i can't be the only one who noticed that both leshy and p03 take mechanics from one of the other scrybes and puts a twist on it to fit with their game. leshy did bones, and p03 did the gems. just thought it was a neat touch.
@@patrickchaney I think that was the point. He was an unfinished boss and that haunted him all this time, feeling like he never reached his full potential.
@Wafflest Waffle No I meant in the universe he was unfinished. That’s why it was intentional that his bossfight seemed so barebones with you fishing for the right emeralds all this time until you can play your mages
I'm glad that this game was more then "I BOUGHT VIDEO GAME AT GARAGE SALE AND IT WAS EVIL". The characters in the game have an actual story. Luke's fourth wall was the creepypasta bait to draw you into the real story.
With the tech focus of act 3 and beast focus of act 1, I am personally very glad I went for a magic-bones deck for act 2. Got to experience all the card types!
This section of the game gets too much hate simply because it is distinct from the first act. Personally, I believe the second act is the strongest. With an increased emphasis on player control (the hammer, controlling your deck), increased card variety (the only section where you can build graveyard and wizard cards), the only act where all four scrybes are explored (reintroducing you to your previous cards in a manner that shows their personality), and perhaps most important to the story, this is the first act where you can learn more information on the OLD DATA.
Personally I think it also works well as a segue towards the 3rd act, where more mechanics aside from sacrifices and bones are brought in. It basically asks you to understand how these mechanics work, even if you might not use them in your specific deck, because each Scrybe and their subordinates use their respective mechanic and cards that fit them.
I liked it a lot. I prefer the hand-crafted deckbuilding to rogue-like deckbuilding, but it doesn't super fit in this game. Act 2 did a good job of pacing it so that you got to enjoy the new playstyle and the new build options while it didn't overstay its welcome (12 ordinary fights, 4 bosses, 1 puzzle-esque fight, if memory serves). I think it's actually super underrated how well act 2 is crafted.
I like act 1 better but yah, act 2 is god to, it gets to much hate for no reason. the only bad parts are 1:the magic stradagy as a whole is hilariously underpowed and 2: Getting the dam rabbit pelt for the trapper
The hammer is just soooooooo useful! I would need to needlessly put down new cards in order to get rid of misplaced ones. I'm happy the hammer returns in the third act.
To anyone who thinks Act 2 is bad, You can't expect some blasting graphic and awesome gameplay inside a floppy disk, with OLD_DATA taking like a megabyte space
The OLD_DATA has the power to make sentient AI and completely original 3D assets, and yet still is constrained by it being in a floppy disc. Imagine if the OLD_DATA was on a larger storage medium, and not being held back by being in a .zip?
Well I mean anyone who cares so deeply about graphics that they'll consider a game to be "bad" just because the graphics aren't super high definition and advanced is probably a douche.
@@devonramsey5832 from what I understand, it's a collection of terrible stuff packed together in a code - occult rituals, murder, cults, stuff like that
ngl i wish there was a version of this game where it was just the first act, but longer and a bit more detailed at some parts. i dont mean to say the second act was bad in any way, it was great but i just enjoyed playing a card game with a man like Leshy so much.
Kind of a spoiler or something idk P03 had The Dredger seek out pieces of the old underscore data because Great Transcendence Leshy had fish i mean The Angler fishing for OLD_ Fish to take control over the "narrative" and make it a rogue-like It is also implied by the Angler (while in the dock section) that grimora and magnificus had two of their respective minions (ugh) doing the same He mentions Kaycee (ice skeleton) who is by the well in the temple of the dead, probably looking for something to give her control and eventually delete everything And Goo Mage, which uh... Im Not sure actually. But funny that in his floor is that secret room with that certificate or license or something (If you go up in that room) so i assume he had that as a way to explore the old underscore data? Or at the very least that was (one of?) the things he recovered from down there So yeah. Angler fished old_fish and leshy gained control before getting buried in tha forest.
In this song I can hear what sounds like the Pulse of a NES (Ricoh 2A07), and a SID's Triangle wave, but I can't tell what the other "instruments" are, any thoughts and suggestions?
i died like 15 times or maybe more to leshy but I cheese the moon because my chard had the instant kill sigil I think its vemon sigil also I probably spent like an hour trying to solve the puzzles wear you slide the key things and then ring the bell and the conduit things confuse me too
i can't be the only one who noticed that both leshy and p03 take mechanics from one of the other scrybes and puts a twist on it to fit with their game. leshy did bones, and p03 did the gems. just thought it was a neat touch.
Grimora had squirrels
I just wish that Maggie had a little more support himself. Maybe just some Deck-searching to get the Gems you need on the field.
@@iCdizzily how cute lmao
@@patrickchaney I think that was the point. He was an unfinished boss and that haunted him all this time, feeling like he never reached his full potential.
@Wafflest Waffle No I meant in the universe he was unfinished. That’s why it was intentional that his bossfight seemed so barebones with you fishing for the right emeralds all this time until you can play your mages
dude i would pay another 20 dollars for a game starting from the beginning and giving me the option of all 4 campaigns
honestly I would kill to try a full act of Grimora's bone mechanics on a chess board and Magnificus' Yugi-Oh nonsense
@@caihly2443 and the pirate boss in all his glory
@@caihly2443 the yugi-oh thing was so cool. I just wish that the wizard deck didn't suck so much
@@ramja9107 I think there's some potential with some adjustments or upgrades to the mox side deck
it made the game getting deleted genuinely sad. especially magnificus never shaking my hand :(
I'm glad that this game was more then "I BOUGHT VIDEO GAME AT GARAGE SALE AND IT WAS EVIL". The characters in the game have an actual story. Luke's fourth wall was the creepypasta bait to draw you into the real story.
