The fact that Drift0r got his joints eaten up by parasites, yet he is still gaming while having to lay in bed shows just how determined he is. Drift0r, if you're reading this, I've been around ever since the early COD days. Your health may have declined over the course of time recently, but you have grown so much as a RUclipsr.
I think what makes what you are doing even more incredible is that we see your passion and persistsncd. Most 1M+ creaters would have stopped making videos when their views are constantly below the 10k mark when they are in your condition, yet you continue to push out contents because this is what you love and I have the utmost respect for you. You were the OG of COD intel, I came to your channel cod but stayed for the person behind the camera.
Hope you get well/better soon. Started watching bo2 with the in depth gun reviews. Haven’t watched for a while but the algorithm showed this to me. Weird to see you like this but good to see you still making content
I'm convinced that 90% of the bad experiences with matchmaking and ping are due to 2 things - the matchmaking's overweighting of players' L10 game performance, and the fact that they seem to be operating lower tockrate servers
Commenting for the algorithm, also. Its crazy how EOMM remains constant between cold war, vanguard and mw3. I could play 1 game and jump between each cod. EOMM is still strong
It is interesting to me that for an analysis of how their systems work that uses a lot of medians and averages meant to represent the conditions a player typically deals with they chose the launch week of MWIII (and averaged or "medianed" it out) even though that does not represent the average or median conditions of playing CoD through its yearly lifecycle. In fact, it is very misrepresentative and is only really valid for that period of time and maybe Thanksgiving and the Holidays. Why did they not use the average or median of the time since lauch to the creation of the data?! I wonder, I wonder... Also, the Delta thing is so stupid. The graph showing 0 for most reagions is so bad because those regions often have just one server based in that region so there is not even a Delta because there is no other server to potentially get a Delta value from unless they connected out of regions which happens VERY rarely for Oceania or SA or ME for instance. They should have listed all servers and their locations (along with median and or average pings to those servers) in each region to begin with and on the graph itself mentioned how many servers are in the regions and instead of a green and very positive and good looking zero they should have greyed out those fiields if they didn't match out of regions and no other servers were even considered. Not connecting to a different server and therefore getting no Delta doesn't mean the Delta is zero, as in everyone got a great connection, which is definitely what it tries to suggest here. Pings could have been bad, but the Deltas could have still been zero. Technically what they did isn't incorrect, it is just super misleading and misrepresenting what this whole paper should have actually been about. E.g. a player in Europe who has a let's say 15ms ping to Amsterdam as the perfect server instead gets into a match on a Frankfurt server that adds an extra 10ms. The Delta is 10ms, the overall ping is 25ms. That is still way better than an ME player getting a 45ms ping to their ideal server with a Delta of 0 and not even another server available to them unless they really go overboard witht he Delta (like plus 70ms Delta in which case, according to the paper, the game wouldn't even consider that server and isntead add wait time to find a match on their local 45ms server). The paper is such misleading s***.
Thanks for the deep dive! I'm curious to see that skill tier vs delta ping graph represented in a different way, it was a little hard to read. And maybe another study from you and ace when your health improves???
Delta ping is an interesting way to look at it. For example: I get about 26 ping to the NJ server and about 31 to my next best. Delta ping of 5. My friend who lives in NJ gets a 4 ping to the NJ server but closer to 30 on his next best. Delta ping of 26. He would much rather play on his main server with 4 ping instead of 30, whereas for me I can bounce between the two and not notice much. I’m also sure he would not mind waiting a small bit longer to ensure the better ping. How much effect would it have on the global matchmaking process as a whole if there was an option to pick your desired matchmaking time frame? Or in other words how strict the matchmaking process is to your main server or next best server. I know CoD stresses the importance of quick matchmaking times but it seems like the gaming community is getting more used to waiting longer for games. I don’t mind 2-3 minute queue times in Valorant for example. I suppose those games also have longer match times as well.
I think delta ping also shows more that there are a lot of viable servers for most* players and that the difference between 1st, 2nd, or even 3rd best server isn’t that big. It also shows that matchmaking for a good delta ping isn’t that difficult, for most players. They have many options for servers and a wider player base than they want us to believe when matchmaking. They must be matchmaking for more than just ping aka potentially sbmm. If they really wanted to show that they prioritize ping they would show the percentage of matches in which players are on their optimal server. This would be matches in which they prioritized getting the best possible ping for the player.
Since we have a skill rating of 0.1 to 1.0, show me my score. im annoyed i have a score attached to me that controls my experience and I cannot see it.
