I dont know if im the only one that noticed, but in the two posters when it has lake shushing us and reaching his hand out, and all the other cast members hands behind them, it seemed like this was foreshadowing or hinting about harlan possessing lake. And with now knowing ashley and harlan were best friends, that maybe originally lake AKA harlan would have tried to help us? Thoughts?
God that music is so damn repetitive, couldn't the developer just kept the audio on the same camera instead of having to put extra effort into it so that it would echo through the building to the immersion, it's not even stimulating!
But isn't it useful to just have the music out in the other rooms? Allows the player to know when to rewind and play the music again without sacrificing the amount of time spent there before going back to keep track of the others?
@@afailurueditoruwu2492 until it sounds like the same note over and over and over and over and over and over and over and over and over and over and over and over and over and again.
I dont know if im the only one that noticed, but in the two posters when it has lake shushing us and reaching his hand out, and all the other cast members hands behind them, it seemed like this was foreshadowing or hinting about harlan possessing lake. And with now knowing ashley and harlan were best friends, that maybe originally lake AKA harlan would have tried to help us? Thoughts?
I can only imagine how nerve wracking this must have been
he is so scared that he picked murder that when he turns off the light his mouse cursor is shaking
No he wasn't scared, that's just the game mechanics, the cursor only shake when the panic meter is high it also effect the screen
Nah it was the hallucination effect
That’s just a game mechanic
no one in the comments got the joke I guess lol
That’s look like fnaf
Because that Game is a fangame from fnaf
Вопрос как у тебя игра не лагает игра и сколько в фпс идёт
No muchos, de hecho no pesa tanto el juego
God that music is so damn repetitive, couldn't the developer just kept the audio on the same camera instead of having to put extra effort into it so that it would echo through the building to the immersion, it's not even stimulating!
But isn't it useful to just have the music out in the other rooms? Allows the player to know when to rewind and play the music again without sacrificing the amount of time spent there before going back to keep track of the others?
wdym it's a banger?
@@afailurueditoruwu2492 until it sounds like the same note over and over and over and over and over and over and over and over and over and over and over and over and over and again.
Keep crying
@@mavrin123 And, again, how would you fix that exactly?