Pete, I don't know what you did but one of your video's popped up on my recommended the other day and now your channel is all I've been watching for 2 days. I hadn't even played risk in almost a year. Nice job growing your channel and thank you for being both entertaining and honest without apology.
I'm not even kidding the EXACT same thing happened with me your whole first 2 lines applies for me perfectly the only difference is that its been more then a year
This was absolutely fascinating to watch. When you brought up that "You've never played with someone who is willing to die" point, that changes the game completely. It's very interesting to see what people will do when their goal is bigger than that match, because as you showed us here, and as you stated so accurately at the beginning of this video, people have different definitions of winning. Now I obviously don't know if you consider that a win, but you gained a lot of points within the (reasonable) hour you gave the match. I'd say, for the time you gave this match, that was pretty beneficial for you in a longer-term scenario like this one. Also, it was pretty cool of Olive and Ashton to try to advance the game like that. It's an unreasonable rule set for such a competition, as you've mentioned, but I think they deserve some recognition for their playing here. I still agree with you, there wasn't much tactics in a game where three people gang up on one at a time, because there's nothing that one player can really do about it, and if that's the way players are getting around the undesirable settings, there's clearly something wrong with those settings. As always, I really enjoyed this video! Again, it was so fascinating to see a strategy that you almost never see otherwise. Even if I never play a game where such a strategy is beneficial, I learned a lot from this video, and it was really entertaining, so thank you! Edit: Congratulations, by the way! I started watching you about a week ago and you’ve almost doubled in subscribers! If this rate keeps up, pretty soon you’ll be at global domination!
There is still a disagreement among some of the players (who make these sorts of decisions) about whether caps is a viable mode for competition in some cases and should be included in tournaments. My position is that at best the risk of stalemate is too great but I have as yet failed to convince who I need to convince. My solution going forward will be to only sponsor tournaments where I have veto power over the settings.
I feel like Pete was overly hostile towards the kid at the beginning of the game - calling him a "liar" for example. As the game went on though, and as Pete realised that white and purple were happy to end the game quickly, he lightened up and was more jovial and jolly. For people who continuously cry 'collusion', all players knew that vc was allowed; it wasn't a surprise to them.
@@TheKillPeteStrategy To me it seemed like, when directed at an adult, your responses were not in fact hostile, and were perfectly in line with the norms of competitive risk. That said, Ashton is very much *not* an adult, so when directed towards a kid, who does not have adult wisdom, experience and maturity, such blunt statements do appear as hostile. In other words, only the fact that it was a kid on the receiving end is why we perceive it as "hostile". To adults, it was perfectly normal. Fortunately, Ashton displayed remarkable maturity of response to put it behind him -- most other kids, including myself, would have become hurt and confused at such machievellian bluntness lol.
At 30:30 Purple has such good foreshadowing, stating he doesnt understand why someone would suicide into another play instead of playing for first. Then Pete goes full you've never seen these desires later. Love it
When you are unencumbered by the expectation of playing to win you can use all sorts of interesting and creative strategies that run counter to many people's ethical assumptions.
It would be really awesome if the voice chat was handled through the game so us viewers (and the players in game) knew which ally/opponent they were speaking to. Meaning it could have a ring light up like discord in game for the person speaking. Awesome videos btw! Stumbled on the channel recently and have been binging the novice to grandmaster playlist.
You're a gentleman Sir. It was fortuitious that you took me at my word and were actively trying to find a solution to ending the game for as long as I was alive. I like to hope that both you and Ashton are better off from my playing and not worse off I hope. My approach here is trying to make the best of a bad situation? Apologies if I came off as a grump or less fun than my usual self. Certainly know that no hard feelings would ever come from me. Especially given all that you have and continue to provide for the community!
I'm just a newcomer here (channel suggested by RUclips), but WTH was everything so choreographed and advertised? Worst game I've seen on the channel, and I actually think it's a 'negative' example of sportsmanship.
@@FireBeam Hi! Thank you so much for the comment! This game is from a tournament called Risk Legends. It is a Free-For-All tournament where people are allowed to communicate and collaborate in order to advance and win the game. The tournament by design is meant to encourage this type of play. In addition, this game mode without collusion leads to stalemates and boring gameplay. The good news is there are many different videos and tournaments on the channel you can watch if you want. That is what makes Risk great!
So much fun, I've been loving this tournament as my first experience playing with the community. First game got to meet and talk with Sam and this game was hectic from my playing conditions but still a ton of fun! Hope our paths cross again Pete!
How have i only now seen this?? Honestly, could not stop laughing throughout. Both Olive and Ashton had great chemistry, really vibed off one another. Fair play Pete for soldiering on but i also have a piece i want to say to maybe give you insight on your journey from my perspective as a viewer. Firstly, when it comes to the game of Risk, you are what we call the GodFather. I listened to the Podcast with Tyler and you mentioned, "What's Next?". Have you though about it from this point of view. The aim to start with was to build up the community of Risk whilst teaching players along the way how to be better, you've done that. Whilst doing that you have created a family both through your Twitch and RUclips, maybe its time to take that family for a ride. Go on a journey through Twitch, reap the benefits of having a community and just grow as a content creator. Not only will this help the reduction of Risk becoming stale for you, but it'll also allow you to find new aspects of your career you might not have thought about. I think what I'm trying to say is we love you buddy, not just for your knowledge of Risk but for the person we're all getting to know. So we will continue to follow you weather that's through Risk, Geo-Guesser or even Chess. If i was to suggest ways of building more relationships with people it would be through interactive streams. Things like Game nights, a site called Kahoot is great for that, Among us with followers, Chess i think would be a great game to learn and teach. These are just examples and apologies if i come across like a douche, its not for me to tell you how to guide your career. I hope you get the chance to see this comment Pete as its more about uplifting you more than anything. Would be great to one day you and I could sit and have these conversations properly!! Apologies for the long winded message fella, i wish you good health and happiness.
Certainly not a douche! I value the feedback. And you can rest assured I'm spending a lot of time thinking about ways I can add more value to the viewer with whatever path the show takes.
Pete, love you bud, for real. Might a pose a question? What's the difference in being mad at other players for "not playing to win", when you do the same here? You mentioned empathy - maybe other players have their own reasons for playing "bad" in other games. Cheers. By the ways, props for posting this video.
There is no way to play this game 'to win' because the settings make the game fundamentally broken. If all players play to win the game would stalemate and go on forever.
Those two people in chat (mallorie and amanda) being weirdly obsessed with the kid and talking about him non-stop was really creepy. Wouldn't have been so bad but it was literally like 95% of what they said in chat just was about how much they love the kid.
Is that perhaps one of those examples of "Hi, I'm an innocent youngster like yourself, but I'm actually a 40yo guy hoping to get away with this." kind of thing?
Interesting. I like the general concept of capitals, but I also see how it could really distort the game and encourage people to be too passive. How about a rule limiting the number of armies allowed to be on a cap? Say, maybe 20? That way, people will have to put their armies elsewhere. Also, maybe give a reward for taking an enemy cap - perhaps the attacker gets the defender’s cards if they’re successful?
A lot of people seem to be misinterpreting how you played this game, but I just wanted to say I actually really appreciated the subtlety in which you "manipulated" (not sure if that's exactly the right word) the VC. Also, in a competition you're not there to be nice, you are there to "win", and for you to get as many points as you did in just over an hour based on these settings is very much a win. Very well played and good luck in the rest of the comp!