Seeing the number would definitely make the suffering eomm causes more tolerable, a higher number is at least something to feel good about instead of just getting matched into a game where I'm gonna get crapped on
Unfortunately they'll never let you see it, because if they did then you could figure out game to game what things affect your skill rating the most (like testing accuracy, K/D, etc one at a time and seeing how they impact the number). It would make it incredibly easy to manipulate your skill rating and within a week there'd be 500 RUclips videos breaking this down in detail.
@@Ace924 Yeah cause that's not been done for a decade+ with reverse boosting lol, I'm pretty sure knowing more specifics won't really change much, I think they don't want to show it to us for the same reason many games were hiding things like deaths from the scoreboard, we can't have the players feeling bad that they're bad (myself included lmao)
@@Ace924It's very easy to lower your skill rating, just play bad intentionally for 5 games or so / use a weapon you're not good with. Your lobbies will continually get easier over time doing this.
As someone who has a degree and is certified in computer networking and has a job in that field, I don't think people truly grasp how complicated all this is.
The thing to note isn't so much that they specify delta ping for their stats, it's that they only mention this ping information in relation to your "best server". Their previous data showed that if they can't get you a game in servers close to you, they'll widen their reach until they do find one for you so you get into a game sooner rather than later. So by that metric, how often are people getting into their "best" servers? And how do parties where players are from far enough distances work in regards to this algo?
I don't quite agree with the point they brought up about "players in matches do not count toward the match making pool". COD backfills lobbies and it happens all the time, and there's no way to turn it off. Certainly the availble amount of players looking for matches is going to be lower than the total player number online but probably not as low as they claim.
Also if they just kept sessions together I bet they'd have a much easier/faster time matching you with the best connection, almost like they had one of the best set ups and then threw it out and are trying to get as close as they can to what they had before by over-engineering some garbage, likely to satisfy some higher up corpo suit who needs another yacht
They should bundle Rosetta Stone with COD so we can all understand each other in the lobby, seeing as "ping is king" and "match times" seems to put everyone in lobbies on the other side of the world pretty frequently.
I'm east coast USA and I know when I match to west coast. If I'm with a west coast friend then fine, but it'll match me there when I'm solo! And with SBMM, that much of a ping difference = stomped. Just let me choose my favorite server location and wait a little longer for an open game there
So they told us about how ping works and for me im an average player, it may be rare that i lag. I live near nyc. My problem is how sweaty every single match is…
Please make a second channel covering controversial and philosophical topics!!! They don’t get many views here cuz they go against your algorithmic “grain”, but I watch them all and your sourcing and worldview is very entertaining
This all reminds me of when you into a fast food drive thru and they you fwd to get you off the sensor so they dont get in trouble for taking too long to get you your food. You pull up, you gonna get some food…it might be right it might be wrong but you gonna get something. Thats cod matchmaking these days in a nutshell. But yet matching was much quicker back in the day. I dunno. Im just a dumb gamer i guess. Also wouldnt sbmm itself skew the last graph by its own nature?
It kinda makes more sense to me, if they could somehow make matchmaking by KD ratio, because that's skill based, unlike leveling, someone like me, i literally play warzone a month out of an entire year, the rest of the year is like my break, you can level up without gaining any skill whatsoever, i'm absolutely terrible and worse than terrible at warzone, but yet i have a high level
If they just got rid of SBMM they wouldn’t have to waste everyone’s time with huge white paper documents. Maybe they could use that time making a better game?
Their reputation amongst their community is so bad that they have all this crap and an SBMM roadmap but most us still don’t believe it. I miss old cod and all they do is sell nostalgia because they are completely bankrupt on ideas. They’ve got a lot of work to do if they want to restore this brand. MS might have bought a dud…
Im just going to come here and say that ping is one thing, and connection quality is another. You might have FTTH, but you might also have an ISP that still oversubscribes, has not so optimal routing/peering of traffic, nop options for ipv6 etc etc and therefore someone else with a actual quality ISP, may in fact have a far better experience. In my example ATT fiber vs my smaller local fiber ISP. That aside, theres people with really bad connections ie high ping, jittery connections, still can one shot you despite you technically having a lower ping and more stable connection. Maybe this is the netcode, maybe the server tick rate isnt right, im not sure. In my previous experience with cod though, high ping/jitter basically meant bad experience for that player, and it seems unfair that were getting punished by those people and inflating their sense of skill because the server punishes us instead of them.
