They need a stronger développer teams. The game is great but lack of contents and quality/efficiency on the development team. Errors are human but I only feel that it’s due to small team, lack of people, control, beta testers that could avoid deep fails. They also need a strong community manager team to entertain and communicate to the community. People is waiting for the game to have exciting contents
Custom PvP matches against friends/guildmates. I am in a large network of high end guilds, we would run tournaments weekly if not multiple times per week. This would bring back all the big players that have left. It would create hype as we’d record it all and content creators could cast it. You could have fun matches banning spells or healing or whatever to allow unique and interesting builds. Bulava could have whole streams just deliberately playing against viewers with fun builds and set ups.
Draft arena mode would do wonders. Even with entry paid with gold, as long as the prizes are high, the higher the further you get, similar to what was in hearthstone.
Idea for raid. After you use your second assist you unlock heroic raid. Now it’s single player, gold maybe x 1.5 of normal. Every boss Lv is raised. Etc. For me Onyxia was the most engaged I’ve been because it was at the time unattainable and made me test in game and plan my team upgrades.
The problem with Rumble hype is that they always do something that mitigates a lot of the hype. Whether it's bugs or weird design choices that end up being really annoying or frustrating. So yeah it's really fun to play but you also have to tolerate a lot of issues and that makes it not feel as good of an experience.
I watched Excoundrel's video first and it really does sound like Rumble needs resources dedicated to it. Hype is what comes after a game is good and has good features. Hype is what's missing? It doesn't have reason to have hype.
From my point of view being a player that has playing since release I am at 159 Sigils and have downed Onyxia After doing the 10 dailys per day what else is there really to do? If i want to lvl up my troops i cant... no way to progress into the game Its a slow boring grind.... and i cant imagine how it feels to be a new player in the game stuck on some Sigils for weeks Imo remove the daily limit on Quests so players can play the damn game.... Maybe add a 2vs2 pvp function with a whole new bracket system Also remove the 2 helpers in raids so maybe the more active players could help guildies complete bosses
for dryad , they could make her 1 cost , reduce stats accordingly and remove the root but keep the poison they idea is ... she will fill a roll, which is the cenarion family missing a cycle mini (a proper one) and then the rest of her talents don't sound so bad in the sense that , paying 1 cost to give a mini speed if good , but paying 4 gold to give another 4 gold cost mini speed .... is that 8 gold cost really worth it when you compare it to say .... fire elemental and shaman ? for the ancient of war... it would be cool to have a talent to lock him down at 1 cost ... like mentioned above cenarion NEED a cycling mini, and having him stat efficient with no other bonus is perfect
1-cost poison would be pretty insane. Poison is one of the strongest PVE mechanics in the game because it stacks infinitely and doesn't fall off w/ refresh. I agree that Cenarion needs a dedicated cycle unit. AoW could use some love to be worthy at 1, but maybe they will make Wisp or something else too.
We will see. I just hope something changes. I can see some evidence that they are starting to listen again (they have listened sometimes in the past). We will see how it plays out.
100% agree in a lot of things you said… even for onixya ( onixya is a solo raid ) rather people like that or not … why they dont make it a weekly thing that gives rewards in WoW all raids reset weekly i killed onixya 4 -5 months ago and now its there sometimes i do it just for fun not easy but fun they have to give rewards or achievements or cosmetics something that i can show ppl that i did it … old area and dungeons why they dont do the mythic + system like the one in WoW like 3 keys weekly and if you failed you can buy more keys for the shop thats win+win situation for us and blizzard and reward us with cosmetics… and for pvp turtle meta is killing alot of ppl everyone is waiting for the last 5 min to spam shaman and DB its boring and taking along time and long time is not a good thing for Mobile gaming… Anyways like your video man keep going 🤍 hopefully somone in blizzard can see this video and have some ideas of what they should do
Been locked out twice in the last week. Same BS happening to others - loads to 45% and either error or just nothing... I just play casual pve. I'm too broke to P2W.
Yeah Ragnaros is a stat check where Geddon is more of a strat check. Good strategy and execution clears Geddon even underleveled as long as you have a strong damage dealer boosted like Gargoyle. But you need really solid teamwork. Ragnaros requires several key units to be high enough level to overcome multiple walls of stats. (I have been clearing Rag lately by just brute forcing him down with 31 thalnos)
That shouldve made this like clash of clan with this art it wouldve also revive the old warcraft 1-3 where u build and collect resources...also they need to focus more on pve bring more co op content but a que not no gulld event where you have to set a schedule with your guild mates just to start a raid just do que its mobile its met to be pick up and play quick games
Nailed it on the head with the new mini designs section. They are trying to release "unambitious" stuff. Whats the point of keeping the game balanced? Its never EVER gonna be truly competitive so might as well go wild
It is faaar from being balanced though, what matters is deep breath, 4 heroes and maybe 10 minis, the rest just isn't used. And then hero resolve hits and all you see for 3 weeks is Hogger.
