I remember watching a LP of IWTBTG that some kid recorded over a day. And with each part he comes to the slow realization that his family have been gone for a while, and wonders if they abandoned him. They didn't and came back half way through, but that moment always stuck with me. I wonder if that kid turned out alright.
@blargghkip like I said, VVVVVV being a rage game is certainly debatable. Outside of those trinkets you mentioned, I'd say VVVVVV is a rage game in the same way Super Meat Boy; frustrating, but a fair kind of frustrating. At that point I feel like it's just up to one's personal definition of a rage game.
fun fact: all of the games on this list came from different continents: Cat mario: Japan Impossible quiz: The UK Qwop: Australia I wanna be the guy: United states
@@bruhgod123they still come from different continents, australia in this case was calling it a country like the rest to be specific, but aight Cat Mario: Asia Impossible Quiz: Europe QWOP: Australia I Wanna Be The Guy: North America
Thanks for talking about my game. A small correction: Syoban Action had 0 influence on IWBTG. As you said, Syoban Action was a slow burn, and by the time the game came to my attention, IWBTG was either done or I was near the end. Which is also interesting, because it shows how much parallel evolution was going on at the time. *Something was in the water in 2007*. The influence was 100% Owata, which I ALSO thank you for covering, because I feel that game sometimes gets forgotten by history. I always do my best to try and make sure King gets the credit he deserves, as I owe a lot of my success to his direct inspiration. I think it's also interesting to see how youtube changed things. RUclips was a nonfactor in my mind when designing IWBTG and I'm sure it's true for every game on this list, but so many modern rage games are designed with audiences in mind. This is cool and interesting in it's own way, but there is something lost to that purity not being about making an audience laugh but focusing on the person playing and their stubbornness and pride... Honestly one of the things that made Flappy Bird hit so hard years later, imo. As for IWBTG being to hard, well.... Probably, but then it's full of tens of thousands of fangames that thought it wasn't hard enough. The "problem" with IWBTG's core design is the perfect movement and control means to make hard platforming challenges, you had to make claustrophobic spike hell, which is why Gaiden added the grappling hook (... atop the fact that Bionic Commando rules). It was adding an analog skill that would let me open the game up more and let me include more types of skill based challenges... Not that the game isn't mean too, of course 😌
Thank you for the correction. I must have gotten Owata and Syobon Action being the inspiration mixed up in my script, but I know I wanted to cover Owata's life because it was the actual first rage game. When I spend so much time writing 10+ page scripts doing research and shit some stuff I will get the main point across but little tiny details wrong. Its one of my many flaws I've been trying to fix. Thank you for angering all the RUclipsrs back in good old '07.
@@magicmush1998 It's not too big a deal, but figured I'd still make the correction. This is still 100x more well researched and accurate than any other video I've seen on this video. Thank you for remembering all our games and putting in such great work!
i think thats the thing lots of people miss when talking about IWBTG and rage games in general IWBTG wasn't just a rage game, it was a precision platforming rage game even spots that weren't filled with trolls were difficult because you actually NEEDED skill you couldn't just trial and error your way through everything, at some point you also had to bop and weave through spikes, and then when youre fully compromised by platforming and your guard is down, a trap gets you and you cant help but boil in frustration or laugh it was the perfect combination and i love the community that spawned from it
As in, the one game that ends with Christopher Robin becoming the one boss that gives Cynthia in the Gen 4 and 5 Pokémon games, Mr. Freeze from Arkham City, and Malenia, Blade of Miquella from Elden Ring a run for their money?
I remember me and a bunch of kids in school would play Impossible Quiz in school everyday (we got away with it in the library because the librarian was cool). We had all memorized the answers up to the end and we pretty much speedran the whole thing when we all at least beat it once. I distincly remember one of the higher level questions made you spell chihuahua and one of my friends goes "yeah i say cha-hu-a-hu-a- so i know how to spell it" and it has stuck in my head to this day lol.
When I was a kid, I had a dream of an Flash Escape Game rage game that was filled with cheap things like "you click to move closer to this object, but you didn't notice the tripwire in front of it and that set off an explosion which killed you. Game over. You have to restart." Where I kept running into different ways to die in that escape game. Later in the dream I talked with my friends, and they all played the same game and found it funny how I didn't get far in it like "oh my gosh, you died at that part?" I kinda want to make that dream a reality in all honesty.
It feels like there was an internet culture from Japan that nobody but Japanese people could experience it It’s all locked in Japanese and lost media And to help with obscure stuff to make it more obscure That game was made by a guy who has one common name as his username Genuinely wish I could speak and read Japanese because it feels like there is a very cool and unique culture out there exclusive for Japanese people
What I find fascinating about this whole trend is that while the west was raging at games obviously meant to be infuriating, games like Shobon Action and IWBTG awakened some sort of 'perfection through failure and retrial' culture among Japanese GAMERS, hence the 死にゲー genre ('shinige' name made up by the community for games where you are expected to die over and over). I feel it was the reason in 2009 a game like Demon Souls and later on Dark Souls (which would easily be categorized as 死にゲー) came to be and become successful. And I find it funny because we've all seen lot of fellas complain about it being too hard but I personally never seen anything but praise from Japanese audiences, they just got built different, as a joke, methinks. They saw troll hellish games and went "yeah I want to try beating that shit bro". Maybe it was all because Super Mario Bros 2. And yes IWBTG was super popular in Japan too despite being a western indie game of the old internet, probably because one dude did a LP on nicovideo that got really popular and exposed a bunch of people to it, including myself who liked to browse the site back then for the good old anime and game shitposts (what a time to be alive) EDIT: Oh and Touhou Project too had been on the boom of its popularity for a while and would easily be categorized as a 死にゲー so that too
Plus the Kaizo community nowadays (even on the Western end) focuses more on making really difficult games that are actually beatable without save states, which is wild to me. The producion quality and general standards for those have gone through the roof over the years
>Touhou >hard Unless you're playing lunatic mode, this isn't true in the slightest. The most middle tier difficulty CAVE game alone is harder than most Touhou slop.
