I don't remember if this division has it, but you should try the Romanian 100mm arty pieces. The 150mm are fine, but the 100mm are very strong. 8 rounds per minute ROF! And good accuracy
Best analysis on the planet. Love your vids. Dredd. The intro was great... i think you should invest more into theory... everyone can do battle vids... be different, go with what you are great at mate.
That was me with the 17pounder in the forest. I Went and watched the replay again to see if it was just one or I brought a few in after they died and it turns out it was just a very lucky gun. That was a good game but it was all over when we lost the hill.
As far as I know, the german light armor open top 20 mm turret always came with a 7,92 mm machinegun too, regardless of the chassis it was mounted on. Maybe the game devs chose not to have it as an active weapon for some reason on Wehrmacht vehicles.
hmm not sure, I know it's lacking on the 251/9 - looking at some historical photos, they appear to be lacking an MG-34/42 mount in the front. Thanks for watching!
@@TooOldForG No idea if the game can bug out and refuse to use a weapon on a unit sometimes, but even the SD 2 wiki shows functional MG34 on both the Sdkfz. 222 (wheeled) and the Sdkfz. 250/9 (halftrack), in addition to their 20 mm main gun. Of course a Sdkfz. 251/9 will not have one, because thats the larger type halftrack mounting a short barrel 75 mm howitzer. But I think that wasnt the unit you were talking about in the match.
I disagree 100% with your claim tonnot use disheartened infy to push. I only use disheartened infy to push the open ground. Once a foothold is established, then I send in my mainline/elite infantry. Cheap infy with support is better than mainline infy with less support
I've found that if you have a competent opponent its usually broken up rather easily by artillery. An MP can help but if he ends up fully suppressed, they will all run. Thanks for sharing your playstyle and watching!
Love the longer video, and how you added the armor and pen numbers to the vehicles.
yes, I resisted for a long time but finally gave in - I don't mind it as much as I thought I would!
epic final battle
I don't remember if this division has it, but you should try the Romanian 100mm arty pieces. The 150mm are fine, but the 100mm are very strong. 8 rounds per minute ROF! And good accuracy
I've used them in another division, I don't think they are available in this one, but I might be wrong. They are great though! Thanks for watching.
Nice intro, explaining your plan over the map is good idea
Glad you enjoyed it
GG! Great cast! Thanks!
Glad you enjoyed it!
Btw nice intro and I really appreciate your dedication
Thank you, I'm glad you liked the intro!
Best analysis on the planet. Love your vids. Dredd. The intro was great... i think you should invest more into theory... everyone can do battle vids... be different, go with what you are great at mate.
Man- great work- love your cast i like the obscure divs you use-pls keep up the great work
Nice, great last minute action! Hey, the intro is on point! Oh yeah, I looked it up, the TA (Basically Tank Assault) is a StuG III.
Glad you liked the intro and the action!
Great fight Ty
That was me with the 17pounder in the forest. I Went and watched the replay again to see if it was just one or I brought a few in after they died and it turns out it was just a very lucky gun. That was a good game but it was all over when we lost the hill.
Ha! the bane of my existence. That was a fun match though! thanks for watching.
As far as I know, the german light armor open top 20 mm turret always came with a 7,92 mm machinegun too, regardless of the chassis it was mounted on. Maybe the game devs chose not to have it as an active weapon for some reason on Wehrmacht vehicles.
hmm not sure, I know it's lacking on the 251/9 - looking at some historical photos, they appear to be lacking an MG-34/42 mount in the front. Thanks for watching!
@@TooOldForG No idea if the game can bug out and refuse to use a weapon on a unit sometimes, but even the SD 2 wiki shows functional MG34 on both the Sdkfz. 222 (wheeled) and the Sdkfz. 250/9 (halftrack), in addition to their 20 mm main gun. Of course a Sdkfz. 251/9 will not have one, because thats the larger type halftrack mounting a short barrel 75 mm howitzer. But I think that wasnt the unit you were talking about in the match.
You played well- but i would have put some resitas on the hill etc - hold ground with AT not tanks i feel
Btw nice intro
I don't ind PVP games easily, at what time of day is it easiest to find pvp games ?
EU evenings, that's where most of the active player base is. You can try East Asia evenings as well, but the ping might be rough
hop on the discord, you'll find us on there: discord.gg/NVMvsDMkK9
Second boi
I disagree 100% with your claim tonnot use disheartened infy to push. I only use disheartened infy to push the open ground. Once a foothold is established, then I send in my mainline/elite infantry. Cheap infy with support is better than mainline infy with less support
Over the top lads! At least give them smoke cover yeah?
I've found that if you have a competent opponent its usually broken up rather easily by artillery. An MP can help but if he ends up fully suppressed, they will all run. Thanks for sharing your playstyle and watching!
@@steveh8658 always
I'm first af boi
BRO goated channel