BECAUSE DEBIL SHE IS FROM VLADOF AKA RUSSIAN SO IN SOVIET RUSSIAN YOU DONT RUN WITH GUNS GUNS RUN WITH YOU!! jk all jokes aside that would be a nice addition to Zanes build
@@rainingdeathx3368 I have 3 but I hate having to jump between mules and my memory can be shit so I forget what might be on them, so at times I'll be farming for something I already had then get mad lol
@@AbleToHate59 so I sped through the campaign on a handful of characters until I unlocked sanctuary, takes maybe 2 hours. Then have a friend to trade money to the bank alt. Then change the colors of the character to something crazy and unique. Then use the vault to fu Nelson gear to the bank alts. I also have a note card to write simple notes about items I have on which one. So I have a purple colored moze that I funnel gear to that I might use on my main moze in the future
@@nyhtus7465 I do, one is shld/cmod, another is red txt unique, and the current last is "shitty leg guns 4 collect" :) the biggest issue is the wasted hours getting to sanctuary every time and the constant back and forth through characters, once had it glitch out and tell me I hadn't bought any lost loot sdu and bank sdu so had to waste cash on RE-purchasing all of those
Xzeralt not really, he’s just the nominated face. There are a lot of folks behind the scenes that are delegated to actually do the footwork. This guy is their supervising manager/public spokesperson. He takes credit and blame for both success and failure of the patch work.
John Butler Lag of the echo has been greatly minimized, I’ve switched back to the classic control setup now that I can check the missions with the echo without a stupid delay.
I’m unfortunately running on the first wave of Xbox one, and it’s still quite annoying, tho I did notice a massive improvement lately. Would still be nice to know if one of your active gun’s net buffs/debuffs from the colour of a small icon to the side of the hud.
How about, when you're playing on Mayhem, the modifiers show up near the minimap for 5-10 seconds instead of making us go to the menu, navigate to the map, and then move the cursor away just to see what's going on?
Seth Barash Probably because you’re only really expected to have stuff that you’re gonna use. Why would they cater to a bunch of hoarders who want enough bank space to hold all of the loot in the game?
@@Croach193 Well the whole point of BL3 is different builds and many builds REQUIRE essential gear and with 4 characters there are many different builds and you want items for those builds whenever you need to use them. This game is all about hoarding, if you're not doing that then you don't know how to play it. Finding the perfect God roll and storing it for a god build
Yayyy! More patch info! I hope the maggie gets fixed soon. Also, Zane potentially being fixed and mayhem mode changes in one info drop is absolute smashing news! Thanks for the vid, Ryan. Hope you're doing well
@@cappedwinner5558 Better idea customizable dummy, you want 3 bars of shield, cool, 4 bars of health i got you, 2 bars of armor and shields go ahead. And that would let you set dummy lvl
i feel like they should make the pets and mech scale the same way the enemies do in mayhem 1-3 on top of increasing their damage the same amount instead of just health like on mayhem the mech would have 150% more armor and damage. that way it wont be super weak in mayhem 3 but also not super strong in mayhem 1 or none.
that seems like a cop out though. the way you build your character through loudouts and skills should be what makes you stronger or whats the point of having difficulty levels at all if you meet them for free.
I would love a hot key button for swapping elements with Amara or special abilities on the fly instead of going into the menu And no lag on the menu please
Maybe they’ll make the Iron Bear, the most interesting thing about Moze’s kit, more viable. Why give me a Mech and make it weaker than grenade spamming?
@@akitas8165 he's playing a game while trying to explain the future of the game. If you had friends or interacted with people in general, you would understand. And also if you read his patch notes you would know whati mean, I wasn't talking about the video specifically.
The babymaker is especially garbage with the super high reload ammo consumption for virtually no damage, it's not even slightly viable with no way to regen ammo on some characters outside of using a bullet absorb shield which doesn't return nearly enough ammo to compensate
@@nxgngaming6512 I didn't even notice that at first with the Babymaker. I got it, was trying it out, thought it was pretty decent. But then after like 10 minutes, I started noticing I was constantly running out of ammo with pistols (I was at 800 pistol ammo) when I got it. It didn't make sense because it had a 23 round clip and was pretty low fire rate. Then, while just messing around on Sanctuary, I fired one shot and reloaded the weapon, low & behold my ammo count dropped by 92 bullets instantly. I was like....whaaaaaaaaaaaaaaaaaaaat? Then I realized that each of the 4 MIRV's it launched burns an entire clip of ammo...and I immediately vendored it.
exactly. Farming and grinding makes no sense if i dont have the bank space. I've had to sell all legendary rocket launchers, snipers, tedior, malwin, ect. Some I really wanted to experiment with.
Iron bear needs a buff. It’s only real use is when leveling through the story, the postgame viability is useless. As someone who primarily uses Gunner, I chose that class for the mech. It doesn’t do enough damage.
@@thrash_and_beer7118 yeah rockets are good as well I just feel like the explosive mini guns are the only weapon for iron bear that actually works as intended end game
I think that and the reflect should leave definitely. The -70% normal bullets for 70% elemental damage is fine as a modifier but the all gun damage decrease by 50% is so shitty that when you get it alongside other -% damage PLUS decreasing different gun types damage, you might as well be tickling the enemies.
Its a really stupid design. Either remove them or make it so that some combinations arent possible. When u get -50% all gun, then -50% to specific guntype AND enemies get +50% shield, health and armor, then you are effectively dealing like -95 % your normal dmg. Doesnt matter what build or gear u have, u wont kill anything, just restart game.
Funny, RUclips recommended me this channel and thankfully so cause I recognize this voice anywhere and it's my boy Ryan from OWCentral! Subbed instantly lol. Glad to see you got another channel Ryan you da man👍
I feel like they also might wanna add some extra values. Like, take the legendary Executor Class Mod on Zane. The describtion reads " *Kill Skill* . Whenever Zane kills an enemy he gains increased *Accuracy* , *Handling* , *Critical Hit Damage* , *Status Effect Damage* and *Status Effect Chance* . " But what we don't know is how much of it. Could be 10% for all, could be 20%, could be different values for each of the stats, could be worthwhile or completely useless.
This game does a terrible fucking job of specifics which you NEED in an RPG. You need to know when a skill/anointment are active and you need to know EVERY single percentage value of skills. "For a little while" or "by a small amount" are not proper fucking descriptors and are a joke to any player who wants to be informed about what their build is actually doing.
They do it intentionally so that the code can be mediocre. If they gave us proper numbers it'd be too easy to know it isn't working properly 😂. 'it does work but might not feel like it works' nice little quote from the Dev about a claim a skill was not working properly.
