My 1st day of Game Dev with the Godot Engine - but I learned a lot!

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  • Опубликовано: 28 сен 2024
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Комментарии • 175

  • @CatalepticHunter
    @CatalepticHunter Год назад +50

    "I just don't want to use Unity"... what did you know, Jace? WHAT DID YOU KNOW??

  • @lenko6282
    @lenko6282 Год назад +75

    Dude predicted the future saying that using a open source engine is better because you dont have to worry about fees, i was using Unity and with that new guideline about paying 20 cents per install is making me switch engines.

    • @blossomcherrypink
      @blossomcherrypink Год назад +11

      Same. Will my game be successful? Probably not. But the message alone is enough to push me away. Unity's goal is to leech your money in the most intrusively bizarre way possible. I want a engine where the company's goal is to make a game engine.

    • @stevendorries
      @stevendorries Год назад +6

      @@blossomcherrypinkan engine whose maker’s only goal is an engine is only possible with free software, any monetized proprietary engine developed by a capitalist company will tend toward the model Unity is moving toward. Rent seeking is the natural consequence of capitalism

    • @ThylineTheGay
      @ThylineTheGay Год назад

      @@stevendorries so true

  • @bensdecoypoondummy1189
    @bensdecoypoondummy1189 Год назад +27

    Came back to this to comment: what great timing for you to have started your new project in Godot lol. Good save!

  • @StraightUpGruntled
    @StraightUpGruntled Год назад +12

    20:15 As a long time Godot user, I have actually always wished that move_and_slide didn't automatically multiply the velocity by delta. While it solves the problem for new developers who don't understand delta timings and ensures their movement works for all frame rates, it makes it harder for them to get into the habit of using delta time properly across their whole project.

    • @RenderingUser
      @RenderingUser Год назад +3

      I also liked it when move and slide took arguments. Feels weird now

  • @CodeMonkeyUnity
    @CodeMonkeyUnity Год назад +5

    heh yup, going crazy trying to do something that ends up super simple is definitely a normal part of learning game dev.
    Best of luck with the game!

  • @NickCombs
    @NickCombs Год назад +2

    The command palette got me too at first. Then I realized you just need to type the > char if you forget to hold shift

  • @tryoxiss
    @tryoxiss Год назад +24

    Not a godot expoert but I have worked with it a lot, and it was not painful to watch. It was actually kind of satysfying to see that my pain points when first learning were not just me being silly and you did a good job of accurately explaining stuff!

  • @BloodsplatterBE
    @BloodsplatterBE Год назад +3

    "I just don't want to use Unity" ... Well that was some massive foreshadowing.

  • @soulstenance
    @soulstenance Год назад +4

    12:42 That excitement right there is the exact feeling I felt when I used to code and finally got something to work the way I wanted it to! I felt that so deeply. 😄🤓

  • @Untitledosdd1bsystem
    @Untitledosdd1bsystem 6 месяцев назад

    I took a game dev course last semester and could not relate more to screaming at your computer screen in excitement when it actually works

  • @svenfruiti494
    @svenfruiti494 Год назад +5

    thats amazing:)
    I feel honored that you share all of this with us.

  • @metropolis10
    @metropolis10 Год назад +1

    I cried with you in frustration about environment setup. Then I cried again with you about how quickly you can learn new things at the beginning, because you know later you'll struggle for days just to change a single character in a config file.

  • @GwyndolinOwO
    @GwyndolinOwO Год назад

    I've only programmed as a hobbiest so far but this is basically what coding is like. If its not one thing, its something else.
    One time i was porting something over from Godot 3.5 over to either the 4.0 or 4.1 version. Everything for the most part was fine aside from a few syntax changes I needed to make. Though my character could not collide with a door that was supposed to chance the scene. Turns out that Godot has more processing options (code stops when paused, or runs when paused ect) and porting the project changed that. All I had to do was change it back to the old processing option and it worked just fine, and i spent hours looking over the nodes, the scripts, the layers the objects were on. But now I know hot to fix that issue if it ever happens again.
    Its frustrating but it also feels really nice.

