The time stamps for each mod! Extra Landscaping Tool: 01:08 Move It : 02:25 Find It: 07:43 Fine Road Anarchy: 09:38 Fine Road Tool: 10:53 Traffic Manager: Presidential Edition: 13:39 More Beautification: 19:52 Prop & Tree Anarchy: 20:32 RICO: 21:20 No Pillar: 22:20 EDIT: would you all like to see the rest of my mods tomorrow ? Lemme know :D Thanks Betchez
I normally like to play without mods but these look so damn useful, especially since they are implementing functions we should have in the game anyway.
It is used in america(US). it is called the priority sign, meaning that if you are approaching an intersection and see this sign, you have priority to cross and don't have to yield to side road traffic. the purpose of this sign is if a traffic light in an intersection fails you have road signs to show the natural order instead of having essentially a stop sign for all directions at that intersection.
The sign makes sense - the closest I've seen is a 'keep moving' sign in parking lots where people don't always realize they have right-of-way. A lot of our signs are completely different. Rectangular speed limit signs, etc. I won't say it's nowhere, but I haven't seen or heard of it anywhere here.
16:55 This sign means that you have priority, it's basically the opposite of the inverted triangle . Where I live in France, we've got these road signs on country roads so we know that we'll have priority if there is an intersection with a small road.
In Germany we call this one the "fried egg". And yes, I saw them a lot in Haute-Savoie. Before i went there, I didn't even know they exist outside of Germany
I just started cleaning up my workshop files after almost a year of not playing cs for its dreadful load time and your video helped me to refresh my memory. Thanks
its a paradox game and in the game there is a radio. it plays all kind of different music. so it also can play music of hoi, eu4 and other paradox games :)
I abandoned the game shortly after it came out, but now that I've installed it again with a few quality of life mods, oh man, it's so much better. Move it! and the traffic manager are a must if you value your sanity.
Wow, this game is SO huge with all the available mods. I had so much questions and this video answered them all. Except may be : "How or where do I get parkings like we see on your videos?". And congrats for all your work btw. Best Cities Skyline youtuber so far!
Thank you for this. After playing for a year on Xbox One I finally got a new PC and of course the first game I downloaded was CS. This guide to essential mods has already been a lifesaver!
Yes, the most important mod here that really really adds to the realism. The vanilla (with DLC) does now have the traffic lights, stop signs and "main road" features and is generally smart enough to figure out the lanes on its own. However it must also have the arrows control, crosswalk and yield sign toggles, like the traffic manager does - that would be quite sufficient for the realism. Currently as it is, the roundabouts are only partially useful and completely unrealistic due to lack of these features, even when using the highway (which is a hack).
Certainly one of the best Cities Skylines videos I have watched (and I have watched quite a few)! I already have several of the Mods you mentioned and you have made them so much more useful to me. Much gratitude!
That was long needed! :-) Had already several of that mods, but didn't know about all of their finesses. Thank you. Additionally your english is good for listening too and understanding (for me as a german native speaker). Will definitely look more of your videos.
@Sam Bur, Awesome production! Thanks a lot for this comprehensive presentation of these great modes. The sign with yellow background is "priority road" and is commonly used in Europe at almost every junction with priority. Note, that the shape of the sign - tilted square - is unique. This is deliberate design to be easily recognized also from behind by the drivers approaching from the different junction arms, as a double assurance in case they miss a give way sign or the give way sign is missing.
About the TM:PE road restrictions option, it doesn't create real restrictions by default, it just makes cars prefer not to take the restricted road. So if you create a tiny service lane between two roads that you want only emergency vehicles to use, and the only other path between those roads is via some giant intersection up ahead, you'll find that cars routinely take it even though they're not supposed to. That's because the cars see the giant intersection as "worse" than your tiny road. There is an option in the mod menu to increase the severity of the restrictions, up to totally strict. On the other hand, if you do your routes wrong it can make cars take bizarre detours that are hard to follow or notice.
