Halo Infinite | Forge Lesson 1: Global & Delta Time

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  • Опубликовано: 10 дек 2024

Комментарии • 53

  • @THE.kevman237
    @THE.kevman237 2 года назад +8

    I hope this helps a lot of people. Thanks!

  • @GeneralJoeJoe
    @GeneralJoeJoe 2 года назад +7

    Love this video. I would suggest as you’re walking through it fill out the values while you’re explaining them so that someone can see you putting what values were a little more clearly. I have a feeling these kind of videos are going to get real popular and I’m excited to see what other videos you come up with!

    • @Klen85
      @Klen85  2 года назад +2

      Thank you for the feedback, next time I’ll try to make it a bit more “live” if that makes sense

    • @Will_Forge
      @Will_Forge 2 года назад

      @@Klen85 That being said, doing it this way lets us pause when we need to, and let it play smoothly when we don't. So it's kind of more versatile the way you did it initially. We can't dynamically cut stuff from the length of the video if we the viewers don't have time/inclination to watch a lengthier video.
      So there are pros and cons to weigh before deciding to change up the format.

  • @chrishammers8723
    @chrishammers8723 2 года назад +1

    Crazy in depth. Sad that you and all of us need to do something this complex for something that should be built in. But it can still be done. So that’s awesome really impressed. Keep it up

  • @tristenwilliams558
    @tristenwilliams558 Год назад

    The production quality of the video is the best ive seen.. please do amke more of these videos very straight forward and simple

  • @ajko000
    @ajko000 2 года назад +1

    Something I've found lacking in other forge content is certain concepts using math and this video did great demonstrating how you can use relativity to accomplish basic stuff without manually entering every vector. Looking forward to more.

    • @Klen85
      @Klen85  2 года назад +1

      Next videos will have a lot of math :D (simple concepts though)

  • @ZMods
    @ZMods 2 года назад +7

    I love how in depth you went with this. I know you probably have a lot of ideas for this series already, but I want to suggest something just in case. Can you do a video regarding velocity and the various formulas you can use to control objects? It took me quite a bit of time to get holding objects right and I know a lot of people would appreciate in depth explanations on how stuff like that works.
    Amazing video man! Can't wait to see what else you have planned.

    • @Klen85
      @Klen85  2 года назад +5

      Thank you 🙏 yes I plan on covering all the math to rotate and move objects with physical equations on the next video

    • @ZMods
      @ZMods 2 года назад +3

      @@Klen85 Awesome, can't wait to see it.

  • @anikoInstrumentalist
    @anikoInstrumentalist 2 года назад +3

    great tutorial! i've subbed to hopefully get more once Forge lands!

  • @Surasia
    @Surasia 2 года назад +5

    Love the animation work!

  • @magnopere
    @magnopere 2 года назад

    thanks for doing this! in-game editors often have bad documentation so this is super helpful stuff!

  • @theGreyKnight_
    @theGreyKnight_ 2 года назад +1

    Nice lesson! Thank you and looking forward to seeing more.

  • @bronnony6520
    @bronnony6520 2 года назад

    Thank you for being the person to make these tutorials, I have so many ideas I want to make.

  • @joshwright2286
    @joshwright2286 2 года назад

    Hey man love the video, hoping to see your channel grow so you can spread some knowledge 😃

  • @TwiceTheBitsGames
    @TwiceTheBitsGames 2 года назад

    Great video. I was lost through some of that but its so clear and concise that its easy to skip back and rewatch.

  • @dam.s
    @dam.s 2 года назад

    Great video.
    I would like to see one on the topic of Player Aim Vector.
    I've made a script that moves and rotates a light based on aim vector, and it seems that rounding simplification (when normalizing yaw) is causing the rotation to snap to low-accuracy (something like whole-degree) breakpoints instead of full floating point precision.
    I've been curious about the accuracy of Forge's π constant and similarly the trig functions.

  • @isisbarfuss558
    @isisbarfuss558 Год назад +1

    Are you going to make more Forge tutorials yet?

  • @Soulera805
    @Soulera805 2 года назад

    Wow this is exactly what I was looking for! Thank you for this so much! Currently making a mini game that involves this kind of movement! :)

    • @Klen85
      @Klen85  2 года назад +1

      Glad it can help !

    • @Soulera805
      @Soulera805 2 года назад

      @@Klen85 I would imagine you could run that script on prefab as well?

    • @Klen85
      @Klen85  2 года назад

      @@Soulera805 yes I haven’t tried but it should be possible

  • @Nujamper
    @Nujamper 2 года назад

    wow, just wow. Amazing videos! Love to see this kind of content on YT!

  • @ADSaaron
    @ADSaaron 2 года назад

    I subbed and turned on notifications. Keep making these scripting tutorials and all keep watching. Maybe create a swinging door that closes behind you.

