The Wuthering Waves Conspiracy was real
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- Опубликовано: 7 сен 2024
- I had a feeling long ago that the servers had issues with inputs for dodges and parries, but people called me crazy for saying that Calcharo didn't work properly!
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me with 25ms ping (and skill issue)
"Aha I knew it, it's the damn ping"
jokes aside, even with 25ms ping I do experience it too sometimes.
mostly when I want to do a parry, I swear I press the button at the right time and still got sent flying 😂
So I prefer dodge now. I only parry on the easy one.
😂😂
💀😂
Bruh me with 250ms ping 😑
Me with 100 ping 😑
"... I know in my soul I pressed that button... " . I feel you bro 🤣🤣🤣
dudes spent enough time in destiny to know when inputs aren't working properly
I spent enough time in fps games to know when I'm justified to say wuwa has a lot of latency
On mobile pc and controller, they need better servers cause I was playing Pgr and it's a night and day difference
The constant layering of the overworld bogs down performance when in combat compared to domains
naah, its just that fps competitive games are depending so much on ping and server inputs. i also once an fps competitive player and i can say thats the truth
Couldn’t of said it better myself
In destiny, you don't just cope with the lag you become one with it.
no need of that. If i am on 60 pin, press the button and the characters stand there like dummies instead of executing the action i've just did with keyboard/mouse, something IS wrong, no need to be a "pro" to get that.
it becomes crazy obvious when you're playing a fusion character w the rider echo, and you somehow always end up going for a ride in his motorcycle despite making a single tap
True mAh dude. Happens too with gun characters going aim mode mid combo. The gameplay should've been offline to begin with and the online one should've been just the gacha and cash shop like how mobage used to be.
same thing with impermanence heron or whatever that bird is called
@@toolazytowritethis9469YESS
Same here. That's why I rarely use that echo skill. It's so freaking annoying when u just wanna hit the enemy and you end up sprinting away from them.
@@toolazytowritethis9469 Thank you! I felt like I was going crazy with Heron reacting differently all the damn time even though I know I was using the right press.
Mtashed ain’t lying I been watching this fool cook since destiny 1 he’s a legit shooter..
He's the Rumble King after all
Holy payed chattee🗣
yet he got absolutely destroyed by Tectone in an argument, Mtrash is illterate who can't argue for crap.
Mtashed next vid: "So I moved to America. This changes everything" HAHA
I can confirm this as well. Me and my chat noticed it several times when I was fighting the Mighty Lightcrusher- we confirmed I was in the middle of doing my dodge animation and then it suddenly decides to register that I "missed" the dodge window, for whatever reason.
Same and I thought I was seeing things
Wuthering waves definitely exposed themselves with that 120 lightcrusher. That’s when all my doubts were confirmed.
I figured this all out day 1 when testing out Calcharo
Same ting when I fight morning aix
I also had the same problem where I was fighting Hologram Crownless
As a Calcharo main I was so confused as to why my third skill to fill my forte circuit wouldn’t work! This makes so much sense 😭 thank you Mtashed!!
Just realized this through this comment 😂 I swear I thought I was going crazy cuz it just wouldn't work sometimes 😭😭
I was playing Wuwa last night and i thought it was a problem with my screen protector not registering my input but I’m pretty sure I tapped multiple times to do the forte circuit every second attack he would just stop altogether same with dodging
I don't feel so crazy now for struggling with this, I thought 'oh maybe I'm just really bad at the timing' even when I was certain a parry or dodge should've worked or when certain things weren't behaving like I thought they were supposed to. Was at the point of gaslighting myself into thinking it was just a me problem. Nope, turns out it's just the game.
there is no confirmation of this! Anyone who is too bad to play will use this stupid excuse to justify themselves
@andrzejat6163 There's no confirmation, sure but it would definitely explain why certain characters have an easier time parrying bosses compared to others.
@@faerin3417 its a design choice that some characters have a hard time than others
@andrzejat6163 you r wrong, did u know that completing calchaero trail dungeon in low fps not ping, but fps is straight up inmpossible cause the hits jst won't register, jst imagine how much more dmg, skill effects, parry, and dodges one is missing due to this.
I fought against the red aura lightcruiser in 24 fps and rage quit the fight, but when i came back with 60 fps lo and behold i killed in first try with unga bunga inputs.
Is that skill issue or jst the game issue, not to mention the ping is real too, especially when parrying
@@andrzejat6163 this issue is just brought to light, so many people are going to confirm this and some will make videos and do tests. it's only been 2 hours since he uploaded this video, so too early to say no confirmation. some of the issues he described are easily provable, like registering a tap as a hold. I'm sure many players will start testing and confirming soon.
As someone who played league of legends living on the east coast.
Playing the game with 150 ping...I knew I had a disadvantage, but never really could see how much
The day when they moved the servers from the west coast to chicago and my ping dropped almost 75 percent was game changing. It didn't make me instantly challenger or anything...I was down in low bronze because I'm a baddy at heart, but I was more able to pinpoint where I was making mistakes mechanically even if my Macro was still garbage.
Ping absolutely matters especially in a game this punishing
Dude this. I used to live in the south (Tennessee) way back when servers were out west. Then I moved to Indiana, not too far from Chicago, IL, and the following year Riot moved the servers from the west to Chicago as if giving me a blessing. In TN I was used to pings between 90 on a good day and 130 or so on an average day. Still better than some but not amazing. After moving to Indiana, plus the server switch, my ping dropped to as low as 13 on good days. It's been that good ever since.