I like how Bennett goes into detail about it at the beginning of the game, and ties it into the game’s message. You can also find the sexy hiking character in an Easter egg,
20:18 I went to a rock climbing place with friends when QWOP was big, and I specifically remember asking one of my friends "Hey, wouldn't it be cool if there was a game like QWOP where you're a rock climber?" and getting a response along the lines of "Nobody would make that, it would be too hard." I feel vindicated knowing that it not only exists, but was made by the same guy.
If you want a really early rage game that's pretty brutal, but fair (and possibly even came out before Takeshi Kitano's game) try Rick Dangerous, absolutely loved it as a kid, still got the correct route permanently burned into my brain all these years later!
I'm so glad that song "You are dead" wasn't mainstream during the time of these rage games. I think if tons of rage games used that as the game over music, they'd make somebody punch a hole through their monitor.
The golden age of internet rage games really came about with the rise in let's plays and streaming. Now we can watch our favorite personalities suffer for our amusement instead of just our friends!
I find it weird that I know of all of these games and have played them all EXCEPT “I wanna be the guy”. I never played, nobody at my school played it, not a single person I knew knew exactly what it was aside from being “that one thing Jontron referenced in his Hercules video”
I find this comment weird because I wanna be The Guy was a huge part of my first real circle of internet friends back in the day. I mean this sincerely, it's wild how people can live such vastly different lives.
Guessing it's an age thing? It was pretty popular with nerdy Internet kids when it was relevant, had almost no staying power past the late 2000s and it sounds like you're younger if you were talking about JonTron in school
I didn't play many rage games as a kid, but I do remember hating my life playing Unfair Mario. And I could never get past the "Charging mah lazar" section of The Impossible Quiz.
You know that song Teardrops from Bring Me The Horizon? Most people think it is about overexposure to politics, but what they don't know is that it was actually about the impossible quiz
i remember getting so good at cat mario in middle school that i basically memorized every deathtrap. then i played normal super mario for the first time, and the other player thought i was insane with my instinctive, weird movements. i knew that it was normal, but my lizard brain kept having me try to interact with invisible blocks that didn't exist
Fun Fact. Earthworm Jim 2 has a Nonsensical quiz at the end of the stage, Villi People / Jim's now a Blind Cave Salamander (Yes that is the actual name) Some of the questions in the impossible Quiz. Notably "Can a Match Box" Are also present there! So you can see that as like the Proto Impossible Quiz!
"They're more like giant cherries" - I Wanna Be The Guy's official FAQ But yeah, another fun thing about Kayin is that they're also making a retro-style action platformer called Brave Earth that's been in development for over a decade (which is inevitably gonna happen when it's all being made by one guy).
i love super mario maker troll levels. good ones always point you in the right direction while also bending your mind and everything you know about super mario maker.
One old game that deserves a mention I think would be "Rick Dangerous", a game from 1989 for C64 / Amiga/ ZXS / DOS that actually got a sequel, and both would qualify as rage games, with the entire gameplay consisting of tons of unpredictable instant deaths that you had to memorize up front. Nobody seems to remember R.D. nowadays, but it was my first experience with decidedly unfair games. By the time the era of rage games made in game maker or flash came about, I was *ready* .
For those wondering the rages at 3:08 and 3:11 are from Darkest Dungeon and Brawlhalla respectively. Both are honorable mentions despite not being internet-based.
10:01 Funny enough, Brazil has their own The Impossible Quiz called "Genio Quiz", yep creative name, it is basically the same as The Impossible Quiz but in portuguese and there was no life system, so you missed just a single time, BAM! GET BACK TO THE START! And there was also lore, YES LORE, with the ninja pressure cooker, and yes, alot of brazilian youTubers had their piece of the fad (and some are still making to this day but be quiet, or they can hear us).
6:16 Going off the fact that this came from 2chan, and that it uses the same text characters, that might not be Pedobear, but his predecessor from 2chan, Kuma. But the year this was published may put that into question.
to the common filth Bennett Foddy may be the man behind funny pot hammer game or funny walking game, but to a learned man like me he is the guy who made Little Master Cricket which goes so hard
my favorite thing about IWBTG is the OST because its so varied and you'd hardly know where it came from originally unless you search it (aside from the obvious ones) like the death theme and main theme being GG Isuka
20:58 I would argue that goofy physics simulators like Interactive Buddy (2004) really started that trend but QWOP was doubtless important in the overall popularity and the direction it took
Cannot also forget the Indie Game scene happening almost around that same time, like with “Super Meat Boy”. I’m not sure if it was a nostalgia for the extremely hard games of the ‘80s and early ‘90s or just a way to garner attention from angry RUclips Let’s-Players (perhaps both?), but yeah… the gaming scene of the late-2000s and early 2010s was obsessed with purposefully difficult games. Nowadays, it seems like things have shifted. Now it’s games with extensive lore and fan-theorizing that’s all the rage. And I’m not sure if that’s for the better or for the worse.
