3 Ways To Improve Your Player Character Game Immensely

Поделиться
HTML-код
  • Опубликовано: 20 окт 2024

Комментарии • 144

  • @HowtobeaGreatGM
    @HowtobeaGreatGM  4 года назад +16

    What would your tips be for other Players at your table be? Let us know in the comments below!

    • @rossburton8775
      @rossburton8775 4 года назад +17

      Make a character who wants to go on the adventure (or at least has a reason to).
      If your character doesn't want to go on the adventure then you made an NPC. So make a new character who is a PC please, who is going to be in this story, or don't play this game with us.
      The Lord of the Rings was about the 4 hobbits, not about Fatty Bolger who never left the Shire.

    • @eliasvernieri
      @eliasvernieri 4 года назад +8

      As about tips for other players:
      1) make an adventurer character.
      2) make a character with evident flaws that require others. ( like: Not to cleaver. Or squishy, or incapable to keep they gear on good condition.)
      3) make a character with an evident area of expertise. That way everyone knows what kind of things ask from you.
      4) make a character who wants something. Really dont make a self sufficient stoic hermit...m please. Dont

    • @DarinMcGrew
      @DarinMcGrew 4 года назад +2

      Exactly! Create a PC for the adventure.
      For my GURPS Firefly game, I told the players that the PCs would be the crew (and possibly other associates) of a freelance transport ship operating among the border planets. Characters who would hitch a ride back home at the first opportunity would not be a good fit.

    • @KorocDM
      @KorocDM 4 года назад +7

      Actively engage with the plot. It is the DM job to present different hooks. It is yours to bite. I had it too many times where single-player were like: "My character has no reason to do that! So I stay behind and leave the rest of the group to it."
      You should offer reasons too why your character is part of the adventure so we can enjoy the game together :D

    • @jameskrause3189
      @jameskrause3189 4 года назад +4

      Never ever steal the spotlight and it’s often counterproductive to share the spotlight. If your friend has a moment, it doesn’t mean you should step in to create a “bigger moment.”
      Learn to co-GM. By this, I don’t mean you should dictate the scene or other players reactions. What I mean is that you should find moments that help your fellow PCs shine.
      Learn to play weakness. When you describe your characters actions, if you find yourself always describing your character coming out on top of the situation or defiant of the fates stacked against them, you’re not utilizing the entire field of emotions. Being small, vulnerable, weak, and wrong will make your character bigger, stronger, and more powerful when the time comes to really shine.

  • @SwedishNeo
    @SwedishNeo 4 года назад +24

    Last feedback I gave the GM: "I think our battles are a bit too easy, I hardly feel that I'm ever in any real danger."
    Next sessions: While the party is sleeping we are attacked by Drow assassins which shoots us with arrows that paralyzes us so when we are finally awake we can't do anything...

    • @Brakiri
      @Brakiri 4 года назад +4

      Great GM. Instead of taking the feedback to heart and increasing the difficulty step by step he punished you.

  • @Frederic_S
    @Frederic_S 4 года назад +99

    7 minutes in: this is life advice. This is right in every life situation 😁

    • @kazzsaru
      @kazzsaru 4 года назад +7

      that just means D&D is life then, right? XD

    • @Frederic_S
      @Frederic_S 4 года назад +1

      kazzsaru maybe, but what works at a ganetable maybe will work in real life to. Like giving good feedback or solving problems. You now like grownups do sometimes 🦄

    • @tylrkozelisky6252
      @tylrkozelisky6252 4 года назад +2

      It’s all counseling, if you’ve ever been to a counselor you’d know what I mean.

    • @Frederic_S
      @Frederic_S 4 года назад

      Tylr Kozelisky I havent, bit I can imagin ☺️

    • @EricBurnetMusic
      @EricBurnetMusic 4 года назад +1

      @@tylrkozelisky6252 I am one and you are correct.

  • @ericgrajeda9916
    @ericgrajeda9916 4 года назад +38

    Yes we need more player advice. I've seen bad gms have good games because of good players, goods gms weighed down by bad players and games were everyone was content to be mediocre and not push things. Players are at least if not more than 1/2 of the session and should be trained to bring the best to the table.

    • @EricBurnetMusic
      @EricBurnetMusic 4 года назад +2

      Indeed. There are definitely bad GMs but GMs are also the most committed people to the game and so the most likely to evolve and improve. This video is important for table-hopping edgelords who don't get why their weirdo characters and plans alienate each group they are in .

  • @Storykilladude
    @Storykilladude 4 года назад +36

    With feedback, you want to make a compliment sandwich.
    Everyone can eat a compliment sandwich.
    I liked ______
    I feel the pacing is slow
    But the ____ were interesting and I loved _____ about that.