The difference was immediate, and night and day. I play(ed) a lot of skillshot champs, and immediately I started landing more spells. My micro-movements while dodging enemy abilities were more successful, things like side-stepping and flashing. My last hitting on minions improved _dramatically_ . The effect was instant. The whole game got easier. And while I'm sure I did improve in general over time, I have to say, I believe a good portion of it was out of my hands. I "improved" thanks to new, buttery smooth inputs.
Matches of League are often determined by very specific decision points throughout the game. Highly important moments or encounters that will define the entire rest of the match. A single, successful flash out of harm's way can come down to the frame. A single death can spiral the entire match. It boggles my mind to think how many matches daily, might turn out completely different if players pings were shifted even 10ms. That 10ms might have been the difference between the mid laner getting that final attack off, and snowballing out of control. I know this concept goes for a lot of games, but as a long time League player, this is my personal experience about what a different ping makes.
Playing in SEA and having almost 200 ping I have just accepted that there are regional debuffs and go along with it 😂😂
I'm from PH and I play at HMT server, playing at 50-80 ping most of the time.. Was gonna choose SEA in the beginning but I figured since its CN, there's a higher probability that the server is mostly in HK.
Well I'm sea I got 40ms though
I'm from PH and playing in SEA with 40+ - 60+ ping and I still suck at parrying lmao 🤣
Where tf u playing? Jungle? I'm Indonesian and you know we have the worse internet even among the SEA countries and I got constantly 36-60 ms ping
And the game i play freaking recommended me to ASIA while i live in indonesia. 200 ping all the way. Got used to it but i still want my compensation for stupid server recommendation
Wait, people thought this wasn't a thing? I knew immediately that ping was causing major issues for the combat and just lived with it.
Well, it's fine til it becomes an issue, I mean, like to the point you just die with 1 hit, that's when you know it is THE issue. In most other games, you are highly to survive and use some some HP and mana regen, and this game lacks healing if it isn't varina which is not even most of the time enough to out deal the damage done. So it is an issue now bc u get 1 hit and all the effort wasted
Vindicated, I avoid some parry's because I know subconsciously that the window to get it just right isn't working.
Dodging is the universal option cuz evasion in Wuwa seems to be equal to Monster Hunter's evasion +3.
You can actually parry and dodge at the same time if you can feel it might not connect... But the timing must almost be perfect cause you have to parry first and cancel the attack into a dodge
@@jamesmuhuhu7987Dude when I accidentally found that out I lost my shit like HOLY FUCK SKILL TECH. And then I saw rexlent doing it on certain mephis attacks he didn’t trust
@@jamesmuhuhu7987that’s basic old tech. i have a showcase on it.
@@FarikoWishless i lost my shit too man the 1st time I did it with... I wasn't even sure what happened and then tried it again with Calcharo because of his long attack animations...
It's real painful for someone that's on 180 to 220 ping 😢
Life is pain and suffering
Go for chars like Jiyan, Encore, Jianxin, Taoqi, Jinshi (this one is kind of harder but she does a lot of dmg so still helps).
300 😂
@@FoxFlare always 24 ping. Get a better connection….
I am getting always over 280
Characters also dodge backward even when dodging with forward button pressed.
Gotta hate it when a green 40ms bar suddenly turns into yellow 130ms bar😕
Yeah man I feel it
mine is mostly stable at 50 to 70 ms but there are days when ping turns into christmas lights...cycles in green, yellow, and red in a second or two 😅
Yes i used to play the game with my ping act like a fking RGB.
Im here with 250 and suddenly jumped to 500+ lol
It's not the ping for me, its the inconsistency of ping jumping around made my timing screwed up.
mine would be green 70ms and then suddenly goes to 999ms. boom! crashes.
my ping in WUWA is at 98-200 ping.. i really dont have any problem whatsoever about input problem
Packet loss is another thing that happens with low quality net. And it's usually accompanied by high ping. Maybe you have a very rare case of "good net far away from server".
But this is definitely real, both in WuWa and Valorant for that matter.
I thought my Jinshi's Jué effects are so lore accurate that it drops my fps and ping at the same time as if he time stops or time delay it 🐉 🗿
I stopped playing calcharo cause I couldn't understand why his bar wouldn't register even tho I'd press the combos correctly over and over :/
calcharo is already flawed on the aspect his timing is so ridiculously short that if you have to dodge or get hit once, you can say good bye to a third of his damage. Add to that the ping and he is the character i regret the most pulling... should have picked encore.
Calcharo would've been great if they given him super armor shield while using his attacks and skills. He's a walking juggernaut already in-lore. He feels like a slow glasscannon in gameplay instead.
@@nevadachii Same.
The worst thing with some games (including Wuthering Waves for me) is that even if my ping is pretty good (35ms or so) it feels like it's constantly wobbling around. So you get used to a specific input latency that ends up constantly changing and throws off your gameplay. I was struggling so much and getting frustrated with it that I just stopped playing the game. When a game is built so heavily around the parry/dodge system, issues like that truly feel gamebreaking
When I played CS:GO I had to run an ethernet cable to my room instead of using WiFi. I guess that's the only way to play fast-paced or competitive games. Just one more nail into coffin of "mobile skill based gaming" I guess.