  • @Definesleepalt
    @Definesleepalt Год назад

    man please upload more about your days as a dev ! i really loved seeing you on the satisfactory updates and i love that you bring the same energy to these videos , huge fan! :D

  • @codex4048
    @codex4048 Год назад

    It might have been mentioned before, but CTRL+P and CTRL+SHIFT+P open the same menu, the latter just prefills the field with ">". If you press CTRL+P and type ">" you can enter the command you want to type in as well

  • @dongabriel2012
    @dongabriel2012 Год назад

    Thank you for sharing! Truly inspiring!

  • @MMuraseofSandvich
    @MMuraseofSandvich Год назад +1

    13:48 This would make for an interesting Rorschach-like test.
    "Please use this graphical tool to draw a tree and tell me what you see the instant you start to see something different."

    • @jembawls
      @jembawls  Год назад +1

      Gosh what does that say about me then 😳

  • @richardw6775
    @richardw6775 Год назад +1

    I've been meaning to learn Godot, I had a bunch of library issues with C# in unity as well. I'm glad its not just me that the first time you are messing with a new language everything seems broken. Good luck!

  • @rrfarmer2000
    @rrfarmer2000 Год назад +1

    Just imagine how well the title would have aged if he chose Unity.

  • @dclarky
    @dclarky Год назад +1

    I love these videos. Keep going Jace, looking forward to catching you on a live stream soon too

  • @MrGorky86
    @MrGorky86 Год назад

    I felt so much moments of that video.xD
    Love to explain someone what i did for the last 4 hours, when it was kind of nothing :D
    Love your content very excited to see where your brave journey will take you. much love

  • @nauthic3p0
    @nauthic3p0 Год назад

    Great to see you enjoy learning so much, I can relate very much!

  • @thomasblueschke6938
    @thomasblueschke6938 Год назад

    It is often the small things in life. :)
    Oh and this happened while working with computers in general.

  • @partyfists
    @partyfists Год назад

    Hey Jace! Loved the video. I'm a long time software engineer and developer. I've been using VS Code as my primary editor for a long time. I empathize with this video in more ways than I can express. I hope to some day leave web development and start my own game, but for now I'll live vicariously though your channel.

  • @keyespierce5016
    @keyespierce5016 Год назад

    Oh man, this reminds me of my attempts to get into C#, I think it was. This was a long time ago, so I don't remember any details, but basically I got the latest book from the school library and went to do my code, and the entire book was written on how to combine c# with this really nice IDE/compiler program. I sit down and get into it, all excited cause this was the only good book the library had on this, and after a few hours of struggling to set it up and failing...
    Microsoft put out a license that invalidated C# to work with this IDE a few months prior, invalidating the entire book! Sadly, that was my last attempt to get into C#. This was not the first time I've had an issue like this either, new versions breaking away from what I am trying to use. Glad to see even professional programmers run into these issues, and its not just me being noob.

  • @joshuaevans4301
    @joshuaevans4301 Год назад

    Oh man, I was thinking of using the 4.X version for my project, but the opening of this video is a very good reason for why using LTS is probably better

    • @CallousCoder
      @CallousCoder Год назад

      No, start with 4.1 for sure. Things will change yeah for sure but at least you’re already at the new way of working and your code doesn’t rot as fast. And as a newbie myself, I found 4.1 to be a better architectured product. And I had to real challenges except my own stupidity 😂The only real issue I have is that you can’t export C# GDExtension to wasm yet. So I basically learned gdscript on the go. Well that’s basically python 🤮but okay… and it works well. In cases even better because there’s less boiler plate than C#.
      But 4.1 is great and stable and the future of godot, so basically biting the bullet early avoids having to go through changes again later on.

  • @ogbrettski
    @ogbrettski Год назад

    This was a fun recap!

  • @b4ttlemast0r
    @b4ttlemast0r Год назад +1

    ctrl+shift+p is just a shortcut that does the same thing as ctrl+p but automatically inserts the > character which is what you do to run commands, there are other things you can do with the window that opens when pressing ctrl+p without the > prefix. The tutorial assumed that you know how to run commands in vscode.

  • @jonathansaindon788
    @jonathansaindon788 Год назад

    That “or *monthley fees” aged like fine wine 😂

  • @MrHaggyy
    @MrHaggyy Год назад

    I really love this series. I hate default short-cuts of tools. We struggled weeks in a tool chain because some tool added a short-cut that was already used. So for some people both feature happened, for some just one feature, some didn't used the shortcut so no problems ...
    I avoid git plugins most of the time. Once you are used to git the overhead of using a console is tiny, and it just works with anything, not only code.