Activision is engaged in match fixing for the purpose of engaging a larger audience for a longer amount of time. There is a lot of truth in this whitepaper, but the parts they leave out and some of the misleading charts (looking at you skill percentile/delta ping) makes the whole thing very deceiving. They do inflate your ping for the purpose of tightening the skill gap. 5% > 20 delta ping seems low to me, and as we have seen with many of the SBMM tests it is skewed towards higher skill players. MATCH FIXING. They can say whatever bs they want, but that is essentially what is happening.
high skill players constantly back out of lobbies whenever they get killed or whenever someone can shoot back .. high skill players constantly lobby surf looking for the easiest opponents.. honestly.. It's not surprising high skill players have higher ping times and a worse experience.. I would be very interested to see the difference between users that have and engage with social media vs the users that don't engage with social media.. I've always wondered what the actual truth is vs what social media wants us to believe.. What is the actual experience.. Most people commenting on youtube videos / complaining about things seem to be above average.. 1 thing I've noticed with the call of duty community is players don't seem to want to get batter .. they just want there opponents to get easier.. I'm pretty average and rarely have an issue with skill based matchmaking or whatever you wish to call it.. I don't feel like I need to sweat every game. I don't feel like I Can't chase camo's or challenges.. Then again maybe I'm just content and happy to play the game. I'm not competitive and don't care about winning or losing or my K/D .. I just play the game. 1 thing I have enjoyed about call of duty mw2019 ( the only one I Really play ) is not having score streaks camped on me every game.. not having opponents that I have 0 chance of killing.. Not having opponents that are near impossible to hit due to movement, head glitches or whatever else.. Skill based match making can be too strict some times but overall its a much more enjoyable experience for average players.. Also high skill players only seem to care about there own enjoyment.. they have no problems ruining the experience and enjoyment of others, as long as there having fun ( reverse boosting for example ).
@@randomsmile9064 The game is literally about killing as many people as you can. A lot of people play not just for entertainment but to satisfy the need for competition. When you’re above average your matches with less than average (because most are average, a lot more players in that bracket). The game gives you 5 average teammates to carry vs 5 slightly above average (or better) and 1 below. That’s how it balances for a high skilled player. This leads to a lot of frustration because you are required to “try hard”. High skill doesn’t mean try hard. So a high skilled player rarely gets a fair experience. That care about K/D, they care about winning. Please don’t discount what some players have to go through.
"This is industry standard.." I have never wanted to punch the screen so much in my life! NO. IT'S. NOT! You have been playing this game for about as long as I HAVE... BS!
Drift0r is one of the OGs he has been doing this a long time. A true professional when he does his videos. I wish I could speak half as good as he can in videos 😂. Anyways just popped by to re sub finally. Are the comments true??? Parasites that nibble on ur innards? Well I hope you get to feeling better ❤️🩹👍.
The fact that Drift0r got his joints eaten up by parasites, yet he is still gaming while having to lay in bed shows just how determined he is. Drift0r, if you're reading this, I've been around ever since the early COD days. Your health may have declined over the course of time recently, but you have grown so much as a RUclipsr.
Thank you for the compliments
@@Drift0r I hope you get better!
@@Drift0r I have been around since the early COD days but have not been a loyal fan 😭😭😭😭😭😭
@@denzel5331you have been forgiven, my son
Been here since bo2 in depth and I completely agree stay strong and never give up driftor!
30 minutes of drift0r breaking down CoD matchmaking and SBMM is exactly what i needed today.
I think what makes what you are doing even more incredible is that we see your passion and persistsncd. Most 1M+ creaters would have stopped making videos when their views are constantly below the 10k mark when they are in your condition, yet you continue to push out contents because this is what you love and I have the utmost respect for you. You were the OG of COD intel, I came to your channel cod but stayed for the person behind the camera.
Hope you get well/better soon. Started watching bo2 with the in depth gun reviews. Haven’t watched for a while but the algorithm showed this to me. Weird to see you like this but good to see you still making content
Appreciate you
I'm convinced that 90% of the bad experiences with matchmaking and ping are due to 2 things - the matchmaking's overweighting of players' L10 game performance, and the fact that they seem to be operating lower tockrate servers
SBMM is so exhausting that it feels like a workout, after im done playing i need to lay down for a whie
Deep Rock Galactic negates this from happening :P
You would get eaten alive in CS
Try a new game!
@@Vv_JASPER_vVYou can lower your acceptable ping in settings down to 25 iirc.
