make 3d, since no mater were you put the points, it will always look like a triangle, that is needed since a lot of transformations happen that is needed
      Now it's a different ballpark for pure 2d games, they just need to show you an image, a exact image at a point in the grid, they can just detect when a image changes place and then render that frame.

    • @Niels901
      @Niels901 4 месяца назад +3

      png's are just a bunch of squares with a color, jpegs are just a bunch of sine waves

  • @2fifty533
    @2fifty533 3 месяца назад +2

    "in computers, all shapes are made of triangles!"
    vector graphics:
    SDFs:

  • @brickpuncher1429
    @brickpuncher1429 4 месяца назад +56

    When i see how a circle is made of triangles, i think of pizza

    • @Techixyi
      @Techixyi 4 месяца назад +1

      i thought of pie charts

    • @Nfjeisbhdud
      @Nfjeisbhdud Месяц назад +1

      Finally a comment that says pizza

  • @Sirenhound
    @Sirenhound 4 месяца назад +29

    I can literally see the square pixels that make up all of your triangles.
    Also, you could use SVG to make your circles and then you can have those infinite points you were talking about.

    • @vuanhuc3582
      @vuanhuc3582 4 месяца назад +4

      No you dont, modern computer may generate some absurb number of "point" to make up that circle (may even increase when you zoom) but it can not make infinite point, which is how perfect circle is made

    • @aencya
      @aencya 4 месяца назад +4

      ​@@vuanhuc3582
      Which is why the first part of their message mentions the square pixels.
      If you assume imperfect triangles made of imperfect square pixels are triangles, then an svg circle made of imperfect point/pixels/triangles, with enough of those, can be considered a circle.
      If it cannot, then you cannot make a triangle either.
      I assume this is what they meant

    • @scientificapple69
      @scientificapple69 4 месяца назад

      ​@@aencyaif its made up of pixels, pixels are square which can be made with 2 triangles... checkmate 😁

    • @Sirenhound
      @Sirenhound 4 месяца назад +1

      @@aencya yes, I was referring to the pixels, but the part about SVG (scalable vector graphics) specifically was that they are made of components that aren't rendered exclusively by drawing point to point to point. They are rendered with mathematical formula. I believe the circle component has an origin and a radius (at least, I think it has an aspect and rotation too, but that's irrelevant), and it uses those values alone to determine which pixels to set. As you zoom in to the canvas and the view refreshes, the radius increases, and the origin shifts, but you're not "adding more points", the pixels are still determined using the same fomula

    • @aencya
      @aencya 4 месяца назад

      @@Sirenhound You're absolutely right !
      I had completely forgotten about that and I work in computer science.
      I guess sleeping properly is important
      I hope that clarified things for everyone either way !

  • @EPerm1208
    @EPerm1208 4 дня назад +1

    Man went from game dev to math professor

  • @bekuti1034
    @bekuti1034 4 месяца назад +30

    Actually, it only takes 6 triangles to make an octagon. It’s just the number of sides minus 2

    • @Kourindouinc
      @Kourindouinc 4 месяца назад +3

      Just like a pentagon only needs 3. Glad I've seen another comment point that one out.

    • @AbdelmoneimAbdalla
      @AbdelmoneimAbdalla 4 месяца назад +2

      Exactly points cannot meet

    • @raffimolero64
      @raffimolero64 4 месяца назад +5

      Yeah. Using the video's method is simple for demonstration purposes, but it's funny because it takes 3 triangles to draw a triangle.

    • @alessandrocapasso2440
      @alessandrocapasso2440 2 месяца назад

      Yeah but you can still build it with 8

    • @Kourindouinc
      @Kourindouinc 2 месяца назад

      @@alessandrocapasso2440 You can build it with any numbers of triangle as long as it's 6 or above.

