Crash Bandicoot: The Wrath of Cortex - Level 23: Medieval Madness (Crystal/Gem)

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  • Опубликовано: 16 сен 2024
  • This is the last main Atlasphere level, and also the last main "Middle Ages" or "Medieval" themed, one.
    You can betcha that Tiny, Dingodile, and N. Tropy will keep showing up everywhere to stop you this time!
    What I don't like about this run is how I had to take extra time to find some missing Crates. I didn't even realize it at first until I got to the end, but then I ran into other issues along the way...

Комментарии • 45

  • @modrozelenaalga9607
    @modrozelenaalga9607 3 года назад +31

    Tiny Tiger, one of the most badass characters in the franchise.....casually doing some lazy side-steps in an attempt to deflect Crash for a few seconds.

  • @terencejohnson3057
    @terencejohnson3057 7 лет назад +44

    I just noticed that in the Xbox and GameCube versions of this game, the music in Medieval Madness sounds like the music in the level "The Gauntlet" in the 3rd warp room but in the PS2 version of this game, the music in Medieval Madness sounds completely different lol.

    • @saroushen
      @saroushen 4 года назад +17

      It was due to a looping error with the PS2 soundtrack. Andrew Blyth and Martin Joustra designed the track to be just over two minutes, just like many of the other tracks on the game. However, the track would never loop the full two minutes without a major overlap randomly appearing.
      Going onto the Xbox, many details were changed. Crash's fur being one of the smaller details. The music issue was resolved by sticking 'The Gauntlet' in its place.
      I would say that it was an error on the developer's end. But, I see no reason how they couldn't fix the random loop. Seeing as nor Andrew Blythe or Martin Joustra mixed the tracks, I have to assume it was a coding error.

    • @WaterCrane
      @WaterCrane 4 года назад +4

      It's a shame too, because this song is freakin' awesome!

    • @J-dogg-2007
      @J-dogg-2007 3 года назад +4

      Yep. The music in the Xbox and GameCube versions had a looping error so they cut this music out completely and reused the music from The Gauntlet

    • @kingitosinosa
      @kingitosinosa 2 года назад +1

      Oh, that might explain why I ran into issue of not being able to download the “complete OST” from Zophar’s Domain, appreciate you pointing this out.

    • @mauriciominicuci6544
      @mauriciominicuci6544 Год назад

      *accidentaly touchs the download option, scroll down accidentally and too much, and accidentally rrloads* that is what i came here

  • @fernandogamez7463
    @fernandogamez7463 4 года назад +8

    One of my favorite Crash soundtracks

  • @saroushen
    @saroushen 4 года назад +6

    To all who are wondering why the loop in this level is so smooth. It isn't! Ironically, that's not true at all. It's because of its clean loop that causes major issues. Sometimes it randomly overlaps itself. It was due to a looping error with the PS2 soundtrack. Andrew Blyth and Martin Joustra designed the track to be just over two minutes, just like many of the other tracks on the game. However, the track would never loop the full two minutes without a major overlap randomly appearing.
    Going onto the Xbox, many details were changed. Crash's fur being one of the smaller details. The music issue was resolved by sticking 'The Gauntlet' in its place.
    I would say that it was an error on the developer's end. But, I see no reason how they couldn't fix the random loop. Seeing as neither Andrew Blythe or Martin Joustra were responsible for mixing the tracks, I am to assume it was a coding error.

  • @tomaszb.4273
    @tomaszb.4273 2 года назад +3

    The Warped bosses here are like badly paid security guards in a shopping centre. 'Well, I don't give a shit, but I'm gonna just pretend I'm doing my job'.

  • @isaaccooper862
    @isaaccooper862 5 лет назад +8

    I think that jump at 5:20 is a little cryptic, but I remember the maze was the irritating part when I was a kid. My dad told me to follow the Wumpa Fruit, and then I finished the level

  • @TheUntitled100
    @TheUntitled100 4 года назад +5

    One thing I discovered about this level was that if you deliberately miss the 3rd checkpoint, smash the 5 boxes at 6:18, and then hit the 3rd checkpoint, it doesn't actually register that you've smashed the 5 boxes before hitting the 3rd checkpoint. So, if you die at the chess maze after trying to be clever, you have to go through the nitro path again to smash the 5 boxes again.

  • @JCBro-yg8vd
    @JCBro-yg8vd 4 года назад +7

    Those five crates behind Tiny when you meet him the second time have to be one of the most "Guide, Dang It" moments in the entire Crash franchise.

    • @Someguyhere111
      @Someguyhere111 3 года назад +3

      Every level in It's About Time: "Oh, that's cute."

    • @JCBro-yg8vd
      @JCBro-yg8vd 3 года назад +2

      @@Someguyhere111 It's About Time takes 'Guide, Dang It" to the next level with its perfection.

