Yes, but some of them would believe, it should be the one mentioned in a book they found. These conquered the entire bibitworld and killed all other bibits, that argued, evidence showed a programmer and not the one mentioned in the book.
@@proislam1447 Thank you Lord for blessing this man with your strength. Please carry him forward in his future. In the name of the Father, the Son, and the Holy Bibit.
What if our universe was created by a "God", but he's just some programmer like guy and he has no idea how big and intelligent human civilization has gotten. If even noticed us he thinks of our cities as we think about ant colonies
you know what would be cool? if some parts of the world would have different simulation rules. like friction or food efficency. making local pockets for more niches
Sounds really interesting, especially since it sounds like it would be relatively simple to code, and diversity has been lacking in this video and the previous 1000 hr simulation.
@@neumo5005 I actually think it should come first: it would allow to simulate very roughly what the plants would do before their implementation (which seems to be far in the future).
Yeah, I think the next big step for Bibits is varying environments to discover how bibits evolve with varying evolutionary pressures, food availability, etc. Something more complex than the "Islands" test run
Agreed! Life can vary so much in a small space between tide pool, beach, reef, floating plastic, side of boat, and deep sea. "Terrain" of simple rule changes or obstacles would create really cool niche islands and allow more diversity in one simulation. Great idea.
I think the reason why you got bigger creatures in your 100h simulation but smaller ones in this is because while your 100h simulation was (relatively) very stable with lower competition and only a few species, this one had a very high competition, low resource, and instable environment. Since an instable environment favors creatures more able to exploit smaller, short-term advantages, this experiment favored smaller, faster reproducing creatures. Meanwhile in a stable ecosystem with little competition, creatures with longer-term advantages are favored.
@@saosaqii5807 we aren’t really big though, and definitely not compared to the competition around the time. It’s just the minute we found out about making spears as sharp as tiger claws and shields as tough as elephant hide(not sure if those are actually tough) that allowed us so much versatility the competition just became irrelevant
I'm laughing so hard that Fodder, all of Bibites, beat out the most intelligent, highly engineered Bibites, despite its creator just constantly dunking on it, thinking it's a worthless pile of Fodder.
Fodder needs to persist. The bottom of the food chain is obviously going to win out from an evolutionary perspective. I mean, how many mass extinctions has algae made it through?
Maybe the person who made Fodder knew it wasn't that bad but called it a "miserable little creature" because then it's funnier to watch carefully engineered bibites fall to Fodder. I sometimes name myself something like "HarmlessFly" in video games for that effect.
It might be interesting to test some of the contestants that are out already against the winner, to see if the selection round had very different pressures to an actual tournament round.
The 16 semi-finalists are all small lizard analogues. They grow fast for a short time then stop. Most of them only grow in the presence of food. A distinctively reptile trait. And they are all solitary. Not one of them has a positively connected herding neuron.
could be that the simulated environments design is inherently conducive to such a creature (probably just one of many causes; a lack of environmental niches probably contributes to this, as well as feature costs being overtuned in certain cases)
Adding a Bibite identifier string would fix the problem with tracking generations. The identifier would start with 2 or 3 characters and add a random character (a-z, A-Z, 0-9) with each mutation creating a unique string for each species and let you track the evolution easily. The number of characters will identify the number of total mutations and the number of identical characters at the beginning of the string will show at what point species diverged. For example, bibites a8j3ktV8p and a8j3ktc4q diverged after the t mutation.
There's this cool game made in the 90's called "Darwin Pond". This reminds me of it. I loved to play it and see the little creatures evolve. Thank you for making me remember that old classic.
He, JJ Ventrepla, has a new (2008) version of the game called GenePool. Super fun to let that run in the background and put the strongest creatures into fights.
Can't you do a smaller separate tournament for honourable mentions that didn't make it in the tournament? I believe that a lot of us want to see how more diverse bibites would compare against each other! Like some of the ones with very complex brains like Subrufa aversor and Einstein, and some very big ones like Cerelus viator and The Immortal. You could let people vote on the 70 (86 -16) remaining bibites that they would like to see and then choose the top 8 or even top 16 for a side tournament?
what i would love to see being added is some kind of "warp speed mode", activating it would disable the visuals completely (or just lower the framerate to like 0.1 FPS) and run the simulation as fast as the hardware can handle until you deactivate it. or just allow the maximum speed to be a bit higher than the x11.18 it currently it, so you can speed up the entire evolution process
hmm i see, then i wonder what else could be done to help speeding up the simulation. maybe off-load some work onto the GPU? for example throwing individual neuron calcutations at individual CUDA cores so entire layers of the neural network could be done in parallel while the CPU works on other stuff
@@chrisbolland5634 So far. I think that when the food delivery system evolves the rest will too. I'd love to see different types of vegetable, some not edible by everyone, and so on.
This makes me want to make a Bibite that acts like ants or bees, building a hive of large tough pellets around a queen and supressing their own growth and reproduction when a queen is present. Also having dedicated a soldier mode where they try to handshake with other bibites and if not, they attack and mark them eith kill pheromones.
The most successful Bibites seem to always develop very strong anti-herding behavior. By doing so, they avoid bumping into each other, and out-compete any species without the anti-herding trait.
Yeah,this would be complicated as hell,like,such complex things are only made by relatively advanced minds,like bees or wasps,would need atleast 1000 neurons for this to go good
Big Bibites have demonstrated weakness to small leeches, so I wonder if you could control behavior strongly by maturity. Stage 1: Baby herd strongly and attack any bibites of another color in the vicinity, protecting the herd mother from other bibites. Stage 2: Adolescents have weaker herding and tend to wander away to collect food on their own and reduce risk of a hive collapse. Stage 3: Mature egg-layers have no herding instinct, low metabolism and low cost egg laying.
To be honest, it would have been more interesting to have just kept your original simulation running with the final sixteen contestants than to have done a ranked tournament.