After watching many other videos from your channel, this one finally made me subscribe and understand the mods more clearly where as I spent hours watching other tutorials and still could not understand. I have to say that playing on a laptop with a track pad and no number pad is really challenging for me too. I hope to see more quality content from your channel too.
Haven't played CS for over a year and i'm coming back, starting from scratch by deleting every single thing even the game because it was unplayable (too much mods....) Really needed this video to sort out what I needed the most thanks!
I am watching this right now, and I have to say, thank you. I have seen others doing cool stuff and really making their cities look awesome but never had the time to find out how. I just happen to stumble across this video and it is exactly what I have been needing. You now have a new subscriber and I hope you continue having success in the You Tube world. Once again, thanks!
w00dyblack do I have to wait or update them, or do they update themselves ? Because it‘s a mess to activate the mods wich are working and to turn off the mods wich are Not working😂
I love the part at 9:50: Sam: Activates road tool mod Chirper: * gets bloated * Sam: That's just how it is... It's how a lot of the mods work. You activate a tree placement mod and your smart TV in another room changes volume. Eventually, you have 43 mods and you install that one last mod to make the game JUST PERFECT and your PC spontaneously combusts, after which you give up and go read a book. That's how it was with SimCity 4, the modding community there has been insane. You knew exactly which sequence of commands in the game would cause a crash or BSOD :D.
Yellow square means priority designated to the lane. If we approach the intersection and our lane having such sign, then other vehicle within the intersection without the sign should allow us to move across first.
a mod that always seems to slip people's minds is the network extensions mod. vanilla game comes with 3 highway types, 3 lane, 3 lane w/soundproofing, and offramp. then there's all the other road types it provides, plus ped paths.
Diamond is: you are on the road that has the priority (main road), so in case of a 4 way intersection that doesn't have a traffic light, the cars on that road will always go first. Opposite of Diamond is the triangle, which means: you are on the road that has no priority (secondary road, 2 lane road compared to a avenue for example). Stop sign is literally: you have to stop no matter what (cars have to stop even if there are no cars on the intersection, if there are cars, you go last. and the X is: you can't go to the intersection, you have to go back.
If I got it right, despawning is enabled in vanilla game by default. TM: PE allows you to disable despawning, so advising everyone to have this option enabled is not very good idea, better keep it disabled actually. On one side, this can make game harder and more challenging, but it also keeps buggy vehicles on the road so it can really annoy when you have a lot of traffic because of some stuck train or car. By the way, I also really like *Real Time* and *Improved Public Transport*, you may find them useful. First mod makes days longer, improving AI to act different at different time of day or different days of week. It's helpful for large cities because traffic becoming more realistic and in vanilla I believe every vehicle spawning not accurate, and may bring unrealistic traffic. Improved Public Transport allows you to adjust which vehicles do you wan to see on line, control their capacity and all that stuff. In vanilla, pretty big bus can only handle about 30 cims if I remember right. So if you need to transport more people, you need to fill your roads with this buses, and they will one by one arrive to the stops and block everything. I believe this bus should handle about 45 cims, and you can use articulated or double-deck buses, which can handle up to 120 people I think. There are a lot of buses in workshop, and they're made well, not using a lot of tris or textures. _Tip: you should probably disable feature called "unbunching" which is enabled by default. There is a option called "unbunching agression" in settings. It works weird and make your buses to wait very long time on stops, and I think it supposed to do vice versa._ Plus to Improved Public Transport you can adjust trains with *Metro Overhaul Mod*, to make trains handle big amount of people as they really do, and use on-ground metro, which is cheaper than trains.
Not sure if you are aware but with TMPE, if you want to clear a junction of lane connector you can click the junction once then press the "Delete" button. That will clear all lane connectors for the entire intersection.
With extra landscaping tools the brush that looks like a hill that you said levels out terrain does not do that it is the slope tool which when you right click sets the upper boundary. If you were to left click anywhere far away from the reference point (right click) and move your cursor while holding left mouse button down it would keep the original terrain height at that point and as you move towards the reference point draw a smooth slope between those 2 points. Most useful for rivers and mountain roads.