@@funbucket09 Well it's just like this current MOze nonsense with all these supposedly "Unintentional" synergies when if any RPG player with an eye for builds spotted this shit from day one. They are just lazy,incompetent buffoons who didn't bother to test anything and apparently threw darts at a board for items/skills.
the only thing i want to change on zane is the pixel effect when firing through your barrier. If you use any kind of SMGs while carrying your barrier you litterally cant see what youre shooting at!
Yeah Zane is actually alright if you dont fall for any of the trap skills. You cant just pick everything with the word crit in and call it a day like you can with some vault hunters....
But yea but like the guy above me said at least they're on top of it. All I'm saying is if they tested and delayed the game by a few months (2 or 3) it would have come out in a lot better shape. It's not horrible rn tho but just saying.
@@jb6075 when you have trash gear it just means its time to farm, legendary drop rate is already super high and everything is a world drop so there isn't a wrong answer of where to go, plus the scaling is waaaay better than BL2 so whatever gear you do get works for a lot more levels
Frequent buffs bring potential power creep. You are right though, they need to buff certain aspects that are lacking. I don't get why they are nerfing fun builds
Does no one else want more info on how anointed buffs work exactly? I mean I kinda want to know if anointed buffs work if the anointed weapon is equipped but it's not the one you're actively using, or if the buffs are universal or weapon specific.. Like if i have an anointed weapon with +100% weapon damage after the end of the action skill, does it increase it for all weapons or just for itself, and do i need to be using it actively at the skill's end to get the buff or how does it work.. it's way too ambiguous
Ugh damage numbers are onscreen this can be easily tested in seconds. Modern world, people gotta be told everything because people can't figure anything out themselves
@@metallicafan416 Orrrrr some of us don't wanna waste quite a bit of time to try and test for info that should be clearly available in game? It's not just the damage it's all the anointed buffs and their interactions. Great attitude you have there though. P.S. instead of posting that comment, since it's only a few seconds you coulda just told us all the answer.
@@nur226 And this is why we now have dumbed down games with arrows in game to tell us were to go in an explorer game. Because games can no longer have you test stuff out.
Warms my heart that they're looking at buffing Iron Bear ♥ and while I do agree that he also needs a buff to his damage scaling, at least this is a step in the right direction.
@@dovahkiin_brasil it gets overshadowed so much i see more rakks being use now instead of a pet build i seen some nice builds for it but the damge output on bosses is not good or mediocre at best
The framerate during split-screen hard stutters when myself or companion opens their menu's. So choppy you can tell whats going on, or it kicks us to the title screen. Hope they fix that soon. Thanks for these patches guys.
@@pvtvenom It isn't over working the console, it is poor optimization as this happens even in single player. This is a common issue of trying to push a game too hard. B2/Pre both run menus flawlessly no delay in single player... yet in SP in B3 it lags massively.
Yeah it’s a bit shit but you can do things to work around it a bit, like don’t open menus during combat (yeah I know we shouldn’t have to but I play split screen a lot and it’s only a problem for me during combat, otherwise it’s just a minor annoyance)
Just buff Zane to be at the same standards as the all the others, he's my favorite but he's the worse of the 4... also digi-clone is not what we have, what we have is a digi-decoy... if they actually change it to be a digi-clone or make an augment of sorts, that have all Zane's gear and copy all Zane's actions for a few seconds, that i believe would bring Zane up on par with the others, also since Zane has a synergy with cryo damage, that should also be explored... like maybe give him bonus damage while using cryo weaponry, or made him be able to freeze even annointed enemies
It was a strange choice to even give the Digi-Clone a health bar, in all honesty Like, if it's a bullet sponge decoy, make it an actual bullet sponge decoy
@@ms.aelanwyr.ilaicos i absolutely agree, and he even has a better skill for that, so what digi-clone should do is damage... if they would change it like i suggest, and would literally make it a digi-clone, cloning everything action... that would mean X2 damage for a few seconds, no health bar, just skill duration... the tricky part would be to find a sweet spot for the duration of it, too short and its just another shitty skill, too long and its too damm OP ... i would say something between 5 to 10 seconds with slightly fast to medium cooldown, or make it last longer but with a longer slower cooldown.
@Captain Falcon it does work just fine against them for me on TVHM M3, just keep an anointed fire butcher or god rolled lyuda with you and you'll be fine
Thanks for all the great and informative videos. Super excited about some major updates coming. I'm all for more build diversity before the Halloween update.
I'm glad you caught that stream, because I had no clue about that, and I wouldn't even have known that there was a hotfix if it hadn't screwed up my bloodLetter class mod LOL
Moze Mains rejoice im so happy because i got sick of my mize getting one shotted out of the mecg they also need to remove immunity from anointed enemies and stop the badass enemies from spawning in with rocket launchers and give them guns instead.
Yea every badass enemy is so annoying with rockets especially the frost ones. I wouldn't mind if they stopped every anointed enemy not being able to teleport. Only the maniac and Goliath ones should. Every other anointed is unique enough to not need that
The Mech definitely needs a health and damage buff to scale for Mayhem modes The rest isn't too important, annointed enemies could do with shorter or less common phases but that's their whole getup As for badass's, aside from possibly getting a movement penalty, having explosives isn't that bad if you keep an eye out for them
1,000 subscribers with no videos ? I lowkey have no problem with those but they gotta do something about the anointed zealots fuckin one shotting me with those purple balls
@@Mark-oe1df exactly i cannot tell you how frustrated i get when an Badass enemy hits me with an acidic rocket launcher and theres so much acid on the screen that i cant see its like there throwing buckets of water in my characters face
When they do a buff or nerf do we need to find the gun again because i had Creeping death in my bank and after the "buff" i cant tell any difference in damage.
I'd really love the ability to enable Mayhem Mode in TVHM once I reach Sanctuary on PS4. I haven't seen ANYONE talking about this, and because of this I rushed the story on NVHM to do TVHM on Mayhem on my second playthrough and I can't actually do that because I have to complete the story on TVHM first before I can activate it.
I think this was patched in on PC, so I'm sure it'll be coming to Console as well. I at least was able to enable Mayhem on TVHM after only beating Normal Mode.
Thats cos the guy who balances plays Amara. Not even on mayhem mode 3. Just plain TVHM - he never plays moze which is why she has only one viable build at end game.
@@bumblesquatt what sense does that make. I literally have had the same melee build on Amara this whole 120hrs and I destroy everything especially with my new artifacts on TVH mayhem 3
Brilliant video TYSM! Definitely wanted to give you props for the commentary during. I agree, we have lots to talk about. Looks like they're trying to treat us like they should in future updates and patches. Time will tell.