    • @commiedeer
      @commiedeer 4 года назад +2

      Hmmm, actually not a bad idea

    • @michaelgroves93
      @michaelgroves93 3 года назад

      Compliment sandwhich is great, but for certain people you can simply drop the constructive criticism (often friends you've known for years already) without any backlash.
      For me, you showing up to the next sesh is already a compliment. :)

  • @sennahoj315
    @sennahoj315 4 года назад +11

    Hey there! I left a comment some time back where I criticised how your new, shorter videos are hard to watch because you spoke so fast and how I was sad I wouldn‘t get to watch them anymore.
    Well, guess what, I started watching again and just wanna say that I have to eat my own words. You improved immensely and I therefore want to express my respect for your work :) As I said last time: Your videos are a true treasure trove for everything RPG, thank you!

  • @clyax113
    @clyax113 3 года назад +1

    I'm happy to find that I've been doing a lot of these things even without learning about how to most effectively accomplish the goal of making the game more fun for everyone. The only critique I have for this video is that the part where you explain that players would have a more fun time cooperating with others and not abdicating their control over their respective characters to whatever the will of the group is that you should explicitly state that each player will benefit themselves if they attempt to accommodate other players and ask for accommodation in return. If a player helps the group succeed, the player succeeds, but a player should ask for the group to help the player if the player wants to increase the chances of success and reap the rewards of that success.

  • @psusac
    @psusac 4 года назад +16

    I bought your book. I'm a 57 y.o. man who has been GMing for about 20 years, and I have never seen such great stuff in such condensed form! Well done! BUY GUY'S BOOK!!!!!

  • @DarinMcGrew
    @DarinMcGrew 4 года назад +14

    It can help when the GM spends time working with the players beforehand, suggesting ways the characters can form a coherent party. For example, the GM can list the roles that would be useful for the characters to fill within the party, or can point out potential issues with one or more characters being unable to work with each other, or with the rest of the party. It's better to get such things worked out before the first session (during character creation, or during "session 0" if that's your approach).

    • @nickwilliams8302
      @nickwilliams8302 4 года назад +3

      Even just a broad overview of what engagement with the initial plot would require can be sufficient. Something as simple as, "You're all adventuring adventurers looking for adventure." can work just fine, provided the players engage with it and buy into the premise.

    • @DarinMcGrew
      @DarinMcGrew 4 года назад +5

      It depends too on the group's plans for the game. For a single adventure, completely misaligned PCs may work together just for the sake of mutual survival, or for the sake of a common goal. But if you want the group to stay together after that initial adventure, then it's helpful to address the party dynamics early on.

    • @nickwilliams8302
      @nickwilliams8302 4 года назад

      @@DarinMcGrew Yeah. For a one-shot, you can often count on exigent circumstances to provide an immediate reason for everyone to work together.
      But remember, the reason we want PCs to have a reason to want to adventure with the party and to be someone the party would want to adventure with is _not_ because the party might break up. At least, not usually. Hardly ever happens.
      The reason you want to enforce this is because the presence of a loner edgelord or disruptive moron PC prevents the _other players_ from RPing _their_ characters. That is, confronted with a person who either doesn't want to be part of one's group or whose presence in the group would be counterproductive, most sane people of normal intelligence will simply no longer include that person in the group.
      Yet PCs rarely get "uninvited to the adventure" like this. Instead, the other players stop RPing their characters (ie. making them behave like people) and the disruptive PC stays in the group for metagame reasons (ie. that character is being played by another player and you're all friends IRL and you don't want to tell them they cant play with you).

    • @DarinMcGrew
      @DarinMcGrew 4 года назад +1

      My group has "uninvited" PCs that don't fit. Actually, what usually happens is that the player decides that the PC would leave the group, then creates a new PC that fits better. But it's disruptive, and you have to deal with introducing the new PC to the group. (And that's a different video.)
      Or we finish the first adventure, take a break, and then never return from the break because the GM can't figure out a good way to continue the story. That happens fairly often anyway, but adding misaligned PCs doesn't help. (But our group's style has been to switch between various genres and different settings often, so YMMV.)

  • @elcamnino7
    @elcamnino7 4 года назад +13

    The only feedback I every get is, "session was fun", and I always ask them for it at the end of each session. I will probably prod individually after the next session.

    • @johntheherbalistg8756
      @johntheherbalistg8756 4 года назад

      Ask specific questions. Ask about stuff you know they didn't like. Express your dislike for the noncommittal answers

    • @hannahjcattanach3324
      @hannahjcattanach3324 4 года назад

      yes! prod them!

  • @Enn-
    @Enn- 4 года назад +14

    Seems like a good start. Be ready to interact with the team and add value to the game. The kind of value that's not numerical, but narrative. Lean into your background a little. Playing a tailor? Why not make a scarf or do a little embroidery for another character?