    • @Klen85
      @Klen85  2 года назад +1

      More is on the way, a bit delayed because I have other projects on the side too

  • @originalgamers103
    @originalgamers103 Год назад

    I've watched twice now. Ready for more. Question, could you use this logic to make a day/night loop? Maybe the object is a light source?

  • @alvarvelazquezdeleonlavarrios
    @alvarvelazquezdeleonlavarrios 2 года назад +4

    Thanks for the tutorial man.
    One question, do you recommend use this method for moving static objects, or is enough just using the 343's 'Translate Object to Point' block? I mean, considering the cross-play and the hardware of the devices, some of us play on Xbox One, some other people play on Series X and others on PC, can it compromise the 'real' position of an object during an online match or while being editing an testing in Forge?

    • @Klen85
      @Klen85  2 года назад +2

      It really depends on the situation, for basic stuff the translate node will work fine, but as soon as you want to do something custom or dynamic (let’s say an object following the player) then you’ll have to do it that way. For the performance, we’ll have to see once forge release cause right now I only used it on my computer (my cpu is a i7 6700)

    • @alvarvelazquezdeleonlavarrios
      @alvarvelazquezdeleonlavarrios 2 года назад +2

      @@Klen85 Ok, I see. Thanks. By the way, can you make a tutorial about colliding and triggering objects, please? For example, in Unity 3D there are methods (functions) that allow to know if one object (for example, the player) triggered enter or exit other object (a cube or another specific area or volume).

    • @Klen85
      @Klen85  2 года назад +3

      Yes I’ll definitely talk about collision and monitoring area soon !

    • @HevichevyFab
      @HevichevyFab 2 года назад

      @@Klen85 im new to scripting in general. I feel like its super complicated unless you hace direct definitions of the terminology they are using and how to apply them. Is there information some where on teaching this stuff to a beginner

  • @SA66_Rvsty
    @SA66_Rvsty Год назад

    Awesome video man!

  • @TehWafflebob
    @TehWafflebob 2 года назад

    Awesome stuff!

  • @vccax2661
    @vccax2661 2 года назад

    Love the video, now we need camera tools, like the intro for a match 🙏 pls

  • @chungus_elites
    @chungus_elites 2 года назад

    plz make a video about how to use the forge browser I'm confused about it

  • @edd542
    @edd542 2 года назад

    Im wondering if this will help with the lasers minigame I am making. Right now I have kill volumes that move to point then reset but if I am moving too fast through the kill volume it wont register me being inside of it, kinda frustrating.

  • @TheNamesMoose30
    @TheNamesMoose30 2 года назад

    I cant seem to find any information on this so i'll ask this here. Sorry that its not related, but as someone who has experience with infinites forge, what do you know about scaling players? I wanted to make an attack on titan themed gamemode and map. However it seems I must have made this up cause I cant find player scaling anywhere? Could you help a forger out in preparation for release?

    • @Klen85
      @Klen85  2 года назад

      I have no idea about that, I haven’t seen any nodes about player scaling, but I also didn’t really look for it

    • @TheNamesMoose30
      @TheNamesMoose30 2 года назад

      @@Klen85 Ahh, well thanks regardless. Apparently it was a glitch that let you scale non static objects like vehicles and players. however i cant find anymore information about it. Perhaps it will be revealed once forge officially drops

    • @stephenrcollier
      @stephenrcollier 2 года назад

      So far we don't have any way to scale players in Forge natively. There are mods people made to scale players or parts of the Spartan models, so that's just for fun for people willing to use those mods. We'll have to see if we officially get that functionality in Forge sometime.

    • @mayman3310
      @mayman3310 2 года назад

      player scaling can be done with modding only currently, if it was presented to you as a forge feature then it's a lie

  • @bruno9764
    @bruno9764 2 года назад

    Do you have this map/script on your files? If you could share

    • @Klen85
      @Klen85  2 года назад +1

      This was made on the leak build so I don’t have the map anymore, I made the time script in a prefab, I just need to share it

    • @bruno9764
      @bruno9764 2 года назад

      @@Klen85 that would really help, whats your gt?

  • @kevinmahaley4916
    @kevinmahaley4916 2 года назад

    How do you play forge?

    • @Klen85
      @Klen85  2 года назад

      It’s coming in less than an hour

    • @kevinmahaley4916
      @kevinmahaley4916 2 года назад

      @@Klen85 awesome! Do I have to sign up for a flight on the insider or anything?

    • @Klen85
      @Klen85  2 года назад +1

      @@kevinmahaley4916 nop it will be out for everyone, just need to update your game

    • @kevinmahaley4916
      @kevinmahaley4916 2 года назад

      @@Klen85 thanks bud 👍

  • @Noneofyabusinessuqy
    @Noneofyabusinessuqy 2 года назад +1

    I’m so confused lol

  • @2thumms487
    @2thumms487 Год назад

    Is there a chance that you have a discord or anything I could contact u on? I can't use twitter its impossible for me to log in