Just delete AVA and rewrite story like she never existed, don’t miser maya (so much story potential with her alive) and rewrite calypsos out for ai jack because he’s cool
Also, the loot in the actual vaults is really low quality overall. I haven't seen any legendary guns in any of the vaults. Hardly any eridium or money either.
I really hope they would increase a little bit the damage of the vladof assault rifles. I feel they are very weak compared to atlas, cov and automatic dhal
I dont know about you, but I havent seen a carrier (or any other atlas/cov/dahl assault rifle) outdamage an anointed fire lucians call or elemental super shredifier with 100% damage anointment on fl4k yet
@@thighmaster5791 ogre? Its one of the worst guns in the game. They ruined it in this one by making it shoot like landscaper with the lower damage than a blue jacobs gatling rifle.
@@treasonous8777 HOW IS 500 TO MUCH IN A GAME WERE THERE IS LITERALLY A BILLON GUNS AND IF DESTINY CAN DO IT WHY NOT BORDERLANDS STOP SETTELING FOR CRUMMES.
I just want a proper fix on Zane, change some annoying mayhem modifiers, and fix the lag on the menu. I don't Lyuda/Hellwalker to be nerfed, just improve the damage of other weapons so people will use it.
@@tatsuneesan808 Arguably those weapons are straight-up best in slot Op for many many builds. They don't want items that are so strong they are boring. So you either bring everything up to the power of top tier weapons but then everything is too strong and the game is boring. Or you nerf the overperforming weapons and buff the underperforming ones which brings everything closer to theoretical perfect 'balance'
I got my first Lyuda last night. I don't see what the big deal is. Fire rate and handling is great but damage was only 1000(lv 50). At that point I would just use a jacobs are with a deeper ammo well. Wouldn't the crit be the only reason to play with it? I have to do some more runs with it to further test I guess.
Should have a setting to where a pet uses his attack command whenever possible if off cool down instead of having to manually hold the button for 2.5 seconds to activate it. Makes me never even want to use it lol
I don’t understand how they got the scaling so wrong for the VH “external” abilities. We had the same problem in borderlands 1 and 2 with the turrets and deathtrap
This is why I couldn't understand why everyone was SOO excited for flak and his pets. His crit build I could see, but I saw his pets being shit at endgame a mile away.
@@Mustang1984 Actually now the Radiation skag gamma burst with Flak works quite well. It's probably the only viable pet build currently and it's not amazing against some bosses but it's pretty good otherwise.
personally i feel that Iron bear should just get a 1% damage reduction every level. ie, at level 50 it would take 50% less damage from all sources. it's a mobile tank. it makes sense to make it... tanky. it does have decent amounts of health, it just gets shredded because it doesnt have any damage reduction and is a pretty huge and slow target. as for it's weapons, they arent that weak really (unless you go for weapons that straight up reduce their damage for another effect. well, the fists do suck though) but due to iron bear basically eing paper, maybe having a legendary classmod added that boosts weapon damage and better fuel efficiency would be good (maybe one where as Iron Bear has less fuel %, the more damage it's weapons deal) at the very least, it needs a huge survival buff. same with Fl4k's pets
@Warm Soft Kitty i am aware of that. but like i said, it's weapons arent the problem, the issue is it's survival. by weaker bosses i assume you mean Giga-Volt, Traunt etc which are basically mildly enhanced basic enemies. the fact iron bear can literally be destroyed before you fire even once is the problem. even with the shield upgrade.
another thing we need is being able to keep the party together while farming. It makes farming with friends not as fun as it should be, because after each reset they have to join back and sometimes the game glitches and you can't connect to the host.
What happens if you combine the shield that preserves 60 percent of your health as shield, and the 1 health relic with 100% shield capacity? Moze only, or? I know she has her shield of retribution but I haven't really tried her yet.
Depends on the person you play it will, my amara isnt amazing with it but FL4K’s Crit build pre nerf it was a boss melter and even now it can clear a room when he goes invisible because of that perk where Crit shots allow him to shoot more and the bullets bounce
If they want more build diversity then instead of nerfing gear, why not just buff a lot more gear so everyone doesn’t gravitate towards one type of build.
You have to look at the effort standpoint. If one skill/weapon is outperforming it is a lot easier to tune it down instead of buffing 200 other items everytime something is too strong, don't you agree 😉
xMedi92x you make a solid point 🤔 I didn’t think about that, well what if they don’t buff every weapon, and just some, and idk there’s already been some work on, so in my mind it would be almost the same process, just buffs instead of nerfs, I’m getting this idea from Call of Duty Modern Warfare 2, a lot of things in that game were and some still are broken, and that made it a fan favorite for some people, from a personal perspective some other points of views, nerfs just upset people 🤷🏻♂️ sometimes having more broken things than just one is just more fun, what’s your opinion on that? 😄
Fl4k's Skag is a walking tank with a Master/Stalker Fade Away build using that Taunt Augment. You get a good crit build with a skag that can draw aggro and deal back a portion of the damage it takes.
Iron bear is so weak. Zane is the only character I haven't played with, but seems like Amara and Flak by far have the best action skills, iron bear is really clunky, both getting on and out, and the long CD.
Things i would love iron bear to receive as changes: 1: when specing into Auto Bear you can hold F to digistruct IB IN front of you without jumping in and out. 2: the ability to have IB move and follow you by pressing F while aiming at him/ or when pressing F you mark a location that he will move to before going stationary. 3: weapon buffs... A lot of them.
I think making auto bear able to be summoned like the commando turrets of previous games would make iron bear much more viable then just being a free heal
They need to make a icon to show when the annointed buffs are active.
Totally agree. Saying something is 'active for a few seconds' doesn't cut it. Gimme an icon, of a different color, like the kill skills when active.
100% agree.... I've been very iffy with the anointed buffs just cause I always forget they exist because I have no way to know when they happen
Auto pick-up for the buffs some shields drop
I think it would be fantastic if they added a stats screen so I can understand exactly what my gun damage increases are, etc.
@@smoknocean2564 oh my God yes, I hate those buffs cause it's so annoying to try to get them during battle
The real question when can we skip cutscenes
they consider it , they talked about in the forums. it will be there just a matter of time
Yes please!
Well another half of the problem is you're standing around while people talk
True should've been there from the beginning
Also audio fixes that need to be made
The real question is why does moze have a perk that let's her shoot when sprinting, but Zane doesn't?
The Dankest Betty White his move fast and shoot play style is perfect for it
That's a really good one lmao maybe so he's easier to balance idk
BECAUSE DEBIL SHE IS FROM VLADOF AKA RUSSIAN SO IN SOVIET RUSSIAN YOU DONT RUN WITH GUNS GUNS RUN WITH YOU!! jk all jokes aside that would be a nice addition to Zanes build
This.