Just quit CoD, it feels so releiving I swear
Yoooo big ass video let's gooooo. This is a comment for the algorithm as I don't know what to say (I haven't watched it yet)
shoutout drift0r the goat my dudes out here like commander pike teaching us about sbmm from the warhammer 40k golden throne that is his bed setup 👏
Commenting for the algorithm, also. Its crazy how EOMM remains constant between cold war, vanguard and mw3. I could play 1 game and jump between each cod. EOMM is still strong
Ty
Thank you for the effort of putting this together in a sensible way that us plebs can understand, even in your condition.
Hate to see what you’re going through brother. You were my fist COD CC. Many blessings and thank you for everything
Another heater, wishing you better health as always my guy
The only thing I heard was buy black ops 6
This paper wouldnt explain why you can matchmake in older cod games almost instantly. Ping WAS King in older cod games
94% of players have a best ping of 20.
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And I watched the beginning of this video early 😂
Lmao I think a few of us did, bro had no idea at all.
Thank you for the tip and yes, that was a huge goof. You even got to see my flubs and restarts!
It is interesting to me that for an analysis of how their systems work that uses a lot of medians and averages meant to represent the conditions a player typically deals with they chose the launch week of MWIII (and averaged or "medianed" it out) even though that does not represent the average or median conditions of playing CoD through its yearly lifecycle. In fact, it is very misrepresentative and is only really valid for that period of time and maybe Thanksgiving and the Holidays. Why did they not use the average or median of the time since lauch to the creation of the data?! I wonder, I wonder...
Also, the Delta thing is so stupid. The graph showing 0 for most reagions is so bad because those regions often have just one server based in that region so there is not even a Delta because there is no other server to potentially get a Delta value from unless they connected out of regions which happens VERY rarely for Oceania or SA or ME for instance. They should have listed all servers and their locations (along with median and or average pings to those servers) in each region to begin with and on the graph itself mentioned how many servers are in the regions and instead of a green and very positive and good looking zero they should have greyed out those fiields if they didn't match out of regions and no other servers were even considered. Not connecting to a different server and therefore getting no Delta doesn't mean the Delta is zero, as in everyone got a great connection, which is definitely what it tries to suggest here. Pings could have been bad, but the Deltas could have still been zero. Technically what they did isn't incorrect, it is just super misleading and misrepresenting what this whole paper should have actually been about. E.g. a player in Europe who has a let's say 15ms ping to Amsterdam as the perfect server instead gets into a match on a Frankfurt server that adds an extra 10ms. The Delta is 10ms, the overall ping is 25ms. That is still way better than an ME player getting a 45ms ping to their ideal server with a Delta of 0 and not even another server available to them unless they really go overboard witht he Delta (like plus 70ms Delta in which case, according to the paper, the game wouldn't even consider that server and isntead add wait time to find a match on their local 45ms server). The paper is such misleading s***.
Thanks for the deep dive! I'm curious to see that skill tier vs delta ping graph represented in a different way, it was a little hard to read. And maybe another study from you and ace when your health improves???
Delta ping is an interesting way to look at it.
For example: I get about 26 ping to the NJ server and about 31 to my next best. Delta ping of 5.
My friend who lives in NJ gets a 4 ping to the NJ server but closer to 30 on his next best. Delta ping of 26.
He would much rather play on his main server with 4 ping instead of 30, whereas for me I can bounce between the two and not notice much. I’m also sure he would not mind waiting a small bit longer to ensure the better ping. How much effect would it have on the global matchmaking process as a whole if there was an option to pick your desired matchmaking time frame? Or in other words how strict the matchmaking process is to your main server or next best server.
I know CoD stresses the importance of quick matchmaking times but it seems like the gaming community is getting more used to waiting longer for games. I don’t mind 2-3 minute queue times in Valorant for example. I suppose those games also have longer match times as well.
I think delta ping also shows more that there are a lot of viable servers for most* players and that the difference between 1st, 2nd, or even 3rd best server isn’t that big. It also shows that matchmaking for a good delta ping isn’t that difficult, for most players. They have many options for servers and a wider player base than they want us to believe when matchmaking. They must be matchmaking for more than just ping aka potentially sbmm.
If they really wanted to show that they prioritize ping they would show the percentage of matches in which players are on their optimal server. This would be matches in which they prioritized getting the best possible ping for the player.
i feel like the high frequencies of the mic are kind of harsh btw. thanks for the video my goat
Since we have a skill rating of 0.1 to 1.0, show me my score. im annoyed i have a score attached to me that controls my experience and I cannot see it.