Finally I thought I was going mad...
I know a cc that would say "Just move to Texas for better internet & get a better pc" instead of bashing the devs
I don’t think bashing the devs is necessary, this is Kuro games not Hoyoverse remember. Write it in feedback and let em cook.
@@EyelessAugustYeah bashing on wuwa devs is like saying i can't do anything to hoyo devs but bullying wuwa devs is easy so i am gonna do that because they listen.
Its not dev fault for having bad internet connection or having old system that doesn't meet the requirements or having skill issues or technical issues. If the pings fluctuations are abrupt then it is an ISP fault not devs.
How ping works: if you have high ping but it's stable then it's equivalent to 0 ping but if it fluctuates abruptly then the ping is not equivalent to 0 and causes major delay.
The ping fluctuations are from your isp sides not devs side
@@masterk429 Literally no one mention hoyo until you :v Dude mihoyo really live rent free in your head @@
The point is its the devs's fault and telling ppl to move their home or change internet is stupid, no matter what company it is, Kuro or mihoyo
@@theskywalker8416 First of all the guy above me mentioned hoyoverse. Secondly the video is just misinfo. Thirdly its not dev fault for making a game that can run on devices from 4 years ago till now. If u have an internet issue just contact your local ISP and make them fix it that's their job not kuro's. Now let me give u an example if u order a pizza from a restaurant and the restaurant is 5 minutes away from u but you receive the pizza after 2 hours and it's cold whose fault will it be the cook or the delivery guy.
Well if you are sane and your brain work as intended then u will say the delivery guy is at fault otherwise if your brain is not braining u will say otherwise.
Now consider the cook as kuro and delivery guy as your internet connection did u understand now.
Now for ping a stable ping is the same as having 0 ping. The ping that fluctuates abruptly can cause issue . An abrupt fluctuation is than again is the problem from your isp side.
@@theskywalker8416 the guy above me mentioned hoyoverse. This video is filled with misinformation. Having bad internet is not devs fault but your ISPs dont act dumb. I wrote entire message but it got discarded i can't wrye entire tecnical explaination again and waste my time. The ping that is stable is similar to 0 ping while the ping that fluctuates abruptly can cause problems. Fluctuations in ping is problem that arises from your internet service provider. Hopefully u understand now. I can go in extreme depth if u want but u r not a technical person and won't understand whatever i would write.
im still having the issue of having to fight my camera during combat. every so often my camera will start turing clockwise during combat and i have to pull counterclockwise to combat it. its really frustrating
it happens mostly with verina for me when i use skill it so goddamn frustrating i hope they fix those issue
@mace8k Do u play on pc or mobile?
In my iPhone the camera sensitivity is super high for some weird reason. lol
not only that, but the camera is like so shaky after the locked enemy is dead and try to move on to the other enemies
I've been having some ping freezing issues which then totally wigs out the camera where I'm just looking at the sky sometimes. I notice it when my ping is in the green then freezes and then it's in yellow all of a sudden. Happens on MnK and controller for me. I remember reading that they fixed this, but I'm not sure if this is a different problem or what...
4:18 bros literally turning into a gremlin every time he hits the point
Now “This changes Everything “😂😂
🤣
"I don't wanna play the game anymore"
There's the MTashed we all know and love
But... Mr.Pokke play from SEA with 280+ pings 😅
yep this is one of those cases of knowing whats connected to server, what client side and what the hz the server is set for. most fps in my experience run at 20hz, ternys if they allow it for lan situations shove it to 60hz. from what i can tell for wuwa and even other gacha games, it feels roughly 20hz. if under the asumption that the servers are 20hz, every 50ms on your ping will be a new section of different latancy issues. there are times when wuwas servers are 110ms or 88-91ms for me, and i can feel that since that is a entire seprate packet that gets added to anything i do.
the only main difference between these gacha games and FPS is the game doesnt have a prioritize the shooter kind of rollback code in it. so the only thing that does effect the game is your inputs+the packet latency.
a example on how actions are shove into the same packet that causes overlaping on things that techniclly fully shouldnt is being able to trigger dodge and parrying the attack off 1 attack. the full dodge should fully cancel the attack the parry is suppose to happen, unless theres a lingering attack hitbox that continues to stay even if fully canceled. the server is what calcs if the parry and dodge, not client, so when both a situation where a parry and dodge is consider triggered in a single packet, it triggers both. be it this is under the asumption from my observations on how are attacks feel.
a FPS example with shooter priority from my experience is in overwatch, ive had many times of genjis deflect fully getting into dragged up his smaller sword infront of him(i think its roughly 0.2s from start) and i would not be considered deflected by a person who shot me. even if genjis deflect is coded to always be deflecting the moment its activated(it is coded like this btw, i dont got direct testing for my self, just what ive seen others come across for abilitys in the game), because of server being 20hz, and both the ping differental of both me and the shooter with the added fact genjis defelct isnt considered a shooter priority, there are cases that the difference between the 2 individuals is actually 200ms-300ms ping if a average of 80ms-150ms for both with avantage going to the shooter and genji needing to literally preemptively need to deflect a third of a second early.
