It's just practical. In war there's just one goal, to win. Legend has made it his expertise to recognise what it is that one has to do in order to achieve victory both on a tactical scale and on a strategic scale. If I was CA I would build an AI model around the vast wealth of data Legend has provided over the years. When it comes to total war he really is a master. Imagine a disaster battle where Legend fights an AI that is based on himself.
@@michanycz7166 in a weird way he already does that. Legend says himself most of his tactics and exploits he uses, come directly from him witnessing the AI do it lol
i often have almost 0 gold. it's how you spend what you have. also as seen in the end of the video, he has 27k net income despite being in black death phase...that's pretty good
@@thecursed01 No he has 27k in the bank (mostly cause of the battle Legend just fought), but he's only a net +206 per turn, which isn't great at that stage of the game IMO
It's historic too. Way back when (before he trained himself to have a deeper voice) 'Fuck you advisor, we can win this" (in a battle he won with basically a solo general's bodyguard) was my favorite quote from him.
@@dome2919 i thought i misremembered. He said he had. Then much later he said he didn't lmao. But alright, glad i know my memory was fine about that. Would explain the drastic change in voices though tbh
Lol, the advisor is so negative. "We killed half of the enemy army, 2 generals out of 3 and lost about 10% of our troops. Looks like we are being defeated"
i mean, with how shitty unit collision is in the "modern" total war games, it would make a lot of sense to just make a heavy gunpowder era game. lots of guns and artillery, range fighting where unit collision be a non-factor
Except when the AI completely stands still during a siege and get obliterated by the towers or when they run around in circles with ladders or when your units dont move when you tell them to or if you're using two-handed sword units
@@delicouscake917ah yes and CA famously removed these issues in the games since... At least the ai gets stuck on castle pathing mid melee with you instead of standing still in the grass for hours on end like in WH3
It’s crazy how much better the battles, particularly cavalry charges, look and feel in this game compared to later total wars. I don’t know how to explain but it’s more like each unit is a “group of individuals” in this game whereas later each unit feels more like a high viscosity liquid.
it's because every unit really is an individual and has to find his own path and fight his own battles. CA removed all of this and relegated all the simulation to under-the-hood math mechanics. nothing that actually happens in the newer games on the battlefield matters, but in med2 frontline dynamics actually depend on the density, formation and positioning of soldiers. it feels like its from the future even though its an entire man's age now
It’s the last total war game where cycle charging isn’t severely punished, which drives me nuts for more cavalry-centric games like Attila. The whole hit box detection and heavy reliance on set piece animations of the war scape engine ruined everything.
Blame Empire: Total War for this. For whatever reason, when they expanded the engine for the game (or remade it, idk), they made it so units can only engage with one other unit at a time - this works for pikes and such, as well as for the stereotypical "honorable" samurai battles, but every single TW game has had to suffer the consequences of this change since. Warhammer has some workarounds iirc, but one of the biggest reasons missile units are so good against single units is because the whole unit can attack it at once instead of like, one or two dudes. In Medieval 2, it's the other way around. Low quanitity units often are harder to hit with missiles due to innaccuracy (tend to wear missile-resistant armor too), and often get totally swamped by hordes of peasants because 5 guys can attack 1 dude at a time.
@@bladfadsfblaadsfsadf900 Well, Medieval 2 has some great set-piece animations of walls crumbling, gates smashing, and buildings/towers collapsing. The problem is set-piece animations on the pawn level... although it's a symptom of core changes to how the engine handles combat, not the cause.
The older games had soooo many little things that made them great. Generals give epic speeches before battles like you're watching a Ridley Scott movie, and they can change drastically depending on what traits they have. A sickly coward will not give the same speech a bloodthirsty madman will give. Agent cutscenes are also greatly missed. Assassination failures genuinely had some laugh out loud moments.
The game encourages you to be evil, it’s far more rewarding. When you raid settlements it only gives you 3 options, occupy, sack or exterminate the population. If you choose the third option, the whole city will practically be murdered and the city will be left smoking for a whole turn. your general will be considered a cruel leader which improves moral and dread, elite units with experience can break any unit without giving them a fight
I still can't decide whether the one in the base game or in the Britannia campaign is better, but yeah, that pre battle soundtrack is getting you pumped.
@@paulenan9636 Both are good, but I definitely prefer the vanilla one. If you enjoy Briton themes, however, I can recommend checking out 'Alba' from Europa Universalis IV soundtrack, that's my personal favourite track from that game.