  • @RKGrizz
    @RKGrizz 4 года назад +1

    Im so glad I found your channel. Im playing a female for the first time in my new campaign and was looking for help on how to engage as a character that is not just an extension of myself. This video and a bunch of your others have been really helpful with finding the right questions to ask myself to find the headspace I needed.

  • @eliasvernieri
    @eliasvernieri 4 года назад +3

    This is exactly the kind of content i'm following this channel for. Loved the video. It explain a lot of things i usualy strygle to explain in a very easy and clear way.. Ty

  • @samuelbroad11
    @samuelbroad11 4 года назад +1

    One of the best ideas I heard of, probably here or Runehammer or Seth, someone beaut. It is, start running most of the roleplaying interactions like rounds in combat. Now, The Face might do the majority of the actual talking, but everyone gets an opportunity to describe their characters reactions, speak to the NPC as well, be sneaky, whatever. The best description or example is the quiet player playing a quiet role:" I stand stoically and look gruff and tough". Brilliant. Now we know why they're quiet and it's been included, noted, even remembered. I also like having in big font on every one of your character sheets that says: "describe what you want to do", this tops skills, attack rolls, spells and abilities. Your fellow gamers and GM will help gamify your description, some things will work, others won't. Kids are great at this if given the time to think and respond.

  • @thilinalankapuradiggamaral7808
    @thilinalankapuradiggamaral7808 4 года назад +4

    The DM and the players are equally important. They must cooperate to create the narrative, each with their tools, working together for the same purpose: telling a story. The DM gives the world, the players shape that world. One is nothing without the other.

  • @snood4743
    @snood4743 4 года назад +16

    I’m in a really weird place in my game. Several other players seem less comfortable roleplaying and are hesitant to act. I’m comfortable with roleplaying as my character and willing to take the pseudo-leader role.
    Unfortunately, I’m playing an illiterate lizardfolk with little emotion and a poor grasp of Common. I’m seem to be the player most capable of leading, but also the least fitting character to do so...

    • @dhaonrisemlan
      @dhaonrisemlan 4 года назад +14

      If players aren't comfortable roleplaying that's okay. We shouldn't try to force them. But we can encourage them.
      You say you're the default leader, but your character is not suited it. So lean into it. Be a purposefully bad leader. Make dumb decisions and give orders that are obviously dumb and even dangerous for them. Eventually they will start questioning you or arguing for a better plan. Even if they don't do it in-character, you stay in-character. Keep replying in-character and argue for your bad plans with bad arguments.
      In my experience this is the best way to encourage people to get into roleplaying without having an out-of-character chat with them.

    • @dhaonrisemlan
      @dhaonrisemlan 4 года назад +4

      @@frenne_dilley I hear what you're saying. I think there's no right and wrong way to play an RPG. Some players are just audience members. They like being a part of the story, seeing it unfold and sharing in it with their friends, but aren't interested in roleplaying.
      I don't think they're playing wrong and I don't think they detract from other players' experiences. Of course a party with only audience members might run into issues, but a balance between players and audience members can actually be very fun.

    • @snood4743
      @snood4743 4 года назад

      It’s not a problem currently, although we’re very early into the campaign at this point. I just don’t want it to feel like I’m hogging the spotlight.
      If I serve as both the leader and as the main frontline fighter, that makes me seem more impactful than the other players. Hopefully once we reach a more roleplay-heavy section, other players can get to shine.

    • @Alicendre
      @Alicendre 4 года назад +1

      @@dhaonrisemlan Yes, exactly. In some cases, too many active players can be overwhelming, especially for a DM who isn't too confident. It all depends on what you want in your table - if I'm playing with my friends IRL I'm much more okay with audience members because I'm there to have a good time with my friends, and we can do that even if they're not the best PC. If I'm playing an online game with strangers I'm not gonna be interested in someone who doesn't engage.

    • @nuri_silver6708
      @nuri_silver6708 4 года назад +1

      I am in kind of a similiar position. My character would like to lay low but as a player I fall into the leader-position. In my case it might have to do with the rest of the players being new to pen and paper games, and so i'm the most experienced and the most comfortable with roleplaying. My current plan is to take on the lead as well as I can (and still regard my character), while trying to help the other players engage in the roleplaying. Since there is a character who would make a good leader, our gm and I are hoping to get the player comfortable enough to eventually take over if he would like.

  • @MysticRick
    @MysticRick 4 года назад +1

    Excellent food for thought! I especially liked that as a GM I should also provide compliments to the players on what they have accomplished during the session.
    I will begin utilizing this technique for this week's gathering. 😁

  • @nickwilliams8302
    @nickwilliams8302 4 года назад +4

    One thing I like to point out to new players is that they are expected to create a PC who wants to adventure with the party and whom the party would want to adventure with. This really isn't that restrictive. The question of "Why would my character be interested in the main plot?" is actually a good question, it's just a question for the _player_ to answer, not anyone else.