Moving is literally the core of his kill skill builds!
This, so much this
Over 200 unique legendarys with an uncountable amount of random modifiers and only 50 bank slots... my inner hoarder is sad.
Most people are just making mule characters to make more space
@@rainingdeathx3368 I have 3 but I hate having to jump between mules and my memory can be shit so I forget what might be on them, so at times I'll be farming for something I already had then get mad lol
@@AbleToHate59 so I sped through the campaign on a handful of characters until I unlocked sanctuary, takes maybe 2 hours. Then have a friend to trade money to the bank alt. Then change the colors of the character to something crazy and unique. Then use the vault to fu Nelson gear to the bank alts. I also have a note card to write simple notes about items I have on which one. So I have a purple colored moze that I funnel gear to that I might use on my main moze in the future
@@AbleToHate59 Why don't you try renaming the mule characters based on what type of weapons you give them.
@@nyhtus7465 I do, one is shld/cmod, another is red txt unique, and the current last is "shitty leg guns 4 collect" :) the biggest issue is the wasted hours getting to sanctuary every time and the constant back and forth through characters, once had it glitch out and tell me I hadn't bought any lost loot sdu and bank sdu so had to waste cash on RE-purchasing all of those
Jesus Christ just don’t give us artifacts that’s only impact the slam ability
you need to parkour to use and by the time you get to the spot they've already moved
Why would I slam, When my grenades deal 3x more damage and much more easier to do? Seems like a waste of an artifact
Lol that’s so true
This guy using kungfu in a gun fight. XD
Slam needs to synergize with Amara's Phase Slam. I don't see why they have not done this yet.
This man is carrying the whole game on his back
I cant be upset for all the nerfs.... he s so nice
And failing
And ruining it by nerfing it to death.
@@lumikkowhite8163 not compared to some of the nerfs in bl2, like kunai which made me stop playing zero till it was fixed
Xzeralt not really, he’s just the nominated face. There are a lot of folks behind the scenes that are delegated to actually do the footwork. This guy is their supervising manager/public spokesperson. He takes credit and blame for both success and failure of the patch work.
The only nerf I want to hear about is "anointed militants" nerf.
Legit. Amara is basically the only one that can deal with them. If you phasegrasp it cancels their being immune 80% of the goddam time.
Immune Immune Immune Immune Immune Immune Immune Immune
@@devongilliam3360 Sometimes their shield is invisible so it looks like they're immune for no reason too.
I've also noticed that, unoptimized builds are not good for those. However if you have the right stuff for your builds they are fine
When are they gonna add mayhem modifier icons to the hud, opening the map every time you load is long especially with the lag the echo gives.
John Butler Lag of the echo has been greatly minimized, I’ve switched back to the classic control setup now that I can check the missions with the echo without a stupid delay.
I’m unfortunately running on the first wave of Xbox one, and it’s still quite annoying, tho I did notice a massive improvement lately. Would still be nice to know if one of your active gun’s net buffs/debuffs from the colour of a small icon to the side of the hud.
I agree, but unless it's improved more, I just wait until I'm in a vehicle to check the map(when possible) and there's no lag.....
How about, when you're playing on Mayhem, the modifiers show up near the minimap for 5-10 seconds instead of making us go to the menu, navigate to the map, and then move the cursor away just to see what's going on?
Especially since they change with every fast travel.
Fantastic idea
At around 11:45 there is mention of over 200 legendaries and way more unique gear. My question is: then why is the bank space a maximum of 50 slots?
Seth Barash Probably because you’re only really expected to have stuff that you’re gonna use. Why would they cater to a bunch of hoarders who want enough bank space to hold all of the loot in the game?
@@Croach193 because there's more of us "hoarders" in this game then not
@@Croach193 Well the whole point of BL3 is different builds and many builds REQUIRE essential gear and with 4 characters there are many different builds and you want items for those builds whenever you need to use them. This game is all about hoarding, if you're not doing that then you don't know how to play it. Finding the perfect God roll and storing it for a god build
Sparky plus its called a loot and shoot game for a reason it gives a sense of accomplishment to gather all the legendaries
@@Croach193 Because hoarding is what most Borderlands players do, they'd be catering to the consistent and dedicated players
Yayyy! More patch info! I hope the maggie gets fixed soon. Also, Zane potentially being fixed and mayhem mode changes in one info drop is absolute smashing news! Thanks for the vid, Ryan. Hope you're doing well
I hope they fix the Maggie! I have a blue masher that does 1500 more damage a shot at level 50
@@JDvb23 I know, the maggie is actually confirmed to be bugged so at least we know it's gonna be fixed
@TheOfficialGorms it really does. Launch the game on offline mode and see how good it is with its intended damage numbers. Thing's crazy!
Iron Bear too! It shouldn't be tissue paper while Zane's SNTNL is immortal.
@@TheTraveler980 I stopped using iron bear completely. It doesn't tank anything XD. Also super happy they're taking a look at that
I just want my target practice back. The shooting range is pointless, can't even see damage value.
Indeed! Definitely helps with a build.
its not as great, but you can repeatedly spawn a car in the cargo bay
One target which is a level lower, one the same level, and one a level higher.
Bruh I like where you're going, but instead, one with shields, one with armor. Anymore than that and they won't do anything
@@cappedwinner5558 Better idea customizable dummy, you want 3 bars of shield, cool, 4 bars of health i got you, 2 bars of armor and shields go ahead. And that would let you set dummy lvl
More vault space.... 50
Isn’t even close to enough
I'd say it should be close to ninety or a hundred.
BrightsydeBill unlimited backpack space
100 or 200 bank space
@@jaycim8903 Ah borderlands 2 .
there shouldn't be a limit lol
i feel like they should make the pets and mech scale the same way the enemies do in mayhem 1-3 on top of increasing their damage the same amount instead of just health like on mayhem the mech would have 150% more armor and damage. that way it wont be super weak in mayhem 3 but also not super strong in mayhem 1 or none.
Good idea
@@averymortland2922 thanks. i figured that would solved the scaling issues for all levels that way.
Or it scale based on your Items level ?
@@RaymontP no, as if it scales based off item level that means in mayhem levels it's worse as your item level doesnt change.
that seems like a cop out though. the way you build your character through loudouts and skills should be what makes you stronger or whats the point of having difficulty levels at all if you meet them for free.
I would love a hot key button for swapping elements with Amara or special abilities on the fly instead of going into the menu
And no lag on the menu please
Maybe they’ll make the Iron Bear, the most interesting thing about Moze’s kit, more viable. Why give me a Mech and make it weaker than grenade spamming?