Dude stuff is boring now, I feel like stuff from the late 2000s- mid 2010’s was more creative, fun and actual art, now things need to be advanced and complex to have a so called “point” or even just being made for the sake of profit instead of just embracing something cool while enjoying the scenery there, I’d say the only two things of recent that have this energy is Smiling Friends and Pizza Tower and they exploded, so the likeness is still there it’s just people also like the other shit to that rots their brains :|
@@codes5_real and even Pizza Tower has a weirdly pretentious part of its fanbase who believes it is a masterpiece of anticapitalist commentary because Peppino is in debt or something. Seriously it's kinda crazy how serious some people take it.
Fun Fact: Brazil had it's own version of "The Impossible Quiz", called "Gênio Quiz", it ran for several installments, and at some point, the creator started making more just to challenge some youtubers who were really good at finishing these games and dodging the trickier questions, the main difference is that it didn't had any skips or lives, but also was shorter
Honestly, as much as those games pissed us off, they were very influential for platformers especially. Without the existence of Kaizo Mario, IWBTG or other games, I don't think we'd ever get something like Super Meat Boy, Celeste and plenty of other more modern platformers, as the creators took a lot of inspiration from this type of games and striking a good balance of them being difficult or frustrating, but also very rewarding to complete.
One thing you forgot to mention is that IWBTG has a fan remaster with fixes such as the game not randomly crashing due to the old game running on Multimedia Fusion 2, new character unlockables and some definite fixes/Improvements over the OG.
These days, I have learned to stick to calmer, relaxing games when my bf is around and save the more "hardcore" stuff for when he isn't. His misophonia does not make it easy to tolerate the sounds of rapid button pressing/mouse clicking and frustration when it isn't coming from himself.
Shoutout to a long forgotten Pokemon fangame rage game trilogy known as Super Masato which started all the way back in *2006* and up until 2009 for the sole reason on shitting on Max from Pokemon's anime and even poking fun at itself with the difficulty making gamers leave their houses and play soccer (directly paraphrased from the archived version of the third game's page) and ironically enough got easier as it progressed with additions such as more secret exits, refined physics and a health bar. Therefore its the great grandfather of rage games in a way.
So this is the perspective of someone who plays rage games and hard games all the time for RUclips stuff. I think they’ve got fun boss fights to watch and admire yourself getting through. Seeing someone beat a boss in record time while maneuvering like an ascendant being just gives you such a good feeling. When you yourself figure out how to do it and realize that it’s all possible you feel like a god and can make everyone confused at how the hell you did it. Presentation is also a factor, really pretty bullet hells and music synced boss fights really hit different especially when you’re in the moment.
Oh boy, the I Wanna series, surely it is iconic. Probably one of the things I can remember very fondly it's that here in Latin America, a chilean ex-Let's Player known as Vardoc played I Wanna Kill The Guy (I think?) and the moment he gets to defeat the NDS boss, but also dies at the same time, his reaction was priceless that it sorta made it to internet history. ("LO MATE, MORI, CTMAREEEE") Some time later, even Vardoc got his own I Wanna fangame ("I Am The Vardoc"), which it was developed by Geo Exe (Yep, the same guy who also created Gwain Saga)
I thought "How many holes in a polo" was referring to an actual polo shirt, considering it does have 4 holes. 2 for the arms, 1 for the head, and one for the bottom.
I Wanna Be The Guy still gets multiple new fangames per week, last I checked. It's also more of a high-difficulty precision platformer if you think about it. The controls are extremely responsive and snappy, speedrunners can clear the whole game without dying once, and they make it look... well, as easy as IWBTG _can_ look. Even the trolls are all really just precision platforming challenges under the hood. They're definitely still trolls, but you can _always_ find a way past them which I actually found fun when I played it myself. There's even a Mario Maker equivalent called I Wanna Maker which is *free* on Steam. Not perfect, but it's pretty alright. Also there are multiple categories for fangames, a good number are just made as precision platformers without the trolls.
Countless hours of I Wanna Be The Guy in my teens has made it so the intro moments of Castlevania Symphony of the Night feel a few thousand times more stressful than they should be haha.
Oh the Impossible Quiz!!! I haven’t thought about that game since 2007! My friends and I had the best/worst time playing that freaking thing. Oh, the memories. I had no idea it was that popular at the time.
In fairness to IWBtG, the game has some really funny moments, my two favorites being that one with Dracula and the Tetris room. That being said, you do have a point saying the experience would be a lot more enjoyable if you could walk more than 5 pixels without hitting a wall of spikes.
You know that meme/video of Elmo staring at the camera with Chris Benoit's theme playing in the background? It's almost always the thing that plays in my head when I get pissed off enough at a videogame
These got me feeling nostalgic, could you do a video on Barkley, Shut Up and Jam: Gaiden? I loved that way back when, and apparently the ill-fated sequel had some juicy controversy
I'm pretty sure you're the best RUclipsr right now. Nobody else does it like you man. You're hilarious and your editing is as well. This feels like real classic RUclips content, shit that reminds me of the best era of RUclips.
Why would I want to play games that make me suffer? There's easier ways to torture myself. Like running a mile, using Twitter or watching RUclips Kids.
Stop torturing yourself and get Opera GX: operagx.gg/MagicMush
GAMERS GAMERS GAMERS GAMERS GAMERS GAMERS GAMERS
No thanks
OPERA GX IS FOR GAMERS
Nah I don't need more spyware on my computer
They won’t get my data
Please take any other sponsor
I play games to irritate myself to the point that all of my blood boils enough to burst every blood vessel in my body.