Yes, you see what I'm up to. I think what I did wrong was allowing it to affect my mood. I was just so upset by the circumstances I couldn't allow myself to be cheery but this was probably a mistake.
@@TheKillPeteStrategy obviously you're in a better position to judge it than me, but I wouldn't really consider it a mistake. In fact, I thought you were playing it up on purpose. That's not to say that your anger about the settings isn't valid or genuine, but playing it "angry" I think was the only logical choice you had. Master stroke letting them know beforehand you were only going to be playing for an hour, and the mood you set meant no one wanted to be your potential target. The aggressive "negotiation" play was really the only way you could have meaningfully advanced the game, and it worked. The more friendly approach that white and purple took *could* also have worked, but not in that timeframe.
Pete you’ve gotta add some compression to your mic to cut down on the keyboard sounds. At times in vc tournaments the opponents voices are unintelligible under the noise
Ashton was just trying to help you in doing what he thought was right...no need to be cocky and angry because "you hate these settings" in a game, there's many more tournaments to come and that situation could've been resolved so much more maturely...
I love it. How? The theory I was testing with this game is: do the settings have to stalemate and lead to multi hour games? They do not. This is the proof of the case. Would the 'mature' way you're suggesting accomplish this objective?
@@TheKillPeteStrategy This "tactic" of fully teaming up on people who werent in voice chat would have been viable without snapping at a literal child. And if you hate it this much then its not on the kids fault for participating and you taking your frustration out on any of them. You had a video earlier about confidence or arrogance. Its a bit arrogant to think you're so important that you should get to dictate someone elses tournament and then acting up and enraged when you dont get what you want, by the way.
I'm new to watching all of this Risk content, you actually got me into this game after randomly showing up on my recommended! I'm late to the comment party, but I definitely see where you come from in regards to the settings of this tournament round...especially considering you're a sponsor. I do hope that Ashton understands that your frustration, and unfortunate moment of emotionally lashing out at him, was not actually because of him and simply because of how bad Caps is. I also will say that I'm really glad you didn't fight for 2nd in a situation where Olive likely would have given it to you. Nobody is perfect, but I think you know where your mistakes were, and hey...I mean your plan worked lol
"Lash out at Ashton..." Yeah, the kid really sounded emotionally scarred after the encounter. Everybody needs to grow up. There are greater problems in the world than a raised voice between competitors.
@@FireBeam I think you are misunderstanding. If it was anyone but a really young kid, I don't think its a problem at all. You say to grow up, but this kid hasn't had that chance yet and there is the potential for him to take things as something a bit different than what they are and mean. Also, in this case, "lash out" simply means that Pete was aggressive in his response towards Ashton when it wasn't quite needed. I didn't say anything other than I hope the young kid understands it was just "a raised voice between competitors"
@@wallabygangsta Blah blah blah. Despite your verbosity, no challenge to my original statement exists in your reply. Kid didn't run to his momma crying. Even if he did, boo hoo. World is full of conflict, so the sooner he learns that, the better. Being coddled by SJWs makes him mentally weak, like you.
@@FireBeam difference is you have never seen him lash out at another adult. Only felt co.fortable to do it to a child if he was like that with other competitors I'd be right with you saying g that's how he is and if your in the comp then you take what comes with it. But when you only have the balls to talk like that to a kid but not the other adults that's when it seems over the top and ridiculous. And I. Not a pete hater I actually like his content alot. This video actually made me kinda angry cuz I didn't think he was like that as again I have never seen Him Act this way with another adult.
I've only ever played Risk F2F, so I'm a bit lost on something here: In other videos on this channel, collaborating with other players to specifically target others is frowned on to the point where it's a report-able offensive via the in-game client, but this video was effectively Pete, White and Purple collaborating against the rest of the board. Why was this allowed? Was it because it's part of a wider tournament, or was it just part of this specific map mode (where the capitals effectively destroy anything resembling game balance by over-centralizing the source of reinforcements)?
Depends on the rules of the tournament. Risk discord ffa - no collabing Gm server and risk legends vc tournaments - collab ok and encouraged. Hope that answered your question Mr. Doucheman
@@TheKillPeteStrategy That makes a ton of sense! Thanks for the reply. I was mostly surprised because in most F2F environments that I've played in (which admittedly is not many aside from a few small-scale tournaments at larger cons over the years) table talk is more or less an accepted part of the game (which I consider to be a bad thing as it encourages metagaming but whatever, rules are rules). So, from my personal experience, having collabs, etc. is the rule rather than the exception.
You got lucky with your game😂 my game lasted almost 12 hours. If I had any criticism about this game though it would be that I feel in my game at least there were 3 players who were familiar with eachother and refused to turn on eachother even when there was a better option as they had more trust with eachother from previous rounds it seemed which made it very difficult to progress the game
I thought "maybe Pete's exaggerating and the settings really aren't that bad" but here I am 20 minutes into the video and there hasn't been a single attack made yet. I hope Ashton realizes you weren't snapping at him specifically, just really upset at the rules
Making yourself a "vassal" for white was an ingenious move, to ensure your position in 3rd or 2nd. It was clear white was in control, and purps was a solid follower, and I'm sure you couldve controlled and took the lead, or atleast manipulate your way into 2nd. But why if you didn't want to sit there for two mich longer? You should definitly.clip thay moment into a short. It's also another important thing to know that, you made a decision as to how your going to execute a final goal and stuck to it. It makes your path clearer during evolving situations because you don't need to try and figure out what to do between all the possibilities, you shrink down the possibilities in ordsr to reach your overall positions or sub positions you already set boundaries in for your game play style. Peek shit. Lol
you and green could have made a perfect duo if they didn't go flat out against you in way that would force retaliation. also love the kid he was a smartass.
@@TheKillPeteStrategy if he did, he deserves Epic TroLL Medal, cause not gonna lie if I knew I was playing you in random games, I would either team with you hoping for earned second, or attack you and another player I think has worst odds of winning just to make sure it doesnt seem targeted but could kinda feel that way while showing you my back to get stabbed.
I love progressive caps but I do understand your point about stalemates, especially in your tournament sand games with 6 grandmasters. I like starting the game with 2 bots. I feel like by he bots give an o pert unity for someone to kill them and then make a move to make the game go forward.
Yeah pretty much the key to prog caps games ending is a variety of skill levels in players such that people make fatal mistakes. If everyone knows what they're doing the mode is fundamentally flawed.