18:30 The effect of that button is to have them enter the intersection even if there's not yet room for them on the other side. Which can speed up flow, but can block crossing traffic.
The square yellow sign is used all over the place in America. It is just that it typically has other information on the sign that adds to the meaning. Which is why people in America get confused and don't recognize that it is used extensively here.
Hi...great vid. As a newbie I really appreciate you giving these suggestions and hopefully they'll make the game much more enjoyable for me because I was quite ready to give up on it. I should say that the links you provide for Move It and Traffic Manager didn't work when I used them. I finally managed to find Move It in your list of mods but Traffic Manager I had to Google search for it.
Oh, Man! Thank you! Thank you! Thank you! :D I'm not really a gamer and I've bought Cities: Skylines just before the holidays 2019 and now it's Jan 25 2020 so I need all the help tools I can get haha!
Thank you so much for this! I have some of these mods and i wasnt even using them to their full potential because I wasnt aware I could do all of this!!
At 11:39 you had No Pillars on Default yet were able to build a road through the corner of a property's carpark? At 23:41 same thing but you were not able, what changed? Does Move It! allow clashing with other assets without help from anarchy mods, or are they a requirement?
Yep, yellow and white diamond is used on the European mainland to give priority. Otherwise it is give way to the right. What fun it was discovering that one in France. Why everyone just can't drive on the right side of the road, which is left is beyond me :P
I had a lot of trouble with TM:PE affecting driver decisions - they would cause massive backups on highways trying to change lanes for no apparent reason, even bringing lanes to a complete standstill.
Changing lane connections is always risky, if you are not careful you can end up with only 1 lane on a 6 lane road actually allowing the drivers where they want to go.
The gold diamond sign with the white border, i don't know what its called there but we have it here in europe (Netherlands) It means that you're on a road where people have to yield for you it's the opposite of the upsidedown triangle (yield) sign
I’m trying to find the “surface” that little beach at 3:26 has but I can’t find anything with it. Does anyone know if it has a name or where I can find it? Please, and thank you!
The german expression for this triangle is "Vorfahrt gewähren". Here it does mean you are free to go but also have to stop if another car is crossing your way. So the other one is on a priortised piece of road. Btw it is the only one shaped like this so it it is easily regocnisable from both sides
Don't make my mistake with move it and get it because it was recommended but you were already pretty advanced so couldn't be bothered to figure it out right away. move it is amazing and you just have to choose to not cheat with it, if that's your problem but road layouts get 1000x easier. Fine Road Tool and Fine Road Anarchy as well. The game really gets soo good w/ mods tho...It's like your dream model train sim after a certain point but w/ the addition of traffic and managing real transportation issues lol The last one - I've been looking for a way to manage street lights. I didn't think it was possible outside of road addons. Thanks!
How've you only got 56K subscribers? Honestly, I've take more inspiration from your videos than any other channel (I think, maybe I've forgotten another source, don't think so though). I don't HAVE Skylines yet mind you, but it's all learning prep ready for when I do :)
I believe the square sign with yellow in the middle is like the opposite of "give way" signs. If they have that sign they can just pass straight through the intersection when they drive.
After subscribing assets/mods, it show nothing for no reason and its 3 weeks it is going like this. Before it was working and assets and mods show up. Now, for no reason I cant see anything, even infinite moneys mod. I really need help, I want to play this game with mods..
The move it mod is so essential that it should be a standard feature of Cities: Skylines imo and as many commentators have already suggested like Gustavo Sanchos. Also, the Find Road Anarchy "mod" seems like a fix to an essential deficiency in the code of the game. Often, I will get frustrated with simulator games that say I can't put this or that object at what seems to be a reasonable place....lol force zoning on footpaths...
I'm not sure if I caught this in this or your other mod video, but does one of these mods, or another mod, allow you to copy a road system such as an interchange or roundabout for placement elsewhere? Thanks!