    • @101jir
      @101jir 4 года назад

      In that regard, I think it helps for the players to either have some concept of what the main plot is, or (if it is relevant) to recommend alignment restrictions if a certain alignment would likely be uninterested. For example, a LN character may struggle to get motivated to act against a tyrannical king who is not actually breaking any laws (or has been the sole source of the law for a long time), but is causing the innocent to suffer. LG and CG characters may have different approaches, but they would both be motivated to stop this king. But if the king has to be slain and there is no lawful way of justifying it, that may be a problem for lawful characters.
      Hence, I think the best party is setup with at least some indication of what is going on.

    • @nickwilliams8302
      @nickwilliams8302 4 года назад

      @@101jir Yup. Don't give away spoilers or anything but give players a heads up regarding dealbreakers and what they're going to need to buy into. Basically, run a Session Zero.
      As for your example though, a LN character could form the opinion that a tyrant will inevitably provoke a rebellion - or even a civil war - which would lead to a breakdown of the societal structures that the character values.

    • @101jir
      @101jir 4 года назад

      @@nickwilliams8302 True. It would definitely be tricky for them to determine a lawful way to solve the problem. But I think too that would be better to reccomend to an experienced player than someone new.

  • @Kate-or7no
    @Kate-or7no 3 года назад

    This just made me think about how I can interact with my fellow players more. I've gotten so caught up in my own character's plot that I definitely forget to do that. Some are easier than others, so definitely something I need to think about!

  • @alexwaddington9808
    @alexwaddington9808 4 года назад +2

    Thanks Guy, I DM so much, it's great to get reminded on how to be a great player

  • @Maleficarios
    @Maleficarios 4 года назад

    I loved the ending of this video Guy, its so human, for a lack of a better word, the blurbs, almost made me cry. Thanks, made my day

  • @hannahjcattanach3324
    @hannahjcattanach3324 4 года назад

    This is such great advice! There is one player in my group that really needs it... I play a wizard and regularly end up unconscious in battles, and this player thinks I'm an idiot for not just walking away from every single battle and doing something else regardless of what is happening with the team and the story...

  • @Davefacestation
    @Davefacestation 4 года назад +1

    I have to say I was very put off as soon as you said at the start if you're not doing this you're an awful player. Not inclusive, not allowing people to play as they see fit. You spun it right round when you covered everything you did especially at the end but honestly I almost switched off at that point because it felt too preachy, like I was about to get a lecture. Delighted I stayed, you made some wonderful points I agree with whole heartedly.

  • @FatedGamer
    @FatedGamer 4 года назад +1

    I love the idea of just looking at a sorc and asking "why did you decide to be a sorcerer" it will either be a very easy explanation or a very long one.

    • @RamathRS
      @RamathRS 4 года назад +1

      "Well, one day I found that my voice was changing, and that I had hair growing in funny places..."

  • @AvenueStudios
    @AvenueStudios 4 года назад

    I definitely need to practice providing feedback in a way that is encouraging. My innate instinct is to just say everything is good cuz I know how much work it is to GM and I feel bad complaining about anything. But then as a GM I desperately want to know what didn't work in a game so I can improve so trying to be better at that!

  • @colbydove12-stringwonder61
    @colbydove12-stringwonder61 4 года назад

    One of my favorite parts of any session with my players would be the "debriefing" at the end of the session. No one can get better (as a player or a GM) by being told that everything is "puppy dogs and sunshine". I encourage all types of feedback from my players so that we can grow together and make the entire experience the best that it can be for everyone at the table.

  • @RaphaelLamour
    @RaphaelLamour 4 года назад

    Literally taking notes before the game begins in 60 minutes! Priceless advices.

  • @clericofchaos1
    @clericofchaos1 4 года назад +4

    This is completely off topic, but what do you think about a game where the party is tasked by the bbeg to build a dungeon? They have to pay the kobolds, decide the layout, decide the traps, hunt and capture monsters (or pay other people to capture monsters) to stock the dungeon with, put something enticing in the center, and act as the final bosses. They may decide to turn into some kind of attraction with an entrance fee and a waiver to make it a legal lethal dungeon, or maybe when everything is done the receive a large award from the bbeg. I've been playing around with the idea for a while now, but i don't really know if anybody would be interested in it.

    • @grim2871
      @grim2871 4 года назад +1

      I like it, sounds intriguing. But would it really be the BBEG? At that point?