Search "medieval 2 credits music" and you will see that this pre-battle music is just a soundtrack of a song that plays after you beat the game and its actually anti-war song and a very good one at that, not to mention composer's wife is the one singing.
God, it's been so refreshing seeing Legend do battles with the older games! Once in a blue moon I'll still boot up Medieval 2 to play as Milan or Hungary. Fantastic game that has aged surprisingly well!
I once watched a noble pike unit hold a street for almost the entire battle alone. I was outnumbered and used them to buy my army time as they retreated to the inner keep. But the pike unit held on way longer than i expected. Out of a 1500 strong HRE army they killed almost 1000 and it took dismounted Imperial knights to disperse them. I was so impressed. By the time the HRE broke through they were so weakened that my fresh troops had no problems mopping them up. Pikes when used correctly and in specific situations can be awesome.
So long since I played Medieval 2 I forgot what a great game it is. I have it on Disk and have no Disk Drive so I just bought it on sale yesterday. All I can really remember is that naval battles are auto resolve only. I don't think I ever got to play the LoTR mod which is why I wanted to play it again.
The base game and the expansions are worth it alone, however you can replace an expansion you don’t like after playing it with the lotr mod which is really good and still have the other games
Great to hear the eagerness in your voice man, it's really good to know you are enjoying yourself. You got some great energy lately, so I am using my privilege of commenting, to express my appreciation 🙏. Kind regards
Pikes are actually the best units in the game when they work properly. Speaking of which, if you double up units of pikes, in three or four ranks, leave them off guard mode, and periodically give them a halt and then an attack order half a second later, you’ll find they work quite effectively. The halt order makes them put away their swords and take out their pikes you see, and when they are doubled up they are absolutely deadly. If you prefer it can be easier to use them to double up with feudal/chivalric knights, with the knights in the front rank to prevent the pikes having their formation disrupted. The same also works with halberds.
One thing about being mercifull is that it is still worth to capture as many enemies as possible, because it gives experience to your units, and gives extra chivalry, so even if you are roleplaying chivalry, you want to run down all dem peasants.
LOL...nice one! I love the pike and shot battles...will run a slow and steady campaign because I want to get to this era. Wish there was a short campaign option that started LATE actually... Legend should run a med2 campaign where he turtles early and then goes all LoTW late game with a good late game power like Venice, Milan, Spain or Portugal. Portugal is kinda my favorite with those Portuguese arquebusiers who have melee stats = to handgunners, but any power other than the Byzantines will do. Also love the serpentines - VL range ballistas on meth those.
I bet you've never player medieval 2. The only reason he won is that Pope got even worse type of units than player (spearman). Guns do completely nothing compared to bows/crossbows. Pikes do completely nothing compared to heavy infantry since they can not only drain the morale of 1 fricking star general pope army till they flee being exhausted but even deal some damage. Also pikes just don't work unlike rome
Warhammer: "and then you get the druids of the purple order of the white emerald of the blue montain who have this specific skill in their skill tree of friendship is magic and that makes this hero combo well with your army because of it's bonuses with this and that vs those dwarf shamans or whatever" Medieval: "Pikes kill cav, cannons go boom, make sure your gunners have line of sight" I honestly just can't get into the newer total wars...
Pike and Shot, the tactic that helped forge an era and lead us from the medieval era to the era of rapid gunfire. And the era the Empire from Warhammer Fantasy is based on. For the Emperor! For Sigmar!
It'd be cool if there was an ability for Pikemen, something similar to Yari Wall in Shogun 2 where the Pikemen would be able to kneel, so the gunpowder units would be able to shoot over them
What I've always found to be the problem with playing the HRE in Medieval2 is that you end up at war in every direction and you can't fight all wars at once. So I ussually pick a side to expand to, north Denmark, south Italy, then take all that so I've got places that won't be attacked and can be lightly garrisoned.
You can do actual tertio strats in medieval 2 by stacking blackpowder units in Spears on wall guard mode and regular spears The ones with the lowered keep stabbing, when they would bug out the regular Spears step in, meanwhile the BP units keep firing until they have to draw their melee
To achieve genuine tercio experience, have a third of your men as sword & shield infantry. That' where the unit got its name, its original iteration of 1/3 arquebuses, 1/3 pikes 1/3 swords.