2 года назад
When I remove the TM:PE mod, does it break my savegame or revert back my roads and junctions to default? Or does it keep the modded roads in a working state? Does the mod add new gameplay elements or does it only allow to alter the vanilla elements like e.g the Move it or Fine Road Anarchy mod does?
The time stamps for each mod!
Extra Landscaping Tool: 01:08
Move It : 02:25
Find It: 07:43
Fine Road Anarchy: 09:38
Fine Road Tool: 10:53
Traffic Manager: Presidential Edition: 13:39
More Beautification: 19:52
Prop & Tree Anarchy: 20:32
RICO: 21:20
No Pillar: 22:20
EDIT: would you all like to see the rest of my mods tomorrow ? Lemme know :D Thanks Betchez
Of course, Sam! It would be great to watch your "hidden tricks" :P
I don’t use a MacBook. Wtf ? I made a whole video about my computer. Clearly shows it’s not a Mac 😂
because I edit on my Mac
I mad a Collection of these Mods. sharedfiles/filedetails/?id=1569297485
i need to know about mod that change depth of field or make graphic look more beauty
I normally like to play without mods but these look so damn useful, especially since they are implementing functions we should have in the game anyway.
The game was made with future modding in mind, so actually using mods isn't a cheat or anything (according to the devs).
@@nosouponhead In my head I know that. And I'm using mods in this game too. I actually dont know why I play most other games without.
I have only ever used traffic manager because sometimes you need to teach the AI traffic
@@lithuets Indeed, like no one in the city can afford a driving instructor.
It's damn shame using mods disables achievements though
The square yellow sign means that it is the main line. Is a sign used in Europe.
So is not used in USA?
It is used in america(US). it is called the priority sign, meaning that if you are approaching an intersection and see this sign, you have priority to cross and don't have to yield to side road traffic. the purpose of this sign is if a traffic light in an intersection fails you have road signs to show the natural order instead of having essentially a stop sign for all directions at that intersection.
I don´t know i only know is used in Europa.
Do not think they use it in the USA did not see any when I was there in 1991 but they may do it today.
The sign makes sense - the closest I've seen is a 'keep moving' sign in parking lots where people don't always realize they have right-of-way. A lot of our signs are completely different. Rectangular speed limit signs, etc. I won't say it's nowhere, but I haven't seen or heard of it anywhere here.
@@peterb2133 I've never seen it here. It's just assumed you have priority if you don't have a stop or yield.
You can use Ctrl+Z to undo stuff with the move it mod :)
Except demolish (that's important to know)
and in everything
Ctrl-Z also reverses terraforming changes
thanks for letting us know :)!
16:55 This sign means that you have priority, it's basically the opposite of the inverted triangle
.
Where I live in France, we've got these road signs on country roads so we know that we'll have priority if there is an intersection with a small road.
In Germany we call this one the "fried egg". And yes, I saw them a lot in Haute-Savoie. Before i went there, I didn't even know they exist outside of Germany
The sign exists in every country in Europe.
5:17 that car went into hyperspace
5:21 it comes back
Hahahhaha
Lol
Ryan Kyo It was one of those future rocket-cars!? Didn’t you saw game year? 2023! ;) :P
Back to the future
must of been a delorean
Move it! should be in vanilla version.
Your avatar not as good as mine lulz
@@noncare9079 Yours is good, mine is good, and together we are 2X GOOD, comrade! :D
Functionality of ALL of mentioned MODS should be in vanilla game! And couple of more MODS too.
Western childish communists? ...You need an experience
with communists government from east. ;-)
@@gustavosantos106 cringe y stupid 14 year old internet communists...
I just started cleaning up my workshop files after almost a year of not playing cs for its dreadful load time and your video helped me to refresh my memory. Thanks
Same!
for someone who is trying to get back into this game after having it for 4 years this is the type of video i need. Thanks for the help!
