I think silent step would work, but I think a cooler other option could be that she ignores electronic traps activation when she walks by them. And by electronic I mean hackable by brava, a frost may would still hit nøkk
First she needs to counter Cams while running and be silent on cams, its incredible that shes not even good at the only thing her gadget does. She should counter every electrical gadget that isnt activated from lasers like kapkan, because that wouldn make sens but rather things like melusi, solis, etc@@jhonnyhotbodei1986
One idea I like when it comes to Sens is that whenever enemy would walk up to the screen, the segment that they walk up to would light up fully red. It wouldnt be perfect wallhacks, but still an indicator that someone is there.
My idea for Sens could be a bit op but will def help to bring them up more often. Basically, while deploying their wall, they make sound behind it a bit muffled, not completely gone but just harder to understand what’s going on behind the wall - only works from the receiving end so attackers will hear clearly everything past the wall while defenders won’t be able to
Ubisoft won’t make nokk immune to traps. Her ability revolves around undetectability from observation tools. I think the since Ubisoft is too scared to make her op and we as players want more from her gadget a good middle ground would be 30 second ability use 20 second cool down as well as bringing back silent step but this will only work for observation tools and players will still be able to hear her footsteps. This would buff her and make sure players aren’t getting frustrated from having no queues to her presence like when she did have silent step.
It's not that they won't do this, more so that for some stupid reason, a majority of people didn't want that. In a testing ground, they removed her silent step and replaced it with immunity to proximity-based gadgets in the testing grounds at one point and people made it clear they would have much rather kept her silent step. In all honesty, immunity to proximity-based gadgets with the sheer number of them present is perfectly fine and she doesn't need silent step.
I feel like for Sens, being able to see enemy ops through it the closer they are to their gadget like you suggested makes sense. Especially with the name Sens, it would almost be like they could sense others through it, hence the name Sens.
impact change is actually pretty big as it nerfs solis a bit, shes no longer able to just throw a couple impacts at the plant to stop it without needing to land a shot too
I had a wild idea for Nøkk, her cloak is a bar and every trap she runs past while cloaked is disabled and you recharge the bar by pinging traps and cameras
Here's a strat I like doing that now works with Lesion: Step 1: set any gadget that works best when close by a doorway, such as the gu mines Step 2: sandwich it between the doorway and an observation blocker. Now droning attackers will have to deliberately stop moving to peek at the potential hazards, opening a window for drone denial Lesion being able to do this means the gap between the door and blocker can be much tighter, but I've also gotten decent results with Jaeger, Alibi, and Cav.
Buff oryx a little more, maybe dont give him a cooldown? He's EXTREMELY loud while dashing so being able to flank even quicker would be nice. Or even damage reduction from dashes, a 5 damage penalty is so weird to me idk
Yeah dude, Oryx is so trash I feel like he deserves a buff. I think that at the very least not taking damage from dashing through walls would make him at least somewhat decent
To add to Lesion not being nerfed, his gu mines also can’t be hacked anymore which was big to me as a Lesion main. This update really did make him truly balanced, impacts really did make him a big too rushable. Definitely still the best trap & Intel opp imo.
The real nerf to lesion came when they took away the ability to see your mines across the map, it acted as free intel to tell you where they were coming from without having to do anything
True but lets not act like siege hasn’t gotten progressively worse. In order to combat the skill gap they nerf operators and guns, etc. Rather then reverting back to the old stages of siege and old rank system that actually worked
Sure, Iana is a support op, I can get on board with that, but her primary gadget is intel driven not utility clearing/disabling. Give her claymores, so she can more safely use her clones. That’s far better synergy to her primary gadget than anything else.
I’m not mad that they took the impacts from lesion but they could’ve given him motion detectors instead. I haven’t seen high ranks run observation blockers
By the way, there's a thing called gadget blindness. Almost everyone in this game has it. No one looks for gadgets unless you're in higher ranked areas
Ok I love lesion I main him but his gu’s should only trigger when stepped on. The area thing where u can put them on the sides of doorframes is BS. (Also I’m a Monty/lesion partial main so I’m a bit biased to both)
Even with the increase to 30 seconds on Nokk gadget she can be heard on cameras and any small action she takes reveals her. She needs to be reverted to pre-nerf to see how she does now that grenades can't be cooked anymore. If people complain make her silent step 50% or listen to community suggestions and trial things. She was never overpowered in the first place.
I think a great change for Sens would simply be that it acts like Aruni's Surya Gates. Anything and Anyone that touches the ROUs gets destroyed and/or takes damage, but that layer of the ROU gets destroyed. Just like Surya Gates, teammates can stand in and walk through the ROU but if that happens then that Layer of the ROU will be temporarily disabled. This means you can use Impacts, Nitro Cell, Smoke's Gas Grenades, Grzmot Mines, Gu Mines and all other throwable gadgets to disable/destroy parts of the ROU, but you can't send it through the ROU to destroy stuff/kill players on the other side. This also includes Tachanka which would make Tachanka a decent counter to Sens as well (even though he already is). Also increase the height slightly so it's even harder to get Nitro Cells over it but not impossible. This wouldn't make the ROU an S Tier gadget by any means but at least it would actually give Sens some unique utility rather than acting like thin smoke grenades with more counters.
