Oh absolutely, lol. It was demonstrably detrimental to my stack (immediately received ZS), and contributed to me hitting the levelstop and losing full seconds of time, but I couldn't pass up a cheeky lil' bravo. ;)
Watching this helps me understand how to stack properly under this kind of pressure. You really hafta change your mindset. I like to think of walking through an arcade and watching some guy just pulling this off lol. Amazing play!
I'm happy to hear it serves as a useful example! :) I've long felt that RUclips/Twitch/etc. can help to serve in forming a sort of "virtual arcade" in lieu of a local physical space. It's great that we have the means to connect, observe, discuss, and research together!
nice GM! I did pick up TAP on Arcade Archives (all the time I spent on it in MAME I feel like I really should pay for it) and I'm definitely lightyears away from this kinda skill level, so I can appreciate higher-level play for sure.
Thank you! I hear ya on finally being able to buy a proper home version. It feels like such a massive win that -- after two decades of waiting -- we can finally buy $8 consumer software instead of $800 limited arcade hardware.
@@KitaruTC oh for sure! crossing my fingers for terror instinct never got the chance to play that one ... but even without it TAP is definitely my favorite so I'm happy having just that.
Absolutely, having the whole series on home consoles would be amazing. I figure the technical challenges would be higher for an emulation/compatibility-layer approach, but hopefully something comes together some day.
i kinda wish there was an in depth guide on building cleaner using ars. i keep getting myself into situations where i have to luck out in order to survive longer and so i can't go much further than 300 as a result. (i can only get to 200 about 1 in 4 games or so unless i play slow)
I hear ya, that's definitely an area of potential improvement for TGM educational materials. Reviewing your own replays or those of other players on slower playback can sometimes yield some useful insights, but hopefully one day we can figure out how to put more key takeaways for 20G stacking into words or diagrams.
I certainly couldn't have imagined it when I first started. The road is long and winding, but if you enjoy the journey along the way then you might look back one day and be surprised to see how far you have traveled.
This particular video was played on a Hori Octa gamepad (button config in video description). Most of my other TGM videos were played on arcade stick (Sanwa JLF).
TGM2's Death mode is a high-speed survival challenge. In order to earn a "Master" grade and progress to the second half, players must reach level 500 in 3:25 or less. In order to earn a "Grand Master" grade, players must survive to the end of the game at level 999. The speed in the second half is punishing, giving a mere ~1/10sec of thinking time before each piece and ~1/4sec of delay before a piece locks down.
That bravo right before 900 must've felt good.
Oh absolutely, lol. It was demonstrably detrimental to my stack (immediately received ZS), and contributed to me hitting the levelstop and losing full seconds of time, but I couldn't pass up a cheeky lil' bravo. ;)
Watching this helps me understand how to stack properly under this kind of pressure. You really hafta change your mindset. I like to think of walking through an arcade and watching some guy just pulling this off lol. Amazing play!
I'm happy to hear it serves as a useful example! :) I've long felt that RUclips/Twitch/etc. can help to serve in forming a sort of "virtual arcade" in lieu of a local physical space. It's great that we have the means to connect, observe, discuss, and research together!
nice GM! I did pick up TAP on Arcade Archives (all the time I spent on it in MAME I feel like I really should pay for it) and I'm definitely lightyears away from this kinda skill level, so I can appreciate higher-level play for sure.
Thank you! I hear ya on finally being able to buy a proper home version. It feels like such a massive win that -- after two decades of waiting -- we can finally buy $8 consumer software instead of $800 limited arcade hardware.
@@KitaruTC oh for sure! crossing my fingers for terror instinct never got the chance to play that one ... but even without it TAP is definitely my favorite so I'm happy having just that.
Absolutely, having the whole series on home consoles would be amazing. I figure the technical challenges would be higher for an emulation/compatibility-layer approach, but hopefully something comes together some day.
i kinda wish there was an in depth guide on building cleaner using ars. i keep getting myself into situations where i have to luck out in order to survive longer and so i can't go much further than 300 as a result. (i can only get to 200 about 1 in 4 games or so unless i play slow)
I hear ya, that's definitely an area of potential improvement for TGM educational materials. Reviewing your own replays or those of other players on slower playback can sometimes yield some useful insights, but hopefully one day we can figure out how to put more key takeaways for 20G stacking into words or diagrams.
i can never be this good lol
I certainly couldn't have imagined it when I first started. The road is long and winding, but if you enjoy the journey along the way then you might look back one day and be surprised to see how far you have traveled.
@@KitaruTC maybe i will be good as this lol
@@DaNormalGuyathon Best of luck!
@@KitaruTC i can barely reach 300 400 part and barely survive 20g with ars Kappa
Do you use any arcade stick for this?
This particular video was played on a Hori Octa gamepad (button config in video description). Most of my other TGM videos were played on arcade stick (Sanwa JLF).
What is a death GM Kitaru?
TGM2's Death mode is a high-speed survival challenge. In order to earn a "Master" grade and progress to the second half, players must reach level 500 in 3:25 or less. In order to earn a "Grand Master" grade, players must survive to the end of the game at level 999. The speed in the second half is punishing, giving a mere ~1/10sec of thinking time before each piece and ~1/4sec of delay before a piece locks down.