  • @trainzmarcel2074
    @trainzmarcel2074 Год назад +2

    this aged very well lol

  • @edhahaz
    @edhahaz Год назад +4

    or install fees LOL

  • @mugemobi
    @mugemobi Год назад +3

    Wait.. yiu didn't start with gdquest?

    • @Beryesa.
      @Beryesa. Год назад +2

      No gdq godot 4 tuts yet 😢

  • @BasalteJ
    @BasalteJ Год назад

    i only watched the video and didn't see it mentioned in the comments but there is a Ysort node that you can add to the nodetree to Ysort automatically what's under it

    • @jembawls
      @jembawls  Год назад +1

      I had no idea about this but I'll keep it in mind! that sounds useful. Thanks!

  • @1urie1
    @1urie1 Год назад

    Meanwhile Snutt: I'm one of... FK

  • @ironfist_DR
    @ironfist_DR Год назад

    I have no experience on game coding, but it made me think if the fps related game speed was a thing back in the days. Diablo 1 worked different speeds between computers (or at least that is what I remember). My friend had a 100MHz computer and other friend had 160MHz computer. I remember I wanted to have a 130 MHz computer because the other one was too slow and other too fast for the Diablo :D

  • @AdjointGaming
    @AdjointGaming 11 месяцев назад +1

    Hello Jace ! I am Adjoint from Satisfactory community. I am developer the last 26 years and I had a crazy idea to start developing a game (never tried before). At my gaming YT channel I mostly have videos for Satisfactory. I am huge fun of Satisfactory and Eve Online and I am interested in creating my own Single Player game. So, I played a few days with Unity and then UE5. Should I use one of those to make my satisfactory game or is it too much for me and I should try to do it with another gaming engine ? I am really interesting in your opinion. It would also be good if I could communicate with you about it, instead of creating posts at YT :) Thank you in advance !

  • @zaftnotameni
    @zaftnotameni Год назад

    you're lucky you started with godot 4, the tilemap in 3 was a huge PITA... 4 is awesome

  • @FreeEOC
    @FreeEOC Год назад

    Wow this is cool I started Godot yesterday as well did the hopping eye monster tutorial… it’s such a nice engine I feel like I have more control in it vs unreal no complaints on unreal tho

  • @thobanindlovu1991
    @thobanindlovu1991 Год назад +2

    I am watching this video now and wow man can you see the future or what. the choice to not use unity it's like you knew before we all did

  • @CallousCoder
    @CallousCoder Год назад

    I started godot a week ago and I too had gut fail! And I was like: why the hell is it a plug-in? And why the fuck isn’t it working? That’s a bad start!
    So for my Sokoban clone I did got by hand. But this really was the only hurdle… well I did wanted to write in C# but I found out that this can’t yet be exported to wasm. So I, Mr Fuck Python, wrote the game basically in python 😂 But it was fun and I love composition!
    I had to get heart surgery so I figured that learning Godot would take some time and that the hours I needed to lay in bed I would’ve something todo. But the whole game except for some next level ui and some graphics polish was done in on Sunday afternoon.
    Now I had written Sokoban (pirate ban I call this) 33 years ago in C on an Atari ST but their I used solely in memory structures that I updated and those triggered animations. This approach actually was weirder for me. I had anybody casting rays to determine if it was next to another body and either call tween or not. It was weird from a dev standpoint but very fun! And I only read half a book and inwas like, I guess I can do this!

  • @jameskelsey3759
    @jameskelsey3759 Год назад

    5 minutes in... yep - been there before! My job decided that I was going to become a C# developer by way of throwing me in to the deep end. The last 4 months have been... just this.

  • @SpenceTopia
    @SpenceTopia Год назад +1

    You don't have to stop yourself in the start. You are managing the community of you now. Just change your wording lol.

  • @Putzreid3207
    @Putzreid3207 Год назад

    Which version of Godot are you using mate?