Comment about heroic raids, raising the boss levels puts a lot of pressure on having a guild of whales. This ruins the social guilds that also motivate people in playing.
The idea is you would be able to do both. It is not exclusionary content. I suggest vanity as the reward to take pressure off rushing the heroic raids. People who want to whale on the game for the vanity would do so though.
AoW also needs nerf. They should split talent in 2 different ones or remove unbound relocation to AoW. They practicaly removed Maiev from the game with this mini. And only easy way to remove AoW is double execute... even poly + db is not enough or exe + db and that is not good. If they make some of these nerfs only deathball strategy will work
They should add raid not only for guild, add maybe modifiers to map like 2 talents for hero, or other modifiers I know surge does this but its boring..
With all due respect you're way off base here. OP units is a short term sugar high with a lot of long term health issues. People hate nerfs far far far more than they love buffs. It's much worse for the game to take things away than to give new power/upgrades. Also, for the longevity of the game, power creep can get out of control and mess things up. Especially when the design philosophy is to always er on the side of OP.
@@GigaTyGuy As it stands the units aren’t even worth running. I have actually stopped playing the game because I have lost interest for all the reasons mentioned in the video. If you are happy with the game that is fine, these are just my opinions. The immutable truth of balance is everyone has a different idea of what is right. I tried to compare units to existing archtypes and I think I laid out a good reason as to why none of the new units feel compelling (with the exception of AoW): they are less efficient than already existing units.
The problem with WC Rumble is very simple, it's a game designed for rich people. So, naturally, very few people will play it. You have to spend thousands of dollars to be competitive and progress through the campaigns and be able to do Ony/MC. I understand that's the whole point of gacha games, so it's not really a mystery that very few people will end up playing them.
Agreed, I've spent a total of $25 on the game and I'm still struggling to keep up with pay to win players. I laughed at this RUclipsr who praised his 5k deck.... full of level 10s
@@omeleet1917 it was definitely more prominent in the gold rush meta and it could be my own biased opinion or even lack of skill to properly counter but I feel like 4g to neutralize spells and unbound is pretty broken. But great video, great ideas and I hope it doesn’t fall on deaf ears 🙏🏻
I agree on what you said.. in a big form.. but the thing is, they failed at attraction level in first stage, which means people doing daily surge and dungeons stuff are leaving.. because of spaghetti code rumble have, people don't want to play game with weekly added game killing bugs.. and with this progress as their reputation going down.. the exodus of people is accelerating, completely new players who have had this kind of bad experience will leave the game immediately...this the thing that has been repeated countless times so far.. So before we talk about updates, we need to find a way to get the game back to normal... I'm not against ur videos, but talking about this ridiculous game in current state is quite, meaningless i'd say
@@소바김-q7d I didn't address the game breaking bugs because there is no point. They MUST address them or the game dies. There is nothing any of us can add to the conversation except a circumstance that triggers the bug so they can identify the source.
What do you think is missing from Warcraft Rumble?
They need a stronger développer teams. The game is great but lack of contents and quality/efficiency on the development team. Errors are human but I only feel that it’s due to small team, lack of people, control, beta testers that could avoid deep fails.
They also need a strong community manager team to entertain and communicate to the community.
People is waiting for the game to have exciting contents
Mythic stages. I dont mind doing all campaing again with a small twist and level 32!
Custom PvP matches against friends/guildmates. I am in a large network of high end guilds, we would run tournaments weekly if not multiple times per week. This would bring back all the big players that have left. It would create hype as we’d record it all and content creators could cast it. You could have fun matches banning spells or healing or whatever to allow unique and interesting builds. Bulava could have whole streams just deliberately playing against viewers with fun builds and set ups.
Intelligence behind development.
Draft arena mode would do wonders. Even with entry paid with gold, as long as the prizes are high, the higher the further you get, similar to what was in hearthstone.
Bugs bugs and more bugs are a huge issue.
Apply to blizzard. they need someone that is connected to the game. They clearly don't understand the game properly the game they make
@@LegioneSacra bro what lol
Idea for raid. After you use your second assist you unlock heroic raid. Now it’s single player, gold maybe x 1.5 of normal. Every boss Lv is raised. Etc. For me Onyxia was the most engaged I’ve been because it was at the time unattainable and made me test in game and plan my team upgrades.
