Ranking All Implants in RimWorld
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- Опубликовано: 5 фев 2025
- I'm ranking all implants in RimWorld!
Check out my RimWorld prosthetics ranking video: • Ranking All Prosthetic...
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#rimworld
I like when he sed"its ranki'n time"
And then he RANKED all over the place.
Thank you so fucking much for existing.
Your videos are instrumental to my playthroughs.
Such concise information with quick breakdowns to give you the gist of the imlpants.
Thank you.
Happy to help!
Let's also remember that having a bionic heart can increase the conciousness, negating the debuffs of joywires or carcadian half cycler. Though it doesn't counter it fully
Carcadian half cycler 😂
How did you even misspell that?
@@mruglehfacewho cares man
What also helps is a Highmate bond.
I legitimately have no idea why the acidifier needs to exist as an actual item because it basically has no use other than as a balancing mechanism on AI pawns.
For role playing
Can’t let our tech fall into the hands of those caveman
@@the_jingo ok that actually makes sense, thats like making your slaves addicted to a drug so next raid they come with some o if (yeah i know you did it with lucerferium )
6:55 If you're planning an Archonexus Run augments that become less useful mid-to-late game become amazing upon each restart when the tech tree is reset.
I forget where I saw it, but someone commented that he installed joywire, cut off all arms and legs, and gave him lots of drugs before installing the psychic harmonizer.
Francis john made a vid about that. If you can get a pawn with around 50% brain damage you can decrease conciousness with the joy wire and create a perma downed meat beacon whose mood locks the moment they pass out. And you can even farm brain damage by doing brain implants in awful hospital conditions with low lvl medics.
Reminder toxic buildup reduces conciousness which makes it easier and easier to take down a pawn even if the toxic buildup isnt the cause of death.
I save joywires in my colony for when the royals come for a visit
Obligatory "I have ranked many things" my favorite ranker
As is tradition
Mindscrew - install into prisoners before releasing them back to their faction. Why? Just because.
After giving them peg legs, removing both arms, taking a kidnney and a lung, and replacing their heart with a prosthetic of course.
I love learning assistant put into kids, either with snipers or a training mod. You can get level 10 shooters before they are teenagers
Toxic buildup is actualy monstrous in melee. It is powerful debuff even before it kills target.
I'm considering doing a full toxifier playthrough, where I drench the map in pollution. That'd make people closer to the tipping point already.
RANKING ALL BACKSTORIES!!!??1!?!?1
That will take a whole year..
Joywires are great on slaves that are optimists or sanguine. Give them a psychic harmonizer and people nearby will get up to, usually, 6 or even 8 mood boost depending on proximity.
Great list! Well played.
Thanks!
Psycic reader in yout trader pawn means you get 5% more from every deal without any downside. This is something you can benefit from in any colony at any time. You only need it once (or twice) but it is S tier for me.
Good point there
Not sure if you planned this already but in the future it'll be cool if you rank all the newly added xenotypes or just genes in general.
Only thing about genes is it might be kinda a bloated list since like >50% of them are purely cosmetic in nature.
I've been thinking about it, but need to play around more with them. Cosmetic ones aside, a lot of the useful ones are very situational based on your colony. Need a bit more testing then I'll rank them.
Venom fangs have this advantage that they do not block a slot that is useful for something else - so they give you some minor close combat buff for no real disadvantage - and if your ranged combatants get attacked in melee, every bit helps, I suppose.
Also - EMP vulnerability is deadly for caravans. Enemies rarely have EMP weapons, but they sometimes do...
Also - note for Aesthetic shaper and nose - they work very well if you combine them with a beautiful pawn and Stoneskin Gland - you keep the beauty, AND tankiness. Pretty handy.
Half-cycler - useful on slaves, if you have them in colony - turns them into nearly non-stop cleaning and menial task machines.
Mindscrew is a gimmick item, really. But it has limited use on a masochist psycasters. Pain works with that pretty well. But it is a gimmick still.
Fangs are sick, you don't lose any opportunity cost by giving teeth. Pretty much S tier over normal biting and if you have a melee fighter their "weak" attacks will be replaced by biting - if someone holds a sword and would have punched, they instead poison and bite the opponent.
Mindscrew is good on a psyker pawn. Pain increases heat recovery.
