Car meta data and Setup Workbench

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  • Опубликовано: 18 окт 2024
  • This video introduces you to car meta data and all the secret knowledge required when extending the "Setup Workbench" for modded cars, for example.
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Комментарии • 6

  • @frankvanderheide
    @frankvanderheide 9 месяцев назад

    i like what you're doing with this toolset, but it's only AC an ACC, right? any plans to make it work for AMS2 and the new lmdh cars?

    • @simulatorcontroller3331
      @simulatorcontroller3331  9 месяцев назад +2

      As I answered already at your other comment - the problem is here that the setup file format for AMS2 (and rF2, iRacing, R3E, you name it) is closed (binary) and undocument - kind of secret of the studio. I already asked the developers, but no interest.
      If you ever find secret information about the setup file format, let me know, and I will build a solution here as well.
      Beside that, you can still use the generic part of the "Setup Workbench" and you can use the telemetry analyzer and you can even discuss your handling problems with the AI Driving Coach.

    • @simulatorcontroller3331
      @simulatorcontroller3331  6 месяцев назад

      The general recommendations will work for AMS2 as well, but the setup file format is closed and undocumented for most sims, unfortunately.

  • @CHAMPIONJOE
    @CHAMPIONJOE 6 месяцев назад

    Sorry, but this is far to complecated. Why cant the program add a new car on its own? The values should be stored somewhere to be read by the controller. Maybe I'm thinking its far to easy, but like this its just not user friendly enough

    • @simulatorcontroller3331
      @simulatorcontroller3331  6 месяцев назад

      Hi, it cannot add a car on its own, since the meta information for the different setup options is not known. You can still get generic setup recommendations like "make suspension softer at the front to reduce understeer", though.

    • @slafko23
      @slafko23 6 месяцев назад

      to get a best possible outcome we have to include many car details which are not readable by default. First thing is to unpack data.acd (through Content manager), setup values can be quite different depends on mod. Most probably some basic things could be automated but that would not be a level Oliver wants to achieve with its software. For this reason we're still doing those things manually. Feel free to ask for a car mod to add and we will include it in next update