If your blood pressure isn’t so high that your seeing stars your not really gaming
Hello Freak Bob
Maybe that’s why you’d rather work at the Krusty krab
Elden ring fans be like:
Ahh so you play COD.
I remember watching a LP of IWTBTG that some kid recorded over a day. And with each part he comes to the slow realization that his family have been gone for a while, and wonders if they abandoned him. They didn't and came back half way through, but that moment always stuck with me. I wonder if that kid turned out alright.
What the fuck is this and where can i find it
@@magicmush1998 I wish I knew.
we need to find this immediately
This doesn’t deserve to be lost media, but I WANT IT TO BE.
That definitely is the beginning of a great premise for an internet horror series/ARG/thingy 🤔
Fun fact: in addition to creating QWOP and Getting Over It, Bennet Foddy also named the rooms in VVVVVV, which is arguably also a rage game
VVVVVV feels too fair to be a rage game but some of the trinkets definitely get into rage game territory
@@blargghkipfor real bro, the Veni Vidi Vici trinket is like the first thing I think of about VVVVVV
@blargghkip like I said, VVVVVV being a rage game is certainly debatable. Outside of those trinkets you mentioned, I'd say VVVVVV is a rage game in the same way Super Meat Boy; frustrating, but a fair kind of frustrating. At that point I feel like it's just up to one's personal definition of a rage game.
Is this why he thought he is important enough to put his name into the game's title? I never understood the point of his commentary in getting over it
@@Furko08I'm pretty sure it's to piss people off
“Despite all my rage, I am still just an irritating game “
Peak ref
good ref
wait what is this reference isnt it a song oh shit its smashing penis isnt it
my fav song by the smashing keyboards
"In a cage"
fun fact: all of the games on this list came from different continents:
Cat mario: Japan
Impossible quiz: The UK
Qwop: Australia
I wanna be the guy: United states
Did you mean to say countries?
@@EggoBoi both are true
Australia is the only one out of these that's a continent.
@@bruhgod123 I said the countries because it makes it easier to say where they come from exactly
@@bruhgod123they still come from different continents, australia in this case was calling it a country like the rest to be specific, but aight
Cat Mario: Asia
Impossible Quiz: Europe
QWOP: Australia
I Wanna Be The Guy: North America
Thanks for talking about my game. A small correction: Syoban Action had 0 influence on IWBTG. As you said, Syoban Action was a slow burn, and by the time the game came to my attention, IWBTG was either done or I was near the end. Which is also interesting, because it shows how much parallel evolution was going on at the time. *Something was in the water in 2007*. The influence was 100% Owata, which I ALSO thank you for covering, because I feel that game sometimes gets forgotten by history. I always do my best to try and make sure King gets the credit he deserves, as I owe a lot of my success to his direct inspiration.
I think it's also interesting to see how youtube changed things. RUclips was a nonfactor in my mind when designing IWBTG and I'm sure it's true for every game on this list, but so many modern rage games are designed with audiences in mind. This is cool and interesting in it's own way, but there is something lost to that purity not being about making an audience laugh but focusing on the person playing and their stubbornness and pride... Honestly one of the things that made Flappy Bird hit so hard years later, imo.
As for IWBTG being to hard, well.... Probably, but then it's full of tens of thousands of fangames that thought it wasn't hard enough. The "problem" with IWBTG's core design is the perfect movement and control means to make hard platforming challenges, you had to make claustrophobic spike hell, which is why Gaiden added the grappling hook (... atop the fact that Bionic Commando rules). It was adding an analog skill that would let me open the game up more and let me include more types of skill based challenges... Not that the game isn't mean too, of course 😌
Thank you for the correction. I must have gotten Owata and Syobon Action being the inspiration mixed up in my script, but I know I wanted to cover Owata's life because it was the actual first rage game. When I spend so much time writing 10+ page scripts doing research and shit some stuff I will get the main point across but little tiny details wrong. Its one of my many flaws I've been trying to fix.
Thank you for angering all the RUclipsrs back in good old '07.
@@magicmush1998 It's not too big a deal, but figured I'd still make the correction. This is still 100x more well researched and accurate than any other video I've seen on this video. Thank you for remembering all our games and putting in such great work!
@@magicmush19985:35 Monsters Inc Orientation theme song ?
@@kayinnasaki you re goated
i think thats the thing lots of people miss when talking about IWBTG and rage games in general
IWBTG wasn't just a rage game, it was a precision platforming rage game
even spots that weren't filled with trolls were difficult because you actually NEEDED skill
you couldn't just trial and error your way through everything, at some point you also had to bop and weave through spikes, and then when youre fully compromised by platforming and your guard is down, a trap gets you and you cant help but boil in frustration or laugh
it was the perfect combination and i love the community that spawned from it
WAIT!! You forgot to mention the, arguably, hardest Flash game of all time: *Winnie the Pooh's Homerun Derbie*
As in, the one game that ends with Christopher Robin becoming the one boss that gives Cynthia in the Gen 4 and 5 Pokémon games, Mr. Freeze from Arkham City, and Malenia, Blade of Miquella from Elden Ring a run for their money?
@@Nameless-ln5mr The very one!
Oh bother...
