We need to recognise the effort that Matt puts in making this videos for us because honestly I was dizzy watching it, can only imagine him doing it for hours
What impresses me is the time put into building these ships, piece by piece within whatever editor they used, each item would likely, have to have been placed individually!
Unless the devs are actually insane I'm pretty sure they would have done it by making prefabricated panels/sections and pasting them in, then just adding a few custom bits where necessary. The alternative is frankly frightening to contemplate...
@@MrPicklecopter Or fixing the intro. The fact the wheels don't turn when the truck does and that the truck just rotates around its geometric center, and that the steering wheel doesn't match the hands or that it doesn't turn with the truck, all that viscerally disturbs me.
the tutorial pop up mentioned that those pallets you're able to crane off will be destroyed if the floor under them gets destroyed. and in those pallets are often mission items, so it pays of to make sure you crane them all off. best way is to start with the cheapest (and smallest) ship and make your way through the list, and make sure to complete all contracts on the ships. that way you're able to keep upgrading your tools rather quickly and it stays fun to play. the way i play it is: 1. pick up all the loose stuff first from the bottom floor until i reach the roof 2. crane off the stuff on the roof 3. destroy the panels on the roof 4. destroy the upper bolts on the floor beneath the roof and the bolts on the ceiling of that floor. 4.5. if their is anything you need to crane off do that before step 5 5. destroy the bolts of the floor you're now working on. 5.5. if there are no objects you need to crane off you can do skip a floor and have several floors come down at once. 6. if you've done steps 3 through 5 right, after a boosh the entire roof will come down together with all the wall panels. 7. clear the debris. 8. repeat this step until the ship is empty
Missed 2 points: A) Electrical, breach room where there's no sparks on the bolts and switch off power. Roof is usually the best up to and including $75 ship at least. B) Gas, handle on gas pipe, gain access at both ends of the pipe and clear it for items because the pipe flashes with fire even if the gas is off. But it's better switched off rather than leaving it on, the pipe line will explode if not switched off. Middle or furthest corner for roof access if unsure of what's behind walls, because any ruptured gas line will flash/explode. Cut and bonk the pipe down from both ends.
@@kholdanstaalstorm6881 right i forgot the mention those. luckily when you're clearing the ship of the loose items (chairs, etc) you probably find those devices and turn them of before you start destroying the ship
@@ChristiaanHW Yes, I start on cleaning and searching for hazards from the bottom up. I had a fluke with a gas pipe puzzle on the $75 one, tried to see how much wall could be removed before it triggers, but I can't recommend going through the wall. It stayed up after both wall panels were gone, but if I did the same with the neighboring wall, then the fail triggers. I'm recommending going in through the roof because it's easier to drop down into the room and assess the situation, see where you need to reach and how you reach it. On the 2nd or 3rd with electrical puzzle I tried to go through the wall, but the pallet crane item in front of the switch blocked access until I had removed the roof so I could land on the crane item.
@@kholdanstaalstorm6881 i had a ship with 3 different electrical systems, so you think you've turned it off but you're still seeing "sparks". going in through the roof is indeed a good tactic. another tip: sometimes a wall is clipping with a pallet so you're unable to use the crane and you're also unable to remove that wall because the "bolts" are blocked by that pallet. in those cases i use the explosives on that wall, it destroys the wall but the pallet stays safe.
@@ChristiaanHW Thank you for your tips too, I'm certain those will be helpful in the future. I've done the $75 one and the one after, so I'm looking forwards to testing my skills and your tips on the harder ships.
RCE's video on the first game was why I bought it, now that I have 15 hours in this one here are some pointers for anyone looking into this game: -Start with the tutorial mess of a ship and work your way up, the contract money really helps. -Connecter hit points increases with each difficulty, the primary purpose of tool upgrades is to counteract this. -Each hammer upgrade reduces the hits needed to destroy a connecter by one, you can save 2 hours on the Caroline alone with a level 4 hammer. -Bringing 10,000s of kilograms crashing down on your head is usually a good thing in this game, but crane-able objects are destroyed if the floor disappears, so excavate those first. -Picking objects up is very tedious but the glove upgrades let you pick up more items at once level 6 gloves let you pick up 5 items in a button press.
The only real pointer is: Get a refund. This game is absolute trash, and the first one was an unfinished dumpster fire. I mean half of the sound effects aren't even in the game for fucks sake!
