Better Way to Hollow/Shell a Zbrush Model for 3d Printing

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  • Опубликовано: 29 окт 2024

Комментарии • 49

  • @hothmobile100
    @hothmobile100 7 лет назад +6

    Oh my god. You SAVED ME! You are the best Zbrush teacher.

  • @kennethmarvel8652
    @kennethmarvel8652 3 года назад +1

    George thank for this info it helped me so much! I was wondering. Is there a way to cut geometry and close only certain holes? I d like
    To print a piece in separtae parts then combine like legos thanks agan

  • @bencoomer2000
    @bencoomer2000 2 года назад

    This is really cool. Thanks!

  • @tebbsan
    @tebbsan 7 лет назад

    This is quality stuff man. Keep them coming!

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 3 года назад

    hey there is it valid in 2021? I am new in zbrush .... but many videos over these years.... so hollowed is necessary for resin printers? not so much for PLA FDM =? thx.

  • @kennethmarvel8652
    @kennethmarvel8652 3 года назад

    Hi george ! This is great , helps so much. Is theee a way you could nake a video on something simple ? A cylinder thats hollow and you cut , slice. And dynamesh it but only the inner and outer ring is sealed the center remains hollow like a ring . i cant find a video anywhere that does this it would help so much if you could

  • @thomasbarker3524
    @thomasbarker3524 2 года назад

    I've looked down the comments, but havn't seen an answer, and some others with the same problem. The extruding part doesnt seem to work. I've lowered my model to 4k polys, still nothing with a click and drag, tried changing to single poly to extrude and that doesnt work either. Does the model have to be converted to something?

  • @TheVirusification
    @TheVirusification 2 года назад

    Hey George! thanks for the tutorials!
    Can you help me? I need to smooth the inner shell of the model without quality loss and outer model distortion. I make heads for BJD dolls and can't find a method to thickness inner shells without breaking the outer shell of the model.
    many thanks for your help!

  • @RogerAdams-art
    @RogerAdams-art 7 лет назад

    Great technique! Thanks for sharing!

  • @mmmuck
    @mmmuck 7 дней назад

    Wouldnt it be quicker to copy the subtool, negative inflate, hide the bad bits and then subtract with booleans?

  • @janeygadil7161
    @janeygadil7161 6 лет назад

    I LOVE IT! so many questions and difficutlies answered. thanks for the added info too :D im such a newbie i dont know how you did those simple things but i will look into it :D such an inspiring fellow you are :) thank you so much for the tutorials

  • @cukis
    @cukis 7 лет назад +2

    hi George, this is the best tutorial ever about shell thickness measurement in zbrush . .
    but, may i know further more, when you perform this tutorial on zbrush, what's the number found in the "Geometry>Size>XYZ Size" and the number on the top left corner if you perform transpose tool all the way up from bottom to top of your model?. is it synchronised and exactly the same ?

    • @geospooky
      @geospooky  7 лет назад

      Sorry for the late reply. The numbers under Geo>Size>xyz are the same as what I measure with the transpose line. I usually end up using the "3d Print Exporter" to get size measurements just by hitting the Update Size Ratios button. They did recently replace that plugin with 3d Print Hub though, which I don't like as much as the old plugin.

    • @cukis
      @cukis 7 лет назад

      yea man, never mind.
      I found the new 3D Print Hub on 4R8 P1 has an annoying STL export limit, which is 1270 mm (50"), also it only allows me to export model in mm and inch, there's no cm choice anymore. Do you know how to exceed this limit inside ZBrush?, or maybe you know any plugin that can export STL out of ZBrush?

    • @geospooky
      @geospooky  7 лет назад

      Honestly I don't use the 3d Print Hub. I prefer the simpler 3d print exporter. You could work in mm then export @10x scale. For example, you make your model 100 mm. Then go to Tool>Export>Scale =10. Then your model would export as an obj at 100 cm.

    • @cukis
      @cukis 7 лет назад

      George Barnes ohh man, you've helped me a lot!, thank you so much 👌

  • @PortalFPV
    @PortalFPV 2 года назад

    Ack! So many hotkeys....not exactly beginner friendly 😄. Guess I'm swimming in the deep end, but I'll learn damn it😋

  • @nigelgear
    @nigelgear 6 лет назад

    Holy grail of tutorial!! Thank you!!

  • @The68Seeker
    @The68Seeker 7 лет назад

    Excellent info my friend, keep it up...Subscribed

  • @arahndoberman2987
    @arahndoberman2987 6 лет назад

    Thank you very much for your tutorial, this will be of great use to me.
    Sadly I keep running into the problem that even on a 40cm large Object a setting of 0.0001, the smallest possible, still gives me a wall thickness of a few centimetres while I desire merely 3mm. Is there any solution to that?