  • @kaigunster5814
    @kaigunster5814 4 года назад

    As an eternal game master who finally has a game as a player, this was excellent advice at a great time. I'll try to use it to make everyone at the table have more fun.

  • @wes89x
    @wes89x 4 года назад

    I super duper agree with you. Sadly (or not) i got kicked out of my latest group because i was very actively busy with.. well alot of what you talked about in this video.

  • @Brakiri
    @Brakiri 4 года назад

    I agree with you. I often give another player a compliment if they had a very good idea, brought the game forward etc. I have to admit though that i haven't given the DMs honest feedback for quite some time. Often they only want to here everything was fine and if you give honest feedback most GM are either pissed, defend themselves or blame the players. So i kept it to myself.
    I always try to engage other characters...it is a group game after all...

  • @DYKplace
    @DYKplace 4 года назад

    Totally agree that it's better when players act as a team. I've GM'd games of D&D with my four children, and it is SO frustrating that they each want to be the most important character. Whereas playing with my friends and partner, we have intense role-playing moments where a character seriously mourns the loss of a teammate because the characters became friends.

  • @TheSuperQuail
    @TheSuperQuail 4 года назад

    This hits rather close to home. My players are a really good group but always fall into the loop of treating the experience as a kind of 'disposable' commodity - once the session ends they wash their hands of it...but they always come back for more so they obviously get something good out of it. I'm looking for ways to try and change their attitude to think of it as a more inclusive experience.

  • @combustible7267
    @combustible7267 4 года назад +15

    game in 25 minutes time to laser engrave this into my brain

    • @hadarc01
      @hadarc01 4 года назад +2

      How is it going?

    • @vancelevyn5606
      @vancelevyn5606 4 года назад +2

      Hope you have fun, how did that go?

  • @genostellar
    @genostellar 4 года назад

    I always ask my players after each session what they thought about it. I usually get positive responses from them. I also let them know if I like the things that they do, but I usually don't tell them what they can improve unless they're really not doing what they should be doing. Just recently I gained a player who actually fights 3-dimensionally where all my other players usually fight as if there's no up or down. I let that player know how much fun he was adding by doing that.

  • @moreno8951
    @moreno8951 4 года назад

    Thank you so much for your videos, they have inspired me to make my own campaign with some friends which I wasn't confident enough to do for forever long. Love your videos, you inspire me.

  • @ianemory5800
    @ianemory5800 4 года назад +2

    I think it's on us as GM's to put (especially new players) in positions to act as a team early game. The orc is staring directly at the the squishy wizard in the back and ready to charge. Or in RP the bard is doing a terrible job distracting the guard and make it clear he will be arrested if his failing continues. It's then in the players to take the next step start helping each other.
    As for a tips. Read the players not just the characters.
    What I mean is some players will enjoy the verbal sparring even if they don't have a particularly charismatic character. Almost no DM will stop you because the "orc shouldn't be that witty". However if the bard isn't super comfortable with it even if your characters should be able to have fun like that; back off. If you don't than me as the GM and you will have to talk and thats not fun .

  • @ducciosalvia7893
    @ducciosalvia7893 4 года назад

    Great vid! When the "Circles" will be back? I miss those guys!
    One of my players told me that he decided to try his first time at DM with our group and we all agreed, so after almost 3 years of constant being the DM I'll be a "player" once more! Gotta get to work on the feedback part, I wish I will not sound to this "fledgling DM" too condescending...

  • @AbyssalDrake88
    @AbyssalDrake88 4 года назад +2

    I have been dealing with this frustration for a fair bit now, and I only wonder how to share this with them without seeming passive-aggressive.

  • @transfan24
    @transfan24 4 года назад +4

    I try really hard to not be that person, but I tend to fall into the background a lot. I know it frustrates the other players, and it frustrates me too, but I just freeze up. I'll try and incorporate this advice, but is there any advice for a new player on how to stop being a deer-in-headlights?

    • @lestervinghail5654
      @lestervinghail5654 4 года назад +1

      Don't be afraid to make mistakes or be wrong. Great stories come from tragedy just as much, if not more,, as the hero saving the day.

  • @Mr_Kyle_
    @Mr_Kyle_ 3 года назад

    Love your channel! And really glad you touched on this topic. Can you do more videos on how to be a great player? (Deeper dive into these topics)

  • @Kaorichan92
    @Kaorichan92 4 года назад

    When giving feedback, it’s important to be specific “I really loved that merchant we met!”, “That gate puzzle was really frustrating, but the mechanics of it were cool!”, “(to another PC) Thanks for persuading that guard, things went a lot better because of your choice!”