I don't know which game does Pike and Shot better, M2 or S2. If you remove the secondary weapon from M2 Pikemen they go full beast mode and are the most dangerous type of infantry. I honestly want to make another S2 full conversion but for Pike and Shot.
I genuinely struggle to play any other Total wars compared to this one. Been playing this game for ages and you see things happen you just couldn't see in other total wars. Hilarious shit.
legend, captures pope, (or any worthwhile general) immediately wants to execute. decides to ransom only to have it rejected. still gets to execute. Que malicious giggles. i almost always ransom my enemies, since 9/10 they reject and i gain no dread from failed ransoms. i like my honorable generals.
I have tried this but it feels stupid since the AI attacks you anyway and then you are at war with 7 factions, its not that im losing at this point but it gets to an pretty frustating campaign, you have any tips?
Yeah, M2TW is frustrating for that. You're incentivized to just swarm enemies early game with bad tier 1 units and then snowball out of control. By time mid/late game comes around, it doesn't really matter because your empire is so big you can just keep spamming bad units. But it's not satisfying to just have peasants vs peasants. So instead, you try to play slow, and your 3 neighbors constantly attack you after like turn 10, along with Milan, Sicily, and Denmark, for good measure.
Any catholic faction player that is getting REALLY TIRED of the pope asking you to "pwease stowp awttawcking" your enemies just after you finally managed to defeat their main army and are now pushing them back to their home turf. Like seriously that man has to be sponsored by the Medieval version of the military industrial complex the way he constantly tries to prolong conflicts.
Shogun 2 exists lol But for real, they'd need to figure out mixed weapon units. The way musketeers and pikemen were deployed together is not really possible in any of the current Total War games.
Personally i've found Pike And Shot to be weirdly good at dealing with horse archer armies like The Mongols and Timurids, especially during a siege if you decide to sally out. The pikes plus some swordsmen keep the horsies from charging, and the arqs (or better yet muskets) tear through their armor well enough, obviously cannons are great for taking down their sabs or trebuchets or elephants, but of course keep a good company of cavs, knights, and a ton of crossbows (if you can) with you. I personally like to keep a unit or 2 of Mailed Knights as light cavalry to run down fleeing enemies and suicide charge into their artillery.
Hey @LegendofTotalWar it was great seeing you with a late game army for once. Always interesting when you have better units and artillery to play with.
I would recommend to put guns into skirmish mode. It keeps them from derping out most of the time. The enemy was also far enough away for them to not run just yet.
Didn't think you'd be even a halfway decent gunpowder user since you tend to dominate the campaigns so early. Really good job, I shouldn't have been surprised given that you're an excellent player.
21:15 to be fair, I’ve been playing Medieval 2 for almost a decade now, and disabling the Manage All Settlements function before starting the campaign often glitches for me, turning on regardless when I start the campaign. I usually have to go in and manually disable the checkboxes each time I boot up one of my save files.
Legend sending the Pope to meet God, when the church didn't want to pay up, gave me a good laugh. That's some unfortunate realpolitik for the Pope... 👀
I'm currently making a Lord of the rings Campaign in med2 as Rohan, would you take disaster saves about med2 mods? Not only LotR, but Warhammer or Elder Scrolls. Or just Stainless Steel.
I wish the could patch the game with legend as the advisors voice. He just says “you’re fine” “those units come around here” things like that. Kind of like the SC2 anouncers
apart from the questionable unit choices, this campaign doesnt seem too bad, but it does show off how nuts medieval 2 gets late game like looking at the map and seeing portugal pouring into france, the papal states spread throughout europe and still the byzantine empire somehow clinging to 2 settlements in a german/turkish anatolia.
Looking at just kills probably isn't a fair assessment, but to me there isn't much reason to recruit gunpowder units if they get less kills than a mercenary crossbowmen unit
Hm guess that worked. Whenever I try the whole Pike and Shot formation thing in M2(ie inlaying the gunners inside the pike line)the Pike AI just screws up >.> so I guess just using them as louder crossbows is a less frustrating way.
Shame that both musket units and pike units are completely bugged in vanilla Medieval 2 total war. The former have bugged animations which makes them either shuffle forever or just aim forever while barely firing. The pikemen drop their pikes almost immediately.
This game looks really fun in video but when I tried it I just found it far too clunky due to it's age. Hard to really get to know a game when it gets in the way for the first hours.
