It's a small one, but at 11:49 Rahdo says he can't do wars unless he has military units. That's not true, as it seems like a pretty reasonable strategy to buy a War if your military is at zero to avoid "defeat" and is specifically mentioned in the rules. Nevermind - it's mentioned later in the video and I guess covered more in the Extended Play video.
Thanks rahdo! I watched this review and a few others of yours (top 10 + Nations Dynasties) before buying. This is now our favorite two player game. Great amount of depth, replay-ability, and just enough direct conflict without overdoing it.
I just bought this game today. Quite excited about trying it out. Even though I already own Through the Ages. Main reasons were the solo rules and that difficulty adjustment - very slick, that.
Just watched this, so I don't know if you want to do anything about it, and it's a technicality, but at ~27:30 when you're re-reconsidering Cyrus the Great, his gold is granted in the Production phase, and not when the colony is bought. I actually made this very same mistake when I was playing Nations for the first time last night. This game is SO GOOD about telling you when you get the things you earned! (And just great all around!)
Can you explain what you are talking about?!? If I understand what you are saying (each player can only take 1 action per round) then I urge you to go back and read the rules... this video was made 9 years ago and it has over 94.000 views, if a rule of that magnitude was goofed don't you think someone would've already said something by now? The Action phase is comprised of SEVERAL actions taken one by one by the players until they Pass!
I bought the first edition of the game (the one with Finland as a colony) and I was dissapointed because the instructions were very confusing. Thank you very much for doing this guide!
Another rule you missed is that each player starts on Culture track at diferent values. Player 1 starts with 1 Culture Player 2 starts with 2 Culture And so on. That is to balance player order a little bit
Not sure why it's not mentioned on klingon channel, but you *are allowed * to buy a military card and place it over a (blue) building, contrary to, say, 16:35
It's not mentioned because what he was saying is that she can't build any military at all because there are no military cards to be bought, so she can't build any!
Anyone know the answer to this: Is there ever a scenario where you are allowed to put a worker back on the Population Track? I think the answer is "Yes, only event cards could cause this"...but I'm not sure...I think this because of the following snippet from the rules: "Some Events increase or decrease the number of Workers for nations. Gained Workers are always taken from the Population Track on the Player Board, and lost Workers are placed back on an empty space there." This question is also out on BGG: boardgamegeek.com/thread/1377328/returning-lost-workers
Cool video - Nations is tempting for me as I was looking at TTA recently. I'm curious as to your camera - despite low light, you have crystal clear video. I've done videos with a compact digital camera in HD but always encounter grain - what camcorder do you use?
it's a panasonic TM90. after the video is uploaded to youtube, i usually use the "autofix" to adjust the visuals a little bit (upping the contrast basically).
Trust you to use a camera that doesn't exist in the UK! :-) Ah well I can look up the specs and find a similar one - my channel BADLY needs the clarity your videos have.
Though most software's that edit video aren't too good about importing ACVHD videos from a camcorder - presumably you use a converter or some special software (I know for a fact Camtasia Studio doesn't like ACVHD) - how do you get around that?
Luke Hector yeah it is a problem, but i just upload the video directly to youtube which can handle the video no problem. when i had to edit together the cardboard & sun video, i used wevideo.com, which worked, but was kind of a pain (though nowhere near as much of a pain as using youtube's editor, which has no undo!)
Can you really dismiss all four workers on a single action? I own the game and I absolutely love it, but this particular action caught my eye while watching this awesome video. I might have missed something while reading the rules, hopefully someone could confirm it's a legit action? Thanks!
+rahdo Ok, thanks for the information. I just thought that dismissing one worker would equal one action and therefore dismissing four workers would equal four actions. But thanks for clearing it up for me & keep up the good work in publishing your videos! P.S. How about a video about Nations: Dynasties? ;)
Hi, just bought the game and finished going through the rules. From your experience, how much of the recommendations on Page 21 (re. playing with B-sides, the aggressiveness of 2P games and how it's better to play with 3-4 at first, omitting advanced / expert cards, etc), do you believe could easily be bypassed while still providing an enjoyable experience? Do you believe it's that much of a hurdle (especially for more experienced gamers) to dive in without the precautions suggested by the rules?
i think a *lot* of people end up walking away from their first play of nations with a pretty radically wrong impression of it, and i suspect it's in large part because people don't follow the suggestions. that said, we didn't on our first play and didn't have an issue... :)
Will keep that in mind and try to be patient in exploring it, then! Thanks for the feedback. Will be using these videos to kick-start the learning process.
