Steam - B&M Hyper NoLimits 2 (60 FPS)

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  • Опубликовано: 20 авг 2024
  • Newest coaster coming to a park near you is Steam. A B&M (Bolliger and Mabillard) Hyper Coaster. Standing at 213 feet you take a summit plummet back to earth at 70+ MPH. With lots of twists and turns and many of airtime packed hills, as you fly in between trees and over trees. Enjoy Your Ride!
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    Statistics:
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    Height = 213 Feet
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    Speed = 75 MPH
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    Inversions = 0
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    Drop Height = 213 Feet
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    Track Length = 4,757 Feet

Комментарии • 36

  • @WolfRaging95
    @WolfRaging95 2 года назад +10

    It's amazing to see how much you have grown with your designs. Very well done.

  • @Jcjc-lr4bf
    @Jcjc-lr4bf 2 года назад +1

    Love that cool turnaround after the first drop! Slow but not too slow!

  • @kanyesouth3126
    @kanyesouth3126 3 года назад +7

    Seems more like a older B&M hyper like mid 2000’s

  • @zwch_
    @zwch_ 3 года назад +11

    I like the layout of this ride! The wave turn-like element at 2:36 looks especially cool.

  • @aidancarwash
    @aidancarwash 3 года назад +2

    This is the best B&M hyper in no limits 2 I have ever seen

  • @ricklemmen8097
    @ricklemmen8097 2 года назад +4

    I like the lay-out and the waveturn, but i miss some more airtime moments to make IT a bit more b&m hyper.

    • @MrCoolWipeOut007
      @MrCoolWipeOut007  2 года назад +1

      I can see that! I was going for a bit more of a twisted layout.

  • @MandJGames
    @MandJGames 2 года назад +2

    Wow! Amazing layout and elements. The first element gives me Titan vibes but with a faster pace around that first turnaround. Absolutely love the mix of airtime and overbanked turns. I make planco content and I will definitely use this for inspiration on a hyper coaster. Definitely going to be checking out more of your content. Just subbed.

  • @CoriLane3060
    @CoriLane3060 3 года назад +12

    If CGA got something like this I would be happy, too big for CGA but it would be good to squeeze in something like this

  • @danno1966
    @danno1966 2 года назад +1

    Love it my wife is afraid just watching lol

  • @Anti-LGBTPedoPLUS
    @Anti-LGBTPedoPLUS 3 года назад +1

    Thumbnail made it look like a real coaster

  • @ObvPhotography
    @ObvPhotography 3 года назад +1

    The head chopper at 2:33 looks crazy!

  • @nenblom
    @nenblom 3 года назад +1

    Excellent! Great airtime, turns and a very smooth ride!!

  • @ryanthetenrec8244
    @ryanthetenrec8244 2 года назад +2

    Nice one

  • @heinzbeansenjoyer1668
    @heinzbeansenjoyer1668 2 года назад +1

    Am I the only one who thinks this would work well at Thorpe park?

  • @Jolei33
    @Jolei33 3 года назад +3

    Cool coaster I can see the Raging Bull inspiration here! I thought it was going to be a good old, airtime hill hyper

    • @MrCoolWipeOut007
      @MrCoolWipeOut007  3 года назад +1

      Thank you so much! And yeah I like to add turns and airtime in my hyper's, but also keep like the B&M shaping in them you know like not adding crazy elements like RMC or Intamin lol

  • @joeandres7641
    @joeandres7641 2 года назад +3

    NICE!!!

  • @flakethefox9005
    @flakethefox9005 2 года назад +2

    Nicely done!

  • @Atlasworkinprogress
    @Atlasworkinprogress 3 года назад +2

    Huh, very similar layout to Mako! Nice!

  • @heinzbeansenjoyer1668
    @heinzbeansenjoyer1668 2 года назад +2

    POV at 1:45

  • @gravitydrivenadventures8842
    @gravitydrivenadventures8842 3 года назад +2

    Superb ride !! Did you hand-build it or did you use FVD ? Some of those airtime hills look like a perfect parabola ! And that wave turn looks amazing !

    • @MrCoolWipeOut007
      @MrCoolWipeOut007  3 года назад +1

      All my rides are hand built I can never get the hang of FVD lol

    • @gravitydrivenadventures8842
      @gravitydrivenadventures8842 3 года назад

      @@MrCoolWipeOut007 I'll have to get back into it as well, it's been a while since I have used FVD to design anything. I must admit though, I tend to be more creative when I handbuild stuff, that's why in most cases I am sticking to it.

    • @MrCoolWipeOut007
      @MrCoolWipeOut007  3 года назад

      Same I don’t really use FVD I just like hand building because I feel I’m more creative as you said

  • @bmosk94
    @bmosk94 3 года назад +1

    Put the mid course block zone at the end of the ride so it doesnt affect the pacing of the second half.

    • @MrCoolWipeOut007
      @MrCoolWipeOut007  3 года назад

      I'm sorry I'm a little confused from the comment...you're saying I should've put the mid-course later in the ride?

    • @bmosk94
      @bmosk94 3 года назад

      @@MrCoolWipeOut007 Look at rides like banshee or orion for example. They have no traditional mid course break run, yet they can run 3 trains because of a extra block zones at the final break run. Candymonium is another good example.

    • @MrCoolWipeOut007
      @MrCoolWipeOut007  3 года назад

      Ohhh ok I see I could do that but I was really going off of the mid course from hyper coasters I know most Giga don’t have mid courses