Quixel bridge export to blender issue fixed!!

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  • Опубликовано: 5 окт 2024
  • #Blender #3d #tutorial #Quixel Bridge
    I find a way to resolve the material node connect issue , when we export props from megascan to blender 2.9+, when you want export many props , It will save you a lot of time!! boost your productivity!!
    Download my version addon to my Patron :
    / vfxnode
    Thank so much for your support!! I will bring more and more useful thing for you guys!!

Комментарии • 24

  • @razvanmatt
    @razvanmatt Год назад +1

    Thanks for the modified file man, you saved me from manually doing that for every file I import from megascans. Cheers!

  • @danielkurniawan7513
    @danielkurniawan7513 Год назад +1

    Thank you so much now I can fix this because of you 🙏

  • @stefanusfebynauvalimnauval9994
    @stefanusfebynauvalimnauval9994 2 года назад +2

    you save my life brooo

  • @LUCIDWRLD999
    @LUCIDWRLD999 Год назад

    thank you brother it was so helpful

  • @martinkostal8011
    @martinkostal8011 10 месяцев назад

    Smooth! Thank you man!

  • @CHUMMUGGINS
    @CHUMMUGGINS Год назад

    Big help thank you!

  • @peterkreitner6377
    @peterkreitner6377 Год назад +1

    it didn't quite work for me. it actually set the nodes to both ways, like the roughness image into specular and roughness, plus clearcoat remained the same... :\ I'm using 3.3.1

  • @cocobundy
    @cocobundy 2 года назад

    nice looking rock ;)

  • @HELIX1
    @HELIX1 Год назад

    Thank you
    4,50 is really cheap for what you get o.O

  • @thelythgoe
    @thelythgoe Год назад

    Hey! I cant even get the files to import from bridge to blender. Please help! I must be doing something wrong

  • @alecdorfman4871
    @alecdorfman4871 Год назад

    How would I do this for Linux system?

  • @ahmednader9296
    @ahmednader9296 Год назад

    I couldn't find MSplugin in my scripts folder what is that means and how to fix it ?

    • @antoinelicg-island6354
      @antoinelicg-island6354  Год назад

      I think you need firstly install export plugin in bridge, then you gonna have it

    • @ahmednader9296
      @ahmednader9296 Год назад

      @@antoinelicg-island6354 yea it just fixed right now, I did it manually bc the folder wasn’t there and surprisingly it worked. Thank you 🙏

  • @miklasheinrich3748
    @miklasheinrich3748 Год назад

    The file change dosnt work for me the nodes ar estill in the wrong places

    • @antoinelicg-island6354
      @antoinelicg-island6354  Год назад

      Are you modified the file inside correctly? Need change some parameters for program

    • @antoinelicg-island6354
      @antoinelicg-island6354  Год назад

      Or simple solution, go my patron download my file

    • @miklasheinrich3748
      @miklasheinrich3748 Год назад

      I went to your patreon and downloaded your file copy it over in the right version folder but didnt work I found some other file on the Web that worked so maybe there is just something out of date

  • @wilsione
    @wilsione 2 года назад

    does this work for 3.0+ version?

    • @antoinelicg-island6354
      @antoinelicg-island6354  2 года назад

      Yes

    • @jeremymullins1294
      @jeremymullins1294 Год назад

      doesn't work for me in 3.4.1 All the nodes are plugged in correctly when you export but I'm still getting the black blotches in the shrubs. Perhaps it's a normals issue?

    • @jeremymullins1294
      @jeremymullins1294 Год назад

      I figured it out. This is the answer if you're rendering in cycles:
      Render Properties>Light Paths>Transparent
      Increase the number (for me it was around 16-20 before it looked good.)