  • @thomasenzlmueller1572
    @thomasenzlmueller1572 Год назад

    o man Jace !!!! i now this ^^

  • @Strixluca
    @Strixluca Год назад

    Yes bro Godot on top welcome

  • @KVPMD
    @KVPMD Год назад

    It's Ctrl + Shift + p
    because it's Ctrl + 'P', not Ctrl + 'p'
    That's really... let's say special with VS code. But got used to it

  • @pietraderdetective8953
    @pietraderdetective8953 Год назад +120

    my 8 yrs old daughter was sad since she spent last Sunday trying to follow through a Godot game dev tutorial but things were not smooth at all (1st time using Godot, previously she coded in Roblox Studio).
    I showed her this video and looking at how you laugh at the roadblocks and all the frustrating things really lifts her spirit up.
    Now she understands what she had gone through, is a normal thing and as you said perfectly in the video: the frictions we are experiencing are the most important learning process!
    thanks for the great content and we will be following your Godot game dev journey with much excitement...cheers!

    • @MrHaggyy
      @MrHaggyy Год назад +50

      o.O 8 years. Jesus if she builds the frustration tolerance at that age she will be a beast of an developer.
      I had Lego at that age ^^

  • @FetchTheCow
    @FetchTheCow Год назад +29

    "Programming is the art of wrestling with one's own stupidity." Not literal stupidity, but it sure feels that way! 👍

    • @jembawls
      @jembawls  Год назад +11

      SOMETIMES literal stupidity 😂

  • @wearwolf2500
    @wearwolf2500 Год назад +108

    You are your own community manager.

    • @jembawls
      @jembawls  Год назад +80

      HEY EVERYONE MY NAMES JACE AND IM THE COMMUNITY MANAGER AT JACE

    • @SyberiaK
      @SyberiaK Год назад +5

      ​@@jembawlsyou must do it 😎

    • @ReyBen0
      @ReyBen0 Год назад +4

      And keep doing that for showcasing art and stuff, just using all the titles “Art manager” 😂

    • @Sierra1011
      @Sierra1011 Год назад

      @@jembawlsJembawls Studio, which is not the same as Jembawls Studios, which is not the same as Jem Bawls Studio

  • @william421
    @william421 Год назад +17

    7:02 - It's like you knew..

  • @mmm2096
    @mmm2096 Год назад +38

    can’t tell you enough how fantastic this is for new devs and all devs even. not many people show this.

  • @NigelJHatcher
    @NigelJHatcher Год назад +35

    Thanks Jace this is exactly what I was hoping to see when you started your new journey. This is very informative and entertaining at the same time.

  • @DrakeSpartan
    @DrakeSpartan Год назад +15

    Ctrl + P would also work, you just add '>' before typing in the command. You can also use other symbols to dictate other actions, like # and @ I believe.

  • @MathewCMyers
    @MathewCMyers Год назад +5

    dodged a bullet not going with unity.. xD

  • @MikaelIsaksson
    @MikaelIsaksson Год назад +5

    Yeah, coding is like the movie groundhog day. Stupid mistake after stupid mistake and you slowly learn to avoid them one by one until you basically start looking like a programming god. Little do they know...

  • @hominoidea6838
    @hominoidea6838 Год назад +5

    The world hates programmers having fun

  • @Toksyuryel
    @Toksyuryel Год назад +8

    You picked some amazing timing to start learning Godot haha

  • @VoylinsGamedevJourney
    @VoylinsGamedevJourney Год назад +11

    Godot is quite different compared to other Editors, but I feel that generally gamedev knowledge transfers quite nicely to different editors ^^ I hope you'll stick around and like using Godot, it's quite a capable engine (I'm even working on a video editor inside of Godot hahaha)

  • @sona5704
    @sona5704 Год назад +3

    As a programmer watching Jace program, rofl... yeah... a majority of my time is, "wow I just wasted an hour to find this thing that's right in front of me."

  • @demos113
    @demos113 Год назад +4

    Learning curve go bbbbbrrrrrrrrrrrrrrrrr................ 🙃
    edit: congrats on dodging Unity btw.

  • @hvanmegen
    @hvanmegen Год назад +3

    Hi Jace, you made an excellent choice going with Godot! Glad you didn't pick Unity! Also, I hope John Riccitiello gets what he deserves!

  • @mugemobi
    @mugemobi Год назад +6

    Its fun watching you struggle to use tools we're very familiar with. Though we wish we could just sit there with gou giving you all the hints. ❤

  • @user-un2vb8mr6e
    @user-un2vb8mr6e Год назад +2

    Much easier to erase tiles with right click

  • @JSTAR313
    @JSTAR313 Год назад +3

    This man saw the future

  • @JorneDeSmedt
    @JorneDeSmedt Год назад +3

    "I just don't wanna use Unity."
    Turns out, that was a good decision.