Tempest Memphis showed me how flawed the combat system is, sometimes when you break enemy posture or when parrying, most of your input will straight up not work for 1.5 seconds, the buttons are darkened to show that they are unusable, this is a problem especially in memphis where there maybe a clone attacking you
I think they should just make every combat mechanics be calculated by the client
been noticing this happening with the bird boss in ToA. for a game that is supposed to be about the hardcore combat with characters who require a lot of effort and swap cancelling and this and that to maximize damage... it's just so unpolished. surprising how so many of these issues have been in the game since release and are still unpatched to this day
You sure it wasn't the clone that you are parrying? In tempest memphis, parrying the clone will do that effect giving the fight more "right or wrong" moves. But if it happens outside of the clone, then it is a bug for sure
@@keijimarckeian real body, i always dodge the clone
@@Yenix_ it's funny how you say this like it completely ruins the combat experience and everyone is having the same problems that you're having. Your profile pic and banner really fit you.
@@Matthew-ij3zm omg they spoke badly about wuwa, must be a genshin stan! get out her with that tribalistic bullshit. face it, they patched a lot... but issues still persists. and yes it ruins the combat experience when you have unresponsive controls.
Honestly had the same gripe since Genshin release. These open worlds should not be dependent on server on everything and should only connect during gacha pulling sessions. Sudden increase in ping ruins the game.
I played since release on eu there was nothing like that
@@ziebus904this happens with any game that requires internet connection including Genshin
@@JJ-smhyeah I think people are only more aware in Wuwa since one slight mistake can cause you to die. In genshin there is nothing on this difficulty level so people don‘t realize it AND it does not have an impact that much anyway.
@@Melisa-ww6hg mobs on lower wl are 1shoting you becausw you have no hp and your healers suck....so yes they would notice
@@ziebus904 ok I never got one shot by any mobs in genshin. And even if there are some, you can just keep a distance to them because they dont have a combat mechanic like wuwa does. So yes of course this problem would be more present in wuwa.
well highish ping is not the main problem I think, it the inconsistency that matter the most. Because if it only highish ping you will get use to it and learn the timing from the start
That’s not true. There a lot more to high ping than just a little delay you can get used too.
@@ForTheViolencethat true a stable 120 is better than a ping jumping between 70-120 it will cause desync
I play on mobile and it will glitch and lag every time I enter battle BUT I know when I miss the parry/dodge because of me or lag and sometimes is neither, it IS the game. Thank Mtashed, I thought I was going crazy
As a person who used to play ungodly hours on Apex legends in Australia you are absolutely right. I live in Adelaide and the ONLY SERVER FOR ANY GAME is in Sydney. Then its even worse when playing SEA on gacha or korean/asian games because thats not even a Sydney based server. So I am worried as a PlayStation 5 player when it's released on console that there won't be any improvement for me in combat despite upgrading to a controller.
> for me in combat despite upgrading to a controller.
The fact that you think "upgrading to a controller" would amount to anything in a fucking gacha game alone tells me there's an even bigger problem with you bud xd
@@blinkin5 You are an anti controller incel and dented beyond belief. If you think that a controller isn't an easier way to play vs a mobile phone screen you are showing your lack of mental health and for the safety of others I hope you don't have a drivers licence.
@@blinkin5uhh there’s nothing wrong what what he said? It’s a fact that playing an action game like WW on controller would be much easier than using mobile touchscreen controls
@@blinkin5 Your mum asked me if there's anything you want her to pick up on the way home?
watching Tashedman descend into madness cause of some pings is peak entertainment
Just saw a f2p player on 280ping clearing mephis without hit. I wonder how he did it 😊
location
As a guy who played competitively till I got old too, the situation that you mentioned regarding missing dodges or parries in WuWa happens (sometimes it is skill issues...but other times it isn't.). It really is related to the age old situation of online gaming as a whole. And you're right that it's not just ping. While it is part of it, it also has to do with the data packets being sent. If the data packet of you dodge or parry drops between sending it from your computer and the server. It won't register that you did those things at all. It happens in shooters too that are online when you move around a corner or aim that perfect headshot and pull the trigger at the right moment but still die. Again, somewhere in there...your data that you're sending to the server gets cut or just doesn't get there resulting in an unhappy playing experience overall. Something that might help and this is really for all online games is the dev making sure the network coding that happens between user and server get streamlined the best as possible for the smoothest experience. Given if we have a good network connection with our carrier is essentially 1/2 of the puzzle that we can control to a degree....it will always be the server side and getting their data back that will be the trick in making sure our dodges, parries and other things work out right. So no Mtashed, you are not crazy...it's been an issues ever since online gaming with dialup has existed sadly.
Thank god this issue came to light ..so that the devs will fix this just like the optimization in wuwa where at first day i can't run the game at max settings (mobile phone) but now i can run the game at max settings with minimal frame drops at 55/60
Phone specs are
Cpu: snapdragon 888
Gpu:adreno 660
thing this isn't an issue you just fix, all these gacha games are dependent on server, it would require a lot to move
@@AbrahamMadrigal-cy4jg it can be fix via expanding server's it will take a long time for them to do it .. they have money and expanding there servers will allow there future games to dont have those issue so it will be a good investment overal
@@renjouji this also a common online games problem, what I know is there is no way to make the servers "better" in this regard, because it is moreso dependent on the player's internet speeds and proximity to those servers---the speed/quality/etc of the information they receive is out of their control. The most they can do is try and iron out how the servers register inputs, but that is a very hard thing to nail. It'd be like sacrificing accuracy for speed, or vice versa, with no way of perfecting both (not exactly the same, but that's the best analogy I can think of). It's an unlucky problem with all online games, and not exclusive to WuWa. I think the issue with accidentally registering held inputs can be ironed out with how the server allows inputs. from what I can see most of the combat is client-side, though still some inputs that first need the server to function. which in this scenario, Echoes. This also happens to the damage I would think hits are processed client-side, though the damage and the next effects are calculated to the server. also probably where those Calcharo issues come from.