Mindscrew plus masochist plus that implant that shares mood with everyone nearby. Maybe a joywire too. Just use them for hauling and cleaning because it will make them bad at everything else, but they can give huge mood boosts to all your pawns. Talking 10, 20 points. Or a huge number if you really invest into eltex apparel and psychic sensitivity.
Circadian half-cyclers on slaves have two other benefits. One, you can remove their bedrooms. Two, when they rebel (not if; they're awake 24/7), just EMP them.
I really like to use Joywires on prisoners combined with the prison labor mod.
A joywired prisoner usually won't give you trouble by trying to escape and can happily take care of all cooking duties as well as handling the indoor sunlamp farms. The lack of need for recreation makes up for the reduced labor speed and afaik the prisoner doesn't count as much as a free pawn in terms of wealth and storyteller purposes.
If the prisoner also is capable of medical stuff, then i'm very happy, he can then act as a backup doctor.
I want all my pawns with at least the brain calculator to make them go down to EMP blasts. Fastest way to deal with mental breaks without injuries, mood penalties, or relationship issues.
Smart smart
Hear me out. Pshychic Harmoniser pawn with Sanguine and Masorchist with Joywire and Mindscrew
Heart of every party
implants my beloved
I guess fights especially aren't a problem when you have stone skinned fast healing pawns.
That teleport.
Because psychics. With monoswords.
joytoy = nudest + joywire + psy harmonizer + any optional happy pawn traits. just set the pawn to always have high needs, no work, and just wander around the base naked and happy. if they are kind, they will give extra mood buffs to others. if you dont want to feed the extra pawn, just install a new stomach. just set the pawn to clean and you have yourself a naked roomba that makes everyone happy and keeps the base clean.
works well if you have a kid that grows up, and has bad trait/skill rolls
Top tip here, do you ever want to use a ZeusHammer on a mechanoid? Well, give that dream up if you put in any brain implant save the psychic ones...
It' may end your playthrough too on a mechanator solo playthrough if your not aware of it...
what do you mean?
@@TheDeeman25 The EMP from the ZeusHammer knocks you out cold, leading to an often game over. Brain implants cause coma's when hit with EMP.
I wonder if Joywire would be good when installed at a prison barrack for a "permanent prisoner" to control all other prisoner's mood .
You can do the same in your dining/rec room
Mindscrew with a masochist would also work.
Ideal pawn for this would be a sanguine body-modder masochist.
Generally I don't like brain implants that much because those pawns can be taken out by EMPs ... happened to me before. So I don't really use them 🙂
How many raiders in vanilla actually come with EMP weapons though?
@@KokoplaysMB True, mostly it's friendly fire 😂 A lot.
Unless you're fighting mechanoids in CQC EMP shouldn't be too big an issue. In that case, don't make your mech melee fighters the guys with augmented brains! And if you do... well tough I guess.
Using Mindscrew on slaves is great
I want a real life joy wire
I want to see a tierlist of rimworld mods. :)
Imagine the video being 10 hrs long
@@trickygamer9563 10 is a bit of an understatement
Spoilers: I'm actually planning to rank most popular 20 ish mods for RimWorld, PZ, Kenshi etc.
IMO the Joywire is way better than "C" Tier. Although for normal, happy colonies it downright sucks - for most colonies, you're going to have a guy that joins who is of a different ideology, or someone who is depressed, or someone who has basically permanent withdrawal/addictions (chemical fascination dudes).
Well you just explained why it's C tier. It's not useful for most colonists but that one always broken dude.
@@KokoplaysMB I was also under the impression that joywire (and the other two - mindscrew and the pain one; but those suck) were easier to get than the others, but maybe that's just my experience.
can we get these textures on steam workshop?
never mind i found them
Joy wire would be a lot more useful it it only turned on when a pawn was close to a mental break.
That would probably be busted. It would remove all of the downsides 99% of the time.
You forgot to mention (that I noticed, or not) that you would need to have Royalty to play with some of these. Maybe you didn't want to seem like you were telling people to buy DLC. Nothing wrong with that of course if that's what people want to do .
You're correct, I probably should have mentioned it.
i thumb down every "ranking" vids sorry bro... thats boring
Why do you even click on them? 😂
That's so stupid.. Why watch them then? 💀
Thank you, by doing that you're helping the RUclips algorithm recognize my videos had an impact on you, which makes the algorithm promote them more. I really appreciate your contribution to the channel.
High on copium?
Oh, and Koko responded like an absolute chad.