14:28 That game truly wants your to grind for your stuff....😉 Part of me feels like on New years eve watching the fireworks Maybe you should upgrade your noggin or your hardhat at least, with coming so much stuff down. We don't want our engineer mastermind get bonk too, right?👷
Getting in early to say if you haven't, you should try Hardspace Shipbreaker. Like this game only in 0 gravity dismantling spaceships rather than water ships.
The controls take some getting used to, but once you do and get some speed it's so satisfying. Watching some of the speedrunners is like watching Jacques Pepin carving a chicken. There's nothing like flying out and over your prey, scanning the interior and making a plan of attack.
@@SamanthaLaurier huh, I've never had performance issues with it. But I haven't played in a bit so it's certainly possible an update actually introduced some issues
It looks like the devs took a great deal of inspiration from Hardspace Shipbreaker between 1 and 2. Not so much the hazard simulation; but I recognize all those cutpoints and valuable components that need to be tethered away.
I think it is kind of scary to see an engineer read "1,200kg" as "one point two kilos" of high alloy steel. "Those bridges I designed came in waaay under budget, the specs only planned for a top load of five to seven kilograms, max!"
Ditto. Every time he plays this, at the start I think "This seems neat, I should buy this and play it" and every time by the end I'm like "F that noise!"
Actually you can use the scanonator (default button U) to check what material that item has. Just enable the scanonator and point (look) to the panel or item, it will show you whether it has iron, wood, gold, etc. The tutorial in this game fails to mention this sadly.
Funny coincidence I just re watched the whole Playlist today. Ship Graveyard was and is so satisfying, the Bush sound effect and all other stuff is really soothing and calming 😌. Thanks Rce for playing this every now and then .
I played the Prologue and was like "Well this is much more grindy than the first game" but watching this video made me realise how much I still love the appeal of this type of brain off gameplay and I loved the video. I want more episodes of this but I fear it might be cruel to wish that on Matt and his editors
Reading reviews, I can understand some of the pros and cons of these games. But as someone with mental health issues who often needs a game to hyper focus on to pass time with out fixating on things out of their control, I love these types of games. And sometimes I learn how things work.
"That tutorial thing" told you, that the collapse destroyed valuable items, that you should have craned out first. Some contracts can't be completed, if you destroy the heavy items.
Day ten of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
Great video. You're very much of my feelings towards this game. It's ultimately not great, but it really scratches that itch. SFX are great too, when everything crashes down.
Now I understand why scraping ships is one of the world most dangerous jobs. Total lack of safety regulations and people removing the base floor before cleaning up the upper levels.
one tip, unless they changed it; when you bonk the thing; you can right click again and you'll actually bonk slightly faster; it makes a big difference at the beginning but later not so much
Hi Matt! If you're reading this, I think you might like to mess around with fallout 4's settlement building system. The contraptions workshop has some really cool things to build some crazy, well, contraptions
There is sound effects for the truck at the start, they are just turned down really low. I made the mistake of cranking up the volume. When the game actually started it was deafening.
I want to see him playing this game in multi (if there is a coop mode) with his sub; him giving orders while the subs dismantle the boats like little ants. XD
We need to recognise the effort that Matt puts in making this videos for us because honestly I was dizzy watching it, can only imagine him doing it for hours
I feel for the editor
I feel for the viewer also.... love most of Matt's videos but this is bad... I mean the game is sh.t not the video
Can confirm, stripping these ships to a husk feels like it takes forever, but it's so satisfying using the crane to move huge sections out
The editor needs to place a time elapsed in the corner
The dev really take "Any game is fun if there is grappling hook" to the heart.
Well, you have to admit it, they ain't wrong.
What impresses me is the time put into building these ships, piece by piece within whatever editor they used, each item would likely, have to have been placed individually!
Unless the devs are actually insane I'm pretty sure they would have done it by making prefabricated panels/sections and pasting them in, then just adding a few custom bits where necessary. The alternative is frankly frightening to contemplate...
That's why they haven't gotten around to the sound effects for the truck.