I completely forgot about that one, i've spent HOURS on trying to win against Christopher Robin until i gave up lol
I once saw a tweet from a girl saying she'll send you pics if you show her legitimate proof of beating Christopher Robin
How could a Dr. of Moral Philosophy create something so evil? He's supposed to know better! He's went to school to learn to know better!!
Probably studied at a villain college.
He specifically learned all the ways to tick people off and made games that would do that.
You have to know the rules to break them most effectively.
Bold of you to not assume that all that philosophy drove him evil
@@dirckthedork-knight1201 muahahahhaa,...
"and all that trouble for an end screen that I can't even read"
Knowing this game it probably says "fuck you"
if you're curious, it translates to, "game clear, thank you for playing!"
It actually just says "Game cleared, thank you for playing", go figure
japanese insults are way too tame to even be equivalent to "fuck you"
@@PunishedSpindle300 Sussy Baka
@@PunishedSpindle300 Yeah they don't even have equivalents for most insults in English (fuck included)
I remember me and a bunch of kids in school would play Impossible Quiz in school everyday (we got away with it in the library because the librarian was cool). We had all memorized the answers up to the end and we pretty much speedran the whole thing when we all at least beat it once. I distincly remember one of the higher level questions made you spell chihuahua and one of my friends goes "yeah i say cha-hu-a-hu-a- so i know how to spell it" and it has stuck in my head to this day lol.
That's actually genius
Fun fact: one of pilotredsun's first animations was one based on QWOP
Who?
@@MydasAU the guy who made animations like grinch's ultimatum and garfielf.
@@CraigWuzHere Didn't he also make that one anime about the two kids on quaalude? And the music with the happy llamas?
_it's exquisite cuisine_
I miss him, this bonkstimus dude is pretty similair but not the same. Love PRS 😢❤
When I was a kid, I had a dream of an Flash Escape Game rage game that was filled with cheap things like "you click to move closer to this object, but you didn't notice the tripwire in front of it and that set off an explosion which killed you. Game over. You have to restart." Where I kept running into different ways to die in that escape game. Later in the dream I talked with my friends, and they all played the same game and found it funny how I didn't get far in it like "oh my gosh, you died at that part?"
I kinda want to make that dream a reality in all honesty.
Go for it. There's nothing stopping you.
Do it. Make this dream come true
Sounds like Shadowgate or Deja Vu, except instead of going in you're trying to get out.
...I'd absolutely play that tbh.
make this an indie game and possibly become the next toby fox
I never realized until now Syobon Action was a game made from emoticons and a japanese 4chan page. Wow.
2chan came first.
(´・ω・`)
yeah 4chan is literally American 2chan but outside of Japan visiting 2chan first is highly unlikely so 🤷
It feels like there was an internet culture from Japan that nobody but Japanese people could experience it
It’s all locked in Japanese and lost media
And to help with obscure stuff to make it more obscure
That game was made by a guy who has one common name as his username
Genuinely wish I could speak and read Japanese because it feels like there is a very cool and unique culture out there exclusive for Japanese people
@@theonlybilgeand it came hard
What I find fascinating about this whole trend is that while the west was raging at games obviously meant to be infuriating, games like Shobon Action and IWBTG awakened some sort of 'perfection through failure and retrial' culture among Japanese GAMERS, hence the 死にゲー genre ('shinige' name made up by the community for games where you are expected to die over and over). I feel it was the reason in 2009 a game like Demon Souls and later on Dark Souls (which would easily be categorized as 死にゲー) came to be and become successful.
And I find it funny because we've all seen lot of fellas complain about it being too hard but I personally never seen anything but praise from Japanese audiences, they just got built different, as a joke, methinks. They saw troll hellish games and went "yeah I want to try beating that shit bro". Maybe it was all because Super Mario Bros 2.
And yes IWBTG was super popular in Japan too despite being a western indie game of the old internet, probably because one dude did a LP on nicovideo that got really popular and exposed a bunch of people to it, including myself who liked to browse the site back then for the good old anime and game shitposts (what a time to be alive)
EDIT: Oh and Touhou Project too had been on the boom of its popularity for a while and would easily be categorized as a 死にゲー so that too
Plus the Kaizo community nowadays (even on the Western end) focuses more on making really difficult games that are actually beatable without save states, which is wild to me. The producion quality and general standards for those have gone through the roof over the years
Takeshi's Challenge was original Kaizo game. Ahead of it's time
"Nah I'd win" the genre💀💀💀
>Touhou
>hard
Unless you're playing lunatic mode, this isn't true in the slightest. The most middle tier difficulty CAVE game alone is harder than most Touhou slop.
@@kek-senpai243 Cool story, but Touhou in general is still hard compared to the standard at the time.
The thumbnail hit me hard. To this day I can’t hear the word abundance without saying “a bun dance” in my head and thinking about that stupid cupcake.
ProtonJon's "I didn't imagine that!" has lived in my head rent-free since 2007.
Same!
“A hundred seconds?!”
Another thing involving Jon that has lived rent free in my head is, "Let's aim to screw Wario."
And Chuggaconroy going bowsersssssss arms, his deep NO, or are you shitting me i say that because of Emile, sad he has had it bad due to drama.
@@goldenhydreigon4727my rules my land from Rex in the Scott the woz video is a great Mario party meme too.
2:31 started watching the video wondering if there'd be a vinesauce clip this time, was not disappointed
Just when you think you’re out, once again you get lost in the ‘sauce
You're out, I'm in.
The people want more vin
I’ve seen the mush in chat, but god vinny sounds like someone else in that clip he turned into sopranos Vinny.
