Quixel bridge export to blender issue fixed!!
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- Опубликовано: 5 окт 2024
- #Blender #3d #tutorial #Quixel Bridge
I find a way to resolve the material node connect issue , when we export props from megascan to blender 2.9+, when you want export many props , It will save you a lot of time!! boost your productivity!!
Download my version addon to my Patron :
/ vfxnode
Thank so much for your support!! I will bring more and more useful thing for you guys!!
Thanks for the modified file man, you saved me from manually doing that for every file I import from megascans. Cheers!
Thank you so much now I can fix this because of you 🙏
you save my life brooo
thank you brother it was so helpful
Smooth! Thank you man!
Big help thank you!
it didn't quite work for me. it actually set the nodes to both ways, like the roughness image into specular and roughness, plus clearcoat remained the same... :\ I'm using 3.3.1
You can go to my patron download my version file, it's gonna work
nice looking rock ;)
Thank you
4,50 is really cheap for what you get o.O
happy its useful for you
Hey! I cant even get the files to import from bridge to blender. Please help! I must be doing something wrong
How would I do this for Linux system?
I couldn't find MSplugin in my scripts folder what is that means and how to fix it ?
I think you need firstly install export plugin in bridge, then you gonna have it
@@antoinelicg-island6354 yea it just fixed right now, I did it manually bc the folder wasn’t there and surprisingly it worked. Thank you 🙏
The file change dosnt work for me the nodes ar estill in the wrong places
Are you modified the file inside correctly? Need change some parameters for program
Or simple solution, go my patron download my file
I went to your patreon and downloaded your file copy it over in the right version folder but didnt work I found some other file on the Web that worked so maybe there is just something out of date
does this work for 3.0+ version?
Yes
doesn't work for me in 3.4.1 All the nodes are plugged in correctly when you export but I'm still getting the black blotches in the shrubs. Perhaps it's a normals issue?
I figured it out. This is the answer if you're rendering in cycles:
Render Properties>Light Paths>Transparent
Increase the number (for me it was around 16-20 before it looked good.)