  • @thegreatzoink9059
    @thegreatzoink9059 4 месяца назад +21

    Spin the triangle really really fast

  • @rennangandara7697
    @rennangandara7697 2 месяца назад +1

    Acttualy, the circle is made from rectangles, the pixels

  • @sixtytwo62
    @sixtytwo62 4 месяца назад +143

    vector images:

    • @blobanimatesb7466
      @blobanimatesb7466 4 месяца назад +3

      Computers still have pixels

    • @deathvideogame
      @deathvideogame 4 месяца назад +51

      @@blobanimatesb7466yeah but that’s the display not the actual data

    • @thenarwhalmage
      @thenarwhalmage 4 месяца назад +22

      Also pixels aren’t triangular, they’re in a rectangular grid

    • @saxophone_chihuahua
      @saxophone_chihuahua 4 месяца назад +5

      Vector still ain't perfectly round

    • @blobanimatesb7466
      @blobanimatesb7466 4 месяца назад +5

      @@thenarwhalmage rectangle= two long triangles

  • @Thedestroyer7360-d8y
    @Thedestroyer7360-d8y 2 месяца назад +1

    Even thiugh there's no music but only a beat of a solid surface, it still is popular and a very succesful music, how impressive

  • @blacklight683
    @blacklight683 4 месяца назад +14

    That circle is a bloody triangle! (*laughs*) (*dies*)

  • @Ben_not_10
    @Ben_not_10 4 месяца назад +10

    “All these squares make a circle. All these squares make a circle.”

  • @fishnpotatoes
    @fishnpotatoes 26 дней назад

    two triangles and a fragment shader can make a perfectly round circle (limited by the display resolution, of course)

  • @nabir14
    @nabir14 4 месяца назад +9

    You can use shaders to add curve to the edges and make it a perfect circle

  • @Rydelen
    @Rydelen 4 месяца назад +12

    A circle is a polygon whose number of sides approach infinity

    • @marcoasturias8520
      @marcoasturias8520 4 месяца назад +1

      No, a circle is not a polygon.
      A poligon with w (omega) sides is still a polygon, not a circle

    • @WarrenTaylor-vg8zr
      @WarrenTaylor-vg8zr 4 месяца назад +1

      Actually, a circle is, in fact, a polygon with an infinite amount of sides. Look it up before you disagree.

    • @WarrenTaylor-vg8zr
      @WarrenTaylor-vg8zr 4 месяца назад +1

      The reason a circle is a polygon is because of calculus

    • @ATOS_Real
      @ATOS_Real 2 месяца назад

      @@WarrenTaylor-vg8zraren't circles curved though?

  • @AidenDrage-zs1lj
    @AidenDrage-zs1lj Месяц назад +1

    Am I the only one that can seize the imperfections at the edge bro?😂

  • @uberluber10948
    @uberluber10948 4 месяца назад +27

    All these triangles make a circle, all these triangles make a circle, all these triangles make a circle

  • @user-69276
    @user-69276 4 месяца назад +7

    "HOW DO ALL THESE SQUARES MAKE A CIRCLE I JUS-"
    "no no its fine its fine it doesnt bother me it bothers me bothers bothers me alot"
    "AND THAT ONE IS STILL GREEN"

  • @equetepasaestupidosabescon9536
    @equetepasaestupidosabescon9536 3 месяца назад +1

    My dumbass thought he was talking about the rectangle being made of many little triangles 💀

  • @mariovelez578
    @mariovelez578 4 месяца назад +22

    That’s where you’re wrong. A perfect circle can be made of 2 triangles and a shader with the distance formula

    • @batteraquette5843
      @batteraquette5843 4 месяца назад +4

      in reality, it's just a quad mesh with a fragment shader controlling the colour output, so it's kinda cheating ig?

    • @mariovelez578
      @mariovelez578 4 месяца назад +3

      @@batteraquette5843 No? I don't see a problem with it. It works perfectly and can be more efficient than a mesh with 100 triangles

    • @batteraquette5843
      @batteraquette5843 4 месяца назад +2

      @@mariovelez578 ofc it's less computationally intensive, but you're not actually doing the circle work in the vertices, but rather in a fragment shader, and here we're more talking about how to recreate circles with geometrical shapes. although i agree that using a shader is much faster, it doesn't always work for all cases (especially 3d modeling software, where a fragment shader won't really work).

    • @melody3741
      @melody3741 4 месяца назад

      @@batteraquette5843this is the funniest thing I have ever read. “Cheating” is just good programming. Avoiding the problem and skipping most of the work is good programming.

    • @mariovelez578
      @mariovelez578 4 месяца назад +2

      @@batteraquette5843 Pretty sure Blender allows custom fragment shaders. Also it's creating a circle using the geometric definition of a circle.

