you can also play through nib with soul of Fire + Gazelle or Weasel, however, fire locking on normal has become a lot more annoying with s:p being an important tool in the game (and it's more expensive then debug in tcg land where we don't have multiple rarities anyways lol). You should still look into it though since maxing out consistency on countering nib is important: ruclips.net/video/Ve2SXY1rHLE/видео.html And to help with any ruling confusions on the combo at 2:08-2:45, if you attempt to end the main phase turn one, and your opponent activates nib, it returns to open gamestate in the main phase. This is because being able returning to open gamestate is reliant solely on your opponent activating a card. You can read about it here: www.yugioh-card.com/en/play/fast-effect-timing/
My friend, thank you for the help. The video helped a lot. Just one thing I wanted to ask, because i could not understand. How did summon that link spider? Edit: nevermind. I was sleepy and didn't notice it was the token.
Having looked through most of the fire decks, I think the only ones that don't are the ones that were struggling against handtraps in general (pure fire-fist and sprigans) or the ones that were having trouble being consistent in the first place (hazy flames, lavals, and flamvell)
Wolfs can only be made using 2 fire effect monsters, so in order to link into wolf, we can only use jack jaquar and bale, since those are the only fire monsters available at that step of the combo, so we'd have to use link spider to get the add back as jack jaguars effect will have already been used that turn . One other thing we can do is link both the token and bale into I:p (since that only requires non link monsters) after we summon jack jaquar so we can still summon princess, which needs 3 effect monsters. We won't get the add back using that method, However.
Nice combo and everything but i have a question what to do if opponent waited instead to the end phase with nibiru like i would do?I mean u can activate nibiru whenever u want after 5th summon it's not a must to activate blindly i see an effect i active it
@@rustedmoss-uthats what i mean ,its first turn so u can't bait it with end main phase enter battle phase,all what I'm saying opponent can choose perfect moment for nibiru and its not exactly (the 5th summon) but something after that for sure unless u feel its a must like opponent would bring omnigates that negate nibiru, unless that waiting is always best choice,and with all the combos salads I've seen so far waiting to the end of main phase best choice u just make opponent waste all his recourses 3link4s link1-2 and more
If your opponent nibs you at end of main phase, even during turn 1 where there is no battlephase to enter, it returns to main phase. It doesn't just suddenly become the end phase anyways
this is more of an example combo that's intended to be inserted in to pre existing salad list, but personally, aside from the obvious stuff like, 3 circle spinny, gazzele, I'm running 3 mining, 3 lady debug, 1 fire, 2 jack jaguar, 1 will, 1 foxy and I'm trying out 1 meer since that helps out with playing through interaction on normal, and let's some 3 cards involving lady debug end on both traps while still playing through nib
@@rustedmoss-u I will say I love 1 Meer. A few players ive faced tried to end my turn with destroying my salads early in the combo so being able to search meer to continue it is great But I suppose Weasel kind of does the same job but better in addition to this huh. Btw, love the showcase vid; def needed something like this as an option to factor in Nibiru
No its not If they nib instantly you still get gazelle back in hand if you start with debug which is better for this combo overall or if you start with spinny you can make a second bale after you revive spinny and hope they dont nib you on wicckids summons cuz then it would be the 6th you'd still get raging phoenix relinked regardless but if they wait till you trigger wicckid you can get back gazelle too without needing spider
as you can see in the base combo, I never summon weasel and keep it in my hand for the entirety of the combo. This means your opponent can not wait for weasel cause it'll never be summoned until your opponent summons nib or basically you just hold weasel till end of turn
@@JorgeMorales-xv6qx just don't go for those combos. you don't play salad for the big board lol. You play salad for the grind. If you're trying to go for those go big or go home boards with salads just play literally any other deck. and I'm saying this because I've tried to push those combos thinking they would be good only to get screwed over and see other people get screwed over for not aiming for better followup instead in games
@@JorgeMorales-xv6qx a lot of decks push through everything now a days, and While it is ALOT easier to break through boards now a days, it is also at the same time ALOT harder for decks to kill after they do that. There are very few 1 card otks in competitive yugioh now funnily enough. but even if there were, s:p preventing direct attacks would prevent almost all of them from working (besides the chimera fusion one that salads have, which is a 1 card otk, also funnily enough). It's become a lot less of a question of *if* they push through the board, but more of what do you have *when* they do, and salads excel best in formats where that *when* is being asked