The only thing the armor for moonkin changed was the Ysera difficulty
This is too real.
The problem with Rumble hype is that they always do something that mitigates a lot of the hype. Whether it's bugs or weird design choices that end up being really annoying or frustrating.
So yeah it's really fun to play but you also have to tolerate a lot of issues and that makes it not feel as good of an experience.
Blizzard should watch this as well as Bulava 's stuff.
I watched Excoundrel's video first and it really does sound like Rumble needs resources dedicated to it. Hype is what comes after a game is good and has good features. Hype is what's missing? It doesn't have reason to have hype.
On point!
Good analysis sir
Fantastic video! Great insights into how to improve the quality of the game
Great points! I’d love heroic dungeons and heroic raids. (They dont even seem too hard to implement)
13:18 I like that AOW at 1 cost he can be cycled a lot during overtime
From my point of view being a player that has playing since release
I am at 159 Sigils and have downed Onyxia
After doing the 10 dailys per day what else is there really to do?
If i want to lvl up my troops i cant... no way to progress into the game
Its a slow boring grind.... and i cant imagine how it feels to be a new player in the game stuck on some Sigils for weeks
Imo remove the daily limit on Quests so players can play the damn game....
Maybe add a 2vs2 pvp function with a whole new bracket system
Also remove the 2 helpers in raids so maybe the more active players could help guildies complete bosses
for dryad , they could make her 1 cost , reduce stats accordingly and remove the root but keep the poison
they idea is ... she will fill a roll, which is the cenarion family missing a cycle mini (a proper one) and then the rest of her talents don't sound so bad in the sense that , paying 1 cost to give a mini speed if good , but paying 4 gold to give another 4 gold cost mini speed .... is that 8 gold cost really worth it when you compare it to say .... fire elemental and shaman ?
for the ancient of war... it would be cool to have a talent to lock him down at 1 cost ... like mentioned above cenarion NEED a cycling mini, and having him stat efficient with no other bonus is perfect
1-cost poison would be pretty insane. Poison is one of the strongest PVE mechanics in the game because it stacks infinitely and doesn't fall off w/ refresh.
I agree that Cenarion needs a dedicated cycle unit. AoW could use some love to be worthy at 1, but maybe they will make Wisp or something else too.
Well if they sell this game for tencent iam pretty sure that they will bring this game to the top 1 of the appstore
Listened to the end, knowing this is ur last video, thanks for ur effort i quite like ur content and it did help me progress this buggy game
We will see. I just hope something changes. I can see some evidence that they are starting to listen again (they have listened sometimes in the past). We will see how it plays out.
100% agree in a lot of things you said… even for onixya ( onixya is a solo raid ) rather people like that or not … why they dont make it a weekly thing that gives rewards in WoW all raids reset weekly i killed onixya 4 -5 months ago and now its there sometimes i do it just for fun not easy but fun they have to give rewards or achievements or cosmetics something that i can show ppl that i did it … old area and dungeons why they dont do the mythic + system like the one in WoW like 3 keys weekly and if you failed you can buy more keys for the shop thats win+win situation for us and blizzard and reward us with cosmetics… and for pvp turtle meta is killing alot of ppl everyone is waiting for the last 5 min to spam shaman and DB its boring and taking along time and long time is not a good thing for Mobile gaming…
Anyways like your video man keep going 🤍
hopefully somone in blizzard can see this video and have some ideas of what they should do
They could definitely iterate on their endgame content to keep it evergreen, great point!
I like dryad to give abom fast. Helps get tanks up to reinforce and if deployed behind the tank they cover for her.
Great ideas for game design
Been locked out twice in the last week. Same BS happening to others - loads to 45% and either error or just nothing...
I just play casual pve. I'm too broke to P2W.
Well said
Lots of time for Blizzard to adjust and they have a solid platform to work with now. Hearthstone and Overwatch went through similar struggles.
Well said!
I found Ragnaros way harder than Gedon... 10 try for geddon and at least 40 for Ragnaros. Very nice video I have to say :)
Yeah Ragnaros is a stat check where Geddon is more of a strat check.
Good strategy and execution clears Geddon even underleveled as long as you have a strong damage dealer boosted like Gargoyle. But you need really solid teamwork.
Ragnaros requires several key units to be high enough level to overcome multiple walls of stats. (I have been clearing Rag lately by just brute forcing him down with 31 thalnos)
Everything is spot on. Now how to get these information through the thick skull of blizzard?
