Beast's Fury - Implementing New Hit/Block Stun System

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  • Опубликовано: 27 янв 2015
  • This is a development video for Beast's Fury: Our current system didn't do hit and block stun properly and half-relied on the animation for the length instead of our pre-determined frame data. So I'm implementing the new system to completely control the hit and block animations by code.
    I had a problem with the audio where all the game audio shifted completely so all the gameplay parts are silent and many parts where I was talking got corrupted by the shifted game audio so I had to cut it.
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Комментарии • 1

  • @EvilDogProductions
    @EvilDogProductions  9 лет назад +1

    New Beast's Fury dev vid, warning: it's long and slow, like...actual development lol
    ruclips.net/video/o0kITcqo5MA/видео.html
    #indiedev @iweb