In a strange way, I have not been able to get a smooth curve distortion from the top spline to the bottom spline - it curves out below the boundary of the bottom spline. Loft does the same as in your video, Square bends the curve below the bottom spline.
I love your car modeling tutorials. But I also like this type of tutorial because there is no blueprint and related steps to match a drawing. In this way we can concentrate strictly on the form and surfacing.
@RonAdamsky Only the xNurbs and Square function, you can solute it too, with parasolid patches and Lofts in the indie version but maybe not so easy like in studio.
i love your tutorials man, i would love a gundam modeling series!!
Badly in need of a commentary like the rest of his videos.
In a strange way, I have not been able to get a smooth curve distortion from the top spline to the bottom spline - it curves out below the boundary of the bottom spline.
Loft does the same as in your video, Square bends the curve below the bottom spline.
I love your car modeling tutorials. But I also like this type of tutorial because there is no blueprint and related steps to match a drawing. In this way we can concentrate strictly on the form and surfacing.
@@cascadiadesign thank you
Will plasticity feature SubD in the future?
@@niilanteybadu1 I don't know, you can in my older Moi3d videos with the custom sub-d scripts, in some cases Sub-D can help in a nurb tool.
Rhino is so dead ... as long as you dont need Grasshopper.
Grasshopper is mega
Only for Studio version.
@RonAdamsky Only the xNurbs and Square function, you can solute it too, with parasolid patches and Lofts in the indie version but maybe not so easy like in studio.
@@Kuechmeister
Yes- I know , I will be upgraded to Studio version soon...