  • @hyperbolicparaboloid154
    @hyperbolicparaboloid154 4 месяца назад +16

    "That's right, it goes in the triangle hole."

  • @SomeoneOnlyWeKnow.
    @SomeoneOnlyWeKnow. 3 месяца назад

    It's funny because the triangles are also ultimately an illusion, once finally being rendered everything becomes lots of little squares to be shown using pixels

  • @Erik_The_grate
    @Erik_The_grate 4 месяца назад +12

    the triangle logic is only for 3d calculations. for 2d, it uses pixels.

    • @magen6233
      @magen6233 4 месяца назад +1

      Or vectors

    • @magen6233
      @magen6233 4 месяца назад +1

      3d also "uses pixels", traditionnal (non-raytracing) 3d rendering has a step which is called "rasterization".

    • @Erik_The_grate
      @Erik_The_grate 4 месяца назад +1

      @@magen6233 that is getting into the specifics of things

    • @carsonreader515
      @carsonreader515 2 месяца назад

      I mean even in 3D you can totally represent spheres parametrically instead of using triangles to approximate it. The video is wrong.

  • @ScotyChokey
    @ScotyChokey 4 месяца назад +4

    GD creator: let's make a circle with a bunch of squares.... Yeah xD

  • @emeraldnickel
    @emeraldnickel Месяц назад

    I love how computers think in triangles and lines then output a whole bunch of squares. It’s just really interesting to me idk why

  • @ellogaymers1431
    @ellogaymers1431 4 месяца назад +19

    You can also make a circle with rectangles, i introduce you to calculus.

  • @YaGirlZero
    @YaGirlZero 4 месяца назад +11

    triangles are made with squares

    • @Kanichari
      @Kanichari 4 месяца назад +2

      Wait...What if the square is made with mini triangles?

    • @Whitehot724
      @Whitehot724 4 месяца назад +1

      @@Kanichari What if those mini triangles are made of minini squares?

    • @Kanichari
      @Kanichari 4 месяца назад +2

      @@Whitehot724 and the minini squares are made with mininini triangels?

  • @redstonewarrior0152
    @redstonewarrior0152 23 дня назад +1

    You can also cheat a little and remove a single point by taking the center point and shifting it to the edge.

  • @CSDragon
    @CSDragon 4 месяца назад +4

    there are non-triangle circles
    instead of defining a polygon, the draw engine can have a function for a point and radius, and draw a circle from that

  • @BorgztheDutchCyborg
    @BorgztheDutchCyborg 4 месяца назад +7

    And then, the billions of triangles are turned into thousands of tiny squares

  • @Mask_Of_Joy
    @Mask_Of_Joy Месяц назад +1

    ALL THESE SQUARES MAKE A CIRCLE

  • @MAAG_OFFICIAL
    @MAAG_OFFICIAL 4 месяца назад +11

    This makes me think people forgot about pizza since pizza is a circle made of triangle slices (most pizzas at least)

    • @A_Person_64
      @A_Person_64 4 месяца назад

      Came here for this.

    • @terrible1237
      @terrible1237 4 месяца назад +3

      It’s not a triangle though, it’s a sector

  • @SomeoneNooneTomatoes
    @SomeoneNooneTomatoes 4 месяца назад +19

    When you took Highschool geometry and already know this

  • @SusDoctor
    @SusDoctor Месяц назад +1

    The circle made of pixels(squares) and not triangles: 👁️👄👁️

  • @jeanlouis5619
    @jeanlouis5619 4 месяца назад +8

    Small bonus information, only using a single triangle and some shader, you can calculate the distance of every pixel in this triangle from the center of the triangle and hide them if they are too far, making a perfect circle no mater how far you zoom in

  • @boomslang3149
    @boomslang3149 3 месяца назад +3

    That’s not how you make circles, you can draw them as perfectly as possible (limited by pixels) just by doing (x-x1)^2+(y-y1)^2 for each pixel and colouring it if it is less than r^2. This way you can do it without using infinitely many triangles.

  • @agoodgamer2.062
    @agoodgamer2.062 Месяц назад +1

    Guys you cut pizza into triangles it starts a circle good job

  • @untiporandom3333
    @untiporandom3333 2 месяца назад +4

    Can you tell me the website you used? Thank you!