@@TheKillPeteStrategy As someone who's not as familiar with this mode and may have only found your content recently, can you explain *why* it's fundamentally flawed? You were asked early in the video but you didn't really give an answer, except that "If an AI were programmed optimally the game would never end." The same could really be said of chess, *most* games played by optimal AI end in stalemate. But it's not an answer to the question... My legitimate question for you is, what is it *specifically* about caps that makes it an inherently flawed game mode? I would think that progressive cards would eventually force swingy turns BUT again I'm a noob and you're far more experienced than me so... do you have maybe a video or something explaining the exact mechanics/reasons why caps is bad? That's all I'm asking for, I want to understand :)
@@nZifnab I will say this, the main reason is just that attacking capitols is so costly. Here is some information from a reddit user I found on the game mechanics of capitols: "For an assault on a capital, 3 dice vs. 3 dice, on average the attacker will lose 4907/2592=1.893 armies, and the defender will lose 2869/2592=1.107. So the attacker needs about 4907/2869=1.710 armies to the defender's one. This is only the average though. To take into account the variance, you need a lot more troops to guarentee a victory. Put another way: The amount of troops you need for a 50% chance to win is 1.72 times as many armies as the defender. The amount of troops you need for a 99% chance to win is 1.72*d + 6.6*sqrt(d) + 4 armies (rounded up)" To get a feel for this formula, here are some benchmarks the 99% formula is approximately: 4.0*d near the point 44 vs 11 3.0*d near the point 100 vs 33 2.5*d near the point 200 vs 80 2.0*d near the point 1200 vs 600 1.8*d near the point 12,000 vs 6,667 (and 1.71*d at infinity) Hopefully this gives you the right picture. You could send in 2x or even 3x times their troops and just lose your whole stack.
I was Orange 🍊 n second in troops..Pink n Blue were half troops..n black was sitting accumulating Troops sitting on a Hub..I was gesturing to Pink to let me through so I cud put alot of my troops into Black...he hesitated..next I know black went on the rampage n took out Blue then me (3rd) ..lol
Is seems this game is much easier when people are working together - the communication feels like it's beyond fair. Unless this is a team game and I missed that?
You have to relize risk was a board game long before an internet 1 so verbal communication has always been a part of it. The real question is can someone defend against 3 people teaming up on you, and thats a question for a grandmaster of the game.
@@TheKillPeteStrategy O OK thanks for clarifying - I've watched other videos of yours and this was pretty different - I didn't see what the rules were and probably wouldn't know the difference anyway. :)
Hey people, how do you imagine an more aggressive advantage it risk? I thought maybe about some "blood lust option" for a game. If you made a kill, your next roll has an additional dice (or two in caps mode). What do you think about this? Do you've other ideas?
This game made me feel very uncomfortable... To me it explaines why Risk allows you to report against collusion. Essentially we see the players who do not have Voice chat ability are colluded against by those who do to get more points. I understand it is part of the tournament that you are allowed to VC, however I see it performed in this way as collusion and against fairness. For example, imagine people in Vietnam get really good at Risk (many Vietnamese plays are good at AOE for example). You get paired up in a group full of Vietnamese players and they converse in their language. You can not communicate and they decide to gang up on you because you don't speak the same language. You would call it collusion. It's the same thing. Either everyone is in VC and speaking the same language or no one is. At the very least you shouldn't be able to get together like this against players who are not part of the chat. Pete, I also hope one day your level of negotiation gets above just bullying people into doing what you want. I think it's interesting when games have multiple levels and to be a "legend" should mean you understand all styles of gameplay. It makes sense for the tournament to have a caps round. Risk shouldn't just be the games that you excel at, I thought you wanted to be on a "journey to get better at risk?" At any rate, I'm only concerned about these tournaments becoming for the people at the top who have friendships, because all I saw in this game was collusion against people who weren't part of the" in crowd." I'd like to see settings that are geared against collusion
These are really good criticisms so I wanted to give you a thoughtful response. This game made me uncomfortable too. I really wish I wasn't in a situation where in order to compete in this tournament I was forced to play a round that was so poorly designed it could stalemate for many hours. One of these games went over 12. But here we are, so, how to make the best of the situation? I entered this game looking at it like I had already earned 2 points for showing up and everything else was gravy. My main goal was to progress the outcome of the game such that it never reached the dead lock where every player takes a single card and passes the turn. Collusion is, was and always will be a structural element of the game. Removing it in the way that the main server FFA tournament does is their prerogative but IMO that leaves us missing a very large, strategically interesting and potentially fun component to play with here. The thing about being the 'most popular' or 'best' player in FFA is that FFA is a market force and so, self corrects. A player known for winning more over time will naturally bear a lot more scrutiny and so have their winrate checked by the table. With the VC in place and the gloves off regarding collusion, we are allowed to play in this space. Everyone who signed up for this tournament was able to read the rules and fully understand that all players are able to use this tool as they see fit. Those players who chose not to engage with the VC component or chat feature to make in game deals do so with this understanding in mind. Consent to collaborate has been given. As far as Caps goes and the implication that in order to be a well rounded FFA player you must be good at all modes and styles of the game I will say this: Caps is a fundamentally flawed mode for competition. I do not say this lightly. I say this after the better part of two years spent learning, practicing, and interviewing top caps players. The default heuristic to progressive Caps is: Wait for the board to stabilize > Leave the majority of your troops on your Cap > Take a single card every turn and pass > Ensure you do not get card blocked > Wait for an opponent to bot out and or suicide. The only reason caps is viable in public lobbies is the vast skill differential between those who know what they're doing and those who don't. In a competitive context or with all Grandmasters the game devolves into who has the most patience, the largest bladder, or the best internet connection. It is an absolute farce and I'm shocked this community still continues to pretend that this nonsense is competitively viable or deeply skillful. If you were to code six AI's to play caps against eachother optimally the game would never end because the mode is broken. The final point you made that I wanted to touch on was my attitude. Yes, I probably could have figured out how to manipulate the outcome to that end with more grace. I am an emotional person and I do not pretend to be always virtuous. The expectation that I should be is stifling. I was mad that I was in this situation yet again with terrible caps settings in a tournament I am helping to sponsor and promote. In this case the conclusion that I was after: my game lasting about an hour was met, so I am happy with the outcome. And I would hope that the players who worked with me in VC for the entire game are happy with their bounty points and placements in first and second. I would apologize for bullying them into their victory but I'm not sure that entirely makes sense.
This video was an emotional rollercoaster. Bad Guy Pete comes on very strongly, but as we all settle into the reality of Very Slow Game feat. Child and Soft Man, you prove to be the hero after all. The idea of perfect AI playing a never-ending game is interesting. I don't think it necessarily proves a ruined game (like, I don't think a perfect game of tennis would ever finish, either), but I suppose there's some implication that there's no way even to try to force errors after a certain type of simplified game state is achieved. It's a problem with a dozen or so solutions, and maybe voice chat really is one of them. After all, White did a great job dictating the flow of the whole game, and Blue and Purple signalled fatal flaws (Blue's distraction and Purple's one turn at a time play and insistence the entire lobby was still teaming), and even you used it to strongarm a faster pace of play, all through comms. You could even argue the voice chat asymmetry caused Green and Black's death, too. But sure, Risk is not Among Us, and chat should not be your only advantage engine.
I never pretend to be the hero. I'm just a man showing his work. Win some lose some. I hope and pray that we can get beyond subjecting players to terrible caps settings in tournaments but I haven't won that fight yet.
Shame Olive went back on the deal and hit the 3 behind the cap and stopped Pete getting 2nd. But then olive offered Pete 3rd. So I guess it's ok. Made for a more interesting game having Pete willing coordinate to break the deadlocks.
Oh definitely. Use of VC is encouraged for just this reason. The FFA tournament on the main server is the one with no collaboration rules. For this tournament we're experimenting with allowing full collaboration in games using text and vc.
I said it in the show. I don't think it's fair to subject players to stalemate caps settings. Thankfully it's only for one round but I really don't think it makes sense to play settings which have the potential to effectively last forever.