@@AbrahamMadrigal-cy4jg thats why i said expand those servers .. by expanding server what i mean is that make a server that is in reach with those people who have a ping issue on those countries .. that is why it is called a WWW which means World Wide Web ... just keep expanding the Web thats the only solution really
I agree, we need to collectively give feedback regarding this.
I play Wuwa with a ping 100~130 and I dont get this at all. Never been one-shot, when I fail a dodge I know its my own fault, and parrying actually works really well despite my ping.
I dont have Calcharo but I have used him on that boss mode thing and I was able to use all his abilities just fine. Every other character in the game as well, they all work fine.
Dunno, having high ping sucks but its never been a problem in the past 2 months I been playing.
blame canada ✅
blame ping ✅
blame delay ✅
blame self ❌
Fun fact:
There is another bug that doesn’t let you revive your characters (happened to me twice). If you try to revive a character, you may find this bug where even if you press the team slot number and use the item, the item will not be used and the character will not revived.
Another pretty important bug during a fight is that sometimes if you change to walk mode mid fight, your character will not be able to dodge and even if you change it back they will still not be able to dodge (this happened to me 4 times now, 3 times when fighting the Aix hologram).
I freakin knew it, I dodge and dodge and it freakin doesn't dodge. I thought I was very bad
U cant spam dodges because of internal cd, 2 dodges max be4 it will register as a hit….
Dodge for some character can be easier like verina..
What I hate that.. sometimes it has a really long delay after parrying.. I lost probably nearly 3 second stand there unable to continue attacking or even 🎉pressing any skill..
@@Boutneus12 ik I can't spam dodges, but many times i try to dodge but it just doesn't regicter
While I completely understand your frustration, there really isn't anything they can do. When you're playing a game like Valorant or WuWa (especially the former), everything has to go through the server before it's registered. To my knowledge, there is no way to make the servers "better" in this regard, because it is moreso dependent on the player's internet speeds and proximity to those servers---the speed/quality/etc of the information they receive is out of their control. The most they can do is try and iron out how the servers register inputs, but that is a very hard thing to nail. It'd be like sacrificing accuracy for speed, or vice versa, with no way of perfecting both (not exactly the same, but that's the best analogy I can think of). It's an unfortunate problem with all online games, and not exclusive to WuWa.
However, I think the issue with accidentally registering held inputs can be ironed out with how the server processes inputs. Seems like 90% of the combat is client-side, but there are still some inputs that first need the server to function. In this case, it's Echoes. This also applies to damage---I assume hits are registered client-side, but their damage and subsequent effects are calculated via the server. Could be where those Calcharo issues stem from.
To address your (presumably) example of good servers, Elden Ring has local saves that aren't exclusively on a server. Additionally, most of the single-player actions are also done locally on your system, and do not have latency at all. Obviously there are online *elements,* but all of the combat you experience solo isn't run through a server in real-time.
I'd also like to mention a mechanic I don't see talked about much. If you're dodging too often without actually dodging anything, you can get locked out of dodging for a short while. Happens to me, and I agree it's frustrating lol. That could be where that specific issue stems from.
Make all mobs client side? Huh?
The last paragraph is so true and not a lot of people know it. I've seen my friends just panic spam dodge hoping to dodge attack and result in getting hit.
Not only that a lot of them also put too much focused on rotation and combo, instead of looking at enemy attack. They think that if you just press parry or dodge mid-combo, the game just instantly parry or dodge mid-combo lol. The best time to parry is using your first basic atk because the timing is so precise compared trying to parry mid-combo (unless you are jiyan who can parry easily)
I am also a victim of this and learn by watching rexlent and wallensteins. Those guys usually parry by using the first basic atk and i think they also press parry and dodge the same time, but this one i am not really sure about unless they show their keyboard and mouse input on the recording.
@@Siply They already are. The damage you deal and some of the effects after those hits are done on the server. Having everything done client-side could be easily abused by modders.
There was actually a video I saw where they mentioned Tencents Anticheat being cheap and how that is fucking with things INCLUDING ping. Absolutely seems like a thing to pay attention to.
shitty anti cheat strikes again
yup i highlighted that in forums many times, it did the same thing for pubg which mtashed mention here is funny, also nikke too during release, is the one causing the stutterings too by spiking to 60% cpu usage, i mean the anticheat spiking not the game, is a very bad anticheat that conflicts with random things with different systems thats why the game works for people on mid rigs but may stutter in nasa pcs too, despite the gaslighting and "just get a new pc bro" people is starting to notice this issues caused by spaghetti code and anticheat, is no longer a "dont be poor bro" thing, 2 months of gaslighting other players quitting because of this.
nah this a server issue, happens with a lot of gacha games, common problem tbh
@@CzDelta92 The thing is, this with a server issue which is common in online games, this is one of those cases of knowing whats connected to the server, what client side, and what the hz the server is set for. from what I can tell for wuwa and even other gacha games, it feels roughly 20hz. if under the assumption that the servers are 20hz, every 50ms on your ping will be a new section of different latency issues. there are times when wuthering wave servers are 140 ping or 50-75 ping for me, and I can feel that since that is an entire separate packet that gets added to anything I do.