I love how Legend always acts like the ruthless advisor to the King
It's just practical. In war there's just one goal, to win. Legend has made it his expertise to recognise what it is that one has to do in order to achieve victory both on a tactical scale and on a strategic scale. If I was CA I would build an AI model around the vast wealth of data Legend has provided over the years. When it comes to total war he really is a master.
Imagine a disaster battle where Legend fights an AI that is based on himself.
@@michanycz7166 imagine the Warhammer AI single entities coming forward to waste your units' ammunition
@@beenismchugerod now I imagine legend and LegendAI constantly adapting strategies against one another lol
Machiavelli of Total War
@@michanycz7166 in a weird way he already does that. Legend says himself most of his tactics and exploits he uses, come directly from him witnessing the AI do it lol
Papal States: Give us back the Pope now heathen!
Legend: For 11000 florins you got it.
Papal States: But was he really chosen by god?
I mean, unless I would have very good leader, I would be unlikely to pay 11000 florins...
So many settlements are set to auto and he only had 3 gold =O this has to be a new player, which is good seeing new players in Medieval 2
Based on the army it has to be a new player. Man thought the game is more historical than it really is.
i often have almost 0 gold. it's how you spend what you have. also as seen in the end of the video, he has 27k net income despite being in black death phase...that's pretty good
@@satyakisil9711 To be fair. An army of only cavalry archers is strong. And far from ahistorical.
He had no income. Legend sacked the city for 28.2k during the end turn. Then he ended up with 27.7k at the start of the turn @@thecursed01
@@thecursed01 No he has 27k in the bank (mostly cause of the battle Legend just fought), but he's only a net +206 per turn, which isn't great at that stage of the game IMO
Sound design is so good in this game, including the soundtrack
The main menu theme is just perfect
Medieval 2 really was something special.
One of the few games where the music changes once the fighting actually starts. Medieval 2 was and still is a masterpiece
Legend arguing with advisor is always amusing.
It's historic too. Way back when (before he trained himself to have a deeper voice) 'Fuck you advisor, we can win this" (in a battle he won with basically a solo general's bodyguard) was my favorite quote from him.
@@dome2919did he get voice training or something?
@@sippe5535 That's what I was told way back when. When I asked about it, a few other commenters mentioned that he had.
@@dome2919 i thought i misremembered. He said he had. Then much later he said he didn't lmao. But alright, glad i know my memory was fine about that. Would explain the drastic change in voices though tbh
@@sippe5535 his old voice was basically the skaven voice lol
The guns sound in Medieval 2 is amazing! Back when CA was at its peak
hell yes compared to muskets in Napoleon total war.. sounds like popping baloons
Lol, the advisor is so negative. "We killed half of the enemy army, 2 generals out of 3 and lost about 10% of our troops. Looks like we are being defeated"
Well, the HRE did include large parts of France.... 😉
I think the advisor just goes off raw numbers.
I really hope the next Empire Total War includes more Pike and Shot era.
7 years wars would make a lot of sense
Nah fam, Napoleon has 10k hp
Best I can do is another saga no one wants
Not gonna happen lol
i mean, with how shitty unit collision is in the "modern" total war games, it would make a lot of sense to just make a heavy gunpowder era game. lots of guns and artillery, range fighting where unit collision be a non-factor
medieval 2 really feels like "total war, but it's good" sometimes
There's so much random bullshit in the newer games. Medieval 2 really says recruit fun units, go nuts, do whatever you want
this is what video games look like when they're made by a dev team, instead of an investment stock manager.
The problem is that units are totaly unresponsive...
Except when the AI completely stands still during a siege and get obliterated by the towers or when they run around in circles with ladders or when your units dont move when you tell them to or if you're using two-handed sword units
@@delicouscake917ah yes and CA famously removed these issues in the games since...
At least the ai gets stuck on castle pathing mid melee with you instead of standing still in the grass for hours on end like in WH3
It’s crazy how much better the battles, particularly cavalry charges, look and feel in this game compared to later total wars. I don’t know how to explain but it’s more like each unit is a “group of individuals” in this game whereas later each unit feels more like a high viscosity liquid.
it's because every unit really is an individual and has to find his own path and fight his own battles. CA removed all of this and relegated all the simulation to under-the-hood math mechanics. nothing that actually happens in the newer games on the battlefield matters, but in med2 frontline dynamics actually depend on the density, formation and positioning of soldiers. it feels like its from the future even though its an entire man's age now
It’s the last total war game where cycle charging isn’t severely punished, which drives me nuts for more cavalry-centric games like Attila. The whole hit box detection and heavy reliance on set piece animations of the war scape engine ruined everything.