@@MrPicklecopter😂😂
@@MrPicklecopter Or fixing the intro. The fact the wheels don't turn when the truck does and that the truck just rotates around its geometric center, and that the steering wheel doesn't match the hands or that it doesn't turn with the truck, all that viscerally disturbs me.
the tutorial pop up mentioned that those pallets you're able to crane off will be destroyed if the floor under them gets destroyed.
and in those pallets are often mission items, so it pays of to make sure you crane them all off.
best way is to start with the cheapest (and smallest) ship and make your way through the list, and make sure to complete all contracts on the ships.
that way you're able to keep upgrading your tools rather quickly and it stays fun to play.
the way i play it is:
1. pick up all the loose stuff first from the bottom floor until i reach the roof
2. crane off the stuff on the roof
3. destroy the panels on the roof
4. destroy the upper bolts on the floor beneath the roof and the bolts on the ceiling of that floor.
4.5. if their is anything you need to crane off do that before step 5
5. destroy the bolts of the floor you're now working on.
5.5. if there are no objects you need to crane off you can do skip a floor and have several floors come down at once.
6. if you've done steps 3 through 5 right, after a boosh the entire roof will come down together with all the wall panels.
7. clear the debris.
8. repeat this step until the ship is empty
Missed 2 points:
A) Electrical, breach room where there's no sparks on the bolts and switch off power.
Roof is usually the best up to and including $75 ship at least.
B) Gas, handle on gas pipe, gain access at both ends of the pipe and clear it for items because the pipe flashes with fire even if the gas is off.
But it's better switched off rather than leaving it on, the pipe line will explode if not switched off.
Middle or furthest corner for roof access if unsure of what's behind walls, because any ruptured gas line will flash/explode.
Cut and bonk the pipe down from both ends.
@@kholdanstaalstorm6881 right i forgot the mention those.
luckily when you're clearing the ship of the loose items (chairs, etc) you probably find those devices and turn them of before you start destroying the ship
@@ChristiaanHW
Yes, I start on cleaning and searching for hazards from the bottom up.
I had a fluke with a gas pipe puzzle on the $75 one, tried to see how much wall could be removed before it triggers, but I can't recommend going through the wall.
It stayed up after both wall panels were gone, but if I did the same with the neighboring wall, then the fail triggers.
I'm recommending going in through the roof because it's easier to drop down into the room and assess the situation, see where you need to reach and how you reach it.
On the 2nd or 3rd with electrical puzzle I tried to go through the wall, but the pallet crane item in front of the switch blocked access until I had removed the roof so I could land on the crane item.
@@kholdanstaalstorm6881 i had a ship with 3 different electrical systems, so you think you've turned it off but you're still seeing "sparks".
going in through the roof is indeed a good tactic.
another tip: sometimes a wall is clipping with a pallet so you're unable to use the crane and you're also unable to remove that wall because the "bolts" are blocked by that pallet.
in those cases i use the explosives on that wall, it destroys the wall but the pallet stays safe.
@@ChristiaanHW
Thank you for your tips too, I'm certain those will be helpful in the future.
I've done the $75 one and the one after, so I'm looking forwards to testing my skills and your tips on the harder ships.
2:20 "I've been here all day, I've achieved nothing"
As someone who works at a shipyard, this is 100% accurate
tell me story
dont think I can ever play this game myself ,but I will listen to Matt play it while at work
RCE's video on the first game was why I bought it, now that I have 15 hours in this one here are some pointers for anyone looking into this game:
-Start with the tutorial mess of a ship and work your way up, the contract money really helps.
-Connecter hit points increases with each difficulty, the primary purpose of tool upgrades is to counteract this.
-Each hammer upgrade reduces the hits needed to destroy a connecter by one, you can save 2 hours on the Caroline alone with a level 4 hammer.
-Bringing 10,000s of kilograms crashing down on your head is usually a good thing in this game, but crane-able objects are destroyed if the floor disappears, so excavate those first.
-Picking objects up is very tedious but the glove upgrades let you pick up more items at once level 6 gloves let you pick up 5 items in a button press.
The second bullet alone is enough to tell me this game isn't for me.
Oh well, maybe there will be a hardspace ii.
The only real pointer is: Get a refund. This game is absolute trash, and the first one was an unfinished dumpster fire. I mean half of the sound effects aren't even in the game for fucks sake!
This looks properly laborious. Thanks for putting the work in for the rest of us. 👍
Me shouting press "U" to see what materials you're looking at, lol you're doing great Matt 😊
I want more safety-realistic physics in the game. Taking ships apart the way RCE does should make the player a danger to self and others.