I main Calcharo and I've noticed this regularly now that I'm more confortable at the game. The amount of times I yell "I dodged! I'm absolutely certain I pressed the button!" and it just didn't register or his last bar didn't fill up despite hitting target... Yes, it's frustrating.
I still love Calcharo but there are some fights were I know I can't bring him because of these issues...
How dumb he don't even know the difference between spamming and misinputs. Let me explain in lay man term: in wuwa during parrying or dodge there is a time window in which if "single input" is performed it will count as parry or dodge action else if two inputs or more are done in that timeframe its will be considered spamming and it won't count as either parry or dodge. The timeframes are constant not random. So at the end tecnically and not technically its still a skill issue. As for ping yeah i would recommend rexlent holo6 with f2p changli or mephis on mobile.
How dumb u wanna look
Mtashed:Yes
I cant believe how hard it is for them to admit that they aren't good at game to spread misinformation with source trust me bro. Before saying something blasphemous people should do some research and not believe everything on the internet as is how hard can it be. Also i have skill issue and i admit that i have pings fluctuations between 125 to 400 some times but still i am bad in skill department.
Mtashed were asking for a harder gacha game and guess what Kuro did deliver a technical and a quite hard gacha game and now to me he is like saying the game is just too damn HARD.
Mr. Tash I like your content but it's look likr you got no passion and motivation for gacha games anymore and I can understand you maybe burnt out or content dried up. It's okay to take a time off gacha and get yourself together.
But…if you have unconscistant pings…youll get those spamming input even if you arent spamming…If its true im sorry but its such a terrible mechanic
People are saying it's either client sided or server sided, it's not black and white. The dodges and parry collisions are handled client side, whereas other things like damage calculation are not
There may be issues with dodges and parries, but it's definitely not the servers that are causing these issues if your ping is stable
Spaghetti code strikes again
Nah this isn't spaghetti code. All games who have servers suffer these kinds of things. It's connectivity issues to servers. If you're far away from the server and the game demands a lot of internet data.
i plays in sea server and it's never a problem. Yeah, server problem
@@HazardTone keep being in denial
@@Eleganttf2 ?? Why am I in denial when it did not happen to me.
If it is an error in the coding all players having a good ping and a bad ping will experience that issue.
Stop being an embarrassment both on the internet and irl. 🤡
@@Eleganttf2 He isnt in denial, its just simple client > server connection.
i think i have experience the same thing. especially with echo being registered as a hold press. I would usually just shrug it off, thinking it was just me accidentally pressing it a bit too long.
Can confirm this might be skill issue
As an Brazilian player, I noticed this, been living with it since I started playing and now being UL 51 it feels like it got worse, I have an constant 130-160ms ping and sometimes some echo's activations don't register or register an held input like the example on the video , an parry that seemingly was successful still damages me or most egregious, I get damaged while standing OUTSIDE an boss attack's hitbox, like multiple meters away from it and still get the true dmg, it's just an unfortunate side effect of the way these games are built, in Genshin sometimes character swaps get completely broken and combat is effectively impossible because it takes 2 seconds for the server to register each swap, that's on top of the swap cooldown. I tried PGR, the OST got me interested in the game but the servers for it are so incredibly laggy messes for us down south it makes the entire game unplayable, you know it's f*cked when even the SHOP loads slowly.
Bro activated meta vision and senses everything
game dev here, that sound like input loading akin to souls games. further testing might be necessary with possibly an input detector overlay that records whats being pressed at varying ping levels. I'm not saying you have to do this, but if you are curious it could be one way to further break down possible causes.
"WHEN IT REGISTERS...!!??"
The amount of time i got randomly disconnected why YT still plays on the background is insane atm, hope Kuro can fix this fast and give us some goodies too
my ping is expected to be 42ms, but it would often spike to 999ms for a split second, so I definitely understand the feeling.
i remember volkin and smack talking about this before the game came out.
they were talking about how the combat couldnt feasibly be as tight as the combat in grey raven due to kuro moving it to server side.
when you mentioned the tap being mis-inputted as long presses, i realized that this was also happening to me a bunch when the game came out, but i just figured it was a bug due to the games bug-ridden release state
doesnt pokke play with 300 ping and doing fine?
bro had S6 yinlin and still couldn’t beat holograms lol
Didn't know people even denied this, it's always going to be an issue in online games. I've had plenty of situations where my dodge was absolutely NOT supposed to work but did, and dodges that were as perfect as they could be but didn't.
So hows rexlent clearing memphis holo VI with a F2P 80 changli on a 250+ ms connection?
hes built different hahah
Rexlent is built different. Just look at his PGR Solo No hit boss runs
He is him.
This comment section is gonna turn into the haven for those who suffer from skill issue but are too proud to admit that, so they'll start shitting on the game and its design because they're unable to beat the endgame content (even though a lot of people do, even with the issues mentioned in the video).
@@Matthew-ij3zmA problem is still a problem. Just because there's a lot of players who have really high skill to still stomp through despite the problem existing doesn't mean it shouldn't be fixed. A lot of players have mid skill and could clear the endgame contents if the game works properly which is why they're frustrated.
wild to me that people did not realize this on launch…
I remember spending 30 mins on hologram 6 monkey on my 260 ms wifi connection and getting my cheeks clapped, right after I switched to my 120 ms wired connection, I finished it on my first try. It felt like rock lee removing his weights.
