2:41 Hit confirming a CH dck f2 into a duck cancel, then side stepping and starting a combo? Meanwhile, I don't even have the reflexes to escape grabs. D:
is that a new string steve has... like at 3:14 after the duck F2 that caused collapse i see he goes into his usual bnb but then he does another duck f2 and it puts him in a bound state with his legs up (..... but i thought this game doesn't have bounds) so yeah is that a new move or did iust never seen that before
Kuroi Sora A number of differences. He loses 6 bound moves (ff2, FLK1f1, dck ws12, FLK2, fff2, and PKB121) for 3 screw moves (dck f2, FLK1d1, and 311). Though, I can't recall seeing 311 in a combo. He loses 2 bnb followups (f21b, flk1, alb2 and f21b, dck1) for just 1 (ext dck1, dash SF). Without bounds, he loses dck ws12 combo damage potential AND wall combo damage potential (FLK b2, f21, db ws12, 311 was my shit!!). While it performs the same function, screw changes combo options rather drastically.
***** Wow....like WOOOOW i actually understood all the notations (thats so awesome ^__^) ok back to this.... yeah thats what i was realising.... it seems like duck cancel to wildman just seems not worth it since it just knocks them to the ground.. ahh i don't know ill see when the game comes out...
I've always wondered, why do professional steve players never use the flicker stance or the peek a boo style. I use them a lot and they are a good tool to varait your attaks and make you less predictable.
Cherif Never? Nope. They did use the Flicker Stance and the Peek-A-Boo sometimes. Flicker jab (FS 1) is one of the most used moves by most, if not all, Steve players. You can also see Nin doing the Steve Fox Shoryuken (PAB u+2), PAB Grab (PAB 1+2), and he also knocked Paul down with PAB df+1, 2.
Good for you. Steve's still tough to play. What difference does it make who the hardest character int he game is? I said Steve was difficult *for me* to execute combos with; I didn't say he was the hardest character in the game.
+trellified Steve is probably easier in T7 than ever before as he doesn't rely on duck canceling for maximum damage. And duck canceling isn't a notoriously difficult move to learn and doesn't take too long to reliably execute. Unless you're talking about the bit where Steve needs counter hits to start his more dangerous combos.
1:25 Wait, did he just duck transition from a 1212? o_o 3:23 And duck transition from a df2? o_o Holy shit, can Steve now duck/flicker/PKB transition from both punches? XD
+Victor Mutta if i recall all steve could do after 1212 was sway either left or right but if he can duck that helps for those folk that just try hitting high
it seems like this game is really gonna play alot like tekken revolution... i kinda liked bounds in the game but it seems kinda dumb that some character get bound moves and other doesn't like lee and his freakin running 4, (3+4) will still be bounds in this game... plus that new character katarina has a bound move....
S3KT0PL3X 157 Bound is a situation where the players can extend the combo after juggling or stunning and then knocking down the opponent. In Tekken 6 and TTT2, in order to bound your opponent to the ground, you have to add certain moves to the combo, for example with Kazuya's sample combo 7: EWGF 2x, df+1,2, B! B! here means Bound. You can continue the combo with, for instance: df+1,f+2, or 3,1, DEWGF/DDEWGF or DEWGF, DDEWGF. In Tekken 7, it's all different than Tekken 6 and TTT2. I personally say it's rather easier to bound your opponent, but kinda harder to continue your combo or to end it. You still have to juggle or stun your opponents, then add bound (or screw) move(s) to the combo to extend it. This is where things got different. Kazuya's df+1,2 is no more a bound move, Kazuya's df+1,4 is. Therefore, in order to bound your opponent, it would be like this: EWGF 2x, df+1,4, B! I still don't find a way to continue or to end Kazuya's combo after the bound, so I'm not sure. Hope this helps. Just ask if you have a question or two. :)
Nizamuddin Arriyadhi Sweet thank you, also I am unfamiliar with all of the meaning of DEWGF, I get stuff like f+2 or like 3,1 but it's the letters you combined that I don't get.
S3KT0PL3X 157 DEWGF: Dash Electric Wind God Fist DDEWGF: Deep Dash Electric Wind God Fist PEWGF: Perfect Electric Wind God Fist You may watch theMainManSWE's videos for the EWGF tutorial.