I wonder if Sam has a list of his mods
*New video*
Oh, I guess he does
Seen loads of tutorial videos where people have obviously been using mods but until now I didn’t know which ones. Super useful video, thanks.
Cannot wait for tomorrow and would love to see a top 20 asset video too. Thank you, Sam
did i hear ck 2 music??
btw good video as always, i needed that move it mod now
its a paradox game and in the game there is a radio. it plays all kind of different music. so it also can play music of hoi, eu4 and other paradox games :)
I abandoned the game shortly after it came out, but now that I've installed it again with a few quality of life mods, oh man, it's so much better. Move it! and the traffic manager are a must if you value your sanity.
17:00 the sign indicates priority. Its the opposite of the give way sign. In NL its a commen sign.
Dude ! hands on man , built a 50k city and really needed these sick mods , thanks bro
Wow, this game is SO huge with all the available mods. I had so much questions and this video answered them all. Except may be : "How or where do I get parkings like we see on your videos?".
And congrats for all your work btw. Best Cities Skyline youtuber so far!
The mod is Parking Lot Roads. Steam Workshop doesn't seem to like finding it when you do a search so you'll need to do a bit of digging.
@@wighty5860 shit that makes sense! Thank you mate!
Thank you for this. After playing for a year on Xbox One I finally got a new PC and of course the first game I downloaded was CS. This guide to essential mods has already been a lifesaver!
Super useful video, even over a year later. I’ve installed all these mods as a new Cities player, and I’m having so much fun. Thanks for this video!
The game is actually unplayable without the traffic manager.
I have a 200k vanlila city with 82% traffic :)
@@weeeegy thats must look so realistic though
Yes, the most important mod here that really really adds to the realism. The vanilla (with DLC) does now have the traffic lights, stop signs and "main road" features and is generally smart enough to figure out the lanes on its own. However it must also have the arrows control, crosswalk and yield sign toggles, like the traffic manager does - that would be quite sufficient for the realism. Currently as it is, the roundabouts are only partially useful and completely unrealistic due to lack of these features, even when using the highway (which is a hack).
@@TheRealAlas oh, i built vanilla interchanges which i learned from imperatur. No spagheti
Ah yes, I’m going to enjoy having no speed limit in my school zones
I also love the Network Extensions 2 mod. It adds so many useful roads...
Certainly one of the best Cities Skylines videos I have watched (and I have watched quite a few)! I already have several of the Mods you mentioned and you have made them so much more useful to me. Much gratitude!
That was long needed! :-)
Had already several of that mods, but didn't know about all of their finesses.
Thank you.
Additionally your english is good for listening too and understanding (for me as a german native speaker).
Will definitely look more of your videos.
13:04 "If you have a really stubborn bit of land.." :D Great tutorial!
@Sam Bur, Awesome production! Thanks a lot for this comprehensive presentation of these great modes.
The sign with yellow background is "priority road" and is commonly used in Europe at almost every junction with priority. Note, that the shape of the sign - tilted square - is unique. This is deliberate design to be easily recognized also from behind by the drivers approaching from the different junction arms, as a double assurance in case they miss a give way sign or the give way sign is missing.
About the TM:PE road restrictions option, it doesn't create real restrictions by default, it just makes cars prefer not to take the restricted road. So if you create a tiny service lane between two roads that you want only emergency vehicles to use, and the only other path between those roads is via some giant intersection up ahead, you'll find that cars routinely take it even though they're not supposed to. That's because the cars see the giant intersection as "worse" than your tiny road. There is an option in the mod menu to increase the severity of the restrictions, up to totally strict. On the other hand, if you do your routes wrong it can make cars take bizarre detours that are hard to follow or notice.
Im so glad you made this!!! The road mod is what I’ve NEEDED to force a right turn only lane!!!
After watching many other videos from your channel, this one finally made me subscribe and understand the mods more clearly where as I spent hours watching other tutorials and still could not understand. I have to say that playing on a laptop with a track pad and no number pad is really challenging for me too. I hope to see more quality content from your channel too.
The Home key will also return the road height to zero.