1v1 doesn’t make scene here. Even putting each bibit up against every other one at a time makes no scene. Many battle royals in different starting conditions might be a better ranking. But looks like the simulation is just too slow on normal computers. Can this be sent to a render farm to run at faster speed. Can it run on GPU. Can it run on analog computers. I hope that maybe one day it can.
I think brain costs should be lowered. They should definitely have a cost, but the most interesting behavior is tied to the brain, and with how predation and difficult-to-obtain-but-high-energy food are not as present as would be hoped, there's really no current reason for creatures to evolve the complex-but-benign brain structures that eventually through luck become very clever behaviors; it's just more efficient to have as small a brain as is useful.
Looking to real life, most animals will reduce their brain function when they don’t have enough calories to spend on more complex neural activity. Maybe both introduce a way to toggle some neurons and make the cost based on how many active synapses the creature has? Would also have the bonus of tying the calorie cost of brain function to the actual processing cost :p
it actually isnt that bad. as long as the brain isnt stupidly big wasting so much energy it cant be helped, it should be smart enough to reserve energy if its brain is that big
19:45 Nobody103 is the most famous author on Royal Road and a few other sites. I'm subbed to his patron and backing his book 1 hard cover "Mother of learning." It's really cool to see him, or one of his fans made it into the tournament.
I recognised the name too! I was wondering if there was a connection or if it was just a coincidence. Mother of Learning is one of my favourite fiction books.
I am watching this video at 1:30 AM, as it got randomly recommended to me, and instantly hit sub. It is one of the best things i watched in a year on youtube. Glorious nerdiness that deserves a lot more subs.
what if someone engineered a giant bibite with anti-parasite herding behavior? like if a giant bibite detects another giant bibite with a parasite it will attempt to kill the parasite or something idk how exactly it would detect them 'n whatnot tho, but if possible it could have made them last at least a little longer
It would need to be able to remember its health so it could detect a loss of health. But I don't know if this implementation allows recursive connections. I didn't see any in the brain maps shown. It's slightly easier to code NEAT without recursion so I suspect they are disallowed.
I really enjoyed seeing the different approaches to preparing bibite competitors, the breakdowns of their behavior and brains, and your encouraging reactions to people who didn't have faith in (or seemed contemptuous of) their species. Thank you for another great video! Eagerly anticipating the next video :0
Doing tournaments like this are quite interesting. May I suggest that you also add a completely randomly generated creature to the mix as well, for the same reason that a random move chess bot is added to a chess engine tourney? It'd provide a good baseline.
I'm only part of the way through but I have to say I really hope someone made an ant bibite that uses the pheromones to make trails and follow them to food. IMO that's one of the most interesting directions I could see this project going towards.
This is the first I've seen of this program, I wonder if you can engineer for a species that's small and efficient but herds tightly to sweep the map of resources, with the ability to swarm and kill anything else that comes near and get that high value meat. Kind of like a piranha but engineered to be more systematic
@@sapphire--9375 everyone runs towards food when found with only the fittest one survive to sweep for the next Pellet 😅 Leaving behind a massive trail of blood and vast, empty spaces. True Tyranids
It was nice to participate on the project, sadly I only had 1 day to engineer my bibite so I couldnt expect much PD: My species was the Ankymilon, and a friend of mine created the Microfliatus. So sad they didnt appear in the vid
I don't know why RUclips recommended this but I love it, and I want to see the Bibites fight to the death to see who is really the best at surviving. You got yourself a new sub my friend. Good luck with the tournament all contestants that made it to the top 16.
Here are a few of my future ideas for the Bibites(I don't expect any of these to be added to the sim, don't even know if they're possible, but whatever): 1) Different kinds of plants. Some plants could be plain green circles, others could be a much darker color, some could have leaves, or be poisonous, etc. Maybe certain plants can only live in specific zones on the map. Also, Bibites that live around specific kinds of plants would adapt to only be able to eat those plants. 2) Habitats/biomes Throughout the map there could be different biomes. These biomes could be differentiated based on climate, like having a hot equator section in the middle of the map, and a cold tundra at the top of the map. Bibites and/or plants in that area would adapt to their climates. I.e., Bibites in the tundra would have blubber to keep them warm, and ones in the equator would have a slow metabolism since food would probably be pretty scarce. 3) Mass extinction events. Every once in a while(maybe every 2 hours), there's a small chance that a mass extinction event would take place(say....5% chance? Player could customize the chances and the time intervals). These events could cause things like rapid climate changes in certain areas, or toxic gasses appearing in the water(or whatever the Bibites float around in). Maybe meteors could occasionally strike and wipe out a portion of the map! Again, just a few ideas of mine that I think would be fun to have in the simulation. I look forward to the next Bibites updates, and your next video!
this video is truly awesome ! As a bio engineer student I love this topic and I am amazed by the fact that you and your collaborators produced the Bibites, I love it and would like to know how you launched yourselves in this journey mixing biology, programming neural networks and other cool things !! Truly a great job !