@@TheKillPeteStrategy I agree that caps games suck in FFA tournaments. I was just curious as in the tournament you won you didn't seem as angry about it. Perhaps I missed something (I probably did lol).
Awful. You called it at the beginning. Why was white calling the shots from the beginning anyway? He sounded like the teacher from Beavis and B*tthead. Awful game mode, and being super friendly with everyone made it worse, IMO. Anyway, I'm glad RUclips suggested your content. 👍
Ashton also could have just stayed in the cap unless Olive manipulated Pete to a safe cap in the back. Olive would have had to kill then to maximize the bounties.
At the start of the video I was sceptical about the anger aimed not only at the mode but the competitors which I found unfair. Being new to risk, I haven’t had much experience with all the modes yet, let alone in highly competitive lobbies. However, as the game progressed it occurred to me that such a mode is fundamentally bad and extremely boring when the only viable option to eliminate others without compromising your own winning chances is through extreme levels of full lobby collaboration, essentially forcing the game to progress. Although I don’t agree with your methods of dealing with it, I have no idea how long you’ve been putting up with this for and how many attempts you’ve made to remove this mode, which would make it understandably increasingly more frustrating. The only thing making this game bearable to watch is Pete’s hilariously snarky and sarcastic comments and banter which none of the other players dared to challenge. I do not plan on watching another caps game nor queueing for one ever again in it’s current state. The only arguments I could source to keep it within a competitive pool is it balances the competition for those select few who specialise in caps, even though I have no idea how a grandmaster caps player could seize advantage over other players without alliances in a game lasting less than 2 hours.
You know when you ask someone not to do something and then they do exactly what you asked them not to do. It's either because they don't respect you, or they don't care enough about you to even listen. I'm still not sure which it was here.
@@TheKillPeteStrategy I dont really understand whats actually happening in this game. Is everyone is the game part of the call? It didnt seem like there was very much of an actual "match.' It was more like yall were just going through the motions.....
Also, Ashton is a selfish little brat. Always expecting everyone else to sacrifice for his gains and never wanting to offer up anything himself. Also, his brain can't comprehend that people aren't willing to play a 12 hour game since patience isn't skill.
@@TheKillPeteStrategy Fair, not really sure brat counts as name calling. It's more of a attribute or characteristic of their mentality. Guess it isn't exactly kind as far as labels go but not sure describing someone whose actions reflect the inability to understand anything but your own wants and desires would result in any warm and fuzzy wording. Lots of kids exhibit brat like behavior but thankfully many grow out of it as they learn it isn't how the world works.
I'm not gonna lie, I play competitive games in tournaments as well and I understand that some modes are inherently flawed however, once a decision is made to play a mode going into a match with vc with a hostile tone and attitude bringing the entire tone of the match into a negative place is simply awkward. If you despise a gamemode so terribly bad that an attitude like this is introduced into the match, then it's not worth it to play. At the end of the day, RISK is a game and if it is not fun, don't play. Those are just my 2 cents. Watching you so obviously not enjoy the game made the video... just weird to watch. At the end of the day, it's your content and your channel to do what you wish but the tone you set for a match and video is the tone you set for your viewers as well. It's hard to enjoy something you're evidently not enjoying. It was so incredibly uncomfortable to watch Pete kinda be an asshole to a little kid at times...
@@masongronen4988 oh man I wasn't sure if you were trolling me 🤣🤣🤣 I spent the better part of the first year in the community regularly speaking with different players and playing caps on my interview show. Suffice to say I've thought about it a ton. I could still be open to having my mind changed but this is a topic I've given a lot of consideration.
Chad move to yell at a little boy that probably idealizes you. You could have probably done a lot to help this kids and your viewers experience. I’m sorry that you were having a bad day.
Felt bad for that kid Ashton basically being used as a pawn for olive to win that game. Weird game, I knew olive as going to win, b.c they were basically directing everyone to do what they wanted.... Kind of confusing how this is considered competitive play. I dont get how this isnt collusion.
Pete, I don't know what you did but one of your video's popped up on my recommended the other day and now your channel is all I've been watching for 2 days. I hadn't even played risk in almost a year.
Nice job growing your channel and thank you for being both entertaining and honest without apology.
I'm not even kidding the EXACT same thing happened with me your whole first 2 lines applies for me perfectly the only difference is that its been more then a year
19:10 this dude is treating Ashton like a litteral child wtf kinda toxic.
@@zacharia4061 lmao... wtf? Ashton is a child.
@@danhelsing5131 ya did not mean to reply to you, my b
@@zacharia4061 lol, all good. I was so confused.
This was absolutely fascinating to watch. When you brought up that "You've never played with someone who is willing to die" point, that changes the game completely. It's very interesting to see what people will do when their goal is bigger than that match, because as you showed us here, and as you stated so accurately at the beginning of this video, people have different definitions of winning. Now I obviously don't know if you consider that a win, but you gained a lot of points within the (reasonable) hour you gave the match. I'd say, for the time you gave this match, that was pretty beneficial for you in a longer-term scenario like this one.
Also, it was pretty cool of Olive and Ashton to try to advance the game like that. It's an unreasonable rule set for such a competition, as you've mentioned, but I think they deserve some recognition for their playing here. I still agree with you, there wasn't much tactics in a game where three people gang up on one at a time, because there's nothing that one player can really do about it, and if that's the way players are getting around the undesirable settings, there's clearly something wrong with those settings.
As always, I really enjoyed this video! Again, it was so fascinating to see a strategy that you almost never see otherwise. Even if I never play a game where such a strategy is beneficial, I learned a lot from this video, and it was really entertaining, so thank you!
Edit: Congratulations, by the way! I started watching you about a week ago and you’ve almost doubled in subscribers! If this rate keeps up, pretty soon you’ll be at global domination!
There is still a disagreement among some of the players (who make these sorts of decisions) about whether caps is a viable mode for competition in some cases and should be included in tournaments.
My position is that at best the risk of stalemate is too great but I have as yet failed to convince who I need to convince.
My solution going forward will be to only sponsor tournaments where I have veto power over the settings.
I feel like Pete was overly hostile towards the kid at the beginning of the game - calling him a "liar" for example. As the game went on though, and as Pete realised that white and purple were happy to end the game quickly, he lightened up and was more jovial and jolly.
For people who continuously cry 'collusion', all players knew that vc was allowed; it wasn't a surprise to them.
I was also hostile because of the circumstances. Not to the kid specifically but the situation in general.
@@TheKillPeteStrategy To me it seemed like, when directed at an adult, your responses were not in fact hostile, and were perfectly in line with the norms of competitive risk. That said, Ashton is very much *not* an adult, so when directed towards a kid, who does not have adult wisdom, experience and maturity, such blunt statements do appear as hostile. In other words, only the fact that it was a kid on the receiving end is why we perceive it as "hostile". To adults, it was perfectly normal.
Fortunately, Ashton displayed remarkable maturity of response to put it behind him -- most other kids, including myself, would have become hurt and confused at such machievellian bluntness lol.
It took 20min to deploy the troops lol, i skipped that part
Yeah man, the settings were pretty bunk.
Thanks for letting me know lol i figured with how much they are chatting with the first 5 minutes
At 30:30 Purple has such good foreshadowing, stating he doesnt understand why someone would suicide into another play instead of playing for first. Then Pete goes full you've never seen these desires later. Love it
lmfao pete is so funny
When you are unencumbered by the expectation of playing to win you can use all sorts of interesting and creative strategies that run counter to many people's ethical assumptions.