Blame Empire: Total War for this. For whatever reason, when they expanded the engine for the game (or remade it, idk), they made it so units can only engage with one other unit at a time - this works for pikes and such, as well as for the stereotypical "honorable" samurai battles, but every single TW game has had to suffer the consequences of this change since. Warhammer has some workarounds iirc, but one of the biggest reasons missile units are so good against single units is because the whole unit can attack it at once instead of like, one or two dudes. In Medieval 2, it's the other way around. Low quanitity units often are harder to hit with missiles due to innaccuracy (tend to wear missile-resistant armor too), and often get totally swamped by hordes of peasants because 5 guys can attack 1 dude at a time.
@@bladfadsfblaadsfsadf900 Well, Medieval 2 has some great set-piece animations of walls crumbling, gates smashing, and buildings/towers collapsing. The problem is set-piece animations on the pawn level... although it's a symptom of core changes to how the engine handles combat, not the cause.
I've never played medieval 2 but the little audio clips of 'nooo please don't execute ussss :(' give me a sick sense of joy
The older games had soooo many little things that made them great. Generals give epic speeches before battles like you're watching a Ridley Scott movie, and they can change drastically depending on what traits they have. A sickly coward will not give the same speech a bloodthirsty madman will give. Agent cutscenes are also greatly missed. Assassination failures genuinely had some laugh out loud moments.
Wait till you get to hear speeches from generals who have got insanity traits 😎
The game encourages you to be evil, it’s far more rewarding. When you raid settlements it only gives you 3 options, occupy, sack or exterminate the population. If you choose the third option, the whole city will practically be murdered and the city will be left smoking for a whole turn. your general will be considered a cruel leader which improves moral and dread, elite units with experience can break any unit without giving them a fight
Once you execute the sound changes from stabs to guillotines to firing squads as you go from early to late period.
@@satyakisil9711 Wow! I never knew that.
Lol. The comedic timing of the pleading soldier voice while you were deciding whether to ransom or execute the pope. Man this game is gold
The pre-battle music is the best piece of soundtrack in the entire game ❤
I still can't decide whether the one in the base game or in the Britannia campaign is better, but yeah, that pre battle soundtrack is getting you pumped.
@@paulenan9636 Both are good, but I definitely prefer the vanilla one. If you enjoy Briton themes, however, I can recommend checking out 'Alba' from Europa Universalis IV soundtrack, that's my personal favourite track from that game.
Search "medieval 2 credits music" and you will see that this pre-battle music is just a soundtrack of a song that plays after you beat the game and its actually anti-war song and a very good one at that, not to mention composer's wife is the one singing.
It has a version with lyrics, called "we are all one" it's a banger. Great song.
@@ihaveachihuahauI listen to it on earphones every time I go out, along with other med 2 soundtracks.
Ransoming them when you know they can't pay is one of the most smug and funny things to do in this game.
God, it's been so refreshing seeing Legend do battles with the older games! Once in a blue moon I'll still boot up Medieval 2 to play as Milan or Hungary. Fantastic game that has aged surprisingly well!
There's a foe of a thousand swords
They've been abandon by their Lords
Their fall from grace with pave their path, to damnation
It was turn 137
Gave their lives on the steps to heaven
Thy will be done!
@@SereglothIV This brightened my day, thanks.
For the grace for the might of our Lord!
For the home of the Holy!
In the end they were killed by the sword
Gave their lives so poorly!
I once watched a noble pike unit hold a street for almost the entire battle alone. I was outnumbered and used them to buy my army time as they retreated to the inner keep. But the pike unit held on way longer than i expected. Out of a 1500 strong HRE army they killed almost 1000 and it took dismounted Imperial knights to disperse them. I was so impressed. By the time the HRE broke through they were so weakened that my fresh troops had no problems mopping them up. Pikes when used correctly and in specific situations can be awesome.
So long since I played Medieval 2 I forgot what a great game it is. I have it on Disk and have no Disk Drive so I just bought it on sale yesterday. All I can really remember is that naval battles are auto resolve only. I don't think I ever got to play the LoTR mod which is why I wanted to play it again.