Actually salad can beat nib with insane board with 2 card in your hand Lady and code of soul/gazelle/spinny normal summon lady search gaz Link lady into baleynx,search field Activate code of soul eff ss itself then act code of soul another effect to tensei link summon once again Link code of soul into baleynx Link 2 into wickid act gaz ss itself to wickid point Chain 1 wickid,chain 2 gaz send roar Chain 1 ban lady search weasel Link 3 into princess Act princess ss anything u want Link into raging Tensei link summon raging Chain 1 raging search rage Chain 2 roar End mp Opp nib then we start out main combo Act weasel Ss itself Link into baleynx Act weasel ss gaz into opp field Act princess ss itself destroy gaz and baleynx Act raging phoenix Ss itself Link 4 into pyro Act sant Now that’s how salad play through nib with full board and 4 cards in hand
What happens if they activate nibiru after you send roar with gazzele and you only have weasel in hand? I'm pretty sure you'll only be able to make a generic link 2
@@DBZViet When it comes to maximizing resilience in decks, we shouldn't ever assume the player is bad at the game, especially since princess is gonna give every half decent fire deck a huge spot light boost. Which leads me to the point that princess is a dumby busted grind card and people's main goal is gonna prevent her from being summoned in the first place since modern yugioh is all about the grind. 95% of the time meta decks will prefer to aim for a board that can provide good follow up when it's broken over a strong board do to S:P making many hard to break boards very breakable, and then starting up grind games cause you can't kill through that broken board. In this regard, Princess is extremely hard to get rid of when in play for very similar reasons to something like phoenix destroyer (fighting the gy is much harder then fighting the field), so if there's even a chance they can stop her from entering play and prevent endless grind pain, they WILL take it (if they're good). Plus we're forgetting that while we have three cards in hand, the opponent has 4, which is important because nibiru is most actively ran in decks that'll run 15+ handtraps since nibiru is considered a weak card by itself in the meta, but a busted card with other handtraps, so even if the opponent can't take too many liberties assuming what we have in hand, we can't take too many liberties assuming what they have either.
@@rustedmoss-u interesting take bro But that’s if your opponent play mid-range deck In case of they nib right away there let’s hope we have spinny in our hand or we could run other extender to access to princess🔥 yeah you are right but if they actually have 2 handtraps(except ash)without more than 2 cards combo we still die as usual(if they know the chokepoint) for me playing salad or cyberse deck is a gamble because if we don’t run crossout package we need to think where exactly that player will use handtraps to continue our play My experience when playing in local is if you don’t have omni negate on the board they will nib u after you summon your boss monster but in case you said they don’t want us access to princess we should use crossout package or more fire extender to 100% access to our main goal post code of soul and if you pretty sure your opponent don’t know what is salad chokepoint(we can do that by testing him by chain 1 gaz chain 2 baleynx because if they actually know the chokepoint they won’t interupt baleynx eff or if you confident use miragstagelio as a bait to check our opponent knowlegde)we can go full board from the start like my combo or yours
@@DBZViet Tbh I think every deck is just basically both a mid range and a combo deck at this point. The "mid range" decks will end on a larger amounts of disrupts now a days (like unchainced with Caesear) and the "combo" decks will try to end on good follow up play anyways (like how Mannadium aim to save their second vicious Astraloud instead of making their board bigger now a days). Even vanquish soul of all decks will try to combo of with jaiolong to end on their blow out trap. It's a weird state that yugioh is in right now but it's namely why the grind is as common as it.
you can also play through nib with soul of Fire + Gazelle or Weasel, however, fire locking on normal has become a lot more annoying with s:p being an important tool in the game (and it's more expensive then debug in tcg land where we don't have multiple rarities anyways lol). You should still look into it though since maxing out consistency on countering nib is important:
ruclips.net/video/Ve2SXY1rHLE/видео.html
And to help with any ruling confusions on the combo at 2:08-2:45, if you attempt to end the main phase turn one, and your opponent activates nib, it returns to open gamestate in the main phase. This is because being able returning to open gamestate is reliant solely on your opponent activating a card. You can read about it here: www.yugioh-card.com/en/play/fast-effect-timing/
Konami powercreeps Nibiru in Salad deck so it doesn't end on Nibiru token :V
Salamangreat best deck
My friend, thank you for the help. The video helped a lot.