  • @daveyjove
    @daveyjove Год назад

    I'm presently running MERP/Rolemaster for my mate and his young daughters, I have them in Tharbad, killed a lower Nemesis. Its really great fun. Thank god I have the modules on pdf. And yes I need feedback. Its why I spend hours designing stuff and knocking out midjourney art to support. But it can be done online

  • @kathrynck
    @kathrynck 4 года назад

    I really liked the graphic at 08:15 as well as numerous other ideas here.
    From what I have seen, you definitely prefer an extremely Narrative-heavy style. Actually you lean really, REALLY heavily into pre-ordained narrative, not to mention plot armor. To such an extent that I don't think we'd be a good mix. I feel like it's the DM's job to "stimulate" a story, rather than "tell" one. But then, some say i'm a murder-DM. I'm not, I'm just not a fan of participation prizes, and I don't like dice fudging, or narrative railroad. Sucks all the tension out of the game, and the tension is good, the tension is engagement.
    That said, I respect your experience and ideas. And you make a lot of thought provoking and insightful videos. I really liked this one.

    • @kathrynck
      @kathrynck 4 года назад +1

      As for what would my tips for players at my table?
      I'd tell them that they are about to play the story of their character's lives. That generations from now elders will tell tales of their deeds to children, of their heroism, treachery, compassion, greed, cleverness, and stupidity. That I have created a storied wold, where sometimes they choose their fate, and sometimes their fate chooses them. And placed them at a humble, delicate beginning, a crossroads, where one day unlikely companions met, and dared to make history their own. That they, the players, as a group, will create a tale retold. Replete with their greatest aspirations, and their worst flaws. And that whatever their story may be. Be it inspirational, or cautionary. Whether loved or hated, admired or feared, spoken of in awe, or in laughter, that the name of every character present will become known to every person in the land, even generations from now. That they are at the precipice of living, breathing, smelling, and bleeding upon, the future lore of the land. That my fondest and only wish, is that it is an interesting story, one worth telling.
      If that doesn't get their creative engagement juices, and cooperative group storytelling juices, flowing, I don't know what will.
      Also, it makes a not too subtle reference to the idea that it's important to see their characters' choices from outside their own player perspective. To appreciate the meta of their tale, and their group.
      And then, win or lose, end things by saying: And thus was the tale of... (insert all character names, including fallen characters) ...as told to me by my elders, and their elders before them.

  • @G.A.N.
    @G.A.N. 4 года назад +1

    On my very first session i had nice idea to burn entire room in dungeon basement place and close the spiders inside
    i checked players turn order and told them about my idea and what they would need to do in their turns (like, use move action to run out from the room most likely)
    some players just siliently said "hmn..mkay" under their noses and when it was their turns they just did what they wanted anyway, ingoring me complettely and ruining my entire preparation with plan
    other time we found big dinning room in some sewers and we found out the enemy is invisible. That's when one session ended, so we had plenty of time (weeks) to think what to do on next session. i came up with idea of causing sleet storm so we too can hide and told my plans in character at beggining of session, hopeing people will wanna discuss plans and tactics. This time i had no response at all, players were just too deeply thinking about their own turns to answer me at all.
    So i casted it and hide inside of it. Then our healer said he can remove invisibility with spell, but said nothign at all before. My team decided to move back from big sleet storm containing entire room and just crump up in the doorway - then they got attacked from behind by new invisible enemies and they ofc blamed me for that. And in the end healer never used that remove invisibility spell.
    Sooo i guess i should find new team then if they have problems with such communication, but it just made me Lost trust in people. i will not scream at them HEY LISTEN TO ME I WANNA DISCUSS THAT %$#@! PLAN, I DEMAND REACTIONS or something, do i? :/

  • @MichaelHager1313
    @MichaelHager1313 4 года назад

    Your elevating the level of the game and I appreciate the work your doing!

  • @KatanaDen
    @KatanaDen 4 года назад +7

    It just hit me that in a sports analogy a British citizen said "Soccer" instead of football.

    • @ionlycomment5187
      @ionlycomment5187 4 года назад +5

      He's actually South African, I believe

    • @KatanaDen
      @KatanaDen 4 года назад +5

      @@ionlycomment5187 Yup but he moved to England I think. I remember that he had to sign his name with a quill pen to become a citizen which doesn't work well for people who are left handed (which he is)

    • @clyax113
      @clyax113 3 года назад

      Oh my gosh, you're right! Completely missed noticing that as I didn't have to translate football back into my own language.

  • @Jeremy_Days
    @Jeremy_Days 4 года назад

    Great video, Guy. I love your channel. A bit off topic: can you point me to an explanation concerning your mentioned GMing styles?

