Love this video. I would suggest as you’re walking through it fill out the values while you’re explaining them so that someone can see you putting what values were a little more clearly. I have a feeling these kind of videos are going to get real popular and I’m excited to see what other videos you come up with!
@@Klen85 That being said, doing it this way lets us pause when we need to, and let it play smoothly when we don't. So it's kind of more versatile the way you did it initially. We can't dynamically cut stuff from the length of the video if we the viewers don't have time/inclination to watch a lengthier video. So there are pros and cons to weigh before deciding to change up the format.
Crazy in depth. Sad that you and all of us need to do something this complex for something that should be built in. But it can still be done. So that’s awesome really impressed. Keep it up
Something I've found lacking in other forge content is certain concepts using math and this video did great demonstrating how you can use relativity to accomplish basic stuff without manually entering every vector. Looking forward to more.
I love how in depth you went with this. I know you probably have a lot of ideas for this series already, but I want to suggest something just in case. Can you do a video regarding velocity and the various formulas you can use to control objects? It took me quite a bit of time to get holding objects right and I know a lot of people would appreciate in depth explanations on how stuff like that works. Amazing video man! Can't wait to see what else you have planned.
Great video. I would like to see one on the topic of Player Aim Vector. I've made a script that moves and rotates a light based on aim vector, and it seems that rounding simplification (when normalizing yaw) is causing the rotation to snap to low-accuracy (something like whole-degree) breakpoints instead of full floating point precision. I've been curious about the accuracy of Forge's π constant and similarly the trig functions.
I subbed and turned on notifications. Keep making these scripting tutorials and all keep watching. Maybe create a swinging door that closes behind you.
Thanks for the tutorial man. One question, do you recommend use this method for moving static objects, or is enough just using the 343's 'Translate Object to Point' block? I mean, considering the cross-play and the hardware of the devices, some of us play on Xbox One, some other people play on Series X and others on PC, can it compromise the 'real' position of an object during an online match or while being editing an testing in Forge?
It really depends on the situation, for basic stuff the translate node will work fine, but as soon as you want to do something custom or dynamic (let’s say an object following the player) then you’ll have to do it that way. For the performance, we’ll have to see once forge release cause right now I only used it on my computer (my cpu is a i7 6700)
@@Klen85 Ok, I see. Thanks. By the way, can you make a tutorial about colliding and triggering objects, please? For example, in Unity 3D there are methods (functions) that allow to know if one object (for example, the player) triggered enter or exit other object (a cube or another specific area or volume).
@@Klen85 im new to scripting in general. I feel like its super complicated unless you hace direct definitions of the terminology they are using and how to apply them. Is there information some where on teaching this stuff to a beginner
Im wondering if this will help with the lasers minigame I am making. Right now I have kill volumes that move to point then reset but if I am moving too fast through the kill volume it wont register me being inside of it, kinda frustrating.
I cant seem to find any information on this so i'll ask this here. Sorry that its not related, but as someone who has experience with infinites forge, what do you know about scaling players? I wanted to make an attack on titan themed gamemode and map. However it seems I must have made this up cause I cant find player scaling anywhere? Could you help a forger out in preparation for release?
@@Klen85 Ahh, well thanks regardless. Apparently it was a glitch that let you scale non static objects like vehicles and players. however i cant find anymore information about it. Perhaps it will be revealed once forge officially drops
So far we don't have any way to scale players in Forge natively. There are mods people made to scale players or parts of the Spartan models, so that's just for fun for people willing to use those mods. We'll have to see if we officially get that functionality in Forge sometime.
I hope this helps a lot of people. Thanks!
Love this video. I would suggest as you’re walking through it fill out the values while you’re explaining them so that someone can see you putting what values were a little more clearly. I have a feeling these kind of videos are going to get real popular and I’m excited to see what other videos you come up with!
Thank you for the feedback, next time I’ll try to make it a bit more “live” if that makes sense
@@Klen85 That being said, doing it this way lets us pause when we need to, and let it play smoothly when we don't. So it's kind of more versatile the way you did it initially. We can't dynamically cut stuff from the length of the video if we the viewers don't have time/inclination to watch a lengthier video.
So there are pros and cons to weigh before deciding to change up the format.
Crazy in depth. Sad that you and all of us need to do something this complex for something that should be built in. But it can still be done. So that’s awesome really impressed. Keep it up
The production quality of the video is the best ive seen.. please do amke more of these videos very straight forward and simple
Something I've found lacking in other forge content is certain concepts using math and this video did great demonstrating how you can use relativity to accomplish basic stuff without manually entering every vector. Looking forward to more.