Attempts to summarize the finalists for future reference (under the cut to avoid spoilers): Apophis apocalypsis (Skarix): Herbivore, likes to herd while eating Beyblade (pod_Scho): Omnivore(?), cannibalistic tendencies, goes spinny, avoid each other Bibby (Cole H.): Herbivore?, Funny workaround bibbit, fast maturity, grabs food and leaves Darwins disaster (Rapha'e'l): Herbivore?, Cyclops, terrible field of vision, rotates to see, grabs stuff and grows, avoids others Fodder (Bert): Herbivore?, small, weak, inefficient, dumb, miserable, pitiful, fine with groups, likes to yeet pellets Luscus xHybridus (Kazak): Herbivore?, Zooms around, stops while eating Magnus terra (Serih O. L.): Herbivore?, fast reproducer, infinite growth(?), slows while eating, avoids others while eating Micantes oculi (Kavitaet): Herbivore?, like to dance near red pigment Minima hunorum (JerseyImperator): Omnivore, latch onto food, tendency to steal, seek out meat Multido insectum (Unfamiliarmaniac): Herbivore?, grabs stuff and grows, always moves forward, no herding Nubbi competitor (Sweev): Herbivore?, dynamic growth control Obscuris Irrelevantis (Nobody 103): Herbivore?, Ability: Defeatist Parva fragrum (Guillermo R.): Omnivore?, spam eggs, mature babies, always starving Parvum caerelum (Coqueiro L.): Herbivore?, grabs stuff and avoids others, grows faster when full, drops pellets at random Ramsey Jr. (Ramsey Rude): Herbivore, slows or stops when eating, large Skippy grabby (Crabford): Herbivore?, skips and grabs, lovable, demanding growth
the fact that the winners were all very similar probably means it wasnt luck. itd make 0 sense even with being lucky to see very few of the winners from last time and new bibites winning in a repeat ffa, it seems like the ffa settings and the whole enviroment heavily supported small, fast reproducing herbivores
Loved how you explained the brains! I left this video suggestion on the subreddit quite a while ago when there was not a lot going on there^^. (Probably not the only one :) ) Growing faster when being full is a great strategy, its investing in the bibits future when it can afford it while not waiting energy while in a drought. Its hard to imagine why that wouldn't be great for every bibit.
21:02 maybe that’s because it was introduced to a parasite bibite that latches onto food then eats the bibite once it’s close enough, and constantly grabbing and ungrabbing food makes the parasite run off with the food and the bibite benefits from food and safety
Make symbiotic relationships viable please! I tried to make a cleaner bibit that ate parasites off of big creatures, but there was no way to stop the bigs from eating the cleaners
I just stumbled across this project not too long ago so first of all, wow, this is *VERY* impressive and extremely cool. That said, I think this would be even more interesting if future tournament rules didn't directly penalize brain size as heavily.
I imagine it would be difficult, but i think it might be interesting if bibits could swallow each other if the size difference is enough and the small one survives the bite, maybe this could evolve into parasitic or symbiotic behavior, potentially allowing a bibit to digest things it normally couldnt thanks to the bibits in it's gut or maybe starving to death as the bibit it ate eats it's food like a tape worm. This might be something to consider a lot further down the line, plant evolution might be something to have before this
I would highely recommend objects to have surface tension. It would cause some very complex situations and new kind of learning. I would love to see this implemented.
@@pietrom2642 Since everything moves like it's in water. Why not reinforce that idea with surface tension and having creatures trying to overcome surface tension or welcome it as it could be used to help feed and reduce energy.
I panic submitted 24 hours before the deadline. In the next 24 hours I was able to evolve a substantially superior species, but sadly only one submission allowed so my weaker species went into the competition. It did not make the top 16, but I suspect my better species may have been able to. Can't wait to get my hands on the tournament species downloads to test them all myself.
so same, theres the feeling it might start off too early without you or you might forget to submit it even in the first place, or not taking that extra day to finish it growing for the tourament.
I've had the opportunity to test some of my adaptions against one of the top-16, and I've been forced to revise my above statement. The 'substantially better' bibite I got within 24 hours was unlikely to make the top 16. However one of its descendents (a few hundred generations later) would have made it to the top 16.
I have always been obsessed with ecology, zoology, and evolution before i could read. I used to spend all my time as a child outside trying to record what each animal ate, and how they reacted to natural events, like how do ants stop their tunnels from flooding Now as a young adult i am trying to breed new varieties of plants to produce yeilds at different times, or to survive different growing conditions without compromising the yield Basically at all times in my life, atleast one of my favorite things has been evolution based, whether the selection was artificial, or natural. For years I've always wished someone would make a smart, evolution based computer simulator that everyone could use. It may not be as advanced as i would have hoped, but it is certainly a beautiful creation, and by far the best I've been able to find You sir have my respect and admiration. Your creation is the greatest thing my computer can do, and probably all it will be used for for the next month lol
I think this tournament shows that we are on the right track! High competition and low energy availability killed off large or big-brained species. This makes me wonder who would go into the brackets, if energy was widely available.
Um 2 months since your last upload, I hope you're well and I know we're all very excited to see what you have been up to! Throw out a poll or something maybe a teaser or just say hey you're all good... Wish you well.
I came back after a week to peek at the comment section. I wanna say that I disagree with those saying your voice-over is annoying. I may be biased, but I very much enjoyed it and hope to see something similar in future tournaments. Cheers💖
Something that would be nice is if we could see (and possibly change) some of the world settings after the simulation has started. If I ended up with a really cool simulation and wanted to know what I did to see if I could recreate it. Or if I wanted to decrease the number of virgin bibite spawns after the simulation has started so I could perhaps encourage them to lay eggs. Or if I wanted to make big brains cost more energy to cull useless connections, or make them cost less energy to encourage innovation I think that would help a lot in being able to apply more kinds of selective pressures to bibites
This is awesome, i got the game and played a little, its really complex and the tutorial does not help a lot XD. But its lots fun, can't wait to see it evolve in something even better!
When imagining a fairly simple videogame environment, I can't help but think an engineered one would win. This just feels like the sort of thing where someone finds a novel strategy, and it's easier to turn up to the max than evolve there organically. Depending on how local maximums might appear, engineering also has more potential to surpass those.
i have no idea how to make these things, but watching this video just gave me an idea for a bibit that i'd submit, if i had any idea how to make bibbits. A large, whale-like omnivore that grows to exceptional size before blowing all of it's energy on as many offspring as possible. These offspring are very small and act as parasites, seeking out and grabbing onto any bibit that isn't a member of their own species in order to drain their blood and feed off of them as they grow. After reaching a certain size, the offspring become generalist omnivores, grabbing onto any food they can find and even hunting and eating any other unrelated bibits they come across while constantly growing until they themselves spawn as many offspring as possible. Most likely it moves quickly as a newborn to grab onto whatever bibits it can, a medium speed while at a medium size, and slows down as it ages to conserve energy. Maybe the newborns would also be able to parisitize their own parents as well, just for some extra nutrition. who knows. i don't know if this would actually be viable in tournament settings, but it feels like an interesting concept nonetheless. and there seems to be a general idea of bigger creatures = K-selection, so having something huge and whale-like that uses R-selection could be neat.