+Cara De Vega but since nina is like a spy and all that she couldn't take care of steve so she sent him to live with some doctor that ends up being leo's mom..... and thus the steve fox/leo ship began :/
you said Leo could possibly be lesbian that's mean she a girl. i thought Leo was a guy. i thought that because of what i read in some tekken forum that Leo was originally suppose to be a girl but they made him into guy for some reason. if i'm wrong then sorry.
K.O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! x98243729834729384729384729834. This is a fucking terrible, terrible combo video. But K.O!!!!!!!!!!!!!!!!!!!!!!!!!!! saves it.
At 3:39 Steve punched Paul's asshole and Knocks him out. laughed so when I saw it. hahahaha
2:41 Hit confirming a CH dck f2 into a duck cancel, then side stepping and starting a combo? Meanwhile, I don't even have the reflexes to escape grabs. D:
Wow Steve looks like a monster with alot of time put into him
i love this character
1:33 those Diaz bros moments...
is that a new string steve has... like at 3:14 after the duck F2 that caused collapse i see he goes into his usual bnb but then he does another duck f2 and it puts him in a bound state with his legs up (..... but i thought this game doesn't have bounds) so yeah is that a new move or did iust never seen that before
+Kuroi Sora They've removed the bound mechanic in favour of a "screw" mechanic that corkscrews someone through the air.
whats the difference lol... still looks like a state that allows you to continue a combo....
Kuroi Sora A number of differences.
He loses 6 bound moves (ff2, FLK1f1, dck ws12, FLK2, fff2, and PKB121) for 3 screw moves (dck f2, FLK1d1, and 311). Though, I can't recall seeing 311 in a combo.
He loses 2 bnb followups (f21b, flk1, alb2 and f21b, dck1) for just 1 (ext dck1, dash SF).
Without bounds, he loses dck ws12 combo damage potential AND wall combo damage potential (FLK b2, f21, db ws12, 311 was my shit!!).
While it performs the same function, screw changes combo options rather drastically.
***** Wow....like WOOOOW i actually understood all the notations (thats so awesome ^__^) ok back to this.... yeah thats what i was realising.... it seems like duck cancel to wildman just seems not worth it since it just knocks them to the ground.. ahh i don't know ill see when the game comes out...
So what do you think guys? Buff or nerf? I wish he have a decent launcher bow because of this new screw mechanic
what about the wildman tho ? 😟
I too remember when Steve required a hefty amount of input to do staple combos with
+RisingJericho When was this?
Tekken Tag 2. Wildman cancel.
***** Thanks.
Also in Tekken 6, but is there no WIldman cancel anymore?
ちょいちょい懐かしい声が
i think in new bound system duck cancel don't be that important like in TT2 or T6
***** well duck cancelling inbetween strings is what makes steve safe, certain strings are unsafe on block, but when duck cancelled are safe
I've always wondered, why do professional steve players never use the flicker stance or the peek a boo style. I use them a lot and they are a good tool to varait your attaks and make you less predictable.
huh? yes they do.
They i've probably never seen them, well if they do then that makes me happy :D
Cherif Never? Nope. They did use the Flicker Stance and the Peek-A-Boo sometimes. Flicker jab (FS 1) is one of the most used moves by most, if not all, Steve players. You can also see Nin doing the Steve Fox Shoryuken (PAB u+2), PAB Grab (PAB 1+2), and he also knocked Paul down with PAB df+1, 2.
thanx!
Damn, why does every fucking hit from steve shoot sparks out? he must be that powerful.
It's a certain move that he does. It's in one of his stances.
YOU WIN that was from tekken 3.
This looks ridiculously hard. Jeez. Why're Steve's combos sooo difficult to execute?!
Good for you. Steve's still tough to play. What difference does it make who the hardest character int he game is? I said Steve was difficult *for me* to execute combos with; I didn't say he was the hardest character in the game.
+trellified Steve is probably easier in T7 than ever before as he doesn't rely on duck canceling for maximum damage. And duck canceling isn't a notoriously difficult move to learn and doesn't take too long to reliably execute.
Unless you're talking about the bit where Steve needs counter hits to start his more dangerous combos.