The base game and the expansions are worth it alone, however you can replace an expansion you don’t like after playing it with the lotr mod which is really good and still have the other games
You don't need to rename any of the expansions anymore to get mods to work, that was old skool 🤣🤣@@simpbeforeusleep
If you try Third Age total war, I highly recommend the Divide and Conquer sub mod
Thanks for the info and that work around might be why I never played it before as I'm bad with computers, Glad its not a thing anymore.
@@TheHusseinjoker I used to switch between DaC and the other major Submod because it focused on the major factions more and enjoyed playing those.
Renaissance Italian Wars! I'm so excited for this one. They should have made this period an expansion.
There re several mods for this period
Alternative wise play tsaredoms
Tsardoms is great
You should play the italian war mod or tsardoms 1448 then
Great to hear the eagerness in your voice man, it's really good to know you are enjoying yourself.
You got some great energy lately, so I am using my privilege of commenting, to express my appreciation 🙏.
Kind regards
HRE: "It's over Pope, I have the high ground."
Pope: "You underestimate my power."
HRE: "No, don't do it!"
Pikes are actually the best units in the game when they work properly.
Speaking of which, if you double up units of pikes, in three or four ranks, leave them off guard mode, and periodically give them a halt and then an attack order half a second later, you’ll find they work quite effectively.
The halt order makes them put away their swords and take out their pikes you see, and when they are doubled up they are absolutely deadly. If you prefer it can be easier to use them to double up with feudal/chivalric knights, with the knights in the front rank to prevent the pikes having their formation disrupted.
The same also works with halberds.
"If we can kill the Pope early..."
We need a LegendofTotalWar but no context video
To be fair, why does the fucking pope put on plate armour and fight in a battle.
He looks to have re-created a Landsknecht army.
One thing about being mercifull is that it is still worth to capture as many enemies as possible, because it gives experience to your units, and gives extra chivalry, so even if you are roleplaying chivalry, you want to run down all dem peasants.
Normal Pikes are normal, can be good
Fixed pikes are historically accuratly broken, dear goodness
Reminds me of the classic legend line "Shut up advisor! We are doing well!"
I’ve never had a chance to run a pike and shot army. I’m looking forward to trying it next time I play
LOL...nice one! I love the pike and shot battles...will run a slow and steady campaign because I want to get to this era. Wish there was a short campaign option that started LATE actually...
Legend should run a med2 campaign where he turtles early and then goes all LoTW late game with a good late game power like Venice, Milan, Spain or Portugal. Portugal is kinda my favorite with those Portuguese arquebusiers who have melee stats = to handgunners, but any power other than the Byzantines will do. Also love the serpentines - VL range ballistas on meth those.
I bought this game because of your videos just like with war hammer 1&2 and i don't regret it in legend I trust
General Advisor: We are been defeated!
Legend: No! We're not BEING defeated! SHUT UP!
Gold.
Pike and shot I feel like is the best era for total war, we see this in medieval 2, shogun 2 and even Warhammer
I bet you've never player medieval 2. The only reason he won is that Pope got even worse type of units than player (spearman). Guns do completely nothing compared to bows/crossbows. Pikes do completely nothing compared to heavy infantry since they can not only drain the morale of 1 fricking star general pope army till they flee being exhausted but even deal some damage. Also pikes just don't work unlike rome
Legend's legit anger at the advisor is the best thing about this
Warhammer: "and then you get the druids of the purple order of the white emerald of the blue montain who have this specific skill in their skill tree of friendship is magic and that makes this hero combo well with your army because of it's bonuses with this and that vs those dwarf shamans or whatever"
Medieval: "Pikes kill cav, cannons go boom, make sure your gunners have line of sight"
I honestly just can't get into the newer total wars...
Sounds like literal skill issue. "Booo, so hard to figure new things"
I mean that's how the Empire plays in Warhammer. Except the pikes are weak so you need bigger guns.
Pike and Shot, the tactic that helped forge an era and lead us from the medieval era to the era of rapid gunfire.
And the era the Empire from Warhammer Fantasy is based on. For the Emperor! For Sigmar!
The Merchant Cavalry Militia made 263 prisoners, the highest number in the leaderboard
@LegendofTotalWar One of your cannons didn't hit the enemy the whole battle because of a boulder in the way
Damn M2TW music is so good
It'd be cool if there was an ability for Pikemen, something similar to Yari Wall in Shogun 2 where the Pikemen would be able to kneel, so the gunpowder units would be able to shoot over them
What I've always found to be the problem with playing the HRE in Medieval2 is that you end up at war in every direction and you can't fight all wars at once. So I ussually pick a side to expand to, north Denmark, south Italy, then take all that so I've got places that won't be attacked and can be lightly garrisoned.