I'm only planning on playing this game for an hour. Take that information as you please.
Rest of lobby: audible silence
It would be really awesome if the voice chat was handled through the game so us viewers (and the players in game) knew which ally/opponent they were speaking to. Meaning it could have a ring light up like discord in game for the person speaking. Awesome videos btw! Stumbled on the channel recently and have been binging the novice to grandmaster playlist.
I need to figure out how to do that.
GG Pete. I can't believe I won the game by such a big score. Some good practice, good strategy, opportunity, and some luck. Thanks for the great game!
You're a gentleman Sir.
It was fortuitious that you took me at my word and were actively trying to find a solution to ending the game for as long as I was alive.
I like to hope that both you and Ashton are better off from my playing and not worse off I hope. My approach here is trying to make the best of a bad situation?
Apologies if I came off as a grump or less fun than my usual self. Certainly know that no hard feelings would ever come from me.
Especially given all that you have and continue to provide for the community!
Fôpp
@@TheKillPeteStrategy
M
I'm just a newcomer here (channel suggested by RUclips), but WTH was everything so choreographed and advertised?
Worst game I've seen on the channel, and I actually think it's a 'negative' example of sportsmanship.
@@FireBeam Hi! Thank you so much for the comment! This game is from a tournament called Risk Legends. It is a Free-For-All tournament where people are allowed to communicate and collaborate in order to advance and win the game. The tournament by design is meant to encourage this type of play. In addition, this game mode without collusion leads to stalemates and boring gameplay. The good news is there are many different videos and tournaments on the channel you can watch if you want. That is what makes Risk great!
So much fun, I've been loving this tournament as my first experience playing with the community. First game got to meet and talk with Sam and this game was hectic from my playing conditions but still a ton of fun! Hope our paths cross again Pete!
I'm really glad you enjoyed it and I'm sure we will.
I've been binging your videos, thank you for your work. I appreciate your style :)
Thank you for watching Kiyanna. So glad you're enjoying my work.
Pete's dark side came out today and ngl it was scary af.
Yes, very much so.
More embarrassing than scary.
@@daxtonarnold4992 yea true
Jeeeezzzz, everyone is such a pansy nowadays.
Live in Texas a week and see that real men still exist, and that this "outburst" was NOTHING.
Pete anyway to create individual play tabs for your championship series so I'm not confused on the orders and which ones go with which season
I'm making a playlist for the current one now. And catching up on playlists for older videos as well.
How have i only now seen this?? Honestly, could not stop laughing throughout. Both Olive and Ashton had great chemistry, really vibed off one another. Fair play Pete for soldiering on but i also have a piece i want to say to maybe give you insight on your journey from my perspective as a viewer.
Firstly, when it comes to the game of Risk, you are what we call the GodFather. I listened to the Podcast with Tyler and you mentioned, "What's Next?". Have you though about it from this point of view. The aim to start with was to build up the community of Risk whilst teaching players along the way how to be better, you've done that. Whilst doing that you have created a family both through your Twitch and RUclips, maybe its time to take that family for a ride. Go on a journey through Twitch, reap the benefits of having a community and just grow as a content creator. Not only will this help the reduction of Risk becoming stale for you, but it'll also allow you to find new aspects of your career you might not have thought about. I think what I'm trying to say is we love you buddy, not just for your knowledge of Risk but for the person we're all getting to know. So we will continue to follow you weather that's through Risk, Geo-Guesser or even Chess. If i was to suggest ways of building more relationships with people it would be through interactive streams. Things like Game nights, a site called Kahoot is great for that, Among us with followers, Chess i think would be a great game to learn and teach. These are just examples and apologies if i come across like a douche, its not for me to tell you how to guide your career. I hope you get the chance to see this comment Pete as its more about uplifting you more than anything. Would be great to one day you and I could sit and have these conversations properly!! Apologies for the long winded message fella, i wish you good health and happiness.
Certainly not a douche! I value the feedback. And you can rest assured I'm spending a lot of time thinking about ways I can add more value to the viewer with whatever path the show takes.
Pete your laugh is so infectious and joyful, at the start you being so salty about cap but still laughing was throughly enjoyable.
This video is not my proudest moment. You can definitely tell I'm not happy about this situation and that doesn't make for the most fun television IMO
Ashton was the best too bad he never played any more tournaments after I eliminated him in this one 😔
I was so pissed to have to play caps again here
Legend says that he googled 69 after this game and hasn’t played risk since.
i prefer games when you talk to the audience and not to the players but i can imagine it is a lot more fun like this
I like to show a variety on the channel.
Pete, love you bud, for real.
Might a pose a question? What's the difference in being mad at other players for "not playing to win", when you do the same here? You mentioned empathy - maybe other players have their own reasons for playing "bad" in other games. Cheers.
By the ways, props for posting this video.
There is no way to play this game 'to win' because the settings make the game fundamentally broken.
If all players play to win the game would stalemate and go on forever.
Those two people in chat (mallorie and amanda) being weirdly obsessed with the kid and talking about him non-stop was really creepy. Wouldn't have been so bad but it was literally like 95% of what they said in chat just was about how much they love the kid.
A lot of folks enjoyed him.
Is that perhaps one of those examples of "Hi, I'm an innocent youngster like yourself, but I'm actually a 40yo guy hoping to get away with this." kind of thing?
Interesting. I like the general concept of capitals, but I also see how it could really distort the game and encourage people to be too passive.
How about a rule limiting the number of armies allowed to be on a cap? Say, maybe 20? That way, people will have to put their armies elsewhere. Also, maybe give a reward for taking an enemy cap - perhaps the attacker gets the defender’s cards if they’re successful?
Those are good
Or have the sets scale so it's always profitable to make kills
Or have caps defend normally
There are a lot of ways to fix this
A lot of people seem to be misinterpreting how you played this game, but I just wanted to say I actually really appreciated the subtlety in which you "manipulated" (not sure if that's exactly the right word) the VC.
Also, in a competition you're not there to be nice, you are there to "win", and for you to get as many points as you did in just over an hour based on these settings is very much a win. Very well played and good luck in the rest of the comp!
Yes, you see what I'm up to.
I think what I did wrong was allowing it to affect my mood.
I was just so upset by the circumstances I couldn't allow myself to be cheery but this was probably a mistake.
@@TheKillPeteStrategy obviously you're in a better position to judge it than me, but I wouldn't really consider it a mistake.
In fact, I thought you were playing it up on purpose. That's not to say that your anger about the settings isn't valid or genuine, but playing it "angry" I think was the only logical choice you had.
Master stroke letting them know beforehand you were only going to be playing for an hour, and the mood you set meant no one wanted to be your potential target. The aggressive "negotiation" play was really the only way you could have meaningfully advanced the game, and it worked.
The more friendly approach that white and purple took *could* also have worked, but not in that timeframe.
Pete you’ve gotta add some compression to your mic to cut down on the keyboard sounds. At times in vc tournaments the opponents voices are unintelligible under the noise
Yeah I need to learn how to do that.
Ashton was just trying to help you in doing what he thought was right...no need to be cocky and angry because "you hate these settings" in a game, there's many more tournaments to come and that situation could've been resolved so much more maturely...
I love it.
How?