Just one thing I wanted to ask, because i could not understand. How did summon that link spider?
Edit: nevermind. I was sleepy and didn't notice it was the token.
Weasel is the best card to beat Nib as long as you can just get to Promethean
fantastic video dude!
I feel like all the fire decks are now equipped with a post nibiru plan
Having looked through most of the fire decks, I think the only ones that don't are the ones that were struggling against handtraps in general (pure fire-fist and sprigans) or the ones that were having trouble being consistent in the first place (hazy flames, lavals, and flamvell)
deck profile pls
do you need to play link spider in this?
Ehh por q se autoinvoco el salaman weasel?
you dont need to link in to link spider by activating jack jags effect and sending balelynx back to extra, still triggering the wolf
Wolfs can only be made using 2 fire effect monsters, so in order to link into wolf, we can only use jack jaquar and bale, since those are the only fire monsters available at that step of the combo, so we'd have to use link spider to get the add back as jack jaguars effect will have already been used that turn . One other thing we can do is link both the token and bale into I:p (since that only requires non link monsters) after we summon jack jaquar so we can still summon princess, which needs 3 effect monsters. We won't get the add back using that method, However.
Nice combo and everything but i have a question what to do if opponent waited instead to the end phase with nibiru like i would do?I mean u can activate nibiru whenever u want after 5th summon it's not a must to activate blindly i see an effect i active it
Nibiru only activates during the main phase, so if you attempt to end the main phase they have to activate it
@@rustedmoss-uthats what i mean ,its first turn so u can't bait it with end main phase enter battle phase,all what I'm saying opponent can choose perfect moment for nibiru and its not exactly (the 5th summon) but something after that for sure unless u feel its a must like opponent would bring omnigates that negate nibiru, unless that waiting is always best choice,and with all the combos salads I've seen so far waiting to the end of main phase best choice u just make opponent waste all his recourses 3link4s link1-2 and more
If your opponent nibs you at end of main phase, even during turn 1 where there is no battlephase to enter, it returns to main phase. It doesn't just suddenly become the end phase anyways
2:08-2:45
@@diosworld3744you can still go end main--> end phase. If they dont have nib your just passing on a shit board
Very nice have you got a decklist ?
this is more of an example combo that's intended to be inserted in to pre existing salad list, but personally, aside from the obvious stuff like, 3 circle spinny, gazzele, I'm running 3 mining, 3 lady debug, 1 fire, 2 jack jaguar, 1 will, 1 foxy
and I'm trying out 1 meer since that helps out with playing through interaction on normal, and let's some 3 cards involving lady debug end on both traps while still playing through nib
@@rustedmoss-u I will say I love 1 Meer. A few players ive faced tried to end my turn with destroying my salads early in the combo so being able to search meer to continue it is great
But I suppose Weasel kind of does the same job but better in addition to this huh.
Btw, love the showcase vid; def needed something like this as an option to factor in Nibiru
Its mandatory to use link spider if you get nib instantly?
Linking away jaguar and nib token for I:p also works, but you won't get gazzele add back if you do
No its not
If they nib instantly you still get gazelle back in hand if you start with debug which is better for this combo overall or if you start with spinny you can make a second bale after you revive spinny and hope they dont nib you on wicckids summons cuz then it would be the 6th you'd still get raging phoenix relinked regardless but if they wait till you trigger wicckid you can get back gazelle too without needing spider
Claro como si alguien te fuera a dar nibiru ahí simplemente espero q termines el combo y te lo regalo😂
This still doesn’t beat nib
Just wait for weasel
as you can see in the base combo, I never summon weasel and keep it in my hand for the entirety of the combo. This means your opponent can not wait for weasel cause it'll never be summoned until your opponent summons nib
or basically you just hold weasel till end of turn
@@rustedmoss-u you NEEED to summon weasel for the horse prince/ ash combos
@@JorgeMorales-xv6qx just don't go for those combos. you don't play salad for the big board lol. You play salad for the grind. If you're trying to go for those go big or go home boards with salads just play literally any other deck.