Seeing the number would definitely make the suffering eomm causes more tolerable, a higher number is at least something to feel good about instead of just getting matched into a game where I'm gonna get crapped on
Unfortunately they'll never let you see it, because if they did then you could figure out game to game what things affect your skill rating the most (like testing accuracy, K/D, etc one at a time and seeing how they impact the number). It would make it incredibly easy to manipulate your skill rating and within a week there'd be 500 RUclips videos breaking this down in detail.
@@Ace924 Yeah cause that's not been done for a decade+ with reverse boosting lol, I'm pretty sure knowing more specifics won't really change much, I think they don't want to show it to us for the same reason many games were hiding things like deaths from the scoreboard, we can't have the players feeling bad that they're bad (myself included lmao)
@@Ace924It's very easy to lower your skill rating, just play bad intentionally for 5 games or so / use a weapon you're not good with. Your lobbies will continually get easier over time doing this.
As someone who has a degree and is certified in computer networking and has a job in that field, I don't think people truly grasp how complicated all this is.
It definitely seemed less complicated in 2007.
Yup, almost nobody does
The thing to note isn't so much that they specify delta ping for their stats, it's that they only mention this ping information in relation to your "best server". Their previous data showed that if they can't get you a game in servers close to you, they'll widen their reach until they do find one for you so you get into a game sooner rather than later.
So by that metric, how often are people getting into their "best" servers? And how do parties where players are from far enough distances work in regards to this algo?
i thought the voice chat filter was strange as well. jumped off the page at me.
Whittle
I don't quite agree with the point they brought up about "players in matches do not count toward the match making pool". COD backfills lobbies and it happens all the time, and there's no way to turn it off. Certainly the availble amount of players looking for matches is going to be lower than the total player number online but probably not as low as they claim.
Also if they just kept sessions together I bet they'd have a much easier/faster time matching you with the best connection, almost like they had one of the best set ups and then threw it out and are trying to get as close as they can to what they had before by over-engineering some garbage, likely to satisfy some higher up corpo suit who needs another yacht
They should bundle Rosetta Stone with COD so we can all understand each other in the lobby, seeing as "ping is king" and "match times" seems to put everyone in lobbies on the other side of the world pretty frequently.
I'm east coast USA and I know when I match to west coast. If I'm with a west coast friend then fine, but it'll match me there when I'm solo! And with SBMM, that much of a ping difference = stomped.
Just let me choose my favorite server location and wait a little longer for an open game there
Drift0r is still a top RUclipsr to me.
I’ve been waiting for this also wishing you well driftor ❤
The only issue with lag compensation is the amount of people who play this game on bad connections ruining it for the rest of us.
Doesn't seem like they addressed when ping changes during the game. When it just starts to chunk, I assume I'm interacting with someone else.
Very very interesting video!!!👍👍👍
It seems that disbanded lobbies add to the problems. If you get in a good one it should be more stable.
As a North african player, i now understand why my match making time differs from one game to another also where's north Africa in that diagram ?
So they told us about how ping works and for me im an average player, it may be rare that i lag. I live near nyc. My problem is how sweaty every single match is…
Please make a second channel covering controversial and philosophical topics!!! They don’t get many views here cuz they go against your algorithmic “grain”, but I watch them all and your sourcing and worldview is very entertaining
This all reminds me of when you into a fast food drive thru and they you fwd to get you off the sensor so they dont get in trouble for taking too long to get you your food. You pull up, you gonna get some food…it might be right it might be wrong but you gonna get something. Thats cod matchmaking these days in a nutshell. But yet matching was much quicker back in the day. I dunno. Im just a dumb gamer i guess. Also wouldnt sbmm itself skew the last graph by its own nature?
It kinda makes more sense to me, if they could somehow make matchmaking by KD ratio, because that's skill based, unlike leveling, someone like me, i literally play warzone a month out of an entire year, the rest of the year is like my break, you can level up without gaining any skill whatsoever, i'm absolutely terrible and worse than terrible at warzone, but yet i have a high level
Delta Ping sounds like some BS number fudging to make ping look much better than it actually is.
Yo drifter ! Hope ya doing good 👍
Am I the only person that would be okay waiting a little longer to get into matches for an overall better connection?
If they just got rid of SBMM they wouldn’t have to waste everyone’s time with huge white paper documents. Maybe they could use that time making a better game?
You should get green sheets. You could be literally anywhere. 😂
im sure the comments will be very chill.....