The theory I was testing with this game is: do the settings have to stalemate and lead to multi hour games? They do not. This is the proof of the case.
Would the 'mature' way you're suggesting accomplish this objective?
@@TheKillPeteStrategy This "tactic" of fully teaming up on people who werent in voice chat would have been viable without snapping at a literal child. And if you hate it this much then its not on the kids fault for participating and you taking your frustration out on any of them. You had a video earlier about confidence or arrogance. Its a bit arrogant to think you're so important that you should get to dictate someone elses tournament and then acting up and enraged when you dont get what you want, by the way.
@@BindimR Yes it is.
@@BindimR agreed
@@BindimR
Uggghhhh....
Karen's.
"You yelled at the children's...."
Pffft.
I'm new to watching all of this Risk content, you actually got me into this game after randomly showing up on my recommended!
I'm late to the comment party, but I definitely see where you come from in regards to the settings of this tournament round...especially considering you're a sponsor. I do hope that Ashton understands that your frustration, and unfortunate moment of emotionally lashing out at him, was not actually because of him and simply because of how bad Caps is. I also will say that I'm really glad you didn't fight for 2nd in a situation where Olive likely would have given it to you. Nobody is perfect, but I think you know where your mistakes were, and hey...I mean your plan worked lol
That's a solid take. I didn't want to ask for second because I did feel that Ashton deserved it.
He was a great sport about things.
"Lash out at Ashton..."
Yeah, the kid really sounded emotionally scarred after the encounter.
Everybody needs to grow up.
There are greater problems in the world than a raised voice between competitors.
@@FireBeam I think you are misunderstanding. If it was anyone but a really young kid, I don't think its a problem at all. You say to grow up, but this kid hasn't had that chance yet and there is the potential for him to take things as something a bit different than what they are and mean. Also, in this case, "lash out" simply means that Pete was aggressive in his response towards Ashton when it wasn't quite needed. I didn't say anything other than I hope the young kid understands it was just "a raised voice between competitors"
@@wallabygangsta
Blah blah blah.
Despite your verbosity, no challenge to my original statement exists in your reply.
Kid didn't run to his momma crying.
Even if he did, boo hoo. World is full of conflict, so the sooner he learns that, the better. Being coddled by SJWs makes him mentally weak, like you.
@@FireBeam difference is you have never seen him lash out at another adult. Only felt co.fortable to do it to a child if he was like that with other competitors I'd be right with you saying g that's how he is and if your in the comp then you take what comes with it. But when you only have the balls to talk like that to a kid but not the other adults that's when it seems over the top and ridiculous. And I. Not a pete hater I actually like his content alot. This video actually made me kinda angry cuz I didn't think he was like that as again I have never seen Him Act this way with another adult.
Congrats on 6k subscribers pete!
Thank you Arnav!
My favorite part about this comment is it is now 15K and growing!
@@OliveXC 26k now
I've only ever played Risk F2F, so I'm a bit lost on something here:
In other videos on this channel, collaborating with other players to specifically target others is frowned on to the point where it's a report-able offensive via the in-game client, but this video was effectively Pete, White and Purple collaborating against the rest of the board. Why was this allowed? Was it because it's part of a wider tournament, or was it just part of this specific map mode (where the capitals effectively destroy anything resembling game balance by over-centralizing the source of reinforcements)?
Depends on the rules of the tournament.
Risk discord ffa - no collabing
Gm server and risk legends vc tournaments - collab ok and encouraged.
Hope that answered your question Mr. Doucheman
@@TheKillPeteStrategy That makes a ton of sense! Thanks for the reply.
I was mostly surprised because in most F2F environments that I've played in (which admittedly is not many aside from a few small-scale tournaments at larger cons over the years) table talk is more or less an accepted part of the game (which I consider to be a bad thing as it encourages metagaming but whatever, rules are rules). So, from my personal experience, having collabs, etc. is the rule rather than the exception.
You got lucky with your game😂 my game lasted almost 12 hours. If I had any criticism about this game though it would be that I feel in my game at least there were 3 players who were familiar with eachother and refused to turn on eachother even when there was a better option as they had more trust with eachother from previous rounds it seemed which made it very difficult to progress the game
If my game goes longer than 2 hours I’m botting :/
Was your game yesterday? I watched a bunch of that.
Luck didn't have much to do with it. I was testing a theory here that turned out to be correct in this case.
@@TheKillPeteStrategy Somehow I don't think the rest of us have the pull you do to make these kinds of demands. See my game for proof LOL!
@@heyguysitsmallorie yeah i was the blue player
I thought "maybe Pete's exaggerating and the settings really aren't that bad" but here I am 20 minutes into the video and there hasn't been a single attack made yet.
I hope Ashton realizes you weren't snapping at him specifically, just really upset at the rules
Making yourself a "vassal" for white was an ingenious move, to ensure your position in 3rd or 2nd. It was clear white was in control, and purps was a solid follower, and I'm sure you couldve controlled and took the lead, or atleast manipulate your way into 2nd. But why if you didn't want to sit there for two mich longer? You should definitly.clip thay moment into a short. It's also another important thing to know that, you made a decision as to how your going to execute a final goal and stuck to it. It makes your path clearer during evolving situations because you don't need to try and figure out what to do between all the possibilities, you shrink down the possibilities in ordsr to reach your overall positions or sub positions you already set boundaries in for your game play style. Peek shit. Lol
you and green could have made a perfect duo if they didn't go flat out against you in way that would force retaliation.
also love the kid he was a smartass.
Yeah, I think he knew that as well and did it on purpose to see what would happen.
@@TheKillPeteStrategy nice fight but omg hurt his comp status in game.
@@TheKillPeteStrategy if he did, he deserves Epic TroLL Medal, cause not gonna lie if I knew I was playing you in random games, I would either team with you hoping for earned second, or attack you and another player I think has worst odds of winning just to make sure it doesnt seem targeted but could kinda feel that way while showing you my back to get stabbed.
dude i been watching you for 3 days now.
🙏
Hey pete been a while, glad I can finally catch up! Good luck to you!
Hey David. Nice to see you too Sir!
I love progressive caps but I do understand your point about stalemates, especially in your tournament sand games with 6 grandmasters. I like starting the game with 2 bots. I feel like by he bots give an o pert unity for someone to kill them and then make a move to make the game go forward.
Yeah pretty much the key to prog caps games ending is a variety of skill levels in players such that people make fatal mistakes. If everyone knows what they're doing the mode is fundamentally flawed.
@@TheKillPeteStrategy As someone who's not as familiar with this mode and may have only found your content recently, can you explain *why* it's fundamentally flawed? You were asked early in the video but you didn't really give an answer, except that "If an AI were programmed optimally the game would never end." The same could really be said of chess, *most* games played by optimal AI end in stalemate. But it's not an answer to the question...
My legitimate question for you is, what is it *specifically* about caps that makes it an inherently flawed game mode? I would think that progressive cards would eventually force swingy turns BUT again I'm a noob and you're far more experienced than me so... do you have maybe a video or something explaining the exact mechanics/reasons why caps is bad? That's all I'm asking for, I want to understand :)
@@TheKillPeteStrategy Nevermind XD after watching an hour of the game it's a lot more clear to me now how much turtling these things encourage...
