How to make ROOMS more DETAILED in HAMMER EDITOR

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  • Опубликовано: 26 сен 2024
  • Timelapse on detailing area in Garry's Mod Hammer Editor. If you have any questions feel free to ask in comment section. #garrysmod #source

Комментарии • 45

  • @dendygar7035
    @dendygar7035 9 месяцев назад +14

    I love seeing this sort of thing. I wish people made timelapse mapping videos more often. Big respect!

  • @azizd4rkg4mer35
    @azizd4rkg4mer35 9 месяцев назад +6

    1-How to duplicate stuff
    2-Also sometimes, some textures won't go well, like extra large in major situation, how to fix that and to fix the sides of the brush

    • @tinnedfoil906
      @tinnedfoil906 8 месяцев назад +2

      1. Hold shift
      2. Use the face edit tool

  • @bioman1hazard607
    @bioman1hazard607 5 месяцев назад +1

    This looks phenomenal, my dood, amazing that a few little things here and there can make it look so real

  • @YELLOTHEYOUTUBER
    @YELLOTHEYOUTUBER Месяц назад +1

    thank you for the totorial as a gmod fan i will say that it works

  • @sitkinator
    @sitkinator 9 месяцев назад +8

    What is your thought process behind finding what details to add? I imagine you look at reference images of the place you're trying to make and just recreate those details.

    • @Skiivin
      @Skiivin 9 месяцев назад +4

      That’s mostly what I do

    • @stub8702
      @stub8702  9 месяцев назад +7

      Usually it’s most from the head from multiple places and then trying to combine details to make it look like realistic scene.

  • @the_only_ag1
    @the_only_ag1 10 месяцев назад +5

    Nice, the result looks really good

  • @nnoossiirr
    @nnoossiirr 11 месяцев назад +6

    Nice!

  • @FatKatSkits
    @FatKatSkits 9 месяцев назад +8

    This turned out very nicely! It's really interesting to watch other people's different processes when it comes to building in Hammer.
    I'm still fairly new as I only started messing around with it back in March, but I'm currently working on a custom campaign for L4D2. There's a lot to learn from videos like these, best of luck to you with your channel! :)

    • @stub8702
      @stub8702  9 месяцев назад +1

      Thanks, good luck with custom campaign!

    • @BruceKira
      @BruceKira 8 месяцев назад

      hey, in 00:39 how did you move these blocks so perfectly? i use my mouse and whenever i duplicate them they spawn either higher or lower that the original block@@stub8702

  • @Capewearer
    @Capewearer 7 месяцев назад +1

    So whe should do the same thing but with meshes, which allows to get rid of perfectly flat corners everywhere.

  • @redvoiddd
    @redvoiddd 4 месяца назад +1

    need more decals or overlays but still looks cool it looks like a nova prospekt enterance level

  • @fighter2499
    @fighter2499 5 месяцев назад +1

    Awesome!

  • @packed_tag5894
    @packed_tag5894 10 месяцев назад +1

    Very nice😮😮😮

  • @SneedFeedAndSeed
    @SneedFeedAndSeed 10 месяцев назад +1

    cool

  • @G1bberz
    @G1bberz 7 месяцев назад

    I love the part where they tell us how to do it

  • @tiramisufraise2736
    @tiramisufraise2736 9 месяцев назад +1

    Hey where do you find all the textures? Example of air ducts.

    • @tiramisufraise2736
      @tiramisufraise2736 9 месяцев назад

      and props btw

    • @Steamj2
      @Steamj2 8 месяцев назад +1

      For the props you can use the entity tool then press the entity. A window would pop up and theres a text saying player_spawn_point or something idk. Click the drop down menu and type prop. You Will see 2 options prop_dynamic and prop_detail, choose prop_detail and click apply. Now in the entity menu click the world model option and choose the model you want and click apply. And there you have it a prop.

    • @tiramisufraise2736
      @tiramisufraise2736 8 месяцев назад

      Thanks but I know that, I'm looking for custom props@@Steamj2

  • @StillTheBest1973
    @StillTheBest1973 10 месяцев назад +2

    You don't use Hammer++?

    • @stub8702
      @stub8702  10 месяцев назад +1

      Sometimes, it doesn’t work very well for gmod. I use it usually for prop placement.

  • @vadim0942
    @vadim0942 10 месяцев назад +1

    Это талант

  • @ProjectBrand-ro4ds
    @ProjectBrand-ro4ds 7 месяцев назад

    can you make a tutorial on how to make textures and how to compile it into a wad?

  • @_DIYT_
    @_DIYT_ 7 месяцев назад

    Hi, I'm not quite sure why you divided the wall into 2 parts. Can you explain why you did that?

    • @adrikikicp
      @adrikikicp 7 месяцев назад

      Clipping tools

    • @_DIYT_
      @_DIYT_ 7 месяцев назад

      @@adrikikicp , You didn't quite get it right. I meant what is the point of dividing the wall into two parts? What is the purpose or function of it. But thanks for the answer

    • @jasondean37
      @jasondean37 2 дня назад +1

      @@_DIYT_ to stretch the texture near the top of the wall, to make it look like it had drips/streaks

    • @_DIYT_
      @_DIYT_ 2 дня назад

      @@jasondean37 Thanks

  • @darara33
    @darara33 10 месяцев назад +1

    how do i open the entity configuration thing?

    • @stub8702
      @stub8702  10 месяцев назад

      Alt + enter

    • @darara33
      @darara33 10 месяцев назад

      @@stub8702 thanks mate

  • @АндрейЗнак-и1б
    @АндрейЗнак-и1б 3 месяца назад

    thank you! whats the prog? Maya? Unreal?

    • @alexlav4925
      @alexlav4925 3 месяца назад

      The program is Hammer Editor (there are plenty of tutorials where you can find it)

  • @Elster.Chapman
    @Elster.Chapman 10 месяцев назад +1

    How did you split the walls in two

    • @stub8702
      @stub8702  10 месяцев назад

      Using clipping tool

  • @МишаГго
    @МишаГго 4 месяца назад

    It's not a guide , it's a timelapse . There is no need to write "How to" in the title of the video

  • @BruceKira
    @BruceKira 8 месяцев назад +1

    hey, in 00:39 how did you move these blocks so perfectly? i use my mouse and whenever i duplicate them they spawn either higher or lower that the original block @stub8702

    • @stub8702
      @stub8702  8 месяцев назад

      Shift + arrow keys