No, you only need your military power high enough to buy it, then it is yours forever (or until you replace it with something better). It is a very common strategy to bump up military for only part of a turn, but it does cost a lot of ore to deploy on Military then on a building.
Am I crazy? A friend and I tried to learn this game last week and I got the impression that you do not start the game with the progress cards on the board.
ExBruinsFan I don't want to call you crazy... but I have to :p You obviously have to start the game with cards on the board, otherwise you could only deploy workers to the buildings already on your player board... you would waste a whole turn doing that and no progress would have been made on you Nations... also, if you didn't do that for the 1st age there would only be 1 set of progress cards out and for all other ages there would be 2, again it wouldn't make sense! :)
check the shownotes and you'll find links to the static camera version (true for all my vids except the first 50 or so that i filmed five billion years ago) :)
Really You could do something like that? Bump up military to ten, buy a card and dump it all the way back to two with no bad consequences for the colony? Thats just dumb rule. If you dont have enough military, colony should start rebel or something.
Kinda disappointed on this one, as it is essentially a card game with placemats. It has some clear call-outs to Sid Meyer's Civ series, but without a map there's no exploration.
This just arrived on my porch today; my wife informed me while I was at work. Watched this again on my lunch break in eager anticipation!!
It's a small one, but at 11:49 Rahdo says he can't do wars unless he has military units. That's not true, as it seems like a pretty reasonable strategy to buy a War if your military is at zero to avoid "defeat" and is specifically mentioned in the rules.
Nevermind - it's mentioned later in the video and I guess covered more in the Extended Play video.
Thanks rahdo! I watched this review and a few others of yours (top 10 + Nations Dynasties) before buying. This is now our favorite two player game. Great amount of depth, replay-ability, and just enough direct conflict without overdoing it.
I just bought this game today. Quite excited about trying it out. Even though I already own Through the Ages. Main reasons were the solo rules and that difficulty adjustment - very slick, that.
somewhere around the 30 minute mark your dog showed up. I love your dog.
Just watched this, so I don't know if you want to do anything about it, and it's a technicality, but at ~27:30 when you're re-reconsidering Cyrus the Great, his gold is granted in the Production phase, and not when the colony is bought. I actually made this very same mistake when I was playing Nations for the first time last night. This game is SO GOOD about telling you when you get the things you earned! (And just great all around!)
"Hold onto your butts!" - how did I know this was going to be an awesome runthrough?
"Hurtin' for certain" a new Rahdoism!
I played the game as you could only take one action per round. This makes more sense.
13:10 no you already had an action. You can’t deploy a worker, it’s OR, unless Sun Tzu is already active.
14:00 Jen certainly cannot do another action. It’s action. Singular.
Can you explain what you are talking about?!? If I understand what you are saying (each player can only take 1 action per round) then I urge you to go back and read the rules... this video was made 9 years ago and it has over 94.000 views, if a rule of that magnitude was goofed don't you think someone would've already said something by now?
The Action phase is comprised of SEVERAL actions taken one by one by the players until they Pass!
I bought the first edition of the game (the one with Finland as a colony) and I was dissapointed because the instructions were very confusing. Thank you very much for doing this guide!
Another rule you missed is that each player starts on Culture track at diferent values.
Player 1 starts with 1 Culture
Player 2 starts with 2 Culture
And so on.
That is to balance player order a little bit
It was already noted... Please turn on the Klingon subtitles to see where Richard goofs up… Thanks :)
The war cost Jen one point, but you took the point from your stack, instead of hers...
d'oh! note added :)
Not sure why it's not mentioned on klingon channel, but you *are allowed * to buy a military card and place it over a (blue) building, contrary to, say, 16:35
It's not mentioned because what he was saying is that she can't build any military at all because there are no military cards to be bought, so she can't build any!
Could Jen have used Petra to convert food into ore and pass you up in stability if she want . Jw. Thanks
yes, Jen should have done that.
Love at first sight for this game. Thanks!
Anyone know the answer to this:
Is there ever a scenario where you are allowed to put a worker back on the Population Track? I think the answer is "Yes, only event cards could cause this"...but I'm not sure...I think this because of the following snippet from the rules:
"Some Events increase or decrease the number of Workers
for nations. Gained Workers are always taken from the
Population Track on the Player Board, and lost Workers are
placed back on an empty space there."
This question is also out on BGG:
boardgamegeek.com/thread/1377328/returning-lost-workers
Cool video - Nations is tempting for me as I was looking at TTA recently. I'm curious as to your camera - despite low light, you have crystal clear video. I've done videos with a compact digital camera in HD but always encounter grain - what camcorder do you use?
it's a panasonic TM90. after the video is uploaded to youtube, i usually use the "autofix" to adjust the visuals a little bit (upping the contrast basically).
