Modern Warfare 3: W or L? | DSP

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  • Опубликовано: 3 ноя 2024

Комментарии • 6

  • @alexhightower4040
    @alexhightower4040 21 день назад +7

    Underrated podcast fr. Love watching these

  • @mateoelguero9780
    @mateoelguero9780 18 дней назад +1

    Great video. This is the only Retrospective video on MW3 that matters

  • @kennardstinnette1139
    @kennardstinnette1139 21 день назад +1

    w

  • @Ramin604-p8s
    @Ramin604-p8s 21 день назад +3

    Sledgehammer games have a very good gameplay, game mechanics, and design decisions. But i HATE how their game looks and sounds. They never have that graphical depth. There are not enough details in their games from the world to gun models. There is always a layer of washed out tint on the screen it feels like. In point of view of WZ, the 3 maps that came out in their era: fortune keep, caldera, and urzikstan ALL significantly suffer visually that help u detach. I never had a SINGLE favourite gun from SH games. There is no distinguished character and feeling with their guns.

    • @Buhngo
      @Buhngo 21 день назад +1

      yess all there guns legit sound the same lol

    • @mateoelguero9780
      @mateoelguero9780 18 дней назад +1

      Lowkey miss the days when 4 out of ten guns were great and the rest were just really good. Not everyone wants to be meta chad but we still wanna feel bad ass for getting a new LMG or AR.
      That part on sounds, the MW2 2009 M4 sounded chunky. This one sounds like it spits out sunflower seeds. Doesn’t even have to be loud, just make it sound like a bullet and not nerf bullets with tracers