  • @Matias-eh2pn
    @Matias-eh2pn 5 лет назад +1

    I think I'm leaning towards the create shell tool...

  • @jacketvan1156
    @jacketvan1156 4 года назад

    Thank you!

  • @erdemokcuoglu6650
    @erdemokcuoglu6650 7 лет назад

    This was awesome. Breaking the chains of Create Shell function was really helpful.
    I need to ask something though: How did you apply the 0.11 units of offset that you put into the right click menu of the ZModler Brush. I put 0.11 there and hit enter but nothing happens. I guess I'm missing something.

    • @erdemokcuoglu6650
      @erdemokcuoglu6650 7 лет назад

      I found it. By clicking and dragging on the polygons. Thanks again mate!!!

  • @joshuanelson4653
    @joshuanelson4653 7 лет назад

    Thx man! ^.^ Will definitely refer to this when 3D printing anything! Also $11 difference!! Dang!

    • @geospooky
      @geospooky  7 лет назад +1

      Yah, makes a big difference when dealing with precious metals. For cheaper printers like FDM it probably wont make a huge difference unless you're printing something big.

  • @Thomas90s
    @Thomas90s 7 лет назад

    Hey George!
    I love your clean work, what do you do to achieve these clean smooth curves with hard edges?

    • @geospooky
      @geospooky  7 лет назад +3

      It depends on what I'm making. For this model I started with a dynamesh sphere to get a rough design, then use a combination of zsphere retopology, zremesher and zmodeler brush. The key to get stay at a low poly count and crease edges.

    • @Thomas90s
      @Thomas90s 7 лет назад +1

      Thanks for the fast reply and sharing your insight on this!
      I'll have to look up zsphere retopology, havent been using zbrush for retopo so far. Thanks again! :)

  • @ZephrusPrime
    @ZephrusPrime 7 лет назад

    Good stuff man -thanx!

  • @janeygadil7161
    @janeygadil7161 6 лет назад +2

    i hope someone can answer my Q. why is it that when i press space> extrude>all poly>chose size. >enter nothing happens?i also tried clickn and draggn a polygon and still nothing happened.... everything was going ok. I got hold up on that part :( i ended up creating a duplicate >transparency on>resize duplicate>dynamesh>boolean.... it was ok, but i think the tutorial is more accurate and reliable... so please can someone answer why my extract is not working?

    • @Augurkel
      @Augurkel 6 лет назад

      Same problem here.. I suspect my 5 mil polycount is too high for an extrude :p

    • @bambisambayon
      @bambisambayon 6 лет назад

      Same problem :(

  • @iulianmoga9410
    @iulianmoga9410 6 лет назад

    Amazing !

  • @hothmobile100
    @hothmobile100 7 лет назад

    George. I can turn my green selection rectangle red, but I can't seem to keep it red and then drag it around with space bar. Is there a way to make it stay red and then use space bar to move it around?

    • @FlibbidyFleu
      @FlibbidyFleu 6 лет назад

      You need to hold: Ctrl-Alt-Shift-Space all at the same time.

  • @digitalsmithy
    @digitalsmithy 7 лет назад

    Very nice video. Do you this type of work for fun or do you work in the industry?

    • @geospooky
      @geospooky  7 лет назад

      Mostly a hobbyist. I have made a couple professional pieces, but almost everything I make is more for the fun of it.

    • @digitalsmithy
      @digitalsmithy 7 лет назад

      right on, keep it up!

  • @3DxPOD
    @3DxPOD 7 лет назад

    Subscribed :) thanks for the tut :)

  • @SvenFx-22
    @SvenFx-22 4 года назад

    what does ctrl shift A do?

  • @jonatasguedes9050
    @jonatasguedes9050 3 года назад

    I extrude 0.11 and it not gives me 1.1mm. Can u help me plz

  • @vit9233
    @vit9233 4 года назад

    6:57 how can you tell if your zbrush is in CM or MM..?

  • @Sean-fs1sg
    @Sean-fs1sg 5 лет назад

    Love the content, liked and sub'd!

  • @adrianveq
    @adrianveq 7 месяцев назад

    Nice, but still is a overkill. Zbrush definitely should have a better tools for that kind of stuff

  • @hombre0leg
    @hombre0leg 2 года назад

    :-Wow! Really Big Master-:
    .🛠⚙️🛠.
    .🛡.
    .