@@bawbehhthat turned me on vin.
Fun Fact: Getting Over It was actually based on an earlier rage game called Sexy Hiking.
For anyone who wants to know more about that game, MagicMush has already covered it in "The Indie Games We Dare Not Speak Of"
I like how Bennett goes into detail about it at the beginning of the game, and ties it into the game’s message. You can also find the sexy hiking character in an Easter egg,
wasn't sexy hiking made like 5 years before the supposed first rage game
I do appreciate how tongue-in-cheek the sponsorship segments are
20:18 I went to a rock climbing place with friends when QWOP was big, and I specifically remember asking one of my friends "Hey, wouldn't it be cool if there was a game like QWOP where you're a rock climber?" and getting a response along the lines of "Nobody would make that, it would be too hard." I feel vindicated knowing that it not only exists, but was made by the same guy.
A Difficult Game About Climbing is also this
If you want a really early rage game that's pretty brutal, but fair (and possibly even came out before Takeshi Kitano's game) try Rick Dangerous, absolutely loved it as a kid, still got the correct route permanently burned into my brain all these years later!
Internet rage games are truly an enigma, games that are designed to piss you off but you play them anyways to get the satisfaction of beating it.
Rygar
You become driven by pure spite, after a certain point.
I gave up on them a long time ago, I still felt like a chump for putting up with it.
I play videogames to escape taxes
i read that as “texas” at 1st but i guess it works for both
Scott the Woz
Really? I need to learn that trick!
I'm so glad that song "You are dead" wasn't mainstream during the time of these rage games. I think if tons of rage games used that as the game over music, they'd make somebody punch a hole through their monitor.
Thought you were hot? Guess what: you're not!
8:06 "Game Clear. Thank you for playing."
9:28 改造 Kaizo means reconstruction or alteration, so mod basically.
oh, so kinda like Chai tea.
The golden age of internet rage games really came about with the rise in let's plays and streaming. Now we can watch our favorite personalities suffer for our amusement instead of just our friends!
I find it weird that I know of all of these games and have played them all EXCEPT “I wanna be the guy”. I never played, nobody at my school played it, not a single person I knew knew exactly what it was aside from being “that one thing Jontron referenced in his Hercules video”
I find this comment weird because I wanna be The Guy was a huge part of my first real circle of internet friends back in the day. I mean this sincerely, it's wild how people can live such vastly different lives.
Guessing it's an age thing? It was pretty popular with nerdy Internet kids when it was relevant, had almost no staying power past the late 2000s and it sounds like you're younger if you were talking about JonTron in school
I didn't play many rage games as a kid, but I do remember hating my life playing Unfair Mario. And I could never get past the "Charging mah lazar" section of The Impossible Quiz.
0:18 "I don't think most people would be playing games if they weren't enjoying themselves while doing it"
That's where League players enter
6:20 if you think about it, that boss is specifically out for people who don't bleed... Yet....
Not funny
@@fritzy8318 yeah I think the "yet..." Puts it a little on the nose.
Foul
Gross lol
20:27 "IT'S CALLED CLOPPING, DAD!!!!"
I’m genuinely surprised he didn’t use that clip
Lol.
P-bear: I will *never* be a memory!
Should be. Was never funny. Ever.
@@fritzy8318only good thing p-bear did was introduce me to oingo boingo
@@fritzy8318same as the recent P-Bear. Shitkisser.
pedobear*
hear me out, pedobear, boykisser, same thing.
30:57 Minilad likes Mini Lads. Never Forget. Great video though @magicmush love your stuff!
You know that song Teardrops from Bring Me The Horizon? Most people think it is about overexposure to politics, but what they don't know is that it was actually about the impossible quiz
i remember getting so good at cat mario in middle school that i basically memorized every deathtrap. then i played normal super mario for the first time, and the other player thought i was insane with my instinctive, weird movements. i knew that it was normal, but my lizard brain kept having me try to interact with invisible blocks that didn't exist
Fun Fact. Earthworm Jim 2 has a Nonsensical quiz at the end of the stage, Villi People / Jim's now a Blind Cave Salamander (Yes that is the actual name)
Some of the questions in the impossible Quiz. Notably "Can a Match Box" Are also present there! So you can see that as like the Proto Impossible Quiz!
"They're more like giant cherries" - I Wanna Be The Guy's official FAQ
But yeah, another fun thing about Kayin is that they're also making a retro-style action platformer called Brave Earth that's been in development for over a decade (which is inevitably gonna happen when it's all being made by one guy).
i love super mario maker troll levels. good ones always point you in the right direction while also bending your mind and everything you know about super mario maker.
1:55 is the magical "skip sponsorship" button if you really really just want to get to the video.
skipping this one just because fuck Opera and their spyware bullshit
@@go_golden exactly
“Don’t let your ISP spy on you. Let us spy on you with our free VPN.”
Kid named sponsorblock:
Imagine if RUclips had that built in.
One old game that deserves a mention I think would be "Rick Dangerous", a game from 1989 for C64 / Amiga/ ZXS / DOS that actually got a sequel, and both would qualify as rage games, with the entire gameplay consisting of tons of unpredictable instant deaths that you had to memorize up front. Nobody seems to remember R.D. nowadays, but it was my first experience with decidedly unfair games. By the time the era of rage games made in game maker or flash came about, I was *ready* .
For those wondering the rages at 3:08 and 3:11 are from Darkest Dungeon and Brawlhalla respectively. Both are honorable mentions despite not being internet-based.