    • @snl9500
      @snl9500 Год назад

      what is a guide dang it moment

    • @NebulonRanger
      @NebulonRanger 3 месяца назад

      @@snl9500 A moment with no obvious solution to the point that you'd need a guide to figure out what to do lol

  • @crammaster88
    @crammaster88 8 лет назад +18

    Wow. You missed those boxes beyond Tiny.

  • @superwildejellyfish
    @superwildejellyfish 4 года назад +1

    That part where you have to go pass all those nitro crates, get those few boxes at the end, backtrack, get past an aggravating tiny and then percect the rest of the run was SO hard to do recently. Thank god I got the gem or else I would’ve never tried 100%ing this.

    • @bootaycheeks1
      @bootaycheeks1 11 месяцев назад

      im trying to do that part right now 😞😞

  • @2k9amh
    @2k9amh 3 года назад +3

    Music gives me goosebumps did years ago now does in 2021 anyone agree?

  • @NebulonRanger
    @NebulonRanger 3 месяца назад

    These Atlasphere levels were the best vehicle stages in the game tbh.

  • @2k9amh
    @2k9amh 4 года назад +3

    Would love this tune as a ringtone!

  • @heroesoftomorrow3488
    @heroesoftomorrow3488 3 года назад +1

    I think the name of the level is a reference to Marble Madness, a game Mark Cerny, one of the major people who worked on Crash, made.
    The allusion is even more blatant when you realise the atlasphere levels play a lot like Marble Madness... Only with much better depth perception

  • @andrewthaman-ey4qb
    @andrewthaman-ey4qb 20 дней назад

    mannnn you really did all that pointless searching just to skip the one part i actually thought should be checked? wth dude ive gotta completely redo the entire stage now just to get the gem.thanks! lol jk i did actuall learn where the boxes i couldnt find are now.where the green box that blows all the nitro is.thanks but up yours for making me have to do it all over again!

    • @Carls493
      @Carls493  20 дней назад

      @@andrewthaman-ey4qb you’re welcome!

  • @EvanChannel2000
    @EvanChannel2000 7 лет назад +6

    Monster Members!

  • @FlashaniMan247
    @FlashaniMan247 6 лет назад +5

    Does anyone agree that it would be a lot better if the Crash 3 bosses teamed up with Crunch during the boss fights instead of being relegated to certain stages doing questionable moves compared to the previous game?

    • @JumugiDesunra
      @JumugiDesunra 5 лет назад +5

      I think the elementals were a nice concept. Seeing different variations of Crunch was pretty revolutionary at the time.

    • @jamiemcivor8462
      @jamiemcivor8462 4 года назад +6

      I imagine they'd have done more with them if they had longer than a year to make the game

  • @dichidichi
    @dichidichi 5 лет назад +4

    5:39 tfw the box counter don’t hit the max value

  • @thomasruane3002
    @thomasruane3002 4 года назад +2

    Why is Tiny in this and trying to block Crash's way?

  • @massimilianoguido6142
    @massimilianoguido6142 4 года назад

    All on Diminished scale 🎵🎶

  • @msminmichigan
    @msminmichigan 4 года назад +1

    Crash's proportions are so weird in this game. His feet are larger than his legs

  • @Brand-pn5yz
    @Brand-pn5yz 5 лет назад

    Why does this remind me of Glover game?

  • @Mr_x_19922
    @Mr_x_19922 3 месяца назад

    Awful stage, one of the worst I've played in any crash bandicot game

  • @maximofelix2517
    @maximofelix2517 2 года назад

    El diseño de este nivel es el peor de todos en el juego. No estoy hablando de las mecánicas, sino del diseño artístico. Se ve incompleto y no concuerda con los otros niveles de la misma temática, principalmente por la presencia de agua.

  • @JumugiDesunra
    @JumugiDesunra 5 лет назад +23

    I find it strange that this level is the only level where the music loops properly.

    • @LadyBucketHead11
      @LadyBucketHead11 4 года назад +2

      Plus the music is different in the xbox and gamecube

    • @saroushen
      @saroushen 4 года назад +6

      Ironically, that's not true. It's because of its clean loop that causes major issues. Sometimes it randomly overlaps itself. It was due to a looping error with the PS2 soundtrack. Andrew Blyth and Martin Joustra designed the track to be just over two minutes, just like many of the other tracks on the game. However, the track would never loop the full two minutes without a major overlap randomly appearing.
      Going onto the Xbox, many details were changed. Crash's fur being one of the smaller details. The music issue was resolved by sticking 'The Gauntlet' in its place.
      I would say that it was an error on the developer's end. But, I see no reason how they couldn't fix the random loop. Seeing as nor Andrew Blythe or Martin Joustra mixed the tracks, I have to assume it was a coding error.

    • @NebulonRanger
      @NebulonRanger 3 месяца назад

      @@saroushen It was, most of the PS2 soundtrack doesn't loop correctly and instead loops end-to-end. Works mostly fine for some tracks, like Medieval Madness or Gold Rush. Does not work for tracks like Wizards and Lizards.