and I'm saying this because I've tried to push those combos thinking they would be good only to get screwed over and see other people get screwed over for not aiming for better followup instead in games
@@rustedmoss-u and that’s why this deck will never almost be an auto win with the mediocre board . That’s why a lot of decks push through this
@@JorgeMorales-xv6qx a lot of decks push through everything now a days, and While it is ALOT easier to break through boards now a days, it is also at the same time ALOT harder for decks to kill after they do that. There are very few 1 card otks in competitive yugioh now funnily enough. but even if there were, s:p preventing direct attacks would prevent almost all of them from working (besides the chimera fusion one that salads have, which is a 1 card otk, also funnily enough). It's become a lot less of a question of *if* they push through the board, but more of what do you have *when* they do, and salads excel best in formats where that *when* is being asked
Actually salad can beat nib with insane board with 2 card in your hand
Lady and code of soul/gazelle/spinny
normal summon lady search gaz
Link lady into baleynx,search field
Activate code of soul eff ss itself then act code of soul another effect to tensei link summon once again
Link code of soul into baleynx
Link 2 into wickid act gaz ss itself to wickid point
Chain 1 wickid,chain 2 gaz send roar
Chain 1 ban lady search weasel
Link 3 into princess
Act princess ss anything u want
Link into raging
Tensei link summon raging
Chain 1 raging search rage
Chain 2 roar
End mp
Opp nib then we start out main combo
Act weasel
Ss itself
Link into baleynx
Act weasel ss gaz into opp field
Act princess ss itself destroy gaz and baleynx
Act raging phoenix
Ss itself
Link 4 into pyro
Act sant
Now that’s how salad play through nib with full board and 4 cards in hand
What happens if they activate nibiru after you send roar with gazzele and you only have weasel in hand? I'm pretty sure you'll only be able to make a generic link 2
@@rustedmoss-u nice lol but i’m pretty sure no one will do that because in your hand is 3 other cards
@@DBZViet When it comes to maximizing resilience in decks, we shouldn't ever assume the player is bad at the game, especially since princess is gonna give every half decent fire deck a huge spot light boost. Which leads me to the point that princess is a dumby busted grind card and people's main goal is gonna prevent her from being summoned in the first place since modern yugioh is all about the grind. 95% of the time meta decks will prefer to aim for a board that can provide good follow up when it's broken over a strong board do to S:P making many hard to break boards very breakable, and then starting up grind games cause you can't kill through that broken board. In this regard, Princess is extremely hard to get rid of when in play for very similar reasons to something like phoenix destroyer (fighting the gy is much harder then fighting the field), so if there's even a chance they can stop her from entering play and prevent endless grind pain, they WILL take it (if they're good). Plus we're forgetting that while we have three cards in hand, the opponent has 4, which is important because nibiru is most actively ran in decks that'll run 15+ handtraps since nibiru is considered a weak card by itself in the meta, but a busted card with other handtraps, so even if the opponent can't take too many liberties assuming what we have in hand, we can't take too many liberties assuming what they have either.
@@rustedmoss-u interesting take bro
But that’s if your opponent play mid-range deck
In case of they nib right away there let’s hope we have spinny in our hand or we could run other extender to access to princess🔥 yeah you are right but if they actually have 2 handtraps(except ash)without more than 2 cards combo we still die as usual(if they know the chokepoint) for me playing salad or cyberse deck is a gamble because if we don’t run crossout package we need to think where exactly that player will use handtraps to continue our play
My experience when playing in local is if you don’t have omni negate on the board they will nib u after you summon your boss monster but in case you said they don’t want us access to princess we should use crossout package or more fire extender to 100% access to our main goal post code of soul and if you pretty sure your opponent don’t know what is salad chokepoint(we can do that by testing him by chain 1 gaz chain 2 baleynx because if they actually know the chokepoint they won’t interupt baleynx eff or if you confident use miragstagelio as a bait to check our opponent knowlegde)we can go full board from the start like my combo or yours
@@DBZViet Tbh I think every deck is just basically both a mid range and a combo deck at this point. The "mid range" decks will end on a larger amounts of disrupts now a days (like unchainced with Caesear) and the "combo" decks will try to end on good follow up play anyways (like how Mannadium aim to save their second vicious Astraloud instead of making their board bigger now a days). Even vanquish soul of all decks will try to combo of with jaiolong to end on their blow out trap. It's a weird state that yugioh is in right now but it's namely why the grind is as common as it.