Warcraft Rumble? Never heard of it...oh well.
That shouldve made this like clash of clan with this art it wouldve also revive the old warcraft 1-3 where u build and collect resources...also they need to focus more on pve bring more co op content but a que not no gulld event where you have to set a schedule with your guild mates just to start a raid just do que its mobile its met to be pick up and play quick games
Nailed it on the head with the new mini designs section. They are trying to release "unambitious" stuff. Whats the point of keeping the game balanced? Its never EVER gonna be truly competitive so might as well go wild
It is faaar from being balanced though, what matters is deep breath, 4 heroes and maybe 10 minis, the rest just isn't used. And then hero resolve hits and all you see for 3 weeks is Hogger.
Comment about heroic raids, raising the boss levels puts a lot of pressure on having a guild of whales. This ruins the social guilds that also motivate people in playing.
The idea is you would be able to do both. It is not exclusionary content. I suggest vanity as the reward to take pressure off rushing the heroic raids.
People who want to whale on the game for the vanity would do so though.
AoW also needs nerf. They should split talent in 2 different ones or remove unbound relocation to AoW. They practicaly removed Maiev from the game with this mini. And only easy way to remove AoW is double execute... even poly + db is not enough or exe + db and that is not good. If they make some of these nerfs only deathball strategy will work
I recognize you as Bulava's most trusted advisor and I respect your opinion here. Thanks for the insight!
Ancient of war is the worst design. A talent should be always functioning no matter the deploy cost.
Nice ideas... I do hope Blizzard get's a chance to see this. But the way they are doing patches these days, unlikey.
They should add raid not only for guild, add maybe modifiers to map like 2 talents for hero, or other modifiers I know surge does this but its boring..
With all due respect you're way off base here. OP units is a short term sugar high with a lot of long term health issues. People hate nerfs far far far more than they love buffs. It's much worse for the game to take things away than to give new power/upgrades. Also, for the longevity of the game, power creep can get out of control and mess things up. Especially when the design philosophy is to always er on the side of OP.
@@GigaTyGuy As it stands the units aren’t even worth running. I have actually stopped playing the game because I have lost interest for all the reasons mentioned in the video.
If you are happy with the game that is fine, these are just my opinions. The immutable truth of balance is everyone has a different idea of what is right. I tried to compare units to existing archtypes and I think I laid out a good reason as to why none of the new units feel compelling (with the exception of AoW): they are less efficient than already existing units.
Dei killed blizzard
i Take the talents Thorns for my 4 legs baby girl deck is Cenarius , heal , harpies , huntress , worgen , dryad , ancient war
The problem with WC Rumble is very simple, it's a game designed for rich people. So, naturally, very few people will play it. You have to spend thousands of dollars to be competitive and progress through the campaigns and be able to do Ony/MC. I understand that's the whole point of gacha games, so it's not really a mystery that very few people will end up playing them.
Agreed, I've spent a total of $25 on the game and I'm still struggling to keep up with pay to win players. I laughed at this RUclipsr who praised his 5k deck.... full of level 10s
dryas as mini is not ok .. it is by far the weakest ever released
Baron buff is fine. He's the 2nd last boss.
He is the third to last boss, Golemagg is a higher level. Golemagg is a lot easier though because you can cheese him with poison.
Lots of great ideas but AoW is not good for the game. Lighting rod is completely unbalanced and very cringe
I may not have enough games against it to form a solid opinion yet. I do feel I have to play very differently to face it.
@@omeleet1917 it was definitely more prominent in the gold rush meta and it could be my own biased opinion or even lack of skill to properly counter but I feel like 4g to neutralize spells and unbound is pretty broken. But great video, great ideas and I hope it doesn’t fall on deaf ears 🙏🏻
Bro lightning rod is really not well designed!
I agree on what you said.. in a big form.. but the thing is, they failed at attraction level in first stage, which means people doing daily surge and dungeons stuff are leaving.. because of spaghetti code rumble have, people don't want to play game with weekly added game killing bugs.. and with this progress as their reputation going down.. the exodus of people is accelerating, completely new players who have had this kind of bad experience will leave the game immediately...this the thing that has been repeated countless times so far.. So before we talk about updates, we need to find a way to get the game back to normal... I'm not against ur videos, but talking about this ridiculous game in current state is quite, meaningless i'd say
@@소바김-q7d I didn't address the game breaking bugs because there is no point. They MUST address them or the game dies. There is nothing any of us can add to the conversation except a circumstance that triggers the bug so they can identify the source.