Considering the conditions that IRL shipbreakers in places like India endure, RCE's methods are probably more realistic than we'd like tbh!!
14:28 That game truly wants your to grind for your stuff....😉 Part of me feels like on New years eve watching the fireworks
Maybe you should upgrade your noggin or your hardhat at least, with coming so much stuff down. We don't want our engineer mastermind get bonk too, right?👷
Getting in early to say if you haven't, you should try Hardspace Shipbreaker. Like this game only in 0 gravity dismantling spaceships rather than water ships.
I love that idea
The controls take some getting used to, but once you do and get some speed it's so satisfying. Watching some of the speedrunners is like watching Jacques Pepin carving a chicken.
There's nothing like flying out and over your prey, scanning the interior and making a plan of attack.
@@andrewhooper7603 It does run kinda slowly though, it's not especially well optimized
@@SamanthaLaurier huh, I've never had performance issues with it. But I haven't played in a bit so it's certainly possible an update actually introduced some issues
@@joehemmann1156 Maybe it's just an issue with older drivers then, as it's annoyingly slow on my relatively strong (for the price) pc
It looks like the devs took a great deal of inspiration from Hardspace Shipbreaker between 1 and 2. Not so much the hazard simulation; but I recognize all those cutpoints and valuable components that need to be tethered away.
The reason I never got the first game was the lack of ability to salvage the ships in a ship salvage simulator. Will probably pick up this second one
I love this series and I'm happy to see it return!
I think it is kind of scary to see an engineer read "1,200kg" as "one point two kilos" of high alloy steel. "Those bridges I designed came in waaay under budget, the specs only planned for a top load of five to seven kilograms, max!"
1.2Megagrams 😅
To be fair in some countries comma is used as the decimal separator.
Matt needs to know his hard-fought efforts at this particular game are WELL WORTH IT!
I didn't think that destroying something could be so tedious and boring.
Gotta love the fun but boring ones. It was like that for hardspace shipbreaker for me.
Ditto. Every time he plays this, at the start I think "This seems neat, I should buy this and play it" and every time by the end I'm like "F that noise!"
You're not wrong but this is so my speed.
Actually you can use the scanonator (default button U) to check what material that item has. Just enable the scanonator and point (look) to the panel or item, it will show you whether it has iron, wood, gold, etc. The tutorial in this game fails to mention this sadly.
How dare the creators not add a British flag and no bones for Paddy 😡
GRRRRRRR
Truly despicable!
Bro u are taking of flag in a game in real life the put British flag and put lghdtv flag up
@@falcongaming4797
I like lamp.
Honestly surprised to see you playing this after the prologue, haha.
Funny coincidence I just re watched the whole Playlist today. Ship Graveyard was and is so satisfying, the Bush sound effect and all other stuff is really soothing and calming 😌. Thanks Rce for playing this every now and then .
I played the Prologue and was like "Well this is much more grindy than the first game" but watching this video made me realise how much I still love the appeal of this type of brain off gameplay and I loved the video. I want more episodes of this but I fear it might be cruel to wish that on Matt and his editors
Reading reviews, I can understand some of the pros and cons of these games. But as someone with mental health issues who often needs a game to hyper focus on to pass time with out fixating on things out of their control, I love these types of games. And sometimes I learn how things work.
"That tutorial thing" told you, that the collapse destroyed valuable items, that you should have craned out first. Some contracts can't be completed, if you destroy the heavy items.
Feels bad for the editor, but he did a good sacrifice
"I've been here all day, and I've done nothing"
10/10 realistic
Amazing video RCE
Day ten of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune
It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet.
It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
The booshing montage was better than ever!
Good job editor!👏
i like it when mat plays new games
Your editor needs a raise after that boosh montage
I enjoy the sarcastic nature of Matt's editor(s)
Rce and paddy quick question will this be a new series on RUclips? Thanks and have a great day
Woof
@@RealCivilEngineerGaming PADDY!!
I'm happy that one is back. Pickup speed increase would be a good idea. sems that wasts the most time.
I love how you upload right as I finish work
Angle grinder is spinning the wrong direction 😂
I feel like this would be so satisfying in real life
You should do a series
What this crane needs is magnetic end, that lifts up everything in the area :)
Fun fact: crane-able objects are destroyed if they fall..