10:01 Funny enough, Brazil has their own The Impossible Quiz called "Genio Quiz", yep creative name, it is basically the same as The Impossible Quiz but in portuguese and there was no life system, so you missed just a single time, BAM! GET BACK TO THE START! And there was also lore, YES LORE, with the ninja pressure cooker, and yes, alot of brazilian youTubers had their piece of the fad (and some are still making to this day but be quiet, or they can hear us).
That's effin' awesome
pior que mesmo
The good thing is that the Gênio Quiz only has half the amount of questions as the Impossible Quiz, which balances a little
@@a.a.1012 GENIO BQUIZ IS EASY COMPARED TO THAT
Aw man, I miss playing Flash games as a kid. Your story about discovering the Impossible Quiz sounds just like what happened at our school.
11:50 you know i never thought about it like that, i thought they meant how many holes in a polo shirt back then
Me too.
2007: A ton of rage games release
2008: Economy crashes
Hmmm...
6:16 Going off the fact that this came from 2chan, and that it uses the same text characters, that might not be Pedobear, but his predecessor from 2chan, Kuma. But the year this was published may put that into question.
A magicmush video released 10 minutes ago, on my birthday? Lets goooooooooooo
Happy birthday! 🎉
Happy birthday
That makes two of us. Happy birthday.
Happy bday bro! 🎂
Happy Birthday!
22:15 I love how you flashbanged us with mini ladd and just. Said nothing
There‘s something funny about a Phd in Moral Philosophy creating a game where the main feature is cruelty and his own sadism
What must be done will be done.
to the common filth Bennett Foddy may be the man behind funny pot hammer game or funny walking game, but to a learned man like me he is the guy who made Little Master Cricket which goes so hard
Shut up
my favorite thing about IWBTG is the OST because its so varied and you'd hardly know where it came from originally unless you search it (aside from the obvious ones)
like the death theme and main theme being GG Isuka
probaly touhou
20:58 I would argue that goofy physics simulators like Interactive Buddy (2004) really started that trend but QWOP was doubtless important in the overall popularity and the direction it took
"you're a shape and you dodge other shapes. story of my life"
quotes like that are why you're the best youtuber
Cannot also forget the Indie Game scene happening almost around that same time, like with “Super Meat Boy”. I’m not sure if it was a nostalgia for the extremely hard games of the ‘80s and early ‘90s or just a way to garner attention from angry RUclips Let’s-Players (perhaps both?), but yeah… the gaming scene of the late-2000s and early 2010s was obsessed with purposefully difficult games.
Nowadays, it seems like things have shifted. Now it’s games with extensive lore and fan-theorizing that’s all the rage. And I’m not sure if that’s for the better or for the worse.
Dude stuff is boring now, I feel like stuff from the late 2000s- mid 2010’s was more creative, fun and actual art, now things need to be advanced and complex to have a so called “point” or even just being made for the sake of profit instead of just embracing something cool while enjoying the scenery there, I’d say the only two things of recent that have this energy is Smiling Friends and Pizza Tower and they exploded, so the likeness is still there it’s just people also like the other shit to that rots their brains :|
@@codes5_real Stuff that makes people think is rotting their brains?
@@codes5_realwhat on earth are you talking about, we are not running out of “stuff”, literally just look for it.
@@codes5_real and even Pizza Tower has a weirdly pretentious part of its fanbase who believes it is a masterpiece of anticapitalist commentary because Peppino is in debt or something. Seriously it's kinda crazy how serious some people take it.
Big fan of the cheetahmen background music.
Fun fact: In IWTBTG specificaly the gaiden version, trying to select the easy difficulty takes you straight to barbie website
13:20 The game does mention the code at one point, in a completely unrelated question.
Fun Fact: The Kid from I wanna Be the guy is a playable character in Super Meat Boy
The levels that you have to play to unlock him were also designed by the IWBTG dev.
Bennett Foddy looks like alternate universe Jesse Pinkman from a universe in which Jesse paid attention in class.
I’m glad to not be the only the to think he looked like Jesse.
Fun Fact: Brazil had it's own version of "The Impossible Quiz", called "Gênio Quiz", it ran for several installments, and at some point, the creator started making more just to challenge some youtubers who were really good at finishing these games and dodging the trickier questions, the main difference is that it didn't had any skips or lives, but also was shorter
pior que na hora lembrei do genio quiz nem sabia desse outro
Honestly, as much as those games pissed us off, they were very influential for platformers especially. Without the existence of Kaizo Mario, IWBTG or other games, I don't think we'd ever get something like Super Meat Boy, Celeste and plenty of other more modern platformers, as the creators took a lot of inspiration from this type of games and striking a good balance of them being difficult or frustrating, but also very rewarding to complete.
As someone who plays counterstrike, overwatch, and WoW, I do not play games for fun, I play them to ruin the other teams fun.
So, basically, you're having fun by ruining other people's fun. That's making your own type of fun and that's my type of fun too
Gaming isn’t about winning. It’s about being toxic and really ruining someone else’s day
-Sun Tzu
One thing you forgot to mention is that IWBTG has a fan remaster with fixes such as the game not randomly crashing due to the old game running on Multimedia Fusion 2, new character unlockables and some definite fixes/Improvements over the OG.
2007 was when high-speed internet was more available to the public. This is why it was an internet usage boom that year.
