Cyberpunk 2077 Phantom Liberty (PS5) - The Killing Moon Final Fight, Malorian 3516 Only

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  • Опубликовано: 27 дек 2024

Комментарии • 8

  • @TOKYO_SLIME
    @TOKYO_SLIME Год назад +20

    Techno bumping during shootouts will never not be cool. 😤

  • @THEBACONATOR20
    @THEBACONATOR20 Год назад +2

    This mission pisses me off so much i cant get past the part with the drones I've died 20+ times It's like they have aimbot as soon as i leave cover or turn the corner and there's like six enemies with LMGS

    • @quenbyako
      @quenbyako Год назад +9

      But the music is so sick that it's worth it to die 20+ times, no? 😁

    • @Mutski1579
      @Mutski1579 Год назад +1

      You don't have a health bar.
      You're not supposed to die here.
      Up your armour, is the only thing l can suggest?
      Maybe lower difficulty. Dunno. This is a "Rambo Charge" mission. :(

    • @THEBACONATOR20
      @THEBACONATOR20 Год назад +1

      Sorry guys i made it right after i posted that comment i just dashed back and made it back to her after the drones.

    • @Mr._IKE
      @Mr._IKE 3 месяца назад

      playing it for the first time and i genuinly had to look up if my game was glitched i cant believe they thought this was good level design holy shit this genuinely sucks

    • @treefingers6572
      @treefingers6572 2 месяца назад +1

      ​@Mr._IKE are you just incapable of taking visual and audio cues telling you what to do? The mission objective changes to "check on Songbird in the tower" and even Songbird and V both yell out to each other right as it changes, while the chopper opens fire and overwhelms you if you try to stay out there.
      The game is literally telling you exactly what to do. Don't you think maybe, just maybe, it's just you, but you're too salty and prideful to admit it, so you blame it on "bad level design" (which doesn't even make sense, it's not even a level design thing, it has nothing to do with the layout of the area you're in or the patterns of combat and enemies thrown at you) that literally nobody else has mentioned having a problem with?
      Don't you think, if it REALLY was bad level design, reviews or word of mouth like comments on forums and YT videos would talk about this particular moment as if it was a point where the expansion fell short? Because from what I can see, literally everyone thinks this is actually the high point of the DLC.
      Maybe lower the difficulty? Make a build that works and properly spec out your character so you're dealing good damage and taking less of it too? Idk. This is a you thing, I've played through this mission at least 4 or 5 times and it's never once glitched out or been difficult to understand, even the guy that started this thread got around their problem and admitted it was their fault.
      I know I'm going on and on, but I really am just stuck on the absolute gall to blame your own lack of awareness or ability to play the game on something like "bad level design", and not realize how goofy that sounds to everyone who's played this mission multiple times and had zero problems.