Also: upgrade your gloves!! Most important tool, after 12 hours of playtime myself
This is the same sort of tedious but satisfying game as pressure washer simulator
You know he’s a true engineer when he calls the claw of a hammer a hook. Typical clean hand.
The crate and gloves capacities are a lifesaver. Get those upgrades ASAP and keep the hammer and saw balanced.
Am I missing something, that’s a grinder not circular saw right?😅
Oh ok RCE figured out its an angle grinder 😝
Its long ago u did this series its very fun can you do more?
Matt is pure engineer approved military grade awesome sauce
Imagine if breaking ships was this easy... Scary.
If you liked this one, you will love Hardspace Shipbreaker
Please make another video of this game! This is one of those games that I understand takes a lot of time, but I hope you’ll play it more!
Matt: buys a ship
also Matt when he sees the ship: "wow theres alot of ship here"
1:11
Great video. You're very much of my feelings towards this game. It's ultimately not great, but it really scratches that itch. SFX are great too, when everything crashes down.
Ah yea, let's gooooo! New RCE Upload
Hope the editer has a nice time
Your editors are legends
A salute to the editors, you aren’t payed enough
I bought this game from watching you play the demo!! IT is so much fun :D
I said it before - this game NEEDS to add hiring employees to do all the tedious work for you. I would buy it literally just for that.
Loving the new ship booshing simulator. Shout out to the editor as well
I'm so glad you came back to this game lol
if you upgrade glove , you can pickup multiple items at once instead of one by one, save a huge amount of time cleaning up
RCE should do Hardspace Shipbreaker. Basically this, but in space, with a fantastic soundtrack. Oh, and nuclear reactors that can go boom
I'm so glad RCE never lies to me.
I’m going through my first breakup right now and your videos have helped me so much thank you
6:07 Its somewhat funny, hat Matt forgot that he played the game three months ago and did the exact same thing and now wonders of it's possible 😂
I remember waiting for this glad you played it again
Please keep on with that game :D
Now I understand why scraping ships is one of the world most dangerous jobs. Total lack of safety regulations and people removing the base floor before cleaning up the upper levels.
Really wish these videos were longer I could definitely watch 30 mins of these
Lowkey big fan of this video, odd game but satisfying, love to see it
there would have been a cranable pallet that you destroyed bringing the whole thing down, that would have had the alu on it
oh bro we have waited for so long to watch ship graveyard series
Loved the BOOSH montage!!
Wild quite like to see a boosh Montague against some techno 😂
Great job, Editor
that's an angle grinder mate, not a circular saw. very different tools.
I have become a real civil engineer now but there is
three more years for my degree i feel so special when u call us engineers
Liking the video just for the work the editor did on the montage. Lol
I'd love to see you play some more Hardspace Shipbreaker
I like this game! Part two soon we hope!
One of the best type of videos to watch in bed, tkx Matt Ur the best
Your suffering is appreciated. (That goes for you too editor.)
YOOOO 1MIN
one tip, unless they changed it; when you bonk the thing; you can right click again and you'll actually bonk slightly faster; it makes a big difference at the beginning but later not so much
Hi Matt! If you're reading this, I think you might like to mess around with fallout 4's settlement building system. The contraptions workshop has some really cool things to build some crazy, well, contraptions
It's back! Haha yes! I'm really looking forward to the next episode! 😊
One like for the editor 12:46
There is sound effects for the truck at the start, they are just turned down really low. I made the mistake of cranking up the volume. When the game actually started it was deafening.
It looks so painful to disconnect all those pieces😢😂
I really find this Ship Graveyard gameplay... riveting 😎 *queue "Won't Get Fooled Again"
I want to see him playing this game in multi (if there is a coop mode) with his sub; him giving orders while the subs dismantle the boats like little ants. XD
finally the boosh montages are back ps 20:59 it was 1200 kg of steel
I cant believe the game censored the super demolition shot.
Thank you for clarifying why you said bonk and not boosh.
I was thinking "How dare you??"
I think I had more fun watching the the space ship scrapping game.
Gotta love some heavy metal 🤘
Some of the first videos I watched were mini motorways and I just got an ad for them before this video 😂
Finally I’ve been looking forward too this
This reminds me of "Hardspace: Shipbreaker", which is a good game.
i love it, please upload every ship
Never knew there is so much gold in diesel engines.. thats why they are so expensive I guess..