I have never been so confused in my entire life.
With the tech focus of act 3 and beast focus of act 1, I am personally very glad I went for a magic-bones deck for act 2. Got to experience all the card types!
Oh yea Mox + Bones is goated
this is actually the moment where the game got really good, for me. i played it because it's a daniel mullins game, not because it's a roguelike.
This section of the game gets too much hate simply because it is distinct from the first act. Personally, I believe the second act is the strongest. With an increased emphasis on player control (the hammer, controlling your deck), increased card variety (the only section where you can build graveyard and wizard cards), the only act where all four scrybes are explored (reintroducing you to your previous cards in a manner that shows their personality), and perhaps most important to the story, this is the first act where you can learn more information on the OLD DATA.
Personally I think it also works well as a segue towards the 3rd act, where more mechanics aside from sacrifices and bones are brought in. It basically asks you to understand how these mechanics work, even if you might not use them in your specific deck, because each Scrybe and their subordinates use their respective mechanic and cards that fit them.
I liked it a lot. I prefer the hand-crafted deckbuilding to rogue-like deckbuilding, but it doesn't super fit in this game. Act 2 did a good job of pacing it so that you got to enjoy the new playstyle and the new build options while it didn't overstay its welcome (12 ordinary fights, 4 bosses, 1 puzzle-esque fight, if memory serves). I think it's actually super underrated how well act 2 is crafted.
I like act 1 better but yah, act 2 is god to, it gets to much hate for no reason. the only bad parts are 1:the magic stradagy as a whole is hilariously underpowed and 2: Getting the dam rabbit pelt for the trapper
The hammer is just soooooooo useful! I would need to needlessly put down new cards in order to get rid of misplaced ones. I'm happy the hammer returns in the third act.
I mean i don't like it because you must draw from your deck each time. That makes it so much more dependent on luck.
I loved act 2, I liked the combination with sacrifices and energys and bones never used magic though
"Four choices, yet I do not understand the importance or ramifications of any. So I follow my gut, praying my choice does not Doom me further."
Good
To anyone who thinks Act 2 is bad, You can't expect some blasting graphic and awesome gameplay inside a floppy disk, with OLD_DATA taking like a megabyte space
Leshys and p03s fights were on the disk too?
@@enderwallice8500 consider how much from act 2 is erased to make room for the things In act 1 and act 3. (Not truly erased but in story)
@@DKKiller581 fair enough
The OLD_DATA has the power to make sentient AI and completely original 3D assets, and yet still is constrained by it being in a floppy disc.
Imagine if the OLD_DATA was on a larger storage medium, and not being held back by being in a .zip?
Well I mean anyone who cares so deeply about graphics that they'll consider a game to be "bad" just because the graphics aren't super high definition and advanced is probably a douche.
what inscryption could have been if it were finished, what the scrybes could have meant to everyone
Oh, no, it's finished... at least. I think it's finished, unless there are chapters to its development.
DLC, modding, and more...
@@edward9487 i meant in-game inscryption lol
I think the foundation of it all, the OLD_DATA was just too awful to be able to sustain a finished, proper game
@@iluxa-4000 yeah, thats obviously the case, but it brings into question what exactly is the OLD_DATA?
@@devonramsey5832 from what I understand, it's a collection of terrible stuff packed together in a code - occult rituals, murder, cults, stuff like that
act 2 isnt bad, its just different
Most Atmospheric 8-bit song award
This song sound like
Leshy’s playing Minecraft
This song gives me FEZ vibes
Probably it is because I loke magic and card games but I really appretiated act 2 too
nostalgia the song
ngl i wish there was a version of this game where it was just the first act, but longer and a bit more detailed at some parts. i dont mean to say the second act was bad in any way, it was great but i just enjoyed playing a card game with a man like Leshy so much.
Kind of a spoiler or something idk
P03 had The Dredger seek out pieces of the old underscore data because Great Transcendence
Leshy had fish i mean The Angler fishing for OLD_ Fish to take control over the "narrative" and make it a rogue-like
It is also implied by the Angler (while in the dock section) that grimora and magnificus had two of their respective minions (ugh) doing the same
He mentions Kaycee (ice skeleton) who is by the well in the temple of the dead, probably looking for something to give her control and eventually delete everything
And Goo Mage, which uh... Im Not sure actually. But funny that in his floor is that secret room with that certificate or license or something (If you go up in that room) so i assume he had that as a way to explore the old underscore data? Or at the very least that was (one of?) the things he recovered from down there
So yeah. Angler fished old_fish and leshy gained control before getting buried in tha forest.
angler does fishing
dredger does dredging
kaycee does plundering in the well
and goo mage does his best
@@galladegamerletsplays couldn't have said it better myself. Literally.
(feat. C418)
I don’t think act 2 is bad, I just wish it was more act 1
This make me feel like a hyperlihght drifter music
In this song I can hear what sounds like the Pulse of a NES (Ricoh 2A07), and a SID's Triangle wave, but I can't tell what the other "instruments" are, any thoughts and suggestions?
Deck building time
i died like 15 times or maybe more to leshy but I cheese the moon because my chard had the instant kill sigil I think its vemon sigil also I probably spent like an hour trying to solve the puzzles wear you slide the key things and then ring the bell and the conduit things confuse me too
My main complaint about part 2 is that beast cards felt left out.
2x speed for cursed version