@@nZifnab I will say this, the main reason is just that attacking capitols is so costly. Here is some information from a reddit user I found on the game mechanics of capitols:
"For an assault on a capital, 3 dice vs. 3 dice, on average the attacker will lose 4907/2592=1.893 armies, and the defender will lose 2869/2592=1.107. So the attacker needs about 4907/2869=1.710 armies to the defender's one. This is only the average though. To take into account the variance, you need a lot more troops to guarentee a victory.
Put another way:
The amount of troops you need for a 50% chance to win is 1.72 times as many armies as the defender.
The amount of troops you need for a 99% chance to win is 1.72*d + 6.6*sqrt(d) + 4 armies (rounded up)"
To get a feel for this formula, here are some benchmarks
the 99% formula is approximately:
4.0*d near the point 44 vs 11
3.0*d near the point 100 vs 33
2.5*d near the point 200 vs 80
2.0*d near the point 1200 vs 600
1.8*d near the point 12,000 vs 6,667
(and 1.71*d at infinity)
Hopefully this gives you the right picture. You could send in 2x or even 3x times their troops and just lose your whole stack.
I was Orange 🍊 n second in troops..Pink n Blue were half troops..n black was sitting accumulating Troops sitting on a Hub..I was gesturing to Pink to let me through so I cud put alot of my troops into Black...he hesitated..next I know black went on the rampage n took out Blue then me (3rd) ..lol
Can we get ashton on woybb!?
Why not!
@@TheKillPeteStrategy DO IT he's so adorable I was completely obsessed with him.
Nice catch on the mosquito!
Hahaha, nice catch.
Man I hate so much when I played and some players where playing together and going 3vs1 or 2vs1 it was the worst
May you go far in this tourney 😁
Thanks man!
Hello Pete, i am from Indonesia, i just want ask to you, why risk team hide rank player, when we push rank?, What do you think about that?
I'm glad they hid ranks in lobby to end noob grinding.
I think that hiding stats in game is a lot more controversial.
Is seems this game is much easier when people are working together - the communication feels like it's beyond fair. Unless this is a team game and I missed that?
It's part of the design of this tournament.
You have to relize risk was a board game long before an internet 1 so verbal communication has always been a part of it.
The real question is can someone defend against 3 people teaming up on you, and thats a question for a grandmaster of the game.
@@TheKillPeteStrategy O OK thanks for clarifying - I've watched other videos of yours and this was pretty different - I didn't see what the rules were and probably wouldn't know the difference anyway. :)
Hey people, how do you imagine an more aggressive advantage it risk?
I thought maybe about some "blood lust option" for a game.
If you made a kill, your next roll has an additional dice (or two in caps mode).
What do you think about this? Do you've other ideas?
This game made me feel very uncomfortable... To me it explaines why Risk allows you to report against collusion. Essentially we see the players who do not have Voice chat ability are colluded against by those who do to get more points. I understand it is part of the tournament that you are allowed to VC, however I see it performed in this way as collusion and against fairness.
For example, imagine people in Vietnam get really good at Risk (many Vietnamese plays are good at AOE for example). You get paired up in a group full of Vietnamese players and they converse in their language. You can not communicate and they decide to gang up on you because you don't speak the same language. You would call it collusion. It's the same thing. Either everyone is in VC and speaking the same language or no one is. At the very least you shouldn't be able to get together like this against players who are not part of the chat.
Pete, I also hope one day your level of negotiation gets above just bullying people into doing what you want. I think it's interesting when games have multiple levels and to be a "legend" should mean you understand all styles of gameplay. It makes sense for the tournament to have a caps round. Risk shouldn't just be the games that you excel at, I thought you wanted to be on a "journey to get better at risk?"
At any rate, I'm only concerned about these tournaments becoming for the people at the top who have friendships, because all I saw in this game was collusion against people who weren't part of the" in crowd." I'd like to see settings that are geared against collusion
These are really good criticisms so I wanted to give you a thoughtful response.
This game made me uncomfortable too. I really wish I wasn't in a situation where in order to compete in this tournament I was forced to play a round that was so poorly designed it could stalemate for many hours. One of these games went over 12. But here we are, so, how to make the best of the situation?
I entered this game looking at it like I had already earned 2 points for showing up and everything else was gravy. My main goal was to progress the outcome of the game such that it never reached the dead lock where every player takes a single card and passes the turn.
Collusion is, was and always will be a structural element of the game. Removing it in the way that the main server FFA tournament does is their prerogative but IMO that leaves us missing a very large, strategically interesting and potentially fun component to play with here.
The thing about being the 'most popular' or 'best' player in FFA is that FFA is a market force and so, self corrects. A player known for winning more over time will naturally bear a lot more scrutiny and so have their winrate checked by the table. With the VC in place and the gloves off regarding collusion, we are allowed to play in this space. Everyone who signed up for this tournament was able to read the rules and fully understand that all players are able to use this tool as they see fit. Those players who chose not to engage with the VC component or chat feature to make in game deals do so with this understanding in mind. Consent to collaborate has been given.
As far as Caps goes and the implication that in order to be a well rounded FFA player you must be good at all modes and styles of the game I will say this: Caps is a fundamentally flawed mode for competition. I do not say this lightly. I say this after the better part of two years spent learning, practicing, and interviewing top caps players.
The default heuristic to progressive Caps is: Wait for the board to stabilize > Leave the majority of your troops on your Cap > Take a single card every turn and pass > Ensure you do not get card blocked > Wait for an opponent to bot out and or suicide. The only reason caps is viable in public lobbies is the vast skill differential between those who know what they're doing and those who don't. In a competitive context or with all Grandmasters the game devolves into who has the most patience, the largest bladder, or the best internet connection. It is an absolute farce and I'm shocked this community still continues to pretend that this nonsense is competitively viable or deeply skillful. If you were to code six AI's to play caps against eachother optimally the game would never end because the mode is broken.
The final point you made that I wanted to touch on was my attitude. Yes, I probably could have figured out how to manipulate the outcome to that end with more grace. I am an emotional person and I do not pretend to be always virtuous. The expectation that I should be is stifling. I was mad that I was in this situation yet again with terrible caps settings in a tournament I am helping to sponsor and promote. In this case the conclusion that I was after: my game lasting about an hour was met, so I am happy with the outcome. And I would hope that the players who worked with me in VC for the entire game are happy with their bounty points and placements in first and second. I would apologize for bullying them into their victory but I'm not sure that entirely makes sense.
Sounds like someone is butthurt they lost 😂
Yes, this was a weird game, but Pete wasn't a "bully".
You're just a passive beta male 😉😁😆😅🤣
@@FireBeam you are the lord of the simps.
Round 2! Let's go!!
LEGENDary!
You might think this level of collusion in a ranked tournament would be against the rules. Guess not.
The VC component is part of the tournament.
This video was an emotional rollercoaster. Bad Guy Pete comes on very strongly, but as we all settle into the reality of Very Slow Game feat. Child and Soft Man, you prove to be the hero after all.
The idea of perfect AI playing a never-ending game is interesting. I don't think it necessarily proves a ruined game (like, I don't think a perfect game of tennis would ever finish, either), but I suppose there's some implication that there's no way even to try to force errors after a certain type of simplified game state is achieved. It's a problem with a dozen or so solutions, and maybe voice chat really is one of them. After all, White did a great job dictating the flow of the whole game, and Blue and Purple signalled fatal flaws (Blue's distraction and Purple's one turn at a time play and insistence the entire lobby was still teaming), and even you used it to strongarm a faster pace of play, all through comms. You could even argue the voice chat asymmetry caused Green and Black's death, too. But sure, Risk is not Among Us, and chat should not be your only advantage engine.