@@alejo1003ful El que lo mató se convirtió en un semidiós instantáneamente Edit: acabo de darme cuenta de que en el momento en el que muere arriba cambia de inmortal a no tan inmortal XD (6:47)
Interesting that all the finalists are quite small. Most Bibites I evolve end up with selection in favor of being pretty big. Sadly they also seem to evolve to drop their mutation rate which means it can reach zero, ending their evolutionary progress.
I think I know how you can get predation. you need decomposers. maybe you need an intermediate step where there are some bibites that can eat deceased bibites, training them to go after dead ones, and when the dead ones go away, they might need to adapt to eat live ones or something like that.
Who will win the Tournament?
YOU get to vote!
forms.gle/QRRw1KU8ZpvUGt568
Ramsey jr missing from the list...
Fixed!
Idea; add some Natural Disasters to adapt to, making more meat for evolved carnivores as well as having some cool ways to adapt
The most important thing is:
*Better visualization of progress and results*
Might be ramsey jr but i forgot alot of the others bibites and Thered no timestamp for it but ramsey Is my personal pick to winning
The most accurate bibit simulation would be one that runs so long that the bibits begin arguing over whether or not their programmer exists.
Yes, but some of them would believe, it should be the one mentioned in a book they found. These conquered the entire bibitworld and killed all other bibits, that argued, evidence showed a programmer and not the one mentioned in the book.
Bibite's Cave?
@@proislam1447 Thank you Lord for blessing this man with your strength. Please carry him forward in his future. In the name of the Father, the Son, and the Holy Bibit.
Imagine the sims start believing that they aren’t in a simulation and instead of being fake they are scared they are real
What if our universe was created by a "God", but he's just some programmer like guy and he has no idea how big and intelligent human civilization has gotten. If even noticed us he thinks of our cities as we think about ant colonies
you know what would be cool? if some parts of the world would have different simulation rules. like friction or food efficency. making local pockets for more niches
That would be cool. Should definitely come eventually, but first there should be plant evolution and it’s prerequisites
Sounds really interesting, especially since it sounds like it would be relatively simple to code, and diversity has been lacking in this video and the previous 1000 hr simulation.
@@neumo5005 I actually think it should come first: it would allow to simulate very roughly what the plants would do before their implementation (which seems to be far in the future).
Yeah, I think the next big step for Bibits is varying environments to discover how bibits evolve with varying evolutionary pressures, food availability, etc. Something more complex than the "Islands" test run
Agreed! Life can vary so much in a small space between tide pool, beach, reef, floating plastic, side of boat, and deep sea. "Terrain" of simple rule changes or obstacles would create really cool niche islands and allow more diversity in one simulation. Great idea.
I think the reason why you got bigger creatures in your 100h simulation but smaller ones in this is because while your 100h simulation was (relatively) very stable with lower competition and only a few species, this one had a very high competition, low resource, and instable environment. Since an instable environment favors creatures more able to exploit smaller, short-term advantages, this experiment favored smaller, faster reproducing creatures. Meanwhile in a stable ecosystem with little competition, creatures with longer-term advantages are favored.
The reason he got bigger bibites was pure luck. Had he run the simulation longer, mini-bibites would have evolved and taken over. They always do.
@@AspectClip Is this proven? I feel like there's no reason for that scenario to be unstable.
Huh so i imagine this is how humans were selected for.
@@saosaqii5807 we aren’t really big though, and definitely not compared to the competition around the time. It’s just the minute we found out about making spears as sharp as tiger claws and shields as tough as elephant hide(not sure if those are actually tough) that allowed us so much versatility the competition just became irrelevant
@@w花b its kind of why theropods and megalodons don't exist anymore.
I don’t know why, but hearing “Darwin’s disaster” as one of the names chosen for a bibite killed me. I should not have laughed that hard at that.
🤣🤣
Then junior reaserch picked up SCP-963.
We should really start warning new people about that.
That bibite better make it to the finales
I'm laughing so hard that Fodder, all of Bibites, beat out the most intelligent, highly engineered Bibites, despite its creator just constantly dunking on it, thinking it's a worthless pile of Fodder.
Random chance i guess?
Fodder needs to persist. The bottom of the food chain is obviously going to win out from an evolutionary perspective. I mean, how many mass extinctions has algae made it through?
Maybe the person who made Fodder knew it wasn't that bad but called it a "miserable little creature" because then it's funnier to watch carefully engineered bibites fall to Fodder. I sometimes name myself something like "HarmlessFly" in video games for that effect.
@@connorgrynol9021 at least 2
Fodder runs on spite and the determination to prove their god wrong, whatever the cost may be.
My attempt to summarize all 16 contestants
Apophis Apocalypsis:
“Personal Space!”
Beyblade:
“Anti-Blue Racist”
Bibby:
“FAST GROWTH”
Darwin’s Disaster:
“Grabby Shy Cyclops”
Fodder:
“Social Thrower”
Luscus xHybridus:
“Big Brain Glutton”
Magnus Terra:
“Greedy Geezer”
Micantes Oculi:
“Dancer”
Minima Hunorum:
“Meat :)”
Multido Insectum:
“NEVER STOP MOVING”
Nubbi Competitor:
“Optional Growth”
Obscuris Irrelevantis:
“Depressed”
Parva Fragrum:
“Have Babies ASAP”
Parvum Caerelum:
“Drag and Drop”
Ramsey Jr.:
“Big Boi”
Skippy Grabby:
“Hungry”
Wow
"Anti Blue racist"
Thats one way to say it
social thrower made me laugh for some reason
@@TheBibitesDigitalLife could you make it so Bibites could occupy different niches in different stages of their life
Wow
It might be interesting to test some of the contestants that are out already against the winner, to see if the selection round had very different pressures to an actual tournament round.
it had for sure! i think many of those who lost in this big round would actually fare alot better in a 1v1
The 16 semi-finalists are all small lizard analogues.
