Great video! Does anyone have a solution to UV mapping the new fur-turned-geometry so that it maintains the pattern from an image texture? For example, if I am making a tiger I want the fur/hair to have stripes. I can apply the texture to the XGen interactive groom, however, when converted to polygons, the UVs are not laid out in a way that maintains that pattern.
Hello Roland, really impressive and brilliant explanation, a question, I do not really find the steps of how to get the texture of strands of hair, ... can you guide me how to get that?
how you created the shaders for hair and assigned to polygon because when i tried to assign shader for polygon it assigning flat colours so...plsss help me
If you assign a material (Blinn, Phong, Lambert, aiStandardSurface) to the geometry you can attach a texture to any channel (color, specular, transparency, etc.) of the material by clicking on the checkerboard button of that channel in the Attribute Editor. The hair strips have the correct UV coordinates. More on materials in Maya: ruclips.net/video/ugKj2aYiFpI/видео.html
I know it can be a stupid question, but it's one I need answer to jajajaja When using XGen on a model exported from Zbrush, the guides are... big... Like, one guide is two times my model. What I usually do is scalate the model, I make it bigger than the guides... The question is if there is a way to resize the guides directly, instead of making the model bigger. I would want to adjust the guides to the model, not the other way around.
Hi Nico, when you create the XGen hair in the interactive grooming there is a dialog with initial settings where you could set all sizes smaller. Can you please try that?
+Roland Reyer oh. thanks, ok, I'll try that, but, one little thing, does that work when placing guides instead of grooming hair? because I always use the placing guides option, I got used to it jejeje
Hi Nico, if you mean the placement tool in the Interactive Grooming Tools, then yes, you can set the "Initial Length" or interpolate between existing hair.
Hi, I try follow your tutorial but I not have the tool "Curve to tube mesh" in the menu, where I can download this tool? I try download for autodesk "Bonus tools" But this not have this tool. (Sorry for my English, I need to practice more)
Arnold Schwarzenegger knows Maya!! 😳
Haha, one cool thing about a german accent :)
Roland please keep making these
Roland is there any way to convert the Xgen interactive groom splines to polygons
Oh make me realise how dumb I was trying to generate every hair by X-gen lol thx for sharing
4:57 Is what I needed, thanks!
Hi ronald, thnx for this awesome tutorial man, u have no idea how thank full i am, i was stuck in the middle of a project. thnx man, thnx aton.
Great video! Does anyone have a solution to UV mapping the new fur-turned-geometry so that it maintains the pattern from an image texture? For example, if I am making a tiger I want the fur/hair to have stripes. I can apply the texture to the XGen interactive groom, however, when converted to polygons, the UVs are not laid out in a way that maintains that pattern.
thanks very much
Hi ! I’m on maya 2022 and these options are not showing anymore on the bonus tools, I don’t know where to find curves to Ribbon Mesh
Hello Roland, really impressive and brilliant explanation, a question, I do not really find the steps of how to get the texture of strands of hair, ... can you guide me how to get that?
Hi Jose, did you find it?
I'm using Maya 2020 and am not seeing these attributes after applying Curve to Tube Mesh. Maybe it's changed?
Here's a newer version of that workflow: ruclips.net/video/zAnErRkvaKQ/видео.html
Roland Reyer Thank you.
Hello! it is great! i have just one question, can you teach to create the "A" Paramter on "primitives atributes"?
Do you mean the "Width" parameter?
@@RolandReyer Yes!, exactly!
how do you use the first method with uv unwrapped hair planes?
Hi Cherylynn, you can download the Bonus Tools from area.autodesk.com, or from the Maya Help menu.
is there any way to bake base geo texture or the shader i created want to bake on hair geo ( hair card ) ?
Really helpful!
god
Hi roland,i am a beginner,i have a qustion about hair card,is there hair card can be cache for animation?
how you created the shaders for hair and assigned to polygon because when i tried to assign shader for polygon it assigning flat colours so...plsss help me
If you assign a material (Blinn, Phong, Lambert, aiStandardSurface) to the geometry you can attach a texture to any channel (color, specular, transparency, etc.) of the material by clicking on the checkerboard button of that channel in the Attribute Editor. The hair strips have the correct UV coordinates.
More on materials in Maya: ruclips.net/video/ugKj2aYiFpI/видео.html
I know it can be a stupid question, but it's one I need answer to jajajaja
When using XGen on a model exported from Zbrush, the guides are... big... Like, one guide is two times my model.
What I usually do is scalate the model, I make it bigger than the guides... The question is if there is a way to resize the guides directly, instead of making the model bigger. I would want to adjust the guides to the model, not the other way around.
Hi Nico, when you create the XGen hair in the interactive grooming there is a dialog with initial settings where you could set all sizes smaller. Can you please try that?
+Roland Reyer oh. thanks, ok, I'll try that, but, one little thing, does that work when placing guides instead of grooming hair? because I always use the placing guides option, I got used to it jejeje
Hi Nico, if you mean the placement tool in the Interactive Grooming Tools, then yes, you can set the "Initial Length" or interpolate between existing hair.
Hi, I try follow your tutorial but I not have the tool "Curve to tube mesh" in the menu, where I can download this tool? I try download for autodesk "Bonus tools" But this not have this tool. (Sorry for my English, I need to practice more)
apps.autodesk.com/en/Detail/Index?id=8115150172702393827&appLang=en&os=Win64&autostart=true [ u can download bonus tools from this site]
11:30