I don't even wanna know what kind of experience playing under 50 ms is like 😂
28ms here
still get clapped hard by that mf
skill issue i guess 🙈
@@whisperviz1346isn't monkey the easiest hologram to clear? 😂 I already beat 5 and they said VI summons smaller monkeys
Dude, I'm stuck rn with Holo 6 for every bosses. I'm dodging those attack before it even performed because the ping is around 200ms. It's the only plausible way to reduce your chance to get hit while the dodge, might be, not registered.
this is true, if i push jump botton sometimes doesnt jump and i not even dodging, y can not parry is very hard.
For those who don't know, this is a thing in literally every game that requires you to be connected to the internet to play, it's not a wuthering waves issues, that's simply how ping and latency work.
Even if your have 1 ping there will still be innacuracy with the timings.
You probably didn't notice it in genshin cause that game doesn't have enough mechanics like timing your dodge or whatever but it's there.
It's also there in the biggest competitive games like cs2, that's why players play on lan servers (offline) to avoid this issue
THE NUMBERS MASON WHAT DO THEY MEAN
WHERE'S REZNOV
7:50 HOLY, that shit happens so much, I just figured I was doing not understanding the input condition. I just assumed it was something like "I guess if your holding W it also enters flymode ?" never really considered that it was lag registering my input as a long press I'd tap for half a second at the end of a combo and just take off, that explains that at least .
Yes it's true, for me who use mobile could fell the paint
I think your keyboard betrayed you
even pc players gets this, can't imagine the mobile pain.
I noticed this too and it was really annoying. I'm watching my 30-40 ping just jump too 400+ while I can see my sibling playing genshin/ Fortnite or another game and his ping renained under 10.
Finally someone has noticed
No wonder the Temptest VI fight feels so ass. I couldn't parry shit with the ping issues despite timely attacking the ring.
Nah bro
i don’t get this rexlent plays on 200+ ms and perfects memphis almost all the time yes it happens but to say you it’s consistently happen is crazy imo
@@Tissuestrashbecause he’s perfectly playing w the delay lmao
The ring is actually just a reference. What you wanna actually do is connect the attack hitboxes when the ring is in. This is why you can't wildly parry Violet Heron's rapid peck despite the ring stays for a bit after it started attacking. Not saying the ping isn't a problem but just attacking the ring isn't enough and this is unfortunately, poorly socialized in the tutorial.
@@deanthelemur1716 yeah but if he can perfect it consistently at 200 plus ms there no way someone under 40ms has this issue constantly/consistently happening
Using Calcharo as an example is good, cause i wouldnt have believed it otherwise. You get two dodges before it goes into a short cooldown if done in quick succession. But i've definitely experienced the Calcharo things.
bro rather make a 9 minutes video to find excuse than actually spend the time to try and git gud
Parrys have been the absolute worst for me, sometimes I can press the button early and succeed, other times I specifically sit there and wait for crownless to do a parry move, time my input, and no dice. I know I'm shit at the game, but I'm not THAT terrible.
Can confirm. I died mid resonance liberation animation expecting i-frame.
It might actually be ping issue, but I don't have a ping more than 100ms in the game and input inconsistencies also happens to me.
Sometimes I parry within the time window and it won't register. No parry, no damage, no hit. Animation just plays even though I can clearly tell that hitboxes actually intersects for more than a few frames.
As someone who also enjoys speedrunning and rhythm games as a hobby, I've also built enough frame-by-frame sensitivity to tell if my input was off. So it is less of a ping issue and more of a "server interpretation of player's input" issue to me.
Has dude never heard of ping or latency until wuthering waves? Wild.
I feel like I'm the crazy one because I thought we knew since release that ping does affect gameplay and it's the CC's in prerelease that spread the misinformation that ping doesn't affect you.
as a fellow canadian it's good to know when i say "I PUSHED THAT BUTTON" i did push that button and its the game fucking with me
dang , bait click again😂😂😂.
Finally somebody clears this up! I was so confused when it happened and I was raging a little because I kept dying while I sometimes absolutely obliterate dodges (when my ping was below 50)
Oh, yeah, that stupid bird goes fly mode after just press all the time.
Oh, so I'm not the one who had a skill issue.
bro i thought i was the only one with the delay and lag like bruh i have a laptop rtx 2050 amd 7000 series 144 hertz like why am i lagging lol!
That gpu is slow and the game is locked at 60 fps maxed, your fps might be dipping pretty low during fights cause of skill interractions too.
@@Cenzurat nah my gpu and skill interractions are fine its just that i dont know why i my ping was having issue because i play america and before i see red and then green it repeats
RTX 2050? What?
@@r.d.6290 yessir that laptop run smooth to
Same issue with me, my mobile wuwa runs 45+fps in max settings but my 6600xt pc wuwa runs 40-50fps in mid settings and graphics looks like 720p, i think they forgot amd cards and ping in sea server is shit
For the parry part, it just skill issues. Fun fact that many people don't know:
-Parry is animation base, not input base.
