DiveBlob Project Overview & Gameplay [GB/GBC]
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- Опубликовано: 6 сен 2024
- Kickstarter: www.kickstarte...
Demo: maithonis.itch...
Discord: / discord
Thanks for watching the video. If it's not obvious, I'm not very good at talking on RUclips lol, so plz be nice.
Cool! As a game dev (kinda) myself, I think thos definitely deserves more likes!
This is probably about to be the first kickstarter project i ever support. This is so neat! I'm actually curious how you got around to making the carts, but of course you don't need to share your magic publicly! I just love the idea of this and the box as well. Regardless, i love this little game. It does everything I loved from old gameboy games as well as does what I love about a long-running roguelite. Really captures the retro feel.
Thanks for the really nice comments! Basically, I looked for suppliers on all the individual parts and then sourced just a few for prototyping purposes. The Game Boy modding scene is huge and so a lot of this stuff has gotten a lot easier to source. I'd say sourcing the box/manual/labels are probably the more challenging parts. There was a ton of back and forth with the labels to get it looking perfect so that was tricky. As far as the PCB, anyone can buy them from insidegadgets and then buy a ROM dumper (which he also sells). There's other PCB sellers too that offer other configurations also. I went with them because I know he uses high quality parts, something you wouldn't get with re-writing a chinese bootleg. He's got many different cart configurations so ideally you want to get the cheapest one that will fit your game and features you want (ie: rumble/fram/sram/rom-size). One thing I wish I could have done was had my own Injection moulded cartridge shell. I'm not sure how bigger publishers are doing that, but that would have been really cool for us!
I play all sorts of games and I've been developing for over a decade so I've gotten pretty good at knowing what I chew off myself. A finished game is better then no game. I know DiveBlob isn't a super deep RPG like Pokemon with vast artwork and a sprawling world. But, if people can pick it up and play it for a few minutes here and there like they would Puzzle Bobble or Tetris, then I'm happy. I also like arcade-style games for their share-ability (which handhelds are great for). It's much easier to get your friend to play a quick game of Tetris rather then a quick game of Zelda links awakening.
Super cute arcade feel, I really dig games like this. Good job!
Thanks for the kind words :)
Oh nice! The other characters and music sound fantastic. I backed this recently and you should too!
Hey, I'm glad you like the music! One cool thing we did was with one of the music channels (Ch2) will duck when SFX plays like the spring platform "boing" or the TNT "zap". Our composer made sure not to use ch 2 for any critical melody notes but the channel is still heavily in use for filling out chords and stuff. With many GB games you can tell that the SFX clashes with the music so we were very mindful of this. You do hear some SFX getting interrupted during the JUMPEE gameplay but that's because I made the jump have a SFX and not because the music is fighting with the SFX. Maybe I should remove her jump SFX. Hmmm lol.
@@maithonis That is an amazing insight into the development for GB games. I am fascinated with these behind the scenes takes. Not sure if you know him by Timbo who made Bubble Frog was the first campaign I backed last year for a GB game. He even has a cool tool to bring GB games to Windows. You should check him out if you dont know him!
Awesome