  • @KrispyCreamDoughnut
    @KrispyCreamDoughnut 4 месяца назад +64

    I thought we all learned this in math class

  • @The_Asteroid_
    @The_Asteroid_ 3 месяца назад +1

    That's why I can say that a circle is made up of Triangles 🔺️

  • @Thegamerking312
    @Thegamerking312 4 месяца назад +9

    Also, curved triangles make circles, it’s called an arc

  • @Teerth_roy
    @Teerth_roy 4 месяца назад +4

    Hey is there a planet section or something for stages
    If not can you add it

  • @Ericsilva012
    @Ericsilva012 3 дня назад

    24:00 “I didn’t have another Notch apple”
    *The 3 Notch apples in his hotbar*

  • @LinkedBloxxer
    @LinkedBloxxer 4 месяца назад +6

    JuSt MaKe It LiKe A pIzZa!!!

  • @Remylovescooking
    @Remylovescooking 4 месяца назад +8

    Pizza: am I a joke?

    • @rogelioandre7206
      @rogelioandre7206 4 месяца назад +2

      Humans dont have that much accuracy to make a perfect circle

    • @CodyWhite-y1i
      @CodyWhite-y1i 4 месяца назад +2

      Pizza, isn’t made from triangles…

    • @The_Shimp
      @The_Shimp 4 месяца назад

      I mean real life isn’t a computer, so it’s probably technically possible for something to be a circle

    • @SnugBmw
      @SnugBmw 4 месяца назад +2

      Pizza has triangles slices BUT the crust is curved

    • @eljaymeneses9781
      @eljaymeneses9781 4 месяца назад

      ​@@SnugBmwreally? I always thought even the crust was straight based from what I can remember anyways.

  • @dorkworksrandomvideos6776
    @dorkworksrandomvideos6776 4 месяца назад +1

    A circle has infinite angles, as I learned in geometry this year. Therefore, it has infinite angles.

  • @arminha-
    @arminha- 3 дня назад

    thats why triangles are my favorite shapes

  • @WickedBrothers-kx8om
    @WickedBrothers-kx8om 2 месяца назад +1

    A perfect circle can be made of triangles as a circle has infinite sides so you just need infinite triangles

  • @tommyyaeger6162
    @tommyyaeger6162 Месяц назад

    A pizza is a circle, but we make it into triangles. Makes sense.

  • @JamesLockerby
    @JamesLockerby 3 месяца назад +1

    Bro almost just explained calculus.

  • @articc_demo
    @articc_demo Месяц назад

    My dumb brain was about to say, “how do they cut pizzas then?”

  • @Thatoneguysishere
    @Thatoneguysishere Месяц назад +1

    There are these shapes called digons (2 sides) and monagons (1 side)

  • @hopesvl0gs
    @hopesvl0gs 9 дней назад

    Nonagon shape: exists
    Me whenever I hear the word Nonagon: IS THAT AN ANIMATIC BATTLE REFERENCE???!!!

  • @peytonfreedland3390
    @peytonfreedland3390 3 месяца назад

    "when can a circle be made of triangles? when it's not actually a circle"

  • @izenheimreborn6390
    @izenheimreborn6390 22 дня назад +1

    The potential for launching lightspeed railgun tnt minecarts in any direction needs to be acknowledged here.
    With your discoveries of particle acceleration and diagonal minecart and the ability to easily change the direction a minecart travels towards different launchpoints, that means with ocadirectional areas of attack or transportation, with a little more development, you can become the pioneer of minecart trolling and pranking, along with changing travel itself forever

  • @doggoo69
    @doggoo69 3 месяца назад

    "This human is made of triangles" is a statement i got in trouble for.

  • @dotdot9418
    @dotdot9418 3 месяца назад +1

    An infinite slice of pizza, sounds delicious

  • @Sharky252
    @Sharky252 3 месяца назад +1

    I mean technically a perfectly round circle can be made up of an infinite amount of triangles

  • @Busidrio
    @Busidrio 3 месяца назад +1

    Actually, the triangle approach IS the one used by libraries like OpenGL and Vulkan, just because it's the most efficient one for most use cases. You can make a renderer that renders with only squares, circles...