Its kind of strange to hear Tyreene the hole time xD
And coming to us live from the hbc!
She even makes the strangled cat noise half way through haha
At first I drew connections to rebecca ford voicing space mom in warframe, but Tyreen's more of an evil step sister
i find it kinda funny that she is their marketing manager lol... kinda also fits tyrenes character
@@dudebro3944 Nah Rebecca sounds a lot different ^^
That guy is doing a really good job communicating the hot fixes. Really appreciate it.
I want his shirt
You were being sarcastic weren't you ? He is painful to listen to and can barely construct sentences without um or ah.
@@akitas8165 he's playing a game while trying to explain the future of the game. If you had friends or interacted with people in general, you would understand. And also if you read his patch notes you would know whati mean, I wasn't talking about the video specifically.
How about a little balancing for the anointed militants, the ones with the shields.
I'm into that. Having to sit there while an enemy is invulnerable is just poor game design imo.
Hell I would be happy if they just added some visual indicator of when they're invincible.
Amen. Nerf them before you nerf Fl4k please.
Tech Store Zombie there is. When he’s standing still burning the floor. All you have to do is kill him from a distance, it’s pretty easy
They are bot that bad
I'd love the other legendaries buffed. Right now I just leave 95% of the legendaries that drop on the ground.
same, I honestly see so many useless legendaries
They nerfed all the actually good leggo drop rates half a dozen times since launch, gearbox said in the patch notes.
*krakatoa drops from an anointed enemy in the slaughter shaft on mayhem 3 for the third time this round*
The babymaker is especially garbage with the super high reload ammo consumption for virtually no damage, it's not even slightly viable with no way to regen ammo on some characters outside of using a bullet absorb shield which doesn't return nearly enough ammo to compensate
@@nxgngaming6512 I didn't even notice that at first with the Babymaker. I got it, was trying it out, thought it was pretty decent. But then after like 10 minutes, I started noticing I was constantly running out of ammo with pistols (I was at 800 pistol ammo) when I got it.
It didn't make sense because it had a 23 round clip and was pretty low fire rate. Then, while just messing around on Sanctuary, I fired one shot and reloaded the weapon, low & behold my ammo count dropped by 92 bullets instantly. I was like....whaaaaaaaaaaaaaaaaaaaat? Then I realized that each of the 4 MIRV's it launched burns an entire clip of ammo...and I immediately vendored it.
No! The real question is when can we get more INVENTORY SPACE?!?!
exactly. Farming and grinding makes no sense if i dont have the bank space. I've had to sell all legendary rocket launchers, snipers, tedior, malwin, ect. Some I really wanted to experiment with.
just make some dummy characters and get it to Sanctuary. Boom, 16-40 more slots each.
THIS
@@BloomsArchitect your characters share the same bank. You gain nothing.
@@miceandgods4171 You leave it in the backpack and have some slots open in the bank so you can maneuver around your stuff.
Yeah... she definitely looks like someone who would voice Tyreen.
I don’t think gearbox gets enough credit for their patch notes. I don’t think I’ve ever seen any other dev explain why they made EACH change.
Bungie does it with Destiny
Epic with fortnite both stw and br. Aswell as blizzard with overwatch
GBX never used to do it so it's about damn time. Plus what @Lutha Black said.
Digital Extremes has been doing that for 6 years now.
YoursTruly bro Luke smith doesn’t get enough credit when he writes those patch notes, homie literally gives as much info as possible
Iron bear needs a buff. It’s only real use is when leveling through the story, the postgame viability is useless. As someone who primarily uses Gunner, I chose that class for the mech. It doesn’t do enough damage.
explosive mini guns are the only decent weapon for iron bear
@@brandonmizon2887 Dual rockets are better IMO
@@thrash_and_beer7118 yeah rockets are good as well I just feel like the explosive mini guns are the only weapon for iron bear that actually works as intended end game
Don't know about that. My big boy wrecks!!!! plus auto bear with dakka bear for consistent damage.
@@clutchcake7717 Nah, iron bear definitely sucks in mayhem 3.
The -x% To all gun damage needs to be taken out entirely in Mayhem mode
I think that and the reflect should leave definitely. The -70% normal bullets for 70% elemental damage is fine as a modifier but the all gun damage decrease by 50% is so shitty that when you get it alongside other -% damage PLUS decreasing different gun types damage, you might as well be tickling the enemies.
Its a really stupid design. Either remove them or make it so that some combinations arent possible. When u get -50% all gun, then -50% to specific guntype AND enemies get +50% shield, health and armor, then you are effectively dealing like -95 % your normal dmg. Doesnt matter what build or gear u have, u wont kill anything, just restart game.
@@yangmattisson616 and for that reason, why are they nerfing. Plus level increases when new dlc releases.
Funny, RUclips recommended me this channel and thankfully so cause I recognize this voice anywhere and it's my boy Ryan from OWCentral! Subbed instantly lol. Glad to see you got another channel Ryan you da man👍
I feel like they also might wanna add some extra values. Like, take the legendary Executor Class Mod on Zane. The describtion reads " *Kill Skill* . Whenever Zane kills an enemy he gains increased *Accuracy* , *Handling* , *Critical Hit Damage* , *Status Effect Damage* and *Status Effect Chance* . "
But what we don't know is how much of it. Could be 10% for all, could be 20%, could be different values for each of the stats, could be worthwhile or completely useless.
This game does a terrible fucking job of specifics which you NEED in an RPG. You need to know when a skill/anointment are active and you need to know EVERY single percentage value of skills. "For a little while" or "by a small amount" are not proper fucking descriptors and are a joke to any player who wants to be informed about what their build is actually doing.
@@trautsj thank you
They do it intentionally so that the code can be mediocre. If they gave us proper numbers it'd be too easy to know it isn't working properly 😂. 'it does work but might not feel like it works' nice little quote from the Dev about a claim a skill was not working properly.
@@trautsj THIS, this is the 3rd iteration i never understand a company of this size does not address this
@@funbucket09 Well it's just like this current MOze nonsense with all these supposedly "Unintentional" synergies when if any RPG player with an eye for builds spotted this shit from day one. They are just lazy,incompetent buffoons who didn't bother to test anything and apparently threw darts at a board for items/skills.
Gearbox vs rockstar when it comes to the community
Gearbox: giving direct feedback and giving constant patches and fixes
Rockstar: Going dark
Rockstar in a way does give the players what they want.
Also Rockstar: Let's just add some more overpriced nonsense for the microtransaction whales to lap up
Rockstar: Bravo Six going dark
Bungie: adressing the issues 1 or 2 updates later
@@justintimeboi31 😂😂😂
That's awesome that they have a stream and stuff for this. Thanks ryan!
the only thing i want to change on zane is the pixel effect when firing through your barrier. If you use any kind of SMGs while carrying your barrier you litterally cant see what youre shooting at!
