Organic form in Plasticity | in Plasticity 3D 2024.2

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  • Опубликовано: 29 ноя 2024

Комментарии • 12

  • @ismailhossam4441
    @ismailhossam4441 2 месяца назад

    i love your tutorials man, i would love a gundam modeling series!!

    • @Argyll9846
      @Argyll9846 2 месяца назад

      Badly in need of a commentary like the rest of his videos.

  • @isply
    @isply Месяц назад

    In a strange way, I have not been able to get a smooth curve distortion from the top spline to the bottom spline - it curves out below the boundary of the bottom spline.
    Loft does the same as in your video, Square bends the curve below the bottom spline.

  • @cascadiadesign
    @cascadiadesign 2 месяца назад +2

    I love your car modeling tutorials. But I also like this type of tutorial because there is no blueprint and related steps to match a drawing. In this way we can concentrate strictly on the form and surfacing.

  • @niilanteybadu1
    @niilanteybadu1 2 месяца назад

    Will plasticity feature SubD in the future?

    • @Kuechmeister
      @Kuechmeister  2 месяца назад +2

      @@niilanteybadu1 I don't know, you can in my older Moi3d videos with the custom sub-d scripts, in some cases Sub-D can help in a nurb tool.

  • @cekuhnen
    @cekuhnen 2 месяца назад +1

    Rhino is so dead ... as long as you dont need Grasshopper.

  • @RonAdamsky
    @RonAdamsky 2 месяца назад

    Only for Studio version.

    • @Kuechmeister
      @Kuechmeister  2 месяца назад +1

      @RonAdamsky Only the xNurbs and Square function, you can solute it too, with parasolid patches and Lofts in the indie version but maybe not so easy like in studio.

    • @RonAdamsky
      @RonAdamsky 2 месяца назад

      @@Kuechmeister
      Yes- I know , I will be upgraded to Studio version soon...