Pathfinder D&D Puzzles #29 - The Temple of Raxivort

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  • Опубликовано: 26 окт 2024

Комментарии • 46

  • @InquisitorThorn
    @InquisitorThorn Год назад +3

    A little late but I'm reading through your book, and I noticed what I suspect is an unintended emergent property: the unused letters spell G-E-M. If I were to use this puzzle during an adventure, then I would include a second set of dials at end of the adventure, perhaps in a treasure room or vault. These three labeled "G", "E", and "M" - no additional clues necessary since the info was provided during the original puzzle. This could award a bonus treasure or either a Gem of Brightness or Gem of Seeing. Just something extra to reward players that are paying attention, taking notes, and recognize patterns, nothing plot-critical or necessary to continue.

    • @WallyDM
      @WallyDM  Год назад +1

      Oh wow, I had no idea! Thank you for pointing this out. And, 100% agree, doing the extra step is a fantastic idea. Side note, the Temple of Raxivort might be one of my toughest puzzles that I've created. Cheers, my friend!

  • @0xbane782
    @0xbane782 8 месяцев назад +1

    I am making a dungeon revolving around Xvarts. Lots of magic items that they steal right out from under the party before they can claim them after the party solves some simple puzzles. This makes a great addition to my dungeon. Thank you!

    • @WallyDM
      @WallyDM  8 месяцев назад

      Heck yes! So glad that someone is using Xvarts. I've always wanted to start a campaign with them, but just keep missing the opportunity. This puzzle is a hard one, I'm interested to see how it goes. Be sure to check back and let me know. Also, the written version can be found in my Journal of Puzzle Encounters ;-) . Good luck, hope all goes well!

  • @remingtonsloan8331
    @remingtonsloan8331 7 лет назад +7

    I thought the clues made it more confusing. I had it figured out, then you gave the clues, and they threw me off. That said, this is an awesome puzzle that I can imagine a story around. Thanks!

    • @WallyDM
      @WallyDM  7 лет назад

      I totally agree I am really looking forward to building a story and quest around the Temple of Raxivort... Thank you for the heads up on the clues. I will definitely consider reworking them before I use in my campaign. It's always great to have input one way or the other on whether or not they are helpful. Thanks again for another great comment!

    • @remingtonsloan8331
      @remingtonsloan8331 7 лет назад +1

      Thanks for another great puzzle!

    • @Bluedanes
      @Bluedanes 6 лет назад +1

      I agree, mainly the first clues of "Clues are not 6, Clues are 28". I thought that was saying that one of the answers was not 6, and that somehow the four numbers needed to equal 28.

  • @Boomclack
    @Boomclack 4 года назад +2

    Love it. Great puzzle. Had me stumped.

    • @WallyDM
      @WallyDM  4 года назад +1

      Thanx Jay! This is definitely one of the harder puzzles on my channel, for sure.

    • @Boomclack
      @Boomclack 4 года назад +1

      Wally DM I think you and I should start emailing each other. Jaybrowncomedy@outlook.com

    • @WallyDM
      @WallyDM  4 года назад

      @@Boomclack Sure thing! I'll send you one so you have my email. Cheers!

  • @biffstrong1079
    @biffstrong1079 Месяц назад +1

    Temple of Raxivort from seven years ago. I'm intrigued. Love the rats flooding in. I do have some wererat spies in my regional capital spying for the Yuan-Ti or Viperians ( tomato/tomato) in the lost city. This might be a nice end to their little complex.
    I'd probably have different words on the statue.
    I got this one , which I don't always but I found the clues confusing.
    I'd probably use more thematic words for the god concerned as if they were ideals of the god(dess) depicted.
    For Raxivort maybe : stealth treachery deception darkness dexterity theft
    then the answer would be r-4 a-3 t-8 s-3
    Clues Im not sure maybe a dead adventurer had started to work it out and suddenly wrote in his soggy half ruined notebook " There Are four R's on Raxivort!!!!"just before the rats took him down.
    Have there be say eight things the party can find in this soggy room when they search randomly determined.
    1. ruby -50 gp
    2.1-8 sp
    3.silver short sword
    4. vial of blessed holy water d2-8 undead Or wererats?
    5. sharpened draftsmens pencil and thoroughly soggy notebook with the last pre-death note on the four r's. All else is illegible.
    6, Helm with an owl headpiece-50 gp when shined up
    7. flask of oil
    8. mucky chain mail and holy symbol, pick your deity around skeletal figure

    • @WallyDM
      @WallyDM  Месяц назад

      Well done on solving it! This is still, to-date, one of my hardest puzzles. And yep, the clues don't help much either. The written version is in my 1st book, but even that... I think I will rewrite someday for a "Remastered Edition". Don't know, lol. But anyways, I really like your ideas here. You've definitely made some vast improvements, well done!

  • @NatashaZooks
    @NatashaZooks 4 года назад +3

    Hi, I love this puzzle! Do you have copies of the printouts from this puzzle? the links in the description no longer work...