Next videos will have a lot of math :D (simple concepts though)
I love how in depth you went with this. I know you probably have a lot of ideas for this series already, but I want to suggest something just in case. Can you do a video regarding velocity and the various formulas you can use to control objects? It took me quite a bit of time to get holding objects right and I know a lot of people would appreciate in depth explanations on how stuff like that works.
Amazing video man! Can't wait to see what else you have planned.
Thank you 🙏 yes I plan on covering all the math to rotate and move objects with physical equations on the next video
@@Klen85 Awesome, can't wait to see it.
great tutorial! i've subbed to hopefully get more once Forge lands!
Love the animation work!
thanks for doing this! in-game editors often have bad documentation so this is super helpful stuff!
Nice lesson! Thank you and looking forward to seeing more.
Thank you for being the person to make these tutorials, I have so many ideas I want to make.
Hey man love the video, hoping to see your channel grow so you can spread some knowledge 😃
Great video. I was lost through some of that but its so clear and concise that its easy to skip back and rewatch.
Great video.
I would like to see one on the topic of Player Aim Vector.
I've made a script that moves and rotates a light based on aim vector, and it seems that rounding simplification (when normalizing yaw) is causing the rotation to snap to low-accuracy (something like whole-degree) breakpoints instead of full floating point precision.
I've been curious about the accuracy of Forge's π constant and similarly the trig functions.
Are you going to make more Forge tutorials yet?
Wow this is exactly what I was looking for! Thank you for this so much! Currently making a mini game that involves this kind of movement! :)
Glad it can help !
@@Klen85 I would imagine you could run that script on prefab as well?
@@Soulera805 yes I haven’t tried but it should be possible
wow, just wow. Amazing videos! Love to see this kind of content on YT!
I subbed and turned on notifications. Keep making these scripting tutorials and all keep watching. Maybe create a swinging door that closes behind you.
More is on the way, a bit delayed because I have other projects on the side too
I've watched twice now. Ready for more. Question, could you use this logic to make a day/night loop? Maybe the object is a light source?
Thanks for the tutorial man.
One question, do you recommend use this method for moving static objects, or is enough just using the 343's 'Translate Object to Point' block? I mean, considering the cross-play and the hardware of the devices, some of us play on Xbox One, some other people play on Series X and others on PC, can it compromise the 'real' position of an object during an online match or while being editing an testing in Forge?
It really depends on the situation, for basic stuff the translate node will work fine, but as soon as you want to do something custom or dynamic (let’s say an object following the player) then you’ll have to do it that way. For the performance, we’ll have to see once forge release cause right now I only used it on my computer (my cpu is a i7 6700)
@@Klen85 Ok, I see. Thanks. By the way, can you make a tutorial about colliding and triggering objects, please? For example, in Unity 3D there are methods (functions) that allow to know if one object (for example, the player) triggered enter or exit other object (a cube or another specific area or volume).
Yes I’ll definitely talk about collision and monitoring area soon !
@@Klen85 im new to scripting in general. I feel like its super complicated unless you hace direct definitions of the terminology they are using and how to apply them. Is there information some where on teaching this stuff to a beginner
Awesome video man!
Awesome stuff!
Love the video, now we need camera tools, like the intro for a match 🙏 pls
plz make a video about how to use the forge browser I'm confused about it
Im wondering if this will help with the lasers minigame I am making. Right now I have kill volumes that move to point then reset but if I am moving too fast through the kill volume it wont register me being inside of it, kinda frustrating.
I cant seem to find any information on this so i'll ask this here. Sorry that its not related, but as someone who has experience with infinites forge, what do you know about scaling players? I wanted to make an attack on titan themed gamemode and map. However it seems I must have made this up cause I cant find player scaling anywhere? Could you help a forger out in preparation for release?
I have no idea about that, I haven’t seen any nodes about player scaling, but I also didn’t really look for it
@@Klen85 Ahh, well thanks regardless. Apparently it was a glitch that let you scale non static objects like vehicles and players. however i cant find anymore information about it. Perhaps it will be revealed once forge officially drops
So far we don't have any way to scale players in Forge natively. There are mods people made to scale players or parts of the Spartan models, so that's just for fun for people willing to use those mods. We'll have to see if we officially get that functionality in Forge sometime.
player scaling can be done with modding only currently, if it was presented to you as a forge feature then it's a lie
Do you have this map/script on your files? If you could share
This was made on the leak build so I don’t have the map anymore, I made the time script in a prefab, I just need to share it
@@Klen85 that would really help, whats your gt?
How do you play forge?
It’s coming in less than an hour
@@Klen85 awesome! Do I have to sign up for a flight on the insider or anything?
@@kevinmahaley4916 nop it will be out for everyone, just need to update your game
@@Klen85 thanks bud 👍
I’m so confused lol
Is there a chance that you have a discord or anything I could contact u on? I can't use twitter its impossible for me to log in