F.. Awesome. You think is it necessary to use classes, separate directories for assets, I mean to split the code between different files? and for design, is it better to put most of the logic in-game loop or in-class level?
Ideally, you’d switch between structures depending on scope and purpose for maximum development speed. There’s no hard rules on it though. Generally I throw OOP out the window for small games.
Bro , I cannot make a game like this in unity and you made it in pygame , wow🤩🤩🤩😮 you are great 👍 please teach us how to make this kind of game please 🙏
You even recorded searching stack overflow. What a CHAD!
The gameplay in your game is always creative... after work I'll try it!
Looks like those infinite mobile games but it really looks great!
the game looks so amazing,especially the art!
The game looks so cool, especially the pixelated style!
Dude in learning python and pygame can't wait to make something like this
Incredible that you made that in 12 hours. I don't think I'll ever be that talented!
This is what Engineers on TV show the group when they say “I’m in” 😎 Truly thank you for sharing!
really really really awesome! :) congrats
If I got 10 likes or a shout-out I am gonna give a link of my own pixelarts
I jst Downloaded The Source Code And Modified It For My Own. I Couldn't Pay For That. But Really It Is A Great Work !
This guy: does a challenge to make a game in 12 hours
People who use scratch:
*I am four parallel universes ahead of you*
I think you can make a decent doom clone in scratch...
Scratch is crap
oilab kowaski
|:
Rupsnigdha Kashyap
>:|
I made a pretty decent scratch game for school. It's pretty good, but there are a lot of limitations.
Awesome work as always
Thank you very much , it was a nice exercise to copy this my self in unity .
This video is the reason i thought programing would be smooth and fun
Get absolutely fooled!
even he used stack over flow XD
Hello 👋
how did you detect line collision with circle in pygame ?
Amazing video and amazing game!!!
your goated for this my friend
F.. Awesome. You think is it necessary to use classes, separate directories for assets, I mean to split the code between different files? and for design, is it better to put most of the logic in-game loop or in-class level?
Ideally, you’d switch between structures depending on scope and purpose for maximum development speed. There’s no hard rules on it though. Generally I throw OOP out the window for small games.
@@DaFluffyPotato thank you.
is it possible for you to port this game to mobile?
like is there a framework that allows you to use python to make mobile games/applications?
It’s possible. One of the Pygame devs was considering porting Lynez as a test. I don’t know how to do it though.
Can u make this into a mobile game?
Python is not for mobile
Holy shit, this is so fucking nice
Hello! What interpreter are you using for python?
CPython probably
@SSS wtf he said interpreter
Impressive!
Is it possible to upload the full 7 hours? Without the timelapse?
ruclips.net/p/PLX5fBCkxJmm1t8CTFIi5CPI5fKX_XSh8n
OMG you make whole game by python :0
And here I am making a clicker game
Bro , I cannot make a game like this in unity and you made it in pygame , wow🤩🤩🤩😮 you are great 👍 please teach us how to make this kind of game please 🙏
Nice!
Cool !!!
How the heck do you make a game with python?
My entire channel is dedicated to it
@@DaFluffyPotato impressive! im subbing!
YOO LETZ GOO
keep it up 👍👍👍👍
Too bad you cant deploy it on mobile phone
Someone did though.
@@DaFluffyPotato so it is possible
wow WOW WHAT A GOOD GAME BUD!
Your game is great, but I think, showing game progress more then code writing will be better.
He have the streamed edition which shows the who thing getting coded
Wohoo
bruh get some sleep
huh?