  • @dalewilson4329
    @dalewilson4329 4 года назад

    Awesome as always. Keep up the good work and thanks for the tips

  • @GinRyuKaza
    @GinRyuKaza 4 года назад

    I just watched this video, because I'm trying to actually BE a better play. I'd also like to note I've never GMd before. I wanted to ask for a few tips. Most importantly is how to break away from a groups normal dynamic in a successful way?
    Ive been playing with the same group for a few years now and things among our group have gotten rather stale. So I wanted to do something different, but actually make it fun for my GM and other players.
    So another tip I would like is how to make my character seem interesting without oversaturation on gimmicks.

  • @ilikeyourname4807
    @ilikeyourname4807 4 года назад

    I recognise like half of all the Daz 3D assets used in this video.
    It's a finnicky bit of software but over time I've learned to love it.

  • @commiedeer
    @commiedeer 4 года назад

    Hmmm, all three things are I can certainly do better on but at the same time it was interesting listening to this and thinking of the problem players I've had over the years and how each of them would have answered or addressed your three pillars (or how they didn't.) Or how a group I ended up leaving failed to utilize a session zero properly. We WERE syncing up mechanically but there wasn't much discussion on how we were gelling roleplay-wise. Then again that bunch had some very bad group dynamics.

  • @elgatochurro
    @elgatochurro 4 года назад +7

    Players expecting me to be the only ome roleplaying, sometimes with weird personal demands that'd only increase their own personal enjoyment of the game...
    All of this makes even a passionate GM like me want to quit.

    • @Kaorichan92
      @Kaorichan92 4 года назад +1

      My GM stopped running another campaign exactly because of this. One player would literally be half-asleep all the time and claimed it was “in-character”.

  • @calebcomet1868
    @calebcomet1868 4 года назад +1

    thank you, my players needed this XD

  • @andrewdavis200
    @andrewdavis200 4 года назад +1

    Wish all players watched this. I've run games for my fair share of players that show up, do the bare minimum of making a semi0complete character sheet, and then expect me to entertain them. Dnd is infinitely better when players engage with the game. If I could have run the exact same game without a certain player being present then that player isn't adding any value to my game.

  • @666wurm
    @666wurm 4 года назад

    The Team aspect can not be stressed enough. It is what role-playing is all about.

  • @Frederic_S
    @Frederic_S 4 года назад +2

    1 minut in, I allready love this video 🥰

  • @dukeironfist01
    @dukeironfist01 4 года назад

    too bad I can only hit the like button once...as a DM I really appreciate this video.

  • @NatashaZooks
    @NatashaZooks 3 года назад

    As a GM, how do I talk about this to my players who expect me to do all the work, without coming accross as accusatory?

  • @RamathRS
    @RamathRS 4 года назад

    Last week?! That video was two months ago!
    *le gasp....* Are you holding out on us?!

  • @RaiderAvian
    @RaiderAvian 4 года назад

    Thanks for the video.
    New to DMing, I noticed in myforst campaign with 2 players when thy split up and I switch between their encounters to keep pace and keep interest.
    One player would tune out when I work with the other. I try to keep the interactions in steps so when one has gotten enough progress, I switch to what the other is doing until they both join up.
    It was a town setting and both had their own agendas.
    Is this good enough for the group or is there a way to either help keep the party together or maintain interest of all members?

  • @savannahbrewer6161
    @savannahbrewer6161 4 года назад

    will there be a video for finding a Narrative-Based group? every group I've ever found just wants to kill and break stuff because its "fun." how can roleplay focused players search for groups effectively?

    • @pvrhye
      @pvrhye 3 года назад

      Looking for a table playing a system that is laser focused on narrative would help. There are games where the narrative is inextricable from the core mechanic. D&D comes from a tradition that is less narrative. I have the opposite problem. All my friends are like RP hipsters and finding anyone who wants to play D&D is hard, haha.

  • @cryofpaine
    @cryofpaine 4 года назад

    Plus feedback should be a two way street. You should be soliciting feedback as well.

  • @Ironforce7701
    @Ironforce7701 4 года назад +3

    Which my players vehemently reject but I find a very interesting idea.
    The players should not build their character. But the character of another player.
    What do the players think their other player likes? How is it to play a character that was not made by them but for them?

  • @edwarduribe2910
    @edwarduribe2910 4 года назад

    Any ideas on how to have your players open up and give feedback? My group just tells me I'm doing great and had a good time.
    I feel the pacing us off a bit and my players step away from the table to often when there turn is coming. I have addressed this issue, and will be addressing my players next session on penalties of walking off to often. Not Harrah ones, mainly your character is unable to move this turn since you were away. Oh, is that an arrow in you...

  • @jjenn050
    @jjenn050 4 года назад

    Where do you make the avatars in your videos??