Oh my gosh yes. I can't aim down sights
Agreed
Also with the moar linoge
Yeah any shooting through the barrier makes harsh screen pollution
change your FOV in settings to 85. You'll have an easier time seeing through the shield. I used to hate the shield, now I barely notice it.
The real question is are they going to nerf the amount of badass fanatics that spawn with rocket launchers
Excited for a Zane buff. Only character I haven’t done a play through with. But I really want too
Hes easy to get through story on normal and tvhm, he just needs some mayhem 3 viability.
Which charaxter do you like the most? And who is the strongest?
My mayhem mode 3 Zane build dropping badasses and bosses with no glitches
Yeah Zane is actually alright if you dont fall for any of the trap skills. You cant just pick everything with the word crit in and call it a day like you can with some vault hunters....
Personal favorite is Amara really like the phasegrasp ricochet build not amazing for bosses but shreds mobs
It’s nice that they’re so active with the updates and fixes. This is how games are supposed to be managed.
The thing is all these things should have been looked at/tested before the game came out so it would have been delayed by a few months
Proper game management is not having these problems occur in the first place prior to release.
RED NOVA that’s unrealistic
@@fatbroccoli8 Says you. Devs use to do that back in the day when "updates" and "patches" weren't a thing
But yea but like the guy above me said at least they're on top of it. All I'm saying is if they tested and delayed the game by a few months (2 or 3) it would have come out in a lot better shape. It's not horrible rn tho but just saying.
Stop nerfing the good builds and start buffing the others jesus
Exactly. It’s pathetic they can’t get this.
Fl4k's pets are garbage, moze's mech shoots peas on mayhem modes, amara has like lowest skill dmg in the game and zane just doesnt work.
@@jb6075 when you have trash gear it just means its time to farm, legendary drop rate is already super high and everything is a world drop so there isn't a wrong answer of where to go, plus the scaling is waaaay better than BL2 so whatever gear you do get works for a lot more levels
@@lumikkowhite8163 Zane does work, but differently. He has insane survivability and ability uptime, but his boss one shotting sure isnt there
Frequent buffs bring potential power creep. You are right though, they need to buff certain aspects that are lacking. I don't get why they are nerfing fun builds
Does no one else want more info on how anointed buffs work exactly?
I mean I kinda want to know if anointed buffs work if the anointed weapon is equipped but it's not the one you're actively using, or if the buffs are universal or weapon specific..
Like if i have an anointed weapon with +100% weapon damage after the end of the action skill, does it increase it for all weapons or just for itself, and do i need to be using it actively at the skill's end to get the buff or how does it work.. it's way too ambiguous
Ugh damage numbers are onscreen this can be easily tested in seconds. Modern world, people gotta be told everything because people can't figure anything out themselves
@@metallicafan416 Orrrrr some of us don't wanna waste quite a bit of time to try and test for info that should be clearly available in game? It's not just the damage it's all the anointed buffs and their interactions. Great attitude you have there though.
P.S. instead of posting that comment, since it's only a few seconds you coulda just told us all the answer.
@@nur226 And this is why we now have dumbed down games with arrows in game to tell us were to go in an explorer game. Because games can no longer have you test stuff out.
Warms my heart that they're looking at buffing Iron Bear ♥ and while I do agree that he also needs a buff to his damage scaling, at least this is a step in the right direction.
Please make Master Tree Fl4k viable along with a huge boost to Zane's action skills. D:
But it is viable, I use and it's fun
@@dovahkiin_brasil it gets overshadowed so much i see more rakks being use now instead of a pet build i seen some nice builds for it but the damge output on bosses is not good or mediocre at best
@Grym yea the only thing that need to be change is some of his shield skills some don't proc if your holding it kinda blows.
@Grym to alot of people they are not me just how people treat it
Grym But they aren’t nothing, either, so don’t try to act like they are.
Love your content man ! keep it up
The framerate during split-screen hard stutters when myself or companion opens their menu's. So choppy you can tell whats going on, or it kicks us to the title screen. Hope they fix that soon. Thanks for these patches guys.
Well you are essentially doubling the on screen rendering so you are working your console/PC twice as hard
@@pvtvenom that's no excuse for such shitty performance. This isn't some small game. It's a AAA with the support that comes with that.
@@pvtvenom It isn't over working the console, it is poor optimization as this happens even in single player. This is a common issue of trying to push a game too hard. B2/Pre both run menus flawlessly no delay in single player... yet in SP in B3 it lags massively.
Yeah it’s a bit shit but you can do things to work around it a bit, like don’t open menus during combat (yeah I know we shouldn’t have to but I play split screen a lot and it’s only a problem for me during combat, otherwise it’s just a minor annoyance)
@@Buglin_Burger7878 Not sure what platform you're on but the menus in SP can be pretty sluggish too /:
I like how playing split screen deletes my fast travel points and my bank everytime still.
Just buff Zane to be at the same standards as the all the others, he's my favorite but he's the worse of the 4... also digi-clone is not what we have, what we have is a digi-decoy... if they actually change it to be a digi-clone or make an augment of sorts, that have all Zane's gear and copy all Zane's actions for a few seconds, that i believe would bring Zane up on par with the others, also since Zane has a synergy with cryo damage, that should also be explored... like maybe give him bonus damage while using cryo weaponry, or made him be able to freeze even annointed enemies
It was a strange choice to even give the Digi-Clone a health bar, in all honesty
Like, if it's a bullet sponge decoy, make it an actual bullet sponge decoy
@@ms.aelanwyr.ilaicos i absolutely agree, and he even has a better skill for that, so what digi-clone should do is damage... if they would change it like i suggest, and would literally make it a digi-clone, cloning everything action... that would mean X2 damage for a few seconds, no health bar, just skill duration... the tricky part would be to find a sweet spot for the duration of it, too short and its just another shitty skill, too long and its too damm OP ... i would say something between 5 to 10 seconds with slightly fast to medium cooldown, or make it last longer but with a longer slower cooldown.
Wdym? The digi clone copying the weapon is broken, i give him a cutsman and he absolutely shreds, it makes melting bosses easy
@Captain Falcon it does work just fine against them for me on TVHM M3, just keep an anointed fire butcher or god rolled lyuda with you and you'll be fine
Idk man. Give my Clone a luyda and hes better than me at 50.. lol haven't tried mayhem yet tho. Still rushing through TVHM for the 3rd time lol
Awesome video thanks for the update love the content
Awesome work man!! I watch your videos often and you’re a very reliable source. Keep it up
change the bank 50 spaces for each character,
for we can put gear for different builds
Damn those 3 pictures behind them are freaking awesome
Thanks for all the great and informative videos. Super excited about some major updates coming. I'm all for more build diversity before the Halloween update.