Is he paralyzed now? Or will he be able to sit up again
Their reputation amongst their community is so bad that they have all this crap and an SBMM roadmap but most us still don’t believe it. I miss old cod and all they do is sell nostalgia because they are completely bankrupt on ideas. They’ve got a lot of work to do if they want to restore this brand. MS might have bought a dud…
1st Connections...🐂💩
End 😅
I call bullshit on ping..cos I get way better ping when I party up with lower k/d friends..on my own my connection is dreadful
11:58 SHOW YOUR NUDITY DRIFT0R
Gone are the days of having the best connection and having host.
Im just going to come here and say that ping is one thing, and connection quality is another. You might have FTTH, but you might also have an ISP that still oversubscribes, has not so optimal routing/peering of traffic, nop options for ipv6 etc etc and therefore someone else with a actual quality ISP, may in fact have a far better experience. In my example ATT fiber vs my smaller local fiber ISP.
That aside, theres people with really bad connections ie high ping, jittery connections, still can one shot you despite you technically having a lower ping and more stable connection. Maybe this is the netcode, maybe the server tick rate isnt right, im not sure. In my previous experience with cod though, high ping/jitter basically meant bad experience for that player, and it seems unfair that were getting punished by those people and inflating their sense of skill because the server punishes us instead of them.
why don’t you just get green sheets??
Wrinkles would ruin the color keying
I would call myself a higher skill player and I never get ping higher than 20ms, sounds like people just need to improve their shite internet
Activision is engaged in match fixing for the purpose of engaging a larger audience for a longer amount of time. There is a lot of truth in this whitepaper, but the parts they leave out and some of the misleading charts (looking at you skill percentile/delta ping) makes the whole thing very deceiving. They do inflate your ping for the purpose of tightening the skill gap. 5% > 20 delta ping seems low to me, and as we have seen with many of the SBMM tests it is skewed towards higher skill players. MATCH FIXING. They can say whatever bs they want, but that is essentially what is happening.
high skill players constantly back out of lobbies whenever they get killed or whenever someone can shoot back .. high skill players constantly lobby surf looking for the easiest opponents.. honestly.. It's not surprising high skill players have higher ping times and a worse experience.. I would be very interested to see the difference between users that have and engage with social media vs the users that don't engage with social media.. I've always wondered what the actual truth is vs what social media wants us to believe.. What is the actual experience.. Most people commenting on youtube videos / complaining about things seem to be above average.. 1 thing I've noticed with the call of duty community is players don't seem to want to get batter .. they just want there opponents to get easier.. I'm pretty average and rarely have an issue with skill based matchmaking or whatever you wish to call it.. I don't feel like I need to sweat every game. I don't feel like I Can't chase camo's or challenges.. Then again maybe I'm just content and happy to play the game. I'm not competitive and don't care about winning or losing or my K/D .. I just play the game. 1 thing I have enjoyed about call of duty mw2019 ( the only one I Really play ) is not having score streaks camped on me every game.. not having opponents that I have 0 chance of killing.. Not having opponents that are near impossible to hit due to movement, head glitches or whatever else.. Skill based match making can be too strict some times but overall its a much more enjoyable experience for average players.. Also high skill players only seem to care about there own enjoyment.. they have no problems ruining the experience and enjoyment of others, as long as there having fun ( reverse boosting for example ).
@@randomsmile9064
The game is literally about killing as many people as you can. A lot of people play not just for entertainment but to satisfy the need for competition. When you’re above average your matches with less than average (because most are average, a lot more players in that bracket). The game gives you 5 average teammates to carry vs 5 slightly above average (or better) and 1 below. That’s how it balances for a high skilled player. This leads to a lot of frustration because you are required to “try hard”. High skill doesn’t mean try hard. So a high skilled player rarely gets a fair experience. That care about K/D, they care about winning. Please don’t discount what some players have to go through.
Cod me playing cod I don’t like manipulated gameplay I stopped playing after playing cod for 30 thousand hours plus
For the algo
Hype
love you man🤍
Why you laying down?
He's trying to claim disability . Smart man.
Why does this man have white hair this young
Many medical problems and PTSD.
It only makes sense to face people in your own skill range.
drift0r has aged 20 years in the past 2
Third
"This is industry standard.." I have never wanted to punch the screen so much in my life! NO. IT'S. NOT!
You have been playing this game for about as long as I HAVE... BS!
Drift0r is one of the OGs he has been doing this a long time. A true professional when he does his videos. I wish I could speak half as good as he can in videos 😂. Anyways just popped by to re sub finally. Are the comments true??? Parasites that nibble on ur innards? Well I hope you get to feeling better ❤️🩹👍.