  • @borkware
    @borkware 4 года назад +4

    Intrigued by "Anarchy Meta"

    • @101jir
      @101jir 4 года назад

      Yeah, I wonder what that is. I assume "meta" means you allow metagaming, and "anarchy" means that players are playing extremely chaotic characters. Just an initial guess. So like in The Gamers and The Gamers Dorkness Rising.
      I do wonder what the difference between "Mechanical narrative" and "narrative mechanical" is.

  • @MakCurrel
    @MakCurrel 4 года назад +1

    Did Guy just describe Calvin ball in this video??? 🤓

  • @mmelmon
    @mmelmon 4 года назад +14

    I thought us 'muricans were the only ones left who called it "soccer."

    • @philipkhan7715
      @philipkhan7715 4 года назад

      Laughs in “football”

    • @cinemachef
      @cinemachef 4 года назад +3

      It's an abbreviation for asSOCiation football. It was slang among English school boys at the same time they called rugby football "rugger."

    • @nickwilliams8302
      @nickwilliams8302 4 года назад +4

      "Soccer" is normally used to refer to Association Football in countries where it is not the primary code played. So the US, Australia, South Africa (where Guy hails from), etc. all tend to need to make the distinction.

    • @bluelionsage99
      @bluelionsage99 4 года назад

      Ironically the US name of soccer came from when the English first introduced the game long ago. Then the Brits started calling it Football but the US never changed.

    • @andrewenderfrost8161
      @andrewenderfrost8161 4 года назад +1

      He did say he has limited sports knowledge

  • @Cthulhuftagniaia
    @Cthulhuftagniaia 4 года назад

    I wish as a GM I didn't have to push to get feedback from my players. I know they have opinions on my game but they won't bring them up unless I actually ask for said feedback, sometimes they talk among themselves about what I did right or wrong then never bring it up to me.

  • @BlubRuss
    @BlubRuss 4 года назад

    I thought for a minute that he was gonna pull out the specs on his PC.

  • @O4C209
    @O4C209 4 года назад +2

    As a DM, is it appropriate for me to just send a link to this video to a particular player?

    • @DarinMcGrew
      @DarinMcGrew 4 года назад +6

      Send it to all your players.

  • @pedronovaes5993
    @pedronovaes5993 4 года назад +3

    I once read another gm (or at least he said he was a gm) declaring that gms have to be selfless and self-sacrificing. as in, he was the one putting time and effort into making a good game while the players just sit back and destroyed everything. And it was pathetic how he was so sure of himself for being an idiot.

  • @roman_tyrant
    @roman_tyrant 4 года назад

    What is this soundtrack?

    • @HowtobeaGreatGM
      @HowtobeaGreatGM  4 года назад

      Music drawn from RUclips library except for the opening which is Darren Curtis Music.

  • @kurtoogle4576
    @kurtoogle4576 4 года назад

    DMs remember positive reinforcement works!

  • @thegoblin3629
    @thegoblin3629 4 года назад

    Players that don't, get booted from my games. You gotta bring some fun to the table.

  • @NarutoUzumaki-jg4pw
    @NarutoUzumaki-jg4pw 4 года назад +1

    "How did you become a sorcerer elf?"
    Well, when a mommy elf and a daddy elf love each other very much-

  • @10cody7
    @10cody7 4 года назад +1

    Wait...there are other players! Who knew

  • @jasonkemp4571
    @jasonkemp4571 4 года назад

    Guy seems a little frustrated and pointed in this one. I, for one, felt it wasn't his best work. I'm not sure I'd share this with new players, because it's kinda accusatory in tone and delivery. Great points here, but the delivery may turn people off so they don't listen to the advice. Of course, this is only my opinion, and maybe it's just me.

  • @ashl0h
    @ashl0h 4 года назад

    Please let me start by saying this is supposed to be constructive criticism.
    I have watched a few videos and I don't enjoy them.
    Most of the information in them I agree with but I don't like they way it is communicated.
    You come across of condescending and a lot of the comments belittles the players.
    Would love to see some more positive communication.

    • @HowtobeaGreatGM
      @HowtobeaGreatGM  4 года назад

      Thank you for your comment, I appreciate input whenever it is offered. I'll give this some thought as it is an interesting perspective that you raise. I've always seen my approach as being tongue-in-cheek as the channel is focused on making the best possible game for the Players specifically.

  • @Otaconsps
    @Otaconsps 4 года назад

    You always seem to take things in a negative direction. Example- "if you're not doing these things, you're a terrible player!" So harsh.

  • @1979ce
    @1979ce 4 года назад

    Criticism- seems like you took a lot of time on this video. Why is the chair in the screen?

  • @apophis456
    @apophis456 4 года назад

    If only people told this to Orion

    • @codean909
      @codean909 4 года назад

      I’m sure he was warned more than once...
      Glad he was removed, truly awful both as a player and a person.

  • @FishbowlKraken
    @FishbowlKraken 4 года назад

    First?