  • @NickCombs
    @NickCombs Год назад +2

    I've heard of Godot, but now I'm going to try it! Thanks Jace, helps a lot.

  • @raidev_
    @raidev_ Год назад +3

    that's an epic dodge

  • @T33K3SS3LCH3N
    @T33K3SS3LCH3N Год назад +1

    Switching over to a new engine always has some hickups, but some things really worked much easier for me in Godot than they did in Unity.
    I just wanted a simple canvas to paint on. To get the correct position to place a brush stroke in Unity, I have to:
    1. Read the mouse event coordinates
    2. Transform the event coordinates from screen space to world space through a raycast from the active camera onto the canvas UI-element
    3. Transform the world space coordinates into relative canvas-space coordinates
    4. Multiply the canvas-space coordinates by the ratio of the canvas' pixel dimensions with its UI scaling factor
    ...and then the result would for some reason be off by about 20%. At that point I was so annoyed that I just put on a flat 1.2 multiplier and called it a day.
    Meanwhile in Godot, I have to:
    1. Read the mouse event coordinates. They're already the right coordinates.

  • @CinematographyDatabase
    @CinematographyDatabase Год назад

    Oh man, setting up the initial IDE for anything always feels so fragile and tedious. It makes UEFN and Roblox look quite compelling for just getting started quickly.

  • @zdt0427
    @zdt0427 Год назад +3

    I love this! Thank you for uploading these videos and vods :D I've been really wanting to learn coding and then game development for a while but I struggle with the drive to actually do it. But watching this stuff helps. Plus, though I may not necessarily know what everything means rn, it is fun to figure it out. Thank you again!

  • @haxi52
    @haxi52 Год назад +1

    Been there. Average day in the life of a programmer, 100%

  • @Summer_and_Rain
    @Summer_and_Rain Год назад +1

    This was fun XD It also made me realize I have learned something from watching tutorials

  • @RomanQrr
    @RomanQrr Год назад +3

    I've been trying to get into Godot at about a single two hour session per month, and this not only echoes my struggles, but also gives me insight into this I will stumble into in the future. Thank you.

  • @justinpark2417
    @justinpark2417 Год назад +1

    2:31 my whole experience with godot so far XD
    "why isn't this working?" "tutorial seems to be different from the documentation..."
    answer most of the time: there was a change (for what seems like no good reason?)
    I'm not a programmer, so maybe I'm missing something... I thought changing variable names/function or removing or completely changing how a function works willy nilly without leaving the old one in with a warning saying it's not used anymore, etc, etc *gasp* was something an amateur like me does with me small scripts...

    • @charg1nmalaz0r51
      @charg1nmalaz0r51 Год назад +1

      well they do mention stuff in updates and documentation but i feel your pain i was following several tutorials and doing gymnastics trying to work out where features were lol

  • @CallousCoder
    @CallousCoder Год назад

    Great video! Aah I see you committed the “mortal sin” of following a tutorial and you’d never use vscode before. Yeah that makes it harder, I didn’t even end up using vscode when I let go of C#. It took me a bit to get code completion to work on Linux for godot. That was non trivial either.
    Tutorials are the worst as they often leave out that basic conceptual knowledge. The move and slide and delta was mentioned in the book, and I just read half the book on Godot4 and I was like, let’s see how far I’ll come. Even though the book hadn’t covered grids and grid base movement I figured, that’s just multiply the move with tile length and adding half the tile. And Vscode is weird I too ones look for minutes to find the command bar when trying to run a compile of Amiga assembly and I was like… ooooh just say CTRL Shift P 😆

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 9 месяцев назад

    I mean I find Godot a thusned times easier to learn for doing just animation/rendering things then Blender which is a clunkfest and unity which I have no idea how to do anything with dispite coping Bracys exactly... It could be that Godot just clicked for me and the othyer didn't or something but yeah I know your pain.

  • @Kilakilic
    @Kilakilic Год назад +1

    This video aged so well

  • @NoxiousPluK
    @NoxiousPluK Год назад +1

    Thanks for sharing this. I need to find the drive to learn Godot and this helps :)

  • @MMuraseofSandvich
    @MMuraseofSandvich Год назад +1

    Oh man, your pain in the -first 5 minutes- correction, the whole stream is _so_ me with a new software package.
    And this is the kind of thing where good documentation or tutorial videos would be a game changer (ha), but the people that make these tools often feel they don't have time to document this stuff, so it's in the release notes as an afterthought more often than not.