OMG life changing !
@@grahamdelacey5779 , for SURE! I can't imagine how much time I've spent paging back to zero!
Haven't played CS for over a year and i'm coming back, starting from scratch by deleting every single thing even the game because it was unplayable (too much mods....) Really needed this video to sort out what I needed the most thanks!
You’re welcome and enjoy the game .. again :D
So much things have changed my last DLC was After Dark 😐 hahaha can't wait to discover the new stuff!
This is one of the BEST video about C:Skylines i have ever seen! Thank you!
More beautification is lagin the menu button... 4 ou 5 sec to open :\ I revove it and use only find it to put all the ploppables,
yeap, Rico building works on Find it :)
I am watching this right now, and I have to say, thank you. I have seen others doing cool stuff and really making their cities look awesome but never had the time to find out how. I just happen to stumble across this video and it is exactly what I have been needing. You now have a new subscriber and I hope you continue having success in the You Tube world.
Once again, thanks!
move it is the best invention by humans after the fire
Friedrich Quecksilber xd
Well fire was discovered, not invented, because it had already existed before. Sooo, move it is the No. 1 human invention:)
its like newton invented gravity
Friedrich Quecksilber lol he didn’t invent gravity...
@@liamlen8732 what do you mean? otherwise it wouldnt be called the laws of newton if it werent his laws
and they'll all blow up in 5 days when the new expansion and update releases :P
Ughhhh yeah
w00dyblack do I have to wait or update them, or do they update themselves ?
Because it‘s a mess to activate the mods wich are working and to turn off the mods wich are Not working😂
I love the part at 9:50:
Sam: Activates road tool mod
Chirper: * gets bloated *
Sam: That's just how it is...
It's how a lot of the mods work. You activate a tree placement mod and your smart TV in another room changes volume. Eventually, you have 43 mods and you install that one last mod to make the game JUST PERFECT and your PC spontaneously combusts, after which you give up and go read a book.
That's how it was with SimCity 4, the modding community there has been insane. You knew exactly which sequence of commands in the game would cause a crash or BSOD :D.
I haven't played CS for about 2 years, but I love watching your videos. Even this one! Greetings from Austria to Australia
Yellow square means priority designated to the lane. If we approach the intersection and our lane having such sign, then other vehicle within the intersection without the sign should allow us to move across first.
a mod that always seems to slip people's minds is the network extensions mod. vanilla game comes with 3 highway types, 3 lane, 3 lane w/soundproofing, and offramp. then there's all the other road types it provides, plus ped paths.
6:30 holy shit! Thanks man, as I was wondering how to do full curves with Move It!
Diamond is: you are on the road that has the priority (main road), so in case of a 4 way intersection that doesn't have a traffic light, the cars on that road will always go first. Opposite of Diamond is the triangle, which means: you are on the road that has no priority (secondary road, 2 lane road compared to a avenue for example). Stop sign is literally: you have to stop no matter what (cars have to stop even if there are no cars on the intersection, if there are cars, you go last. and the X is: you can't go to the intersection, you have to go back.
If I got it right, despawning is enabled in vanilla game by default. TM: PE allows you to disable despawning, so advising everyone to have this option enabled is not very good idea, better keep it disabled actually. On one side, this can make game harder and more challenging, but it also keeps buggy vehicles on the road so it can really annoy when you have a lot of traffic because of some stuck train or car.
By the way, I also really like *Real Time* and *Improved Public Transport*, you may find them useful.
First mod makes days longer, improving AI to act different at different time of day or different days of week. It's helpful for large cities because traffic becoming more realistic and in vanilla I believe every vehicle spawning not accurate, and may bring unrealistic traffic.