I never pretend to be the hero. I'm just a man showing his work. Win some lose some.
I hope and pray that we can get beyond subjecting players to terrible caps settings in tournaments but I haven't won that fight yet.
They should have a human body risk map.
Shame Olive went back on the deal and hit the 3 behind the cap and stopped Pete getting 2nd.
But then olive offered Pete 3rd. So I guess it's ok.
Made for a more interesting game having Pete willing coordinate to break the deadlocks.
My only option to download appears to be Steam, but the 'I am not a Robot' is eternal - any ideas people?
Are you trying to create your account within the steam app? I had this same problem and had to create my account on steams website instead.
@@johnjensen2740 all sorted 😀
Who is this picklerick guy that needs to comment on everyone’s else’s comments?
🥒
wtf i just saw? 3 players gang up against the others on the mic? Is that fair?
Oh definitely. Use of VC is encouraged for just this reason.
The FFA tournament on the main server is the one with no collaboration rules.
For this tournament we're experimenting with allowing full collaboration in games using text and vc.
It was a weird game, but better than letting it go 8 hours
Your demeanor for this game was completely different from the FFA Tournament championship. What happened?
I said it in the show. I don't think it's fair to subject players to stalemate caps settings.
Thankfully it's only for one round but I really don't think it makes sense to play settings which have the potential to effectively last forever.
@@TheKillPeteStrategy I agree that caps games suck in FFA tournaments. I was just curious as in the tournament you won you didn't seem as angry about it. Perhaps I missed something (I probably did lol).
You're from Bhutan?
I'm from Toronto, but my flag has a dragon on it!
Pete comes across super juvenile in this video
Definitely angry child.
I was very upset about the circumstances. I plan on addressing it again at some point.
Pete you should’ve negotiated for 2nd place!! Olive would’ve given it to you!!
I did think of it but I wanted Ashton to get it.
Pete don't use the word "69" around a child!
Lol!
Fun police.
Dude, either he knows what it means, in which case its past the point of no return, or he doesn't, so it doesn't matter.
You logic, bruh?
Awful.
You called it at the beginning.
Why was white calling the shots from the beginning anyway? He sounded like the teacher from Beavis and B*tthead.
Awful game mode, and being super friendly with everyone made it worse, IMO.
Anyway, I'm glad RUclips suggested your content. 👍
Should have gotten Olive to give you 2nd for literally giving him the win.
I thought about it but I wanted Ashton to get the points cause I was being a dick to him.
Ashton also could have just stayed in the cap unless Olive manipulated Pete to a safe cap in the back. Olive would have had to kill then to maximize the bounties.
jeez 24 minutes to chose your spots i can see why u dont like caps
Yeeeeeeeeeees Big pp pete
Lol!
At the start of the video I was sceptical about the anger aimed not only at the mode but the competitors which I found unfair. Being new to risk, I haven’t had much experience with all the modes yet, let alone in highly competitive lobbies.
However, as the game progressed it occurred to me that such a mode is fundamentally bad and extremely boring when the only viable option to eliminate others without compromising your own winning chances is through extreme levels of full lobby collaboration, essentially forcing the game to progress. Although I don’t agree with your methods of dealing with it, I have no idea how long you’ve been putting up with this for and how many attempts you’ve made to remove this mode, which would make it understandably increasingly more frustrating.
The only thing making this game bearable to watch is Pete’s hilariously snarky and sarcastic comments and banter which none of the other players dared to challenge. I do not plan on watching another caps game nor queueing for one ever again in it’s current state. The only arguments I could source to keep it within a competitive pool is it balances the competition for those select few who specialise in caps, even though I have no idea how a grandmaster caps player could seize advantage over other players without alliances in a game lasting less than 2 hours.
I was curious as well. But it took so much collaboration of the entire table just to make the game end in 75 minutes.
I don’t think Pete likes caps
lol
1:03:47 who came in?
You know when you ask someone not to do something and then they do exactly what you asked them not to do. It's either because they don't respect you, or they don't care enough about you to even listen.
I'm still not sure which it was here.
@@TheKillPeteStrategy Amen brother!
Fucking watermelon dice
I like em!
@@TheKillPeteStrategy Watermelon dice are pretty... sweet! Ba dum tsss
what is this?
?
@@TheKillPeteStrategy I dont really understand whats actually happening in this game. Is everyone is the game part of the call? It didnt seem like there was very much of an actual "match.' It was more like yall were just going through the motions.....
Silly settings. True
❤️❤️❤️❤️❤️
Love it!
18:57 😂
Oh man I remember this. I was such a grouch
Also, Ashton is a selfish little brat. Always expecting everyone else to sacrifice for his gains and never wanting to offer up anything himself. Also, his brain can't comprehend that people aren't willing to play a 12 hour game since patience isn't skill.
No need to call names.
@@TheKillPeteStrategy Fair, not really sure brat counts as name calling. It's more of a attribute or characteristic of their mentality. Guess it isn't exactly kind as far as labels go but not sure describing someone whose actions reflect the inability to understand anything but your own wants and desires would result in any warm and fuzzy wording. Lots of kids exhibit brat like behavior but thankfully many grow out of it as they learn it isn't how the world works.
2337
I'm not gonna lie, I play competitive games in tournaments as well and I understand that some modes are inherently flawed however, once a decision is made to play a mode going into a match with vc with a hostile tone and attitude bringing the entire tone of the match into a negative place is simply awkward. If you despise a gamemode so terribly bad that an attitude like this is introduced into the match, then it's not worth it to play. At the end of the day, RISK is a game and if it is not fun, don't play. Those are just my 2 cents. Watching you so obviously not enjoy the game made the video... just weird to watch. At the end of the day, it's your content and your channel to do what you wish but the tone you set for a match and video is the tone you set for your viewers as well. It's hard to enjoy something you're evidently not enjoying. It was so incredibly uncomfortable to watch Pete kinda be an asshole to a little kid at times...
you are very wrong about caps games i consider you to think a little more about it
LOL
@@TheKillPeteStrategy Im just saying ive had a few fun and balanced caps games but i do understand what you mean as well.
@@masongronen4988 oh man I wasn't sure if you were trolling me 🤣🤣🤣
I spent the better part of the first year in the community regularly speaking with different players and playing caps on my interview show. Suffice to say I've thought about it a ton. I could still be open to having my mind changed but this is a topic I've given a lot of consideration.
you all talking to each other makes the game boring as hell. skipping this tourney
🙏
Chad move to yell at a little boy that probably idealizes you. You could have probably done a lot to help this kids and your viewers experience. I’m sorry that you were having a bad day.
Almost accurate.
Not a bad day. I would react this way to non game settings on the best of days.
3 of 6 people in chat ...... how is that competitive tourney settings .... skill less
The other 3 willingly chode 2 not join. Thats on them for a vc tourney lol
Felt bad for that kid Ashton basically being used as a pawn for olive to win that game. Weird game, I knew olive as going to win, b.c they were basically directing everyone to do what they wanted.... Kind of confusing how this is considered competitive play. I dont get how this isnt collusion.
Well the good news is these types of settings aren't around much in competition anymore.