  • @Exokaubed
    @Exokaubed 3 месяца назад

    As someone who's played with blender, this makes perfect sense to me

  • @Gorvvb
    @Gorvvb 26 дней назад

    You can also save time and resources by just rendering a square with a circle texture on it.

  • @VectorNodes
    @VectorNodes 3 месяца назад +2

    Circles can be rasterized at dr^2 and in a lot of graphics libraries that’s exactly what they do. No triangles involved

  • @ISAAC_69000
    @ISAAC_69000 Месяц назад

    A perfect circle is basically infinite triangles.

  • @Lumberstick
    @Lumberstick 3 месяца назад +1

    Me: auto clicks the add points for 1 week

  • @TheGorganne
    @TheGorganne 3 месяца назад

    You can do a perfect circle, in fact you can even do it with a quad mesh. You just discard fragment in the fragment shader outside the radius of the circle. after rasterization of the mesh. and that's it :D

  • @PillowFan1
    @PillowFan1 3 месяца назад

    You got a point, it's even mentioned in algebra

  • @Xenon_Proto
    @Xenon_Proto 2 месяца назад

    The concept that a circle can be made of triangles is the entire reason that sine cosine and tangent can be used in circles

  • @NuhIDontThinkIWill
    @NuhIDontThinkIWill 3 месяца назад +1

    Technically the "real" circle is made up of pixels which are square shaped meaning each of the pixels can be made up of two triangles meaning a circle can be made if triangles of it's on a computer

  • @arlohavenstrite7123
    @arlohavenstrite7123 3 месяца назад +1

    If you do not include the pixels, it is actually possible to create a circle out of triangles in computer graphics, but you would just use a different rendering technique for shapes. For example, you can render a circle that is infinitely smooth pretty easily using an SDF in a shader language.

  • @insanedevan7957
    @insanedevan7957 2 месяца назад

    Bro the deffinitly present sync is CRAZYY 😂

  • @theredguy2067
    @theredguy2067 10 дней назад

    Tripprainey teaches his viewers basic geometry

  • @LemonManUnderTheShelf
    @LemonManUnderTheShelf 3 месяца назад +1

    Btw you can fill any shape with triangles. Just becaude a shape has 5 sides doesn't necessarily mean that you can only fit 5 triangles. Theres a very simple way to know how many triangles can fit in a shape with any amount of sides. Just take the amount of sides and subtract them by 2 for example a sqaure with *4* sides can fit *2* triangles, a pentagon with *5* sides can fit *3* triangles, a hexagon with *6* sides can fit *4* triangles.

  • @nhurty_32
    @nhurty_32 18 часов назад

    Everyone else asking how circles can be made from triangles:
    Me: PIZZAA!

  • @BlueEnergyRoblox
    @BlueEnergyRoblox 3 месяца назад

    It is because there is an infinite amount of triangles that even the lines dont fit anymore and make a perfect shape like a circle.

  • @844SteamFan
    @844SteamFan Месяц назад

    I learned in a geometry class that EVERYTHING is triangles
    Nothing is safe from the triangles

  • @epicface-g1u
    @epicface-g1u 2 месяца назад

    "one pizza that circle"
    "but cutten to trinagle"
    "tf you are"

  • @antonios7848
    @antonios7848 18 часов назад

    Bro scared me with the pentagon (bfdi fans will understand)

  • @hyun-shik7327
    @hyun-shik7327 22 дня назад

    The answer is always to have more triangles than pixels.

  • @Onikai1455
    @Onikai1455 3 месяца назад

    AND THATS WHY TRIANGLES ARE MY FAVORITE 2D SHAPE

    • @Zytotoxin
      @Zytotoxin 3 месяца назад

      Triangle gang WTF IS A CIRCLE🔥🔥🔥🔥

  • @pedrobosta944
    @pedrobosta944 2 месяца назад +1

    i don't know if this applies here, but looong time ago i saw a short of someone describing the same issue, he was able to make a PERFECT circle with just one triangle, if i remember correctly, he put some equation to remove the edges of the triangle and make it into a circle

    • @hyeve3551
      @hyeve3551 Месяц назад

      this is correct, making circles out of tons of triangles is extremely inefficient