Improved Public Transport allows you to adjust which vehicles do you wan to see on line, control their capacity and all that stuff. In vanilla, pretty big bus can only handle about 30 cims if I remember right. So if you need to transport more people, you need to fill your roads with this buses, and they will one by one arrive to the stops and block everything. I believe this bus should handle about 45 cims, and you can use articulated or double-deck buses, which can handle up to 120 people I think. There are a lot of buses in workshop, and they're made well, not using a lot of tris or textures. _Tip: you should probably disable feature called "unbunching" which is enabled by default. There is a option called "unbunching agression" in settings. It works weird and make your buses to wait very long time on stops, and I think it supposed to do vice versa._
Plus to Improved Public Transport you can adjust trains with *Metro Overhaul Mod*, to make trains handle big amount of people as they really do, and use on-ground metro, which is cheaper than trains.
Great video bro! Love it. Going to check these out now!!
Not sure if you are aware but with TMPE, if you want to clear a junction of lane connector you can click the junction once then press the "Delete" button. That will clear all lane connectors for the entire intersection.
Can't help but think my comment yesterday might have been to blame for this video. However, this was the most helpful video ever. Thank you!
With extra landscaping tools the brush that looks like a hill that you said levels out terrain does not do that it is the slope tool which when you right click sets the upper boundary. If you were to left click anywhere far away from the reference point (right click) and move your cursor while holding left mouse button down it would keep the original terrain height at that point and as you move towards the reference point draw a smooth slope between those 2 points. Most useful for rivers and mountain roads.
Thank you, mods you introduced are very useful, especially Move It and TM:PE
The best tutorials ever. Thanks Sam.
Great video. I use all of these mods- they are essential in my opinion!
18:30 The effect of that button is to have them enter the intersection even if there's not yet room for them on the other side. Which can speed up flow, but can block crossing traffic.
This is the best tutorial I've seen so far.
Omg yes! The video I've been waiting for!
Thank you very much. I found your 2 mod videos extremely helpful. I greatly appreciate it, since I am new to the Cities Skylines.
The square yellow sign is used all over the place in America. It is just that it typically has other information on the sign that adds to the meaning. Which is why people in America get confused and don't recognize that it is used extensively here.
Great vid only missing a couple of these mods. Thanks for going into depth of what they do.
Hi...great vid. As a newbie I really appreciate you giving these suggestions and hopefully they'll make the game much more enjoyable for me because I was quite ready to give up on it.
I should say that the links you provide for Move It and Traffic Manager didn't work when I used them. I finally managed to find Move It in your list of mods but Traffic Manager I had to Google search for it.
Oh, Man! Thank you! Thank you! Thank you! :D
I'm not really a gamer and I've bought Cities: Skylines just before the holidays 2019 and now it's Jan 25 2020 so I need all the help tools I can get haha!
Thank you so much for this! I have some of these mods and i wasnt even using them to their full potential because I wasnt aware I could do all of this!!
Very helpful video. Too many youtubers rattle through the demo videos much too quickly. I feel I can understand what the mods do now.
Great video! Very elaborate. Looking forward to your other mod video.
i've never used move it i have no idea how i managed to build without it until now. IT HAS BEEN SO STRESSFUL. that mod is a lifesaver.
Nice job on the video learned a lot with the mods and will be doing it when I get off work.....
That was really really helpful. Thank you, Sam!
At 11:39 you had No Pillars on Default yet were able to build a road through the corner of a property's carpark? At 23:41 same thing but you were not able, what changed?
Does Move It! allow clashing with other assets without help from anarchy mods, or are they a requirement?
Yep, yellow and white diamond is used on the European mainland to give priority. Otherwise it is give way to the right. What fun it was discovering that one in France. Why everyone just can't drive on the right side of the road, which is left is beyond me :P
the square yellow and white sign means that they do not have to give way or stop, they can just drive without coming to a stop. its used in europe
I had a lot of trouble with TM:PE affecting driver decisions - they would cause massive backups on highways trying to change lanes for no apparent reason, even bringing lanes to a complete standstill.
Changing lane connections is always risky, if you are not careful you can end up with only 1 lane on a 6 lane road actually allowing the drivers where they want to go.
Thank you so much for this! Keep them coming!
I was freaking out about why the music was so familiar until I realized it was from EU4. Good choice.