  • @hudsonator7259
    @hudsonator7259 7 месяцев назад +1

    Even as an intermideate godot dev i was still wincing in pain

  • @Gamovore
    @Gamovore Год назад

    Hi man! I've been a game programmer for the last 4 years and I'd also like to make my own game. I was wondering, how have you financially been able to quit your job and start making your game? Have you saved money for this or do you have a side job?

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough 9 месяцев назад

    2:11 Yep it took me months to figure out it was the plug in's causing all the most random bugs...

  • @matijatu
    @matijatu Год назад +1

    The only difference between ctrl+P and shift+ctrl+P is that with shift the ">" symbol gets inserted when you open the plate. You can reach the same commands if you manually type that symbol.
    There are also other symbols that do all kinds of different stuff like ":" or "@".

  • @Nyxxity
    @Nyxxity Год назад

    Was actually awesome watching you figure this out, helped me learn a few things too xD

  • @LedoCool1
    @LedoCool1 Год назад

    Thing is, in vscode you can press CTRL+P and then type in > symbol and you will get your command palette. CTRL+SHIFT+P does exactly that. If you just press CTRL+P you get filename search.

  • @Vode1234
    @Vode1234 Год назад

    learning how to program:
    1% solving the design problem
    99% I made a typo

  • @stois
    @stois 10 месяцев назад

    Thank you Jace, your inept stumbling makes me feel like I might even one day be able to do things like make my own game :D
    I am on day one, and this makes me honestly feel like I can definitely do this... even if my first day is just me barely being able to install Godot and make my first ever hello world-ish kinda thing...
    I know there are some insults in there, but they are made out of just love for the honesty you always bring to your videos

  • @eedoan
    @eedoan Год назад

    Loved the video lol. One thing that I recommend to any developer trying a new engine is to watch tutorials about the thing that you want to do in that engine, for example, how to use tilemap, how to move the character, etc. Seems obvious but when a developer has experience in other engines they tend to just jump in trying to figure out everything by themselves and end up having a bad experience, it was like that for me at least, tutorials can be boring but they help a lot in the beggining. I remember opening blender to try some 3D modelling without watching tutorials and being confused the whole time and ending up frustated as hell, which makes sense, because I didn't know how to use the program lol.

  • @Warp9pnt9
    @Warp9pnt9 Год назад

    [any-accent] Howdy pard'ner, my name's Jace and I'm the community managere here at .. myself... by myself, with myself, for myself... f*ck [beeep-cut]

  • @crefelder1
    @crefelder1 Год назад

    This is so normal if you start something new. It is always a fight and every tutorial is showing you something else. No matter which framework, engine or language you learn 😂 last 30 years i found out so much also forgot so much but getting new stuff in my brain is everytime a little better with every fail 😂

  • @hackenshaw
    @hackenshaw Год назад

    That was fun. Do you know Godot has a built-in character controller?

  • @MissyLaMotte
    @MissyLaMotte Год назад

    First time on this channel. Just dropping in to say that this made me laugh very hard, because I just started using Godot myself and yes, this is a perfect sumary of how I spent my weekend.😂

  • @SeroKitsune
    @SeroKitsune Год назад +1

    The first 5 minutes is just you describing me trying to automate something that takes 5 minutes for 6 hours straight.. :D

  • @Holgast
    @Holgast Год назад

    Jace! Good to see you again and getting into Godot, the algo recommended this to me.

  • @chillyvanilly6352
    @chillyvanilly6352 Год назад +1

    oh cool! Godot uses already the new Vulkan 1.3 API ^^ sweet

  • @cabbanisbrasil
    @cabbanisbrasil Год назад

    awesome vlog, thanks for sharing

  • @gryzman
    @gryzman Год назад

    how do you run your microphone setup Jace, curious. Please don't make an episode about it, just curious - got the same mic, and not getting same levels

  • @100Jim
    @100Jim 8 месяцев назад

    I did the same thing with the rubber

  • @Cheesebread42
    @Cheesebread42 Год назад

    @24:00 Y-sorting thing about the board game Guess Who that's your coordinate system, skewed at an angle to the viewer.