These days, I have learned to stick to calmer, relaxing games when my bf is around and save the more "hardcore" stuff for when he isn't. His misophonia does not make it easy to tolerate the sounds of rapid button pressing/mouse clicking and frustration when it isn't coming from himself.
Omg the clip you showed of Vinesauce is so nostalgic. Hes so angry that he doesnt even sound like vinny anymore its shocking lmfao
Shoutout to a long forgotten Pokemon fangame rage game trilogy known as Super Masato which started all the way back in *2006* and up until 2009 for the sole reason on shitting on Max from Pokemon's anime and even poking fun at itself with the difficulty making gamers leave their houses and play soccer (directly paraphrased from the archived version of the third game's page) and ironically enough got easier as it progressed with additions such as more secret exits, refined physics and a health bar.
Therefore its the great grandfather of rage games in a way.
my favorite thing about i wanna be the guy is that when you pick easy mode, it will give the kid a ribbon on his head
Impossible Quiz needing all the skips to finish is still one of the funniest choices in games
So this is the perspective of someone who plays rage games and hard games all the time for RUclips stuff. I think they’ve got fun boss fights to watch and admire yourself getting through. Seeing someone beat a boss in record time while maneuvering like an ascendant being just gives you such a good feeling. When you yourself figure out how to do it and realize that it’s all possible you feel like a god and can make everyone confused at how the hell you did it.
Presentation is also a factor, really pretty bullet hells and music synced boss fights really hit different especially when you’re in the moment.
Magic being perpetually unhappy about doing the sponsor is one of the best bits of this channel
I still find it uniquely hilarious how the Bridget question in The Impossible Quiz was many people's first exposure to the Guilty Gear series
21:45 I think he’s trying to deny something
You think i thought mark was having a pop off.
Oh boy, the I Wanna series, surely it is iconic.
Probably one of the things I can remember very fondly it's that here in Latin America, a chilean ex-Let's Player
known as Vardoc played I Wanna Kill The Guy (I think?) and the moment he gets to defeat the NDS boss,
but also dies at the same time, his reaction was priceless that it sorta made it to internet history. ("LO MATE, MORI, CTMAREEEE")
Some time later, even Vardoc got his own I Wanna fangame ("I Am The Vardoc"),
which it was developed by Geo Exe (Yep, the same guy who also created Gwain Saga)
here a br youtuber named pai troll did the same
I thought "How many holes in a polo" was referring to an actual polo shirt, considering it does have 4 holes. 2 for the arms, 1 for the head, and one for the bottom.
The first Penquinz0 video I ever watched was his QWOP video.
HES PULLING HIS QWOP OUT.
I Wanna Be The Guy still gets multiple new fangames per week, last I checked. It's also more of a high-difficulty precision platformer if you think about it. The controls are extremely responsive and snappy, speedrunners can clear the whole game without dying once, and they make it look... well, as easy as IWBTG _can_ look.
Even the trolls are all really just precision platforming challenges under the hood. They're definitely still trolls, but you can _always_ find a way past them which I actually found fun when I played it myself. There's even a Mario Maker equivalent called I Wanna Maker which is *free* on Steam. Not perfect, but it's pretty alright.
Also there are multiple categories for fangames, a good number are just made as precision platformers without the trolls.
Guile camping with the flash kick made me die laughing
Solgryn being a random brand name was funny
seems like a random medieval name for a character
Countless hours of I Wanna Be The Guy in my teens has made it so the intro moments of Castlevania Symphony of the Night feel a few thousand times more stressful than they should be haha.
"how many holes in a polo?"
me - "4, one for your neck, 2 for your arms and one for your body"
One such game is Master Duel. But then again, anything Yugi Oh is designed to ruin your week.
Getting over it is pretty fun when you get the movement and it feels like proper challenge without cheap deaths
20:46 greatest cosplay ever
Lub dub junpscare in the background lol.
31:37
Holy nostalgia XD
Now I gotta find the sparta remix of that!
Oh the Impossible Quiz!!! I haven’t thought about that game since 2007! My friends and I had the best/worst time playing that freaking thing. Oh, the memories. I had no idea it was that popular at the time.
Right in the nostalgia. Love the classic Retsupurae shoutout.
29:22 I WANNA MAKER MENTIONED RAAHHHHHHH
2:34 i was not expecting vinny lmao
rage games are normal games to a wacky crazy guy like me
I wanna be the boshy acknowledgment in 2024 is all i need
27:42 bro that's just Normal Touhou Fight
27:36 Boshy will forever be my White Whale. Got as far as the Sonic boss and called it quits.
In fairness to IWBtG, the game has some really funny moments, my two favorites being that one with Dracula and the Tetris room. That being said, you do have a point saying the experience would be a lot more enjoyable if you could walk more than 5 pixels without hitting a wall of spikes.
You know that meme/video of Elmo staring at the camera with Chris Benoit's theme playing in the background? It's almost always the thing that plays in my head when I get pissed off enough at a videogame
These got me feeling nostalgic, could you do a video on Barkley, Shut Up and Jam: Gaiden? I loved that way back when, and apparently the ill-fated sequel had some juicy controversy
I'm pretty sure you're the best RUclipsr right now. Nobody else does it like you man. You're hilarious and your editing is as well. This feels like real classic RUclips content, shit that reminds me of the best era of RUclips.
Why would I want to play games that make me suffer? There's easier ways to torture myself. Like running a mile, using Twitter or watching RUclips Kids.
Watching PewDiePie playing rage games brings back sooo many happy memories from childhood omg. Thank you for including them in this.