I've gotta say, the most underrated mod on the workshop is SimpleClock, it is awesome!
great video, great channel! thanks! keep up the great work!
this game is not perfect if it's has no mods
The gold diamond sign with the white border, i don't know what its called there but we have it here in europe (Netherlands) It means that you're on a road where people have to yield for you it's the opposite of the upsidedown triangle (yield) sign
I’m trying to find the “surface” that little beach at 3:26 has but I can’t find anything with it. Does anyone know if it has a name or where I can find it? Please, and thank you!
The german expression for this triangle is "Vorfahrt gewähren". Here it does mean you are free to go but also have to stop if another car is crossing your way. So the other one is on a priortised piece of road. Btw it is the only one shaped like this so it it is easily regocnisable from both sides
he meant the other one, lol
The sign with the orange and either frame is that you actually have priority. It is the exact opposite of the upside down triangle.
Don't make my mistake with move it and get it because it was recommended but you were already pretty advanced so couldn't be bothered to figure it out right away. move it is amazing and you just have to choose to not cheat with it, if that's your problem but road layouts get 1000x easier. Fine Road Tool and Fine Road Anarchy as well.
The game really gets soo good w/ mods tho...It's like your dream model train sim after a certain point but w/ the addition of traffic and managing real transportation issues lol
The last one - I've been looking for a way to manage street lights. I didn't think it was possible outside of road addons. Thanks!
How've you only got 56K subscribers? Honestly, I've take more inspiration from your videos than any other channel (I think, maybe I've forgotten another source, don't think so though). I don't HAVE Skylines yet mind you, but it's all learning prep ready for when I do :)
A big thank you. It all made sense and it’s all not so daunting now
Extremely helpful video. Thank you.
Thanks , I really enjoyed your tutorial. I found it very useful
Great vids man. After some years I´m going to start with CS again and you have a lot of usefull informations. thx
I believe the square sign with yellow in the middle is like the opposite of "give way" signs. If they have that sign they can just pass straight through the intersection when they drive.
I think I heard a Cockatiel in the background. Awesome bird, I'm thinking of getting another.
Thank you very much for your video ! This video can help me for my future city :p
Ck2 and HOI IV music in your video. Awesome
Ploppable rico became a pain as you have to restart the game everytime you need to add something
thanks for this list of mods an how to use them....very useful for us new players
This video was so damn helpful forreal. Thank you so much man!
omg thank you, cause i'm trying to play now using mods and all, i already downloaded but i have no ideia how to use them, but now i know! thanksss
I knew these mods well but watched your video still. LOL
Sam, thank you for this vid, it makes a lot do sense
You are the best ❤️❤️❤️
Keep going pro 💪💪
After subscribing assets/mods, it show nothing for no reason and its 3 weeks it is going like this. Before it was working and assets and mods show up. Now, for no reason I cant see anything, even infinite moneys mod. I really need help, I want to play this game with mods..
So I am thinking about buying this game, the question is which DLC is worth getting? How far can I get with vanilla + mods?
I like that you used Europa Universalis 4 music as background music
If I recall you can use Ctrl-Z and it removes your previous "move", so you can backstep, if you made an error.
The move it mod is so essential that it should be a standard feature of Cities: Skylines imo and as many commentators have already suggested like Gustavo Sanchos. Also, the Find Road Anarchy "mod" seems like a fix to an essential deficiency in the code of the game. Often, I will get frustrated with simulator games that say I can't put this or that object at what seems to be a reasonable place....lol force zoning on footpaths...
I'm not sure if I caught this in this or your other mod video, but does one of these mods, or another mod, allow you to copy a road system such as an interchange or roundabout for placement elsewhere? Thanks!
When I remove the TM:PE mod, does it break my savegame or revert back my roads and junctions to default? Or does it keep the modded roads in a working state?
Does the mod add new gameplay elements or does it only allow to alter the vanilla elements like e.g the Move it or Fine Road Anarchy mod does?