"We are being defeated! We must-"
" I DONT REMEMBER ASKING YOU A G******M THING!"
You can do actual tertio strats in medieval 2 by stacking blackpowder units in Spears on wall guard mode and regular spears
The ones with the lowered keep stabbing, when they would bug out the regular Spears step in, meanwhile the BP units keep firing until they have to draw their melee
To achieve genuine tercio experience, have a third of your men as sword & shield infantry. That' where the unit got its name, its original iteration of 1/3 arquebuses, 1/3 pikes 1/3 swords.
@@stalhandske9649 i agree but it bugs out to hell
I don't know which game does Pike and Shot better, M2 or S2. If you remove the secondary weapon from M2 Pikemen they go full beast mode and are the most dangerous type of infantry.
I honestly want to make another S2 full conversion but for Pike and Shot.
I should really play Medieval 2.
Yes you should 😁😁
I genuinely struggle to play any other Total wars compared to this one.
Been playing this game for ages and you see things happen you just couldn't see in other total wars.
Hilarious shit.
Next video: Saving CA's disaster situation
Man. Those halberds gobbled up 2 generals. Noice!
This just looks so great!
I have to play Medieval 2 once more.
I must say this is a very refreshing saving disaster battle.
legend, captures pope, (or any worthwhile general) immediately wants to execute. decides to ransom only to have it rejected. still gets to execute. Que malicious giggles. i almost always ransom my enemies, since 9/10 they reject and i gain no dread from failed ransoms. i like my honorable generals.
Saw this and thought he was playing The Lucium mod for Medieval 2.
I prefer playing Medieval 2 campaigns slowly/suboptimally so that I can get to the late game gunpowder without having already won
I have tried this but it feels stupid since the AI attacks you anyway and then you are at war with 7 factions, its not that im losing at this point but it gets to an pretty frustating campaign, you have any tips?
Yeah, M2TW is frustrating for that. You're incentivized to just swarm enemies early game with bad tier 1 units and then snowball out of control. By time mid/late game comes around, it doesn't really matter because your empire is so big you can just keep spamming bad units. But it's not satisfying to just have peasants vs peasants.
So instead, you try to play slow, and your 3 neighbors constantly attack you after like turn 10, along with Milan, Sicily, and Denmark, for good measure.
What sort of man goes to war with the Pope? The POPE for Christ's sake 😂
A German Lutheran?
The biggest chads
A True Christian 🤔🤔
Vatican was more militarily minded in the Middle Ages and Renaissance. A number of Popes led (and disd) in the field.
Any catholic faction player that is getting REALLY TIRED of the pope asking you to "pwease stowp awttawcking" your enemies just after you finally managed to defeat their main army and are now pushing them back to their home turf.
Like seriously that man has to be sponsored by the Medieval version of the military industrial complex the way he constantly tries to prolong conflicts.
I highly recommend 1648 - Thirty Years of War mod for anyone interested in pike and shot era total war. However, it is very prone to crashing sadly
That's an awesome mod. Love the Bavarian War Wagons
"For the Emperor!"
I swear music in Med 2 is something else
Great video, I'm really looking forward to new legend videos everyday. Really positive change.
It would be nice if they do historical total war in XVII c. when pike and shot was in it's prime.
you mean 16th century
Play Lucium Total War
Great mod . Just finished my Safavid Persian campaign@@channel_marker
Shogun 2 exists lol
But for real, they'd need to figure out mixed weapon units. The way musketeers and pikemen were deployed together is not really possible in any of the current Total War games.
@@kubaGR8 its possible in empire its just janky and really ineffective
Nothing like good old hype worthy Medieval 2 music
Personally i've found Pike And Shot to be weirdly good at dealing with horse archer armies like The Mongols and Timurids, especially during a siege if you decide to sally out. The pikes plus some swordsmen keep the horsies from charging, and the arqs (or better yet muskets) tear through their armor well enough, obviously cannons are great for taking down their sabs or trebuchets or elephants, but of course keep a good company of cavs, knights, and a ton of crossbows (if you can) with you. I personally like to keep a unit or 2 of Mailed Knights as light cavalry to run down fleeing enemies and suicide charge into their artillery.
