STOP Losing to Phantom Rays | 1v1 Ranked Mechabellum

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  • Опубликовано: 25 дек 2024

Комментарии • 15

  • @WhoopedGG
    @WhoopedGG  17 часов назад +11

    Merry Christmas and Happy New Year, all!

  • @Bizazedo
    @Bizazedo 14 часов назад +1

    YES, a telestrator, THIS is what we needed! Love it / hope you're still enjoying Mechabellum and will continue posting good stuff.

  • @Bimpy1149
    @Bimpy1149 12 часов назад +1

    Loved the "Composite counters" what a great term for it! And you hit the nail on the head here GGs! And happy holidays folks

  • @TuskedMedia
    @TuskedMedia 17 часов назад +2

    Criminally early. ALSO First.
    (Post Video Edit)
    Ok so after watching the video. Excellent job. I agree with your judgement on the grade. If the other guy did have a good enough econ to hard pivot into something else, it could have turned into a much closer game. Also forcing the Rays to get Armor Enhance was a great idea. Did not think about doing that kind of thing. All in all, excellent match and a great video. Merry Christmas and a Happy New Year.

  • @Jalabanga
    @Jalabanga 8 часов назад

    Merry Christmas, thank you for the content. Mustangs shut down Phantom really good.

  • @groundhog-plays
    @groundhog-plays 16 часов назад +1

    AM is a very interesting tech. Their strat relies on upgrading the rays to get a lot of HP. They can then get the barrage tech but I think while they spend like 700 on that you can buy boats. Also that guy has bad vulcan placement, putting them near his flanks.

  • @jelleklap
    @jelleklap Час назад

    Yeah, AM on Mustangs is a required Tech since Rays were added. I haven't touched 1v1 in a good while and mostly play FFA and Phantom spam (double digit numbers) is incredibly common there can be hard to stop. You need all the AM you can get and pairing Mustangs with Phoenixes can be effective. If offered, I tend to always pick Farseer specialist as a hedge not just against Rays, but also against Boat and Wasp spam. They also pair nicely with Mustangs and Phoenixes in FFA. It's one of the best workhorse units in that mode IMO.

  • @Fabfour200-w4v
    @Fabfour200-w4v 10 часов назад

    ouch this hurts my soul to see the rays taken out so easily. But at the same time i have learned to pivot out of rays when i see counters appear.

  • @IIIJG52
    @IIIJG52 16 часов назад

    i also enjoy fortified a lot. It gives you some interesting break points actually with the extra HP, especially if you get +1 on defense. Like Arclights not killing crawlers with similar levels, or lvl 3 Sledges not being oneshot by a lvl 1 scorpions are the ones that come to mind immediately. but since it seems to improve base HP it kinda scales with the levels as well.

  • @FrescaLife
    @FrescaLife 17 часов назад +1

    I've found anti-air assault marksmen work really well. They don't get 1 shotted themselves and take out 1-2 rays with each shot. Sacrificing the range also isn't a problem because the rays are cloaked anyways.

  • @cyan3284
    @cyan3284 11 часов назад

    Fwiw I've found Sandworms with the aerial tech completely shut out phantom rays.
    It's pricey, but it's fantastic if an opponent over-commits in air

  • @Blasterbot-ye2uk
    @Blasterbot-ye2uk 14 часов назад

    thoughts on what the ray player could have done. burst fire would make the AM get overwhelmed even if the rays are less effective against the board. oil bomb would attract the AM and I haven't seen it get popped by them so if you pair it with some fire like with those vulcans he went at the end that could maybe have helped. otherwise he could have shifted his focus more on the ground and just invested less into the rays. even if he didn't sell them because of the tech shifting to sledges or scorps might have helped his board a bit.

  • @mikeybiceps
    @mikeybiceps 13 часов назад +1

    Captain obvious but their lack of chaff really worked against them.

  • @DivineRetribution767
    @DivineRetribution767 7 часов назад

    I like fort spec too and disagree with the amount of flak it gets. That extra health makes defensive upgrade and techs go a little bit further and it gives you enough of an edge to swing the outcome of a round. Particularly if your opponent doesn't respect the choice. Makes chaff even more chaffey too.

  • @jordanb722
    @jordanb722 15 часов назад +1

    I generally dislike AM on mustangs... but I have to admit, this seems like a pretty solid application for it XD