    • @WallyDM
      @WallyDM  4 года назад +2

      Fantastic! I'm glad that you like the puzzle! I have updated the links to the printouts. Let me know if there are any issues. Also... I recommend subscribing to the channel. I will be making an announcement in June of my D&D Puzzle Book! This puzzle along with 60 other puzzles will be available in the book. :)

    • @NatashaZooks
      @NatashaZooks 4 года назад +1

      @@WallyDM Awesome thank you so much! and thank you for letting me know about your book, I will be buying it for sure! I use your puzzles in my games all the time!

    • @WallyDM
      @WallyDM  4 года назад +1

      @@NatashaZooks Fantastic! Glad that I could help out a bit with your games. :)

  • @asmodeusblint1427
    @asmodeusblint1427 5 лет назад +2

    Dude thats a cool one GJ

    • @WallyDM
      @WallyDM  5 лет назад

      Thank you! I'm glad you enjoyed it!

  • @ALJessica
    @ALJessica 6 лет назад +1

    I would love if you could upload the pictures like Those of the door or the skeleton piles :)

    • @WallyDM
      @WallyDM  6 лет назад

      Actually, these came out of a 2nd Edition Supplement I bought many years ago. I will see if I can find the PDF somewhere online, but if you'd like to see more about where they came from, here is the video I did. It's a really neat set!
      ruclips.net/video/3uNdR--53CI/видео.html

  • @Jader7777
    @Jader7777 7 лет назад +1

    Great puzzle. Totally stolen.
    My hint would be
    SIX WORDS WITH SEVEN LETTERS
    COUNT THEM ALL
    ESCAPE THESE FETTERS

    • @WallyDM
      @WallyDM  7 лет назад

      Glad you liked the puzzle! No stealing necessary, it's all yours. :)
      Thank you for including the hint you would use. I dig it! It's always good to see more ideas. I will add this one to my game journal in case I need it when I run the puzzle. Thank you, as always, for great feedback and conversation!

  • @notoriouswhitemoth
    @notoriouswhitemoth 7 лет назад +3

    ...Once again, a puzzle that relies on Latin script spelling of English language words in a setting where England and Latium don't exist :/
    From a diegetic standpoint, how and why would this puzzle work? What character designed this? What was their intent? What was their design philosophy? How is this supposed to diffentiate rats from non-rats?
    I love this series - but really, something like this can quickly destroy immersion.

    • @WallyDM
      @WallyDM  7 лет назад +2

      Thank you for stopping by again, much appreciated. You know what's funny? I was expecting this comment from you, lol. :) While I was editing this I had a pretty good inclination that you would stop by to point out the England/Latin alphabet/language shenanigans. No worries though. My D&D world is based on the English language, or Common, as they call it, so I'm comfortable running these type of puzzles in my games. I'm sure it can be adjusted for languages of different worlds if a DM/GM so chooses. :)
      You kind of got me on the other questions though. I put so much time and thought into the mechanics of presenting the puzzles and possible solutions, that I don't really develop back stories or reasons for existing in the first place. I guess that is kind of good because GMs can use the puzzle with whatever setting, background or plan they want. Also, my players like to roll dice, complete quests and defeat challenges. They don't really ask me a whole lot of questions about why something exists or why someone created it. They just want to overcome obstacles that are presented to them, build their character's legacy, and have some fun.
      Who knows, maybe I'll start a new video series where I take a look at some of my puzzles and delve deep into the lore of intent, philosophy, and possible reasons why. Off the cuff, I simply would have this puzzle concealing an object the party needs to complete a quest (or finish the quest) or as an escape route from a treacherous gaming session.
      As always, I appreciate your challenging questions. They are fun to answer! :)

    • @notoriouswhitemoth
      @notoriouswhitemoth 7 лет назад +2

      You were expecting it, meaning I've made an impression~
      Personally, I try to keep the game world internally consistent as much as I can. From that regard, it's important to consider how the puzzle is supposed to work from an in-character point of view - but I suppose ultimately that's a matter of what works for your table. At least you're not recommending any of those damn floor tile puzzles! They're as cliché as they are nonsensical, they're always poorly designed, they're usually easy to brute-force if you put any real thought into them... I've had a GM pull that crap once. True to my word, I threatened him with a shoe.

    • @WallyDM
      @WallyDM  7 лет назад

      Lol... no floor tile puzzles, okay. Haha, got it. I'm not even too sure what floor puzzles consist of, but I will do my best to stay away from those. :) Great story about your GM... I think I will make sure my friends take their shoes off at the door from now on, lol... Thanks again!

    • @tsmorang
      @tsmorang 7 лет назад +1

      I always adapt his ideas into my own campaigns, giving it context within the story I've created.

    • @notoriouswhitemoth
      @notoriouswhitemoth 7 лет назад

      MarvelX42 I'm not getting the point? The point is interactive storytelling. If the game involves things designed by characters that those characters could not have designed, that's a fault in the story. Would you have characters in the iron age using 21st century cell phones? Would you expect stone castles to be an effective defense against post-industrial artillery? Would you expect someone in the real world to think Minas Tirith is a real city?