There is no confirmation of this! Anyone who is too bad to play will use this stupid excuse to justify themselves
Just turn off your internet connection in mid fight and you will see that combat is server side which means ping is crusual
@@ProkerKusaka That's clear, but your own internet connection is also crucial, just because you have a bad network doesn't mean it's the game's fault
@@andrzejat6163thing is Wuwa has actual server problems for different network providers even if they have good network speed. it's like WuWa servers are refusing a fast handshake with those networks and always gives it a second thought. Gameplay shouldn't have been online to begin with. And should've been just reserved for gacha, coop and the cash shop.
@@andrzejat6163Bruh I literally have a 500Mbps wifi pack and still get around 150 ms due to server issue . I've tried playing in almost all the servers I can play in . I can confirm there is an issue from the server side of kuro games
That's exactly why I chose to play this game very casually gameplay-wise. My ping usually ranges from 110 to 130. And as soon as I felt my gameplay clunky very early in the game, I knew I wouldn't be able to try hard properly. I will just do the bare minimum in terms of gameplay and I'm quite alright with it. But I totally understand your desire to quit.
It's a bigger problem for me not being able to play at all due to the "UE4 crash" that began a while after I hit Union Level 55. Tried all of the "fixes" posted online, none of 'em worked.
If they take too long to fix the game, I won't return.
Idk if Calcharo players know this but also the R Skill is an animation lock, you cannot cancel those into a dodge, so if you're trying to dodge during or after an R skill, it's prob that. Crazy how I stopped getting hit as much as soon as I just bench Calcharo....
In single player games like this, server contact should only be for recording vital activity that the player does in the game, like the status of chests, whether they have been looted already, if puzzles have been solved, etc. In combat, the servers should only for post-verifying combat telemetry, such as if the damage dealt was clean and not been tampered locally.
I'm a filthy cozy gaming casual with a massive skill issue and I could tell. It's not hard to tell when there's an input delay and honestly it only took a little while to realize some inputs were screwing up for me. I thought it was my controller so I checked on another game and realized oh it's the game. But considering at launch the game was even worse and had kinda atrocious ping I assumed it was because the game was being doxxed by so many people trying it out
at this point it's just a common trade off of having server-side stuff, in honkai games i think the battles are handled on the client-side that's why even when my internet suddenly goes away i can still fight the enemies and reduce their hp bar, inputs are also fine, and if you reconnect before the battle ends it wouldn't reset the hp bars and just proceed like nothing happened.
Me, maniacally laughing in South America ping with at least 200 ping
I live in Brazil, my ping is around 180~200 and many times I hit the button for parrying or dodging and it still didn't work. Watching your video makes me believe that there is something wrong with the game.
I am finding the same thing. I have only been playing games for 3.5 years (I started at age 50) and I am having a hard time with Wuthering Waves because I do not have the skillset that most of the people who play this game have, so dodging is already a challenge for me and it failing any time is frustrating because my skillset already handicaps me. I am finding this game super challenging and frustrating because when I do get it right it still doesnt happen half the time.
bruh obv since the start of the game all characters have different parry animations. like for example danjin has the mst precise parry while jiyan’s baisc parry is slow but his skills parry are all aoe thus causing a guaranteed hit. Not all characters should have the same parry animations. just makes the game more unique.
Dude didn't even spend the time trying to understand the mechanics and is already blaming the servers.
Totaly get this. I used to play a lot of pvp content in the game that had a high ping issue with my Canadian location (GW2) and it was a horribly frustraiting experience to lose because of it. I looked into it through some ping testing apps, it is true and it is unsolvable unless they change the servers. And it wasn't only my issue, there were many complains too.
Glad to know I’m not just going insane. Had it happen to me multiple times last weekend when I was working on Changli. I was over here like “I know I dodged that but okay” lmao
As a fellow canadian, ive finally understood why so much weird stuff has happened in games ive played. The guns dropping is omg
I have noticed the same problem here, my twin was watching me play and I hit to dodge at the time and it just didn't. I have also experienced the issue with the heron more often than not. This is an input issue that they need to fix before I feel comfortable doing harder content again since it happens with just enough regularity that I'm always stressed out if it will actually dodge or counter. Canadian player here and glad I wasn't just hallucinating too haha~ 😁🍁 Hope you have a good one Mtashed~
Been saying there's something wrong with inputs, everyone swears it's skill issue. Some bosses are poorly telegraphed, party windows are strange, inputs and dodge windows seem to be inconsistent, and add to that a general exponential increase in power scaling and some of these bosses feel unkillable. You can't consistently practice inconsistent mechanics. The only fights I have left are very hard fights and I'm noticing it's the same bosses over and over... Particularly Scar this time around in both Depths of Illusive Realms and Tower will randomly clip you with a seemingly un-dodgeable attack. Illusive Realms seems possible to DPS race him before he gets an ATK buff, but ToA is fked. I know all his moves so well, yet consistently dodging him feels so bad. I'm at a point on my account where it almost makes no sense for me to spend stamina because the gains are negligible and likely won't spike me enough to make a difference. I hope they either tune down the number of one-shots or fix telegraphing/parrying/dodging issues. The combat is so good, but only when it works correctly
I'm frm India, I choose Asia as the server and turn out it was a wrong choice. They put India in SEA. India is not a South East Asian country! And now my ping is always 200ms.
Your ping even affects any minigame that uses those holographic tokens you have to collect. I noticed in the flying bug echo minigame, that when you dash through some hoops on extremely high ping, that some of the tokens won’t properly be collected.