Unreal Engine 5.3 - Building Generation With Geometry/Construction Script

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  • Опубликовано: 29 сен 2024

Комментарии • 27

  • @miwa_maroon
    @miwa_maroon Месяц назад

    im not finished this tutorial yet but it's already super helpful!

  • @UEArchvizTools
    @UEArchvizTools 4 месяца назад

    Hi, do you know how to make actors built from "generated dynamic mesh actor" showing in package?
    Once packaged they are not showing up in the scene. However actors built from class "dynamic mesh actor" are showing up, but I need some nodes from the "generated dynamic mesh actor" class.

  • @outlandplayer1989
    @outlandplayer1989 3 месяца назад +1

    And we can't save it in runtime!! Thanks unreal developers....

    • @tarekwayne9193
      @tarekwayne9193 13 дней назад

      What you mean "save it in runtime"?
      Modify it in the game, then save the modification?

    • @outlandplayer1989
      @outlandplayer1989 13 дней назад

      @@tarekwayne9193 Yes. We can save assets only in editor😑Of course we can write own mesh saver .But in runtime we can only "Fast Build" loaded mesh and it do not support all latest engine technology. Lumen for example

  • @Utopia2023Game2
    @Utopia2023Game2 4 месяца назад

    that was funny stuff i liked

  • @eclecticgamer5144
    @eclecticgamer5144 5 месяцев назад

    FYI: Mesh Booleans are *extremely* resource intensive compared to other nodes... thousands of times more expensive.
    It's fine for small things, but building an entire city, this would be a *huge* bottleneck.
    Also, I've made 40+ more nodes for Geometry Scripting that precisely match Blender's Geometry nodes, and working on a import/export plugin to translate from Blender to Unreal.

    • @CruelCrusader90
      @CruelCrusader90 Месяц назад

      and "create new static mesh asset from mesh" doesn't resolve this issue?

    • @eclecticgamer5144
      @eclecticgamer5144 Месяц назад

      @@CruelCrusader90 What issue? Oh, you think I'm using *static* meshes in Unreal, instead of "Geometry Scripting" like I said?
      No, No, I'm using dynamic meshes. As in meshes that can change during game play.
      A single dynamic mesh can be *every* player and NPC of every race, while each one is completely unique.

  • @VRDivision
    @VRDivision 4 месяца назад

    Great video sir, this is a cool start to get into geometry script, I'm looking into all the methods and tools possible to keep everything doable in unreal, cheers!

  • @lasereyes5720
    @lasereyes5720 8 месяцев назад +1

    Probably the better introduction to the geo script in Unreal i'v seen, what a work of art.

  • @pmanlio
    @pmanlio 8 месяцев назад +1

    it is a fantastic video and it inspired me a lot. I have one question though: instead of using nodes like "append box" or "append rectangle", is there a node which allows me to append a mesh of an asset I created?

  • @JPN762
    @JPN762 3 месяца назад

    Subbed. Damn, this is awesome content!!! :)

  • @Tapsin
    @Tapsin 7 месяцев назад

    Amazing video, any idea on how to implement voronoi diagram to geometry script?

  • @xylvnking
    @xylvnking 7 месяцев назад

    Every time i watch your videos i'm like 'damn it would be cool if we did this' and its always the next thing we do

  • @Bombastickj
    @Bombastickj 8 месяцев назад +1

    Nice video, I would like to see another one where you show us how to add different materials :)

    • @xylvnking
      @xylvnking 7 месяцев назад

      modeling mode > edit attributes > edit materials > add material slots > select faces > hit assign active material button to confirm :]

    • @xylvnking
      @xylvnking 7 месяцев назад

      it removes them on mesh update unfortunately but that's a quick way if you're finished generating the mesh

    • @xylvnking
      @xylvnking 7 месяцев назад

      hey I've since found the answer, search up the tutorial for this by ryan schmidt

  • @antoniosuarez7881
    @antoniosuarez7881 8 месяцев назад

    excellent info, grate job, thanks man really useful

  • @rickfuzzy
    @rickfuzzy 4 месяца назад

    Dude, your tutorials are the best, never stop!

  • @SuperMontana2008
    @SuperMontana2008 8 месяцев назад

    Can you show interiors, stairs and levels?

  • @istealpixel7371
    @istealpixel7371 8 месяцев назад

    wonderful, super useful and I hope there is more to come^^

  • @motorbikehead970
    @motorbikehead970 6 месяцев назад

    Thanx! Learned a lot.

  • @lolaswift111
    @lolaswift111 8 месяцев назад

    now we need stairs :-)

  • @justys_u
    @justys_u 8 месяцев назад

    I did not finish the video; I already like it.