ok im trying to go for a pretend perfect and restarting everytime i fail and this transition 2:04 keeps screwing with me its easy but idk why i cant do it
when both + and a is needed i put down the nunchuck and hold the wii remote with both hands and imma need time to pick it back up 1:28 the transition from catchy tune to second contact gives me the time to but marching one right after im frantically putting the nunchuck down and trnya not to miss and ik that isnt needed but and i figured out the tap troupe part now i just cant miss got one miss at marching but i think its pretty possible it is fun and satisfying to pretend play's why i keep coming back i do love this remix and at 1:09 i know i didnt really get that skill star but it still gives that dopamine to keep going idk why it does
finally got the pretend perfect that was pretty fun to play and that pretend perfect was just as rewarding as a real perfect even tho the game is more correct than you than what you consider a fail (I cant really tell whats a barely) so you can be pretty lenient except when you know it was an obvious fail and it was so hard i kept getting too excited after the march part that i just instantly fail the karate man after through all the nice words at 1:41 helped for the hardest part but eh still a great remix it's what got me playing super hexagon on my 3ds (but i suck at it) and i've even got it memorized the best way to play this is in a dark room video on fullscreen with headphones in and at 6am where you can see just a biit of sunrise outside it feels nostalgic you can press a before the karate man "punch kick" and before the space soccer "kick go" and flick i also like how it ended in see saw, in RHS see just jumps off a milisecond before the transition into another game idk if its a studio bug but it annoyed me in my remix but the key's just to end that with it and yup thats all i have to say
@@SuperTux20 As someone that's planning a remix of "1998 Toontown Dance Mix" (the battle theme of Corporate Clash's Pacesetter, whose primary gimmick _literally is_ Tempo Up in a turn-based game), and considering how crazy-go-nuts Super Hexagon already is... why _not_ make a remix that requires human-TAS levels of skill? The tempo meter goes to at least 999, after all 👀
It's probably possible if I edit the Unity assets (HS is open-source, so I _could_ feasibly do this), but I'm a bit preoccupied to do that just yet lol
Can you place the link where we can download the file so we can play it in Heaven Studio?
It's available in the level-sharing channel on the Heaven Studio Discord server
as THE hexagon of all time, this series of remixes are fire!
Holy cow! An actually good heaven studio song? Wowsers!
man the fork lifter and tap troupe parts are so satisfying to play with a wii remote
i even played the built to scale and space soccer ones with a nunchuck
ok im trying to go for a pretend perfect and restarting everytime i fail and this transition 2:04 keeps screwing with me its easy but idk why i cant do it
when both + and a is needed i put down the nunchuck and hold the wii remote with both hands and imma need time to pick it back up 1:28 the transition from catchy tune to second contact gives me the time to but marching one right after im frantically putting the nunchuck down and trnya not to miss and ik that isnt needed but
and i figured out the tap troupe part now i just cant miss got one miss at marching but i think its pretty possible
it is fun and satisfying to pretend play's why i keep coming back i do love this remix and at 1:09 i know i didnt really get that skill star but it still gives that dopamine to keep going idk why it does
finally got the pretend perfect
that was pretty fun to play and that pretend perfect was just as rewarding as a real perfect even tho the game is more correct than you than what you consider a fail (I cant really tell whats a barely) so you can be pretty lenient except when you know it was an obvious fail
and it was so hard i kept getting too excited after the march part that i just instantly fail the karate man after
through all the nice words at 1:41 helped for the hardest part
but eh still a great remix it's what got me playing super hexagon on my 3ds (but i suck at it) and i've even got it memorized
the best way to play this is in a dark room video on fullscreen with headphones in and at 6am where you can see just a biit of sunrise outside it feels nostalgic
you can press a before the karate man "punch kick" and before the space soccer "kick go" and flick
i also like how it ended in see saw, in RHS see just jumps off a milisecond before the transition into another game idk if its a studio bug but it annoyed me in my remix but the key's just to end that with it
and yup thats all i have to say
I’m glad I’m not the only one’s who’s imagination works this way. 🤣
SOOOO GOOOD
truly 6 sided
1:36 I have seen this sentence
CRP GREY
wow i like this kinda song what is its genre
chiptune
Not just chiptune it's created by chipzel
Is the _⬆Tempo Up ⬆_ version called "Remix Hexagonestestest"?
The temptation to make Hyper Mode counterparts for all three of my Super Hexagon remixes is very, very strong
@@SuperTux20 As someone that's planning a remix of "1998 Toontown Dance Mix" (the battle theme of Corporate Clash's Pacesetter, whose primary gimmick _literally is_ Tempo Up in a turn-based game), and considering how crazy-go-nuts Super Hexagon already is... why _not_ make a remix that requires human-TAS levels of skill? The tempo meter goes to at least 999, after all 👀
i don't use heaven studio so idk if it's possible but it would've been awesome if you changed some of the more basic shapes to hexagons
It's probably possible if I edit the Unity assets (HS is open-source, so I _could_ feasibly do this), but I'm a bit preoccupied to do that just yet lol
@@SuperTux20 ah, alright
ZOONOMALY
wut