I'm glad you caught that stream, because I had no clue about that, and I wouldn't even have known that there was a hotfix if it hadn't screwed up my bloodLetter class mod LOL
Moze Mains rejoice im so happy because i got sick of my mize getting one shotted out of the mecg they also need to remove immunity from anointed enemies and stop the badass enemies from spawning in with rocket launchers and give them guns instead.
Yea every badass enemy is so annoying with rockets especially the frost ones. I wouldn't mind if they stopped every anointed enemy not being able to teleport. Only the maniac and Goliath ones should. Every other anointed is unique enough to not need that
The Mech definitely needs a health and damage buff to scale for Mayhem modes
The rest isn't too important, annointed enemies could do with shorter or less common phases but that's their whole getup
As for badass's, aside from possibly getting a movement penalty, having explosives isn't that bad if you keep an eye out for them
1,000 subscribers with no videos ? I lowkey have no problem with those but they gotta do something about the anointed zealots fuckin one shotting me with those purple balls
@@Mark-oe1df exactly i cannot tell you how frustrated i get when an Badass enemy hits me with an acidic rocket launcher and theres so much acid on the screen that i cant see its like there throwing buckets of water in my characters face
Just don't be trash
Keep up your good work
Thanks for sharing all the info. I'm excited to see how they improve mayhem mode.
When they do a buff or nerf do we need to find the gun again because i had Creeping death in my bank and after the "buff" i cant tell any difference in damage.
The look on Tyreen's face when the guy said OP builds....
if you want to increase diversity you need to improve the other skills not devalue the ones that people are having fun with
you kinda have to do both actually.... thats why its called balance. to even things out
Yes and no, having every gun/skill 1 shot doesn't work because then there is no diversity.
@@Buglin_Burger7878 exactly
@@jodyboles8208 you can balance something without devaluing it.
@@Buglin_Burger7878 i am not saying not to nerf things, im saying not to devalue them
In the future can you link their stream in the details stuff above?
Great vid thanks man!
I'd really love the ability to enable Mayhem Mode in TVHM once I reach Sanctuary on PS4. I haven't seen ANYONE talking about this, and because of this I rushed the story on NVHM to do TVHM on Mayhem on my second playthrough and I can't actually do that because I have to complete the story on TVHM first before I can activate it.
I think this was patched in on PC, so I'm sure it'll be coming to Console as well. I at least was able to enable Mayhem on TVHM after only beating Normal Mode.
notice amara is never mentioned, because shes perfection
Apart from her dialogue, it grates me every line is 'is it something I can punch'
Thats cos the guy who balances plays Amara. Not even on mayhem mode 3. Just plain TVHM - he never plays moze which is why she has only one viable build at end game.
@@bumblesquatt what sense does that make. I literally have had the same melee build on Amara this whole 120hrs and I destroy everything especially with my new artifacts on TVH mayhem 3
Thanks for the vid, mate.
Brilliant video TYSM! Definitely wanted to give you props for the commentary during. I agree, we have lots to talk about. Looks like they're trying to treat us like they should in future updates and patches. Time will tell.
The real question is when will they patch out Ava.
Omg I’m lmfao x’D yes I hate Ava. They killed badass Maya for loli Ava, fucking pedos at gearbox!
@@MoyToy84 what..
Just delete AVA and rewrite story like she never existed, don’t miser maya (so much story potential with her alive) and rewrite calypsos out for ai jack because he’s cool
@@markmcgehee3864 Im good, I dont want jack again, a lot of people dont, theres a point where characters need to depart and jacks had his time
floed yeah but jack still would make a better character even with his overusage
Also, the loot in the actual vaults is really low quality overall. I haven't seen any legendary guns in any of the vaults. Hardly any eridium or money either.
Great video, keep this up
thank you for the video, great job.
I really hope they would increase a little bit the damage of the vladof assault rifles. I feel they are very weak compared to atlas, cov and automatic dhal
This ^
My Shreddifier and Ogre work just fine. My Vladof pistols though I feel can use some extra umpf. Especially the Unending Magnificent.
I dont know about you, but I havent seen a carrier (or any other atlas/cov/dahl assault rifle) outdamage an anointed fire lucians call or elemental super shredifier with 100% damage anointment on fl4k yet
@@floatgolom3719 "on Fl4k". Thanks, There are 3 other Vault Hunters, You know? World doesn't spin around Fl4k only.
@@thighmaster5791 ogre? Its one of the worst guns in the game. They ruined it in this one by making it shoot like landscaper with the lower damage than a blue jacobs gatling rifle.
One fix that needs to come: VAULT SPACE increased to 500 or more. 50 vault space is stupid
500 is way to much. It needs to be upgradeable to like 150
@@treasonous8777 HOW IS 500 TO MUCH IN A GAME WERE THERE IS LITERALLY A BILLON GUNS AND IF DESTINY CAN DO IT WHY NOT BORDERLANDS STOP SETTELING FOR CRUMMES.
@@treasonous8777 nah i would say 300 at least.
@@treasonous8777 1000 vault space
Vertical split screen and a bigger bank (per character, not shared) should be their highest priorities.
Where can I get that middle canvas/painting at 0:30?! Amazing!
Just make sure there are other viable playstyles before nerfing builds.
And currently there are almost none. Next nerfs: night hawkin, cutsman, crossroads, lasersplosion, butcher and rowans call.
I just want a proper fix on Zane, change some annoying mayhem modifiers, and fix the lag on the menu.
I don't Lyuda/Hellwalker to be nerfed, just improve the damage of other weapons so people will use it.
The damage reflect is easily the most annoying, makes shotguns unusable.
Bro Dizz some of the modifiers are kinda contradicting ive gotta modifiers that negate each other
@@tatsuneesan808 Arguably those weapons are straight-up best in slot Op for many many builds. They don't want items that are so strong they are boring. So you either bring everything up to the power of top tier weapons but then everything is too strong and the game is boring. Or you nerf the overperforming weapons and buff the underperforming ones which brings everything closer to theoretical perfect 'balance'
@@tatsuneesan808 True. redundant modifiers coupled with another -50 gun dmg.
The reflect is the biggest problem in M3.
I got my first Lyuda last night. I don't see what the big deal is. Fire rate and handling is great but damage was only 1000(lv 50). At that point I would just use a jacobs are with a deeper ammo well. Wouldn't the crit be the only reason to play with it? I have to do some more runs with it to further test I guess.