They grow fast for a short time then stop.
Most of them only grow in the presence of food. A distinctively reptile trait.
And they are all solitary. Not one of them has a positively connected herding neuron.
dinosaurs when
could be that the simulated environments design is inherently conducive to such a creature (probably just one of many causes; a lack of environmental niches probably contributes to this, as well as feature costs being overtuned in certain cases)
Didn't one of the 16 have a positive herding instinct, the one he covered first or second?
Woah there, spec lover. That’s not a distinctive reptile trait, that’s a very common one widespread among ectothermic animals.
Don't humans also do that to an extent?
Adding a Bibite identifier string would fix the problem with tracking generations. The identifier would start with 2 or 3 characters and add a random character (a-z, A-Z, 0-9) with each mutation creating a unique string for each species and let you track the evolution easily. The number of characters will identify the number of total mutations and the number of identical characters at the beginning of the string will show at what point species diverged. For example, bibites a8j3ktV8p and a8j3ktc4q diverged after the t mutation.
There's this cool game made in the 90's called "Darwin Pond". This reminds me of it. I loved to play it and see the little creatures evolve. Thank you for making me remember that old classic.
damn benjamin didn't expect to see you here
ruclips.net/video/4IVhYjuj-L0/видео.html
He, JJ Ventrepla, has a new (2008) version of the game called GenePool. Super fun to let that run in the background and put the strongest creatures into fights.
maybe darwins disaster is a reference to that, and few people understood it
Can't you do a smaller separate tournament for honourable mentions that didn't make it in the tournament? I believe that a lot of us want to see how more diverse bibites would compare against each other! Like some of the ones with very complex brains like Subrufa aversor and Einstein, and some very big ones like Cerelus viator and The Immortal.
You could let people vote on the 70 (86 -16) remaining bibites that they would like to see and then choose the top 8 or even top 16 for a side tournament?
+
+
Could be fun
Yes that would be so interesting
yes i want to see what makes the immortal immortal
what i would love to see being added is some kind of "warp speed mode", activating it would disable the visuals completely (or just lower the framerate to like 0.1 FPS) and run the simulation as fast as the hardware can handle until you deactivate it.
or just allow the maximum speed to be a bit higher than the x11.18 it currently it, so you can speed up the entire evolution process
To be honest visuals are easy in this case, it's already running as fast as possible.
It's a really complex simulation
The graphics are far from the limiting factor, the calculations are, therefore disabling it does little.
hmm i see, then i wonder what else could be done to help speeding up the simulation. maybe off-load some work onto the GPU?
for example throwing individual neuron calcutations at individual CUDA cores so entire layers of the neural network could be done in parallel while the CPU works on other stuff
Is it possible to send the simulation to a render farm ?
Does or can this run on the GPU ?
Is there a way to simulate years in minutes ?
Time machine?
kinda sad how all contestants ended up being rather similar but I guess it makes sense. I want the biggest guy to win
You may not like it, but this is what peak performance looks like.
@@chrisbolland5634 So far. I think that when the food delivery system evolves the rest will too. I'd love to see different types of vegetable, some not edible by everyone, and so on.
@@mrclint7377 i was referencing the meme, but yes I agree with all your points.
This makes me want to make a Bibite that acts like ants or bees, building a hive of large tough pellets around a queen and supressing their own growth and reproduction when a queen is present. Also having dedicated a soldier mode where they try to handshake with other bibites and if not, they attack and mark them eith kill pheromones.
I want to see what a successful bibit with extremely strong herding would look like. Can a hive work if they all behave the same.
I want to make a bibite that act and look like us and buildown wood and house and tree mechanism and a own supertitaniu-m bra- i mean ai
The most successful Bibites seem to always develop very strong anti-herding behavior. By doing so, they avoid bumping into each other, and out-compete any species without the anti-herding trait.
Yeah,this would be complicated as hell,like,such complex things are only made by relatively advanced minds,like bees or wasps,would need atleast 1000 neurons for this to go good
Big Bibites have demonstrated weakness to small leeches, so I wonder if you could control behavior strongly by maturity.
Stage 1: Baby herd strongly and attack any bibites of another color in the vicinity, protecting the herd mother from other bibites.
Stage 2: Adolescents have weaker herding and tend to wander away to collect food on their own and reduce risk of a hive collapse.
Stage 3: Mature egg-layers have no herding instinct, low metabolism and low cost egg laying.
To be honest, it would have been more interesting to have just kept your original simulation running with the final sixteen contestants than to have done a ranked tournament.
Yeah
1v1 doesn’t make scene here.
Even putting each bibit up against every other one at a time makes no scene.
Many battle royals in different starting conditions might be a better ranking.
But looks like the simulation is just too slow on normal computers.
Can this be sent to a render farm to run at faster speed. Can it run on GPU. Can it run on analog computers.
I hope that maybe one day it can.
What happens when it reaches equilibrium?
I think brain costs should be lowered. They should definitely have a cost, but the most interesting behavior is tied to the brain, and with how predation and difficult-to-obtain-but-high-energy food are not as present as would be hoped, there's really no current reason for creatures to evolve the complex-but-benign brain structures that eventually through luck become very clever behaviors; it's just more efficient to have as small a brain as is useful.
lowering the costs of neurons though can also lead to additional useless complexity- making it really hard to tell what is going on in the brain
Looking to real life, most animals will reduce their brain function when they don’t have enough calories to spend on more complex neural activity. Maybe both introduce a way to toggle some neurons and make the cost based on how many active synapses the creature has? Would also have the bonus of tying the calorie cost of brain function to the actual processing cost :p
it actually isnt that bad. as long as the brain isnt stupidly big wasting so much energy it cant be helped, it should be smart enough to reserve energy if its brain is that big
19:45 Nobody103 is the most famous author on Royal Road and a few other sites. I'm subbed to his patron and backing his book 1 hard cover "Mother of learning." It's really cool to see him, or one of his fans made it into the tournament.