Trust you to use a camera that doesn't exist in the UK! :-) Ah well I can look up the specs and find a similar one - my channel BADLY needs the clarity your videos have.
Though most software's that edit video aren't too good about importing ACVHD videos from a camcorder - presumably you use a converter or some special software (I know for a fact Camtasia Studio doesn't like ACVHD) - how do you get around that?
Luke Hector yeah it is a problem, but i just upload the video directly to youtube which can handle the video no problem. when i had to edit together the cardboard & sun video, i used wevideo.com, which worked, but was kind of a pain (though nowhere near as much of a pain as using youtube's editor, which has no undo!)
I'm not usually one to get too hung up on production value, but I feel like this game's look doesn't quite match it's price.
TheGreatHamEl As in its worth more or less?
I feel like it should've been priced lower for what's in the box, gameplay aside.
Can you really dismiss all four workers on a single action? I own the game and I absolutely love it, but this particular action caught my eye while watching this awesome video. I might have missed something while reading the rules, hopefully someone could confirm it's a legit action? Thanks!
+jalmardo yup, totes legit. not sure why you'd think it's not doable?
+rahdo Ok, thanks for the information. I just thought that dismissing one worker would equal one action and therefore dismissing four workers would equal four actions. But thanks for clearing it up for me & keep up the good work in publishing your videos! P.S. How about a video about Nations: Dynasties? ;)
+jalmardo needs more thumbs! :) thumbs.rahdo.com
This game looks like so much fun...but how heavy is it compared to others ( is it a brain burner ) ?
it's a bit, but not very bad, actually. my wife Jen often suffered from analysis paralysis, but this game wasn't too in that regard either :)
Hi, just bought the game and finished going through the rules. From your experience, how much of the recommendations on Page 21 (re. playing with B-sides, the aggressiveness of 2P games and how it's better to play with 3-4 at first, omitting advanced / expert cards, etc), do you believe could easily be bypassed while still providing an enjoyable experience? Do you believe it's that much of a hurdle (especially for more experienced gamers) to dive in without the precautions suggested by the rules?
i think a *lot* of people end up walking away from their first play of nations with a pretty radically wrong impression of it, and i suspect it's in large part because people don't follow the suggestions. that said, we didn't on our first play and didn't have an issue... :)
Will keep that in mind and try to be patient in exploring it, then! Thanks for the feedback. Will be using these videos to kick-start the learning process.
Круть
Isn't your Hindu Kush dependent on the size of your military? When you dismissed your workers, shouldn't your colony be gone already?
timestamp please
No, you only need your military power high enough to buy it, then it is yours forever (or until you replace it with something better). It is a very common strategy to bump up military for only part of a turn, but it does cost a lot of ore to deploy on Military then on a building.
Am I crazy? A friend and I tried to learn this game last week and I got the impression that you do not start the game with the progress cards on the board.
ExBruinsFan how would you play the game then?
*****
You put cards on at the end of the turn.
ExBruinsFan I don't want to call you crazy... but I have to :p
You obviously have to start the game with cards on the board, otherwise you could only deploy workers to the buildings already on your player board... you would waste a whole turn doing that and no progress would have been made on you Nations... also, if you didn't do that for the 1st age there would only be 1 set of progress cards out and for all other ages there would be 2, again it wouldn't make sense! :)
Ohh this seems to be a nice game!
Good run through and it's only the first video :-)
I have this game now and played it.
I highly reccomend it. A very very good game.
ugh its like watching cloverfield, nice run through but the camera definitely needs to be stable
He forgot he had his advisor and missed essentially 2 turns
*aRE yOu Calling ME?*
Great runthrough, but I had to stop at the halfway point. WAAAY too much camera movement, getting nausea.
check the shownotes and you'll find links to the static camera version (true for all my vids except the first 50 or so that i filmed five billion years ago) :)
oh wait, this is one of those early ones that doesn't have static cam! sorry :(
@@rahdo Great, thanks for that!
Great Game.
I will buy
Really You could do something like that? Bump up military to ten, buy a card and dump it all the way back to two with no bad consequences for the colony? Thats just dumb rule. If you dont have enough military, colony should start rebel or something.
Kheldar there's a hugely bad consequence for doing that. You just threw away a TON of resources that you needed for other things...
Kinda disappointed on this one, as it is essentially a card game with placemats. It has some clear call-outs to Sid Meyer's Civ series, but without a map there's no exploration.