At 7:50 or so what is that Dahl gun? Can't tell if SMG or Rifle (guessing SMG from fire rate) but I want if it does all that radiation!
gitm kings call? did you record this in the past?^^
Should have a setting to where a pet uses his attack command whenever possible if off cool down instead of having to manually hold the button for 2.5 seconds to activate it. Makes me never even want to use it lol
I don’t understand how they got the scaling so wrong for the VH “external” abilities. We had the same problem in borderlands 1 and 2 with the turrets and deathtrap
This is why I couldn't understand why everyone was SOO excited for flak and his pets. His crit build I could see, but I saw his pets being shit at endgame a mile away.
@@Mustang1984 They probably hoped for Doppelganger or Enforcer but improved.
Mustang 0524 I wasn’t interested in flak because he looked boring. Combo of zero and mordi with pets. Great....🙃
Captain Falcon they always had the ability to change it they just never bothered before
@@Mustang1984 Actually now the Radiation skag gamma burst with Flak works quite well. It's probably the only viable pet build currently and it's not amazing against some bosses but it's pretty good otherwise.
Did they fix the startup crash yet?or is it coming?
Great coverage on the direction of BL3 and your thoughtful input and assessment! Great vid!
30% reflection is my favorite cause I use transformer with shock damage guns on my amara
thats cheating lmao.... and ingenious. bravo
Same here. This modifier needs no change.
Kevin Martin incredibly ignorant comment not everyone uses the same shield
@@deepnutty6500 not everyone uses the same builds or characters either but that doesn't stop them from restarting the game to get different modifiers.
Just a guy same I hold onto one if I get that modifier and I never die LOL
personally i feel that Iron bear should just get a 1% damage reduction every level. ie, at level 50 it would take 50% less damage from all sources. it's a mobile tank. it makes sense to make it... tanky. it does have decent amounts of health, it just gets shredded because it doesnt have any damage reduction and is a pretty huge and slow target.
as for it's weapons, they arent that weak really (unless you go for weapons that straight up reduce their damage for another effect. well, the fists do suck though) but due to iron bear basically eing paper, maybe having a legendary classmod added that boosts weapon damage and better fuel efficiency would be good (maybe one where as Iron Bear has less fuel %, the more damage it's weapons deal)
at the very least, it needs a huge survival buff. same with Fl4k's pets
@Warm Soft Kitty i am aware of that. but like i said, it's weapons arent the problem, the issue is it's survival. by weaker bosses i assume you mean Giga-Volt, Traunt etc which are basically mildly enhanced basic enemies. the fact iron bear can literally be destroyed before you fire even once is the problem. even with the shield upgrade.
No mention for more storage?
another thing we need is being able to keep the party together while farming. It makes farming with friends not as fun as it should be, because after each reset they have to join back and sometimes the game glitches and you can't connect to the host.
With all the nerfs to loot drops and characters and character builds all Im going to say is PLEASE, PLEASE DO NOT "ANTHEM" this game Gearbox. Please!
The real freaking question is when we get skip cutscenes so I can actually play the game... I get on hear all the dialogue and then just log off.
What happens if you combine the shield that preserves 60 percent of your health as shield, and the 1 health relic with 100% shield capacity?
Moze only, or? I know she has her shield of retribution but I haven't really tried her yet.
Good vids man, best bl3 RUclipsr at the moment
Mayhem mode is just RNG that determines how many times to reload
It beats TVHM
Another great thing about it is, that it reloads every time you go into a new area
They should just add a button I can click to roll them, so I don't have to log in and out so often.
Anointed gear hides sometimes the stats...
For exampel: They stright up hide Tediore weapons reload effects...
The main thing I want is a tally of the ECHO logs we can find in each area like we had in BL2.
Does anyone know what the AK looking gun that they are using is called. Looks fun.
The hellwalker is over performing? Never found it that amazing compared to the butcher and flakker
Wait you can get non elemental hellwalkers?
Depends on the person you play it will, my amara isnt amazing with it but FL4K’s Crit build pre nerf it was a boss melter and even now it can clear a room when he goes invisible because of that perk where Crit shots allow him to shoot more and the bullets bounce
So my doom gun is going to get nerfed because of fl4k... Well i guess it will look pretty on my wall if nothing else
If they want more build diversity then instead of nerfing gear, why not just buff a lot more gear so everyone doesn’t gravitate towards one type of build.
You have to look at the effort standpoint. If one skill/weapon is outperforming it is a lot easier to tune it down instead of buffing 200 other items everytime something is too strong, don't you agree 😉
xMedi92x you make a solid point 🤔 I didn’t think about that, well what if they don’t buff every weapon, and just some, and idk there’s already been some work on, so in my mind it would be almost the same process, just buffs instead of nerfs, I’m getting this idea from Call of Duty Modern Warfare 2, a lot of things in that game were and some still are broken, and that made it a fan favorite for some people, from a personal perspective some other points of views, nerfs just upset people 🤷🏻♂️ sometimes having more broken things than just one is just more fun, what’s your opinion on that? 😄
Fl4k's Skag is a walking tank with a Master/Stalker Fade Away build using that Taunt Augment. You get a good crit build with a skag that can draw aggro and deal back a portion of the damage it takes.
have like any of amara's bugs stemming from her skill tree been addressed yet?
Her rush stacking reload speed buff was fixed. Not sure on anything else
Just buff the pets damage and everyone will be happy, truly.
Pls tell me will moze's iron bear fit through a door now it's my only weakness
I cant walk through a doorway 2 ft taller than my bear :(
Truly, your only weakness is your greatest strength.
i mean its a big mech. you arent suppose to walk through small doors lol
Aryk Chadwell I mean I’m more angry that iron bear can get it’s shit wrecked by a couple of bandits throwing an ice grenade
How about the bug that's been day 1 issue. Where any patch or hot fix fails to load and everytime you play and hit pause it shows a update available.
What’s that mozz headgear in the thumbnail tho? And how do I get it?
trust me they will change 90% all we ask for its just a matter of time
Iron bear is so weak.
Zane is the only character I haven't played with, but seems like Amara and Flak by far have the best action skills, iron bear is really clunky, both getting on and out, and the long CD.
Things i would love iron bear to receive as changes:
1: when specing into Auto Bear you can hold F to digistruct IB IN front of you without jumping in and out.
2: the ability to have IB move and follow you by pressing F while aiming at him/ or when pressing F you mark a location that he will move to before going stationary.
3: weapon buffs... A lot of them.
Good work guy. Like your Content
I think making auto bear able to be summoned like the commando turrets of previous games would make iron bear much more viable then just being a free heal
Yess I want the iron bear to be like Gaige's deathtrap i wanna run n gun with iron 🐻 at my side