I loved Mother of Learning.
yeah i loved that as well. I have never seen a RoyalRoad reader in the wild before.
I recognised the name too! I was wondering if there was a connection or if it was just a coincidence. Mother of Learning is one of my favourite fiction books.
The book is actually quite popular on many russian ranobe and web novel sites, very interesting to see its origins
it was extremely interesting to see how many of the smaller bibites early on basically dove headfirst into a parasitism life style
I am watching this video at 1:30 AM, as it got randomly recommended to me, and instantly hit sub. It is one of the best things i watched in a year on youtube. Glorious nerdiness that deserves a lot more subs.
what if someone engineered a giant bibite with anti-parasite herding behavior? like if a giant bibite detects another giant bibite with a parasite it will attempt to kill the parasite or something
idk how exactly it would detect them 'n whatnot tho, but if possible it could have made them last at least a little longer
It would need to be able to remember its health so it could detect a loss of health. But I don't know if this implementation allows recursive connections. I didn't see any in the brain maps shown. It's slightly easier to code NEAT without recursion so I suspect they are disallowed.
Why have members of the same species do this when one can form symbiotic relationships with other species, like mongooses and oxpeckers.
@@connorhaley3190 yeah i had that idea a bit later
You do get extra points for the Tardigrades well done
I really enjoyed seeing the different approaches to preparing bibite competitors, the breakdowns of their behavior and brains, and your encouraging reactions to people who didn't have faith in (or seemed contemptuous of) their species. Thank you for another great video! Eagerly anticipating the next video :0
I guess those descriptions are more of a "Marketing" nature :D
This is probably my favorite RUclips channel! I get so excited when new ones come out. Evolution is also probably my favorite subject too
And you're probably my favorite Draco Dragonist
@@TheBibitesDigitalLifeaw thank you :D
I loved the documentary narration, it was great! Looking forward to the tournament.
Doing tournaments like this are quite interesting.
May I suggest that you also add a completely randomly generated creature to the mix as well, for the same reason that a random move chess bot is added to a chess engine tourney?
It'd provide a good baseline.
Why is this in the playlist
I'm only part of the way through but I have to say I really hope someone made an ant bibite that uses the pheromones to make trails and follow them to food. IMO that's one of the most interesting directions I could see this project going towards.
This is the first I've seen of this program, I wonder if you can engineer for a species that's small and efficient but herds tightly to sweep the map of resources, with the ability to swarm and kill anything else that comes near and get that high value meat. Kind of like a piranha but engineered to be more systematic
Yeah That’s what I would’ve done
Exactly what i was thinking. Only problem i could think of was how the resources would be effectivly distributed
@@sapphire--9375 everyone runs towards food when found with only the fittest one survive to sweep for the next Pellet 😅
Leaving behind a massive trail of blood and vast, empty spaces.
True Tyranids
I'm so glad Fodder made it. I wish him happiness.
I hope Fodder wins, dude.
It was nice to participate on the project, sadly I only had 1 day to engineer my bibite so I couldnt expect much
PD: My species was the Ankymilon, and a friend of mine created the Microfliatus. So sad they didnt appear in the vid
Premieres in 69 minutes. Perfect timing as always
Nice
How tf u reply 2 hours ago? The video release 30 minutes ago
I don't know why RUclips recommended this but I love it, and I want to see the Bibites fight to the death to see who is really the best at surviving. You got yourself a new sub my friend. Good luck with the tournament all contestants that made it to the top 16.
Thanks!
Here are a few of my future ideas for the Bibites(I don't expect any of these to be added to the sim, don't even know if they're possible, but whatever):
1) Different kinds of plants.
Some plants could be plain green circles, others could be a much darker color, some could have leaves, or be poisonous, etc. Maybe certain plants can only live in specific zones on the map. Also, Bibites that live around specific kinds of plants would adapt to only be able to eat those plants.
2) Habitats/biomes
Throughout the map there could be different biomes. These biomes could be differentiated based on climate, like having a hot equator section in the middle of the map, and a cold tundra at the top of the map. Bibites and/or plants in that area would adapt to their climates. I.e., Bibites in the tundra would have blubber to keep them warm, and ones in the equator would have a slow metabolism since food would probably be pretty scarce.
3) Mass extinction events.
Every once in a while(maybe every 2 hours), there's a small chance that a mass extinction event would take place(say....5% chance? Player could customize the chances and the time intervals). These events could cause things like rapid climate changes in certain areas, or toxic gasses appearing in the water(or whatever the Bibites float around in). Maybe meteors could occasionally strike and wipe out a portion of the map!
Again, just a few ideas of mine that I think would be fun to have in the simulation. I look forward to the next Bibites updates, and your next video!
this video is truly awesome ! As a bio engineer student I love this topic and I am amazed by the fact that you and your collaborators produced the Bibites, I love it and would like to know how you launched yourselves in this journey mixing biology, programming neural networks and other cool things !!
Truly a great job !
