04 XGen to Polygons

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  • Опубликовано: 22 ноя 2024

Комментарии • 38

  • @chrisg4433
    @chrisg4433 6 лет назад +19

    Arnold Schwarzenegger knows Maya!! 😳

    • @RolandReyer
      @RolandReyer  6 лет назад +8

      Haha, one cool thing about a german accent :)

  • @MNK_Games
    @MNK_Games 3 года назад +1

    Roland please keep making these

    • @MNK_Games
      @MNK_Games 3 года назад

      Roland is there any way to convert the Xgen interactive groom splines to polygons

  • @camuicheng5419
    @camuicheng5419 Год назад

    Oh make me realise how dumb I was trying to generate every hair by X-gen lol thx for sharing

  • @Mechwolf
    @Mechwolf 3 года назад

    4:57 Is what I needed, thanks!

  • @avi01ify
    @avi01ify 6 лет назад +1

    Hi ronald, thnx for this awesome tutorial man, u have no idea how thank full i am, i was stuck in the middle of a project. thnx man, thnx aton.

  • @bethanyjennings6365
    @bethanyjennings6365 Год назад

    Great video! Does anyone have a solution to UV mapping the new fur-turned-geometry so that it maintains the pattern from an image texture? For example, if I am making a tiger I want the fur/hair to have stripes. I can apply the texture to the XGen interactive groom, however, when converted to polygons, the UVs are not laid out in a way that maintains that pattern.

  • @kurumamk2524
    @kurumamk2524 5 лет назад +1

    thanks very much

  • @emeraudebenina3485
    @emeraudebenina3485 2 года назад

    Hi ! I’m on maya 2022 and these options are not showing anymore on the bonus tools, I don’t know where to find curves to Ribbon Mesh

  • @joseluiscastro691
    @joseluiscastro691 5 лет назад +3

    Hello Roland, really impressive and brilliant explanation, a question, I do not really find the steps of how to get the texture of strands of hair, ... can you guide me how to get that?

    •  4 года назад

      Hi Jose, did you find it?

  • @TheLillianYoung
    @TheLillianYoung 4 года назад +1

    I'm using Maya 2020 and am not seeing these attributes after applying Curve to Tube Mesh. Maybe it's changed?

    • @RolandReyer
      @RolandReyer  4 года назад +1

      Here's a newer version of that workflow: ruclips.net/video/zAnErRkvaKQ/видео.html

    • @TheLillianYoung
      @TheLillianYoung 4 года назад

      Roland Reyer Thank you.

  • @MarcosGABarbosa
    @MarcosGABarbosa 2 года назад

    Hello! it is great! i have just one question, can you teach to create the "A" Paramter on "primitives atributes"?

  • @CherylynnLima
    @CherylynnLima 5 лет назад +1

    how do you use the first method with uv unwrapped hair planes?

    • @RolandReyer
      @RolandReyer  5 лет назад

      Hi Cherylynn, you can download the Bonus Tools from area.autodesk.com, or from the Maya Help menu.

  • @shastrakar1
    @shastrakar1 3 года назад

    is there any way to bake base geo texture or the shader i created want to bake on hair geo ( hair card ) ?

  • @yiqilu9593
    @yiqilu9593 5 лет назад

    Really helpful!

  • @SOULFlash-r4r
    @SOULFlash-r4r 5 лет назад +1

    god

  • @昭奚旧草
    @昭奚旧草 6 лет назад

    Hi roland,i am a beginner,i have a qustion about hair card,is there hair card can be cache for animation?

  • @MachaFBX
    @MachaFBX 4 года назад

    how you created the shaders for hair and assigned to polygon because when i tried to assign shader for polygon it assigning flat colours so...plsss help me

    • @RolandReyer
      @RolandReyer  4 года назад

      If you assign a material (Blinn, Phong, Lambert, aiStandardSurface) to the geometry you can attach a texture to any channel (color, specular, transparency, etc.) of the material by clicking on the checkerboard button of that channel in the Attribute Editor. The hair strips have the correct UV coordinates.
      More on materials in Maya: ruclips.net/video/ugKj2aYiFpI/видео.html

  • @joseignacioreallozano348
    @joseignacioreallozano348 6 лет назад

    I know it can be a stupid question, but it's one I need answer to jajajaja
    When using XGen on a model exported from Zbrush, the guides are... big... Like, one guide is two times my model.
    What I usually do is scalate the model, I make it bigger than the guides... The question is if there is a way to resize the guides directly, instead of making the model bigger. I would want to adjust the guides to the model, not the other way around.

    • @RolandReyer
      @RolandReyer  6 лет назад

      Hi Nico, when you create the XGen hair in the interactive grooming there is a dialog with initial settings where you could set all sizes smaller. Can you please try that?

    • @joseignacioreallozano348
      @joseignacioreallozano348 6 лет назад

      +Roland Reyer oh. thanks, ok, I'll try that, but, one little thing, does that work when placing guides instead of grooming hair? because I always use the placing guides option, I got used to it jejeje

    • @RolandReyer
      @RolandReyer  6 лет назад

      Hi Nico, if you mean the placement tool in the Interactive Grooming Tools, then yes, you can set the "Initial Length" or interpolate between existing hair.

  • @misaelpachon2672
    @misaelpachon2672 7 лет назад

    Hi, I try follow your tutorial but I not have the tool "Curve to tube mesh" in the menu, where I can download this tool? I try download for autodesk "Bonus tools" But this not have this tool. (Sorry for my English, I need to practice more)

    • @MachaFBX
      @MachaFBX 4 года назад +1

      apps.autodesk.com/en/Detail/Index?id=8115150172702393827&appLang=en&os=Win64&autostart=true [ u can download bonus tools from this site]

  • @yoda-ho2vz
    @yoda-ho2vz 10 дней назад

    11:30