Hey @LegendofTotalWar it was great seeing you with a late game army for once. Always interesting when you have better units and artillery to play with.
OMFG remember how God damn brutal the Plague was in ME2? No fake news Nurgal plague that's for damn sure.
I love watching you demolish everything in every battle!
How long we have to wait for TW Renaissance 🤬❓‼
Tsardoms Total War will just have to do until CA get's their act together 😁😁
45 dudes with crossbows handled business better than any other unit. Ha.
love the med 2 battle deployment ost at the start, nostalgic.
I would recommend to put guns into skirmish mode. It keeps them from derping out most of the time. The enemy was also far enough away for them to not run just yet.
Didn't think you'd be even a halfway decent gunpowder user since you tend to dominate the campaigns so early.
Really good job, I shouldn't have been surprised given that you're an excellent player.
That Ransom dilemma was hilarious
21:15 to be fair, I’ve been playing Medieval 2 for almost a decade now, and disabling the Manage All Settlements function before starting the campaign often glitches for me, turning on regardless when I start the campaign. I usually have to go in and manually disable the checkboxes each time I boot up one of my save files.
20:42 is legend about to gather a bunch of volunteers, fly in with a fleet of helicopters and free London from a vampire invasion…..
Legend sending the Pope to meet God, when the church didn't want to pay up, gave me a good laugh. That's some unfortunate realpolitik for the Pope... 👀
Never could get my arquebues troops to fire over my front rank. Guess I need to raise them higher
I'm currently making a Lord of the rings Campaign in med2 as Rohan, would you take disaster saves about med2 mods? Not only LotR, but Warhammer or Elder Scrolls. Or just Stainless Steel.
I wish the could patch the game with legend as the advisors voice. He just says “you’re fine” “those units come around here” things like that. Kind of like the SC2 anouncers
"If we can kill the pope early" 🤣🤣
We need Polaris to speed create an entire game on this era ! Very dynamic era of warfare!
BRO the most underated era of history! i love Pike and Shot... its a shame CA fakin sucs at makeing decisions lately... awsome battle tho!!
My question is why papal states have so many random territories everywhere
Maybe the player gave them to him?
@@SereglothIVeither that or random crusades. I notice the pope will on rare occasions attack people next to them if they are at war
I hope your heart changes about the Holy Father. I'll pray for your conversion, Legend.
Ah, now that's gunpowder alright
There is a mod for Med 2 TW called "the Itallian wars". You should give it a spin.
the 45 forlon hopes never get into a fight.
Yesss! My soup and a warm place to watch :)))))
Ransom the king is always the move I make. Either way I win.
apart from the questionable unit choices, this campaign doesnt seem too bad, but it does show off how nuts medieval 2 gets late game like looking at the map and seeing portugal pouring into france, the papal states spread throughout europe and still the byzantine empire somehow clinging to 2 settlements in a german/turkish anatolia.
Looking at just kills probably isn't a fair assessment, but to me there isn't much reason to recruit gunpowder units if they get less kills than a mercenary crossbowmen unit
Hm guess that worked.
Whenever I try the whole Pike and Shot formation thing in M2(ie inlaying the gunners inside the pike line)the Pike AI just screws up >.> so I guess just using them as louder crossbows is a less frustrating way.
"looks like meats back on the menu boys." 😂
"Fuck the pope." is actually pretty on brand for HRE lol
Legend out here killing the Pope like it's nothing 😂
Shame that both musket units and pike units are completely bugged in vanilla Medieval 2 total war. The former have bugged animations which makes them either shuffle forever or just aim forever while barely firing. The pikemen drop their pikes almost immediately.
This game looks really fun in video but when I tried it I just found it far too clunky due to it's age. Hard to really get to know a game when it gets in the way for the first hours.
Skill issue. Mastering m2 is prime, which could take 10 years.
"We got the pope"
Were eating pope tonight 🤣🤣🤣
I never experience The Papal States this aggressive, is this normal?
"The battle is going poorly for the Reich..."
"SHUT UP!"
😂
Classic Legend
20:41 Constantinople is only making 916 gold? Interesting...
I never set my campaigns to auto manage but sometimes when I load a save it turns on auto management no idea if there is a fix for it or not.
You can make a fairly good pike and shot armies in the campaign if you just hire a bunch of mercenaries.