Attempts to summarize the finalists for future reference (under the cut to avoid spoilers):
Apophis apocalypsis (Skarix): Herbivore, likes to herd while eating
Beyblade (pod_Scho): Omnivore(?), cannibalistic tendencies, goes spinny, avoid each other
Bibby (Cole H.): Herbivore?, Funny workaround bibbit, fast maturity, grabs food and leaves
Darwins disaster (Rapha'e'l): Herbivore?, Cyclops, terrible field of vision, rotates to see, grabs stuff and grows, avoids others
Fodder (Bert): Herbivore?, small, weak, inefficient, dumb, miserable, pitiful, fine with groups, likes to yeet pellets
Luscus xHybridus (Kazak): Herbivore?, Zooms around, stops while eating
Magnus terra (Serih O. L.): Herbivore?, fast reproducer, infinite growth(?), slows while eating, avoids others while eating
Micantes oculi (Kavitaet): Herbivore?, like to dance near red pigment
Minima hunorum (JerseyImperator): Omnivore, latch onto food, tendency to steal, seek out meat
Multido insectum (Unfamiliarmaniac): Herbivore?, grabs stuff and grows, always moves forward, no herding
Nubbi competitor (Sweev): Herbivore?, dynamic growth control
Obscuris Irrelevantis (Nobody 103): Herbivore?, Ability: Defeatist
Parva fragrum (Guillermo R.): Omnivore?, spam eggs, mature babies, always starving
Parvum caerelum (Coqueiro L.): Herbivore?, grabs stuff and avoids others, grows faster when full, drops pellets at random
Ramsey Jr. (Ramsey Rude): Herbivore, slows or stops when eating, large
Skippy grabby (Crabford): Herbivore?, skips and grabs, lovable, demanding growth
Thanks
Cool!
I wonder if a repeat free-for-all would mostly give the same results or not. Personally, I suspect that luck is the most important factor...
Luck is important in evolution too, so it checks out
the fact that the winners were all very similar probably means it wasnt luck. itd make 0 sense even with being lucky to see very few of the winners from last time and new bibites winning in a repeat ffa, it seems like the ffa settings and the whole enviroment heavily supported small, fast reproducing herbivores
Loved how you explained the brains! I left this video suggestion on the subreddit quite a while ago when there was not a lot going on there^^. (Probably not the only one :) )
Growing faster when being full is a great strategy, its investing in the bibits future when it can afford it while not waiting energy while in a drought. Its hard to imagine why that wouldn't be great for every bibit.
21:02 maybe that’s because it was introduced to a parasite bibite that latches onto food then eats the bibite once it’s close enough, and constantly grabbing and ungrabbing food makes the parasite run off with the food and the bibite benefits from food and safety
It's such a good idea to make the community participate this way
Make symbiotic relationships viable please! I tried to make a cleaner bibit that ate parasites off of big creatures, but there was no way to stop the bigs from eating the cleaners
Probably have to hard enforce it with phermones
I just stumbled across this project not too long ago so first of all, wow, this is *VERY* impressive and extremely cool.
That said, I think this would be even more interesting if future tournament rules didn't directly penalize brain size as heavily.
Lol. Long time tester / viewer, and I've gotta say, I love the new editing style in your latest videos. Fantastic sense of humor!
Thanks 😁
I just discovered your channel and this project and I think It is really cool, and it is really interesting thinking about the possibility
His description sounds like a prequel to Digimon.
I imagine it would be difficult, but i think it might be interesting if bibits could swallow each other if the size difference is enough and the small one survives the bite, maybe this could evolve into parasitic or symbiotic behavior, potentially allowing a bibit to digest things it normally couldnt thanks to the bibits in it's gut or maybe starving to death as the bibit it ate eats it's food like a tape worm.
This might be something to consider a lot further down the line, plant evolution might be something to have before this
I'm rooting for fodder \o/ this is the one i tell you
Most of the finalists seem to grab food, then run away. Goblin mode appears to be the tournament meta.
I would highely recommend objects to have surface tension. It would cause some very complex situations and new kind of learning. I would love to see this implemented.
Not sure what you mean, for sure any layer that adds complexity to the system will be interesting
@@pietrom2642 Since everything moves like it's in water. Why not reinforce that idea with surface tension and having creatures trying to overcome surface tension or welcome it as it could be used to help feed and reduce energy.
I think the voice used for describing the species is amazing for roasting them. The first one was really funny
Just got recommended this by "THE ALGORITHM"
This looks amazing, rapid subscription and I look forward to the tournament brackets
I panic submitted 24 hours before the deadline. In the next 24 hours I was able to evolve a substantially superior species, but sadly only one submission allowed so my weaker species went into the competition. It did not make the top 16, but I suspect my better species may have been able to. Can't wait to get my hands on the tournament species downloads to test them all myself.
so same, theres the feeling it might start off too early without you or you might forget to submit it even in the first place, or not taking that extra day to finish it growing for the tourament.
I've had the opportunity to test some of my adaptions against one of the top-16, and I've been forced to revise my above statement. The 'substantially better' bibite I got within 24 hours was unlikely to make the top 16. However one of its descendents (a few hundred generations later) would have made it to the top 16.
I have always been obsessed with ecology, zoology, and evolution before i could read. I used to spend all my time as a child outside trying to record what each animal ate, and how they reacted to natural events, like how do ants stop their tunnels from flooding
Now as a young adult i am trying to breed new varieties of plants to produce yeilds at different times, or to survive different growing conditions without compromising the yield
Basically at all times in my life, atleast one of my favorite things has been evolution based, whether the selection was artificial, or natural.
For years I've always wished someone would make a smart, evolution based computer simulator that everyone could use. It may not be as advanced as i would have hoped, but it is certainly a beautiful creation, and by far the best I've been able to find
You sir have my respect and admiration. Your creation is the greatest thing my computer can do, and probably all it will be used for for the next month lol
Huh, it seems "slow down when you find food" is a very effective energy saving adaptation.
You should add stealth to the game, so that predators can easier kill fast herbivores by suprise attacking them
this is a phenomenal project 🤩
Hey thanks! 🤯
One more thing I want to point out is how much your English has improved (tremendously) since your first videos. Congrats on that!
Thanks so much 😁!
It's a continuous process but I'm glad people are noticing the improvement
I think this tournament shows that we are on the right track!
High competition and low energy availability killed off large or big-brained species.