1:25 Wait, did he just duck transition from a 1212? o_o
3:23 And duck transition from a df2? o_o
Holy shit, can Steve now duck/flicker/PKB transition from both punches? XD
+Victor Mutta if i recall all steve could do after 1212 was sway either left or right but if he can duck that helps for those folk that just try hitting high
+Kuroi Sora Yup. And a back sway. But with a ducking option, he now has full mobility forward, back and sideways with his 1 AND his 2.
How did you play tekken 7??
Please answer
its the arcade idiot .
EL Chequefara wow cmon man
Dark Echiture wut?. Was i being a dick?
EL Chequefara the idiot part was mean as hell
for being a boxer, he kicks pretty fuckin good when he gets up.
that's lazy animation namco
And what's up with that ?
it seems like this game is really gonna play alot like tekken revolution... i kinda liked bounds in the game but it seems kinda dumb that some character get bound moves and other doesn't like lee and his freakin running 4, (3+4) will still be bounds in this game... plus that new character katarina has a bound move....
Question, what are bounds?
S3KT0PL3X 157
Bound is a situation where the players can extend the combo after juggling or stunning and then knocking down the opponent.
In Tekken 6 and TTT2, in order to bound your opponent to the ground, you have to add certain moves to the combo, for example with Kazuya's sample combo 7: EWGF 2x, df+1,2, B!
B! here means Bound. You can continue the combo with, for instance:
df+1,f+2, or 3,1, DEWGF/DDEWGF or DEWGF, DDEWGF.
In Tekken 7, it's all different than Tekken 6 and TTT2. I personally say it's rather easier to bound your opponent, but kinda harder to continue your combo or to end it. You still have to juggle or stun your opponents, then add bound (or screw) move(s) to the combo to extend it. This is where things got different. Kazuya's df+1,2 is no more a bound move, Kazuya's df+1,4 is. Therefore, in order to bound your opponent, it would be like this:
EWGF 2x, df+1,4, B!
I still don't find a way to continue or to end Kazuya's combo after the bound, so I'm not sure.
Hope this helps. Just ask if you have a question or two. :)
Nizamuddin Arriyadhi Sweet thank you, also I am unfamiliar with all of the meaning of DEWGF, I get stuff like f+2 or like 3,1 but it's the letters you combined that I don't get.
S3KT0PL3X 157
DEWGF: Dash Electric Wind God Fist
DDEWGF: Deep Dash Electric Wind God Fist
PEWGF: Perfect Electric Wind God Fist
You may watch theMainManSWE's videos for the EWGF tutorial.
Nizamuddin Arriyadhi Okay, again thank you
tekken.wikia.com/wiki/Steve_Fox
Nina Williams is the mother of Steve??? That's what Tekken wiki says..
+Cara De Vega but since nina is like a spy and all that she couldn't take care of steve so she sent him to live with some doctor that ends up being leo's mom..... and thus the steve fox/leo ship began :/
+Cara De Vega Nina was made pregnant without herself knowing during her cryostasis (sleep while freezing). I don't know the methods though.
***** I actually kinda like it.... I can just imagine the cocky Steve getting knocked off balance by leo
***** i don't really know much of the story but the way he fights says it all..... and yeah leo seems like she could possibly be lesbian. :V
you said Leo could possibly be lesbian that's mean she a girl. i thought Leo was a guy. i thought that because of what i read in some tekken forum that Leo was originally suppose to be a girl but they made him into guy for some reason. if i'm wrong then sorry.
하아..샤힌이나 클라나 신케들 너무싫네요..많이배우고갑니다
ko
bad quality
K.O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! x98243729834729384729384729834. This is a fucking terrible, terrible combo video. But K.O!!!!!!!!!!!!!!!!!!!!!!!!!!! saves it.
this combo is crap
lol..i can play better than you with steve xD
+shashank No you can't.
+Darkshade Vale Clementine The Sniper stfu 😂 i m a region champ here...
shashank I really don't think a champ would resort to such pitiful insults as "stfu" Nin is the best Steve player in the world, lol.
shashank Lol, what a loser. Go be mad.
+Darkshade Vale Clementine The Sniper i dnt need to prove myself in front of u moron...FO now