This makes me wonder who would go into the brackets, if energy was widely available.
Love this guys energy when he finds people with low self esteem competing 😊
Um 2 months since your last upload, I hope you're well and I know we're all very excited to see what you have been up to! Throw out a poll or something maybe a teaser or just say hey you're all good... Wish you well.
Yeah, I'm good!
It takes me a lot of time to make these videos 😅
I believe in you Fodder! You can do it!
I think it's kinda limiting in a game. Start bio-engineering the perfect animal in real life then let it loose in new york.
That already happened, except it was in London. They made a documentary about it called "Mary Poppins".
@@Transblucency LMAO
I came back after a week to peek at the comment section. I wanna say that I disagree with those saying your voice-over is annoying. I may be biased, but I very much enjoyed it and hope to see something similar in future tournaments. Cheers💖
Thanks 🥰
Something that would be nice is if we could see (and possibly change) some of the world settings after the simulation has started.
If I ended up with a really cool simulation and wanted to know what I did to see if I could recreate it.
Or if I wanted to decrease the number of virgin bibite spawns after the simulation has started so I could perhaps encourage them to lay eggs.
Or if I wanted to make big brains cost more energy to cull useless connections, or make them cost less energy to encourage innovation
I think that would help a lot in being able to apply more kinds of selective pressures to bibites
I'm so glad I found this channel. This is absolutely fascinating.
You telling me his skips AND he grabs???? Well shit I'm sold
It is great how fodder managed to make it through! But sadly my boy grey goo failed.
Any idea when the next episode will be released? I am hyped!!! ^^
Idk but they are still leaving comments here on YT so fingers crossed they are still working on this.
This is a fantastic series! The tournament is a great idea and I'm looking foward to seeing who the winner will be!
I love how your average David Attenborough impression turns into a good Werner Herzogg impression.
Yoooooo new vid:D
Where self-similarity produces integers, control immediately passes from the hands of the god into an unchanging population of cycled sequences.
These are always a treat
Love the editing :)
I can't belleive you got David Attenborough to voice parts of this video, very impressive!
10:16 bro straight up drifted through.
This is awesome, i got the game and played a little, its really complex and the tutorial does not help a lot XD.
But its lots fun, can't wait to see it evolve in something even better!
Waiting for the sequel episode is so hard
Hang in there 😢
Can't wait for the next one!
This is a truly awesome project you're making here.
Thanks!
I'm sad to be so late to this video, but this was awesome.
Hopefully in future versions, players can submit their own sprites, and even sound effects.
16:12 Best Moment
the attenborough voice killed me. thank you
I love how he records himself doing mimicry, and then he dubes over himself. Somehow it just works better than just talking while mimiking.
Thanks!
When imagining a fairly simple videogame environment, I can't help but think an engineered one would win. This just feels like the sort of thing where someone finds a novel strategy, and it's easier to turn up to the max than evolve there organically. Depending on how local maximums might appear, engineering also has more potential to surpass those.
i have no idea how to make these things, but watching this video just gave me an idea for a bibit that i'd submit, if i had any idea how to make bibbits.
A large, whale-like omnivore that grows to exceptional size before blowing all of it's energy on as many offspring as possible. These offspring are very small and act as parasites, seeking out and grabbing onto any bibit that isn't a member of their own species in order to drain their blood and feed off of them as they grow. After reaching a certain size, the offspring become generalist omnivores, grabbing onto any food they can find and even hunting and eating any other unrelated bibits they come across while constantly growing until they themselves spawn as many offspring as possible. Most likely it moves quickly as a newborn to grab onto whatever bibits it can, a medium speed while at a medium size, and slows down as it ages to conserve energy.
Maybe the newborns would also be able to parisitize their own parents as well, just for some extra nutrition. who knows.
i don't know if this would actually be viable in tournament settings, but it feels like an interesting concept nonetheless. and there seems to be a general idea of bigger creatures = K-selection, so having something huge and whale-like that uses R-selection could be neat.
Liked for the tardigrade mention
I love how this and the island simulation mirrors whale evolution in some ways!
Your Attenborough impersonation is amazing! :D
personally im rooting for JerseyImperator's Mimosa :)
This was a great video. Looking forward the next one!
parece que me distrai en el momento en que el inmortal murio y recien lo note... wow, que muerte mas desastrosa
@@alejo1003ful El que lo mató se convirtió en un semidiós instantáneamente
Edit: acabo de darme cuenta de que en el momento en el que muere arriba cambia de inmortal a no tan inmortal XD (6:47)
@@pollo_frito22 aun tengo dudas, sobre el peligro de las razas parasitas digo pudieron matar a un inmortal a base de parasitismo
@@alejo1003ful La verdad me pareció una idea muy original lo de crear parásitos para el torneo, además se reproducen como conejos xd
@@pollo_frito22 ciertamente pero el problema de los parásitos quizás sea el momento en que todos sus habitads mueran no?
I am so excited about the tournament! This is quite an amazing project., Rght up there with Dwarf Fortress.
This simulation is like an advanced cell lab game.
😃
Interesting that all the finalists are quite small. Most Bibites I evolve end up with selection in favor of being pretty big. Sadly they also seem to evolve to drop their mutation rate which means it can reach zero, ending their evolutionary progress.
Im only watching this video because of the great reaction faces, without them i wouldn't understand the context.
It's pretty interesting how even in an extremely simplistic environment like this, human engineering still can't beat natural selection
Thank god the channel is back!
i like how the descriptions of the bibits looks like something from hollow knight
Imagine David Attenborough saying Smol cyan boi with total seriousness
This is incredible, i never thought that after all these years, Bibites would evolve into Robot Wars..! xD
I think I know how you can get predation. you need decomposers. maybe you need an intermediate step where there are some bibites that can eat deceased bibites, training them to go after dead ones, and when the dead ones go away, they might need to adapt to eat live ones or something like that.