I wouldn’t be shocked if nokk gets a total rework at some point just because the devs can’t figure out how to balance her properly and leave her in a constant underwhelming state
One idea I had for Sens is you can throw it on a path, but it doesn’t automatically activate, you trigger the wall activating. Always hate rolling it and it not rolling the way I expected and now there’s a wall I don’t want. Would be cool to roll it, see the way the wall is going to look, and then activate it when I want.
I think Oryx should be able to climb every ledge not only hatch. I think it might be good buff since not every map got ledge to climb but it could be really strong in map that had ledge.
Nokk has been my fav over a year now, I guess this is not much of a deal. Player still can't hear her steps while HEL presence is activated. She is not exactly a hound like ops who hunt down players. She is more likely to detect threats and a threat to Intel gathering ops.
Nokk is a simple fix. If her ability is active she can't trigger anything. Screamers melusis ect. But don't let her have silent step at all . If that is to strong shorten how long it can be activie. The you timing your push while making her solid op what is the problem with doing that
i like the non invisibility but idk why 20-25 especially in quick play where people instant rush and the 10 seconds to recharge major in those situations i dont think that he shouldve been nerfed
On the topic of Sens, defenders passing through it. It should be like walking through Ferir's FatNatt (F-Natt mine) but blue. And only for a couple of seconds. Like 2-3secs tops. That way, you can't just swing through it instantly seeing what's on the other side, unless it's right up in your grille.
The initial damage is perfect, nothing wrong with it really, it just punishes you just like every other trap, it’s super easy and simple to see, so running into it is your own fault, especially with how insanely loud they are when deployed
I think the Nokk rework/buff that no longer activates tramps while using "Hell" ability would be pretty strong (as a Nook main that'll be sick) , but she certainly needs something else rn, silence step removal was a huge nerf, maybe not the entire rework/buff idea but giving Nook the silence step back and 15 sec cool down for 30 sec ability use would be good enough. Tho I'd like to see something like not activating traps but delivering some sort of notification or something to balance the idea of being immune to traps on "Hell"
bringing back silent step for nokk would be literally the only buff she needs. nobody would play her still, because her guns are ass, but there would at least be a decent reason to play her
Small thing regarding Lesion, the removal of invisibility for his mines *was* a nerf, but it was a very very small nerf compounded with several buffs, making it a pretty large net buff overall. I think after this nerf he'll be in a much better state, but still strong as a defender, seeing as it's also a pretty small nerf, slight damage reduction, they take a little longer to charge, and no impacts... not really that big of changes tbh lol. Also I agree, i think the initial damage should be removed. It's there for "urgency" (for the attacker to remove it), but you still get that if you have the audio and visual cues. And I think Nokk should get that original buff they talked about years ago, going through electrical traps like kapkans and melusi's without setting them off. The upset over Iana's change is silly... you can still entry frag with her, flashbangs are NOT the make or break there -_- chill out lol. Small Oryx buff is good, should've been a thing from the jump in hindsight imo. Sens... needs an actual buff or maybe even a rework at this point... Kibas should be weaker still, wasting a full mag and then some (with ANY weapon) just to clear a single object that's *not even bulletproof* is dumb asf imo. Impact changes are good, people are overreacting about it just like Lesion and Iana imo. You can still do the things you could before, it just takes a teensy bit more skill. (Edited for response to full video.)
I have a concept rework for sens gadget, that it if the character walk thru the wall they will have a brief blinding on their screen much like a flash or trigger a sound Q
What if Sens gaget was able to be polited like a drone. Hear me out you can throw his gaget and leave it on auto pilot, basically doing what it does right now, but if you hold the gaget to charge up you can for a short deration control where the gaget moves until it runs out of line. Instead of wild unpredictable pathing you can as sens give a controled mobile smoke cover for your team. But another idea is if an defender qere to run threw his gaget it disorients them like fenrir, except it not that you can't see your visions gets wanky for a few seconds, like dizzyness. These are just a few idea i had qhen thinking of how to mae Sens gaget better or more meaningful.
The kiba are weak imo. If they wanna keep them not bulletproof, make them a commitment to break them. Dmr's break them like they aren't even there, ar's dont take much ammo to break them, and lmg's can break multiple per mag. And thats all just with 1 op shooting them out, you get 2 ops on it and the kiba might aswell not have even been placed. For an op with a terrible win-rate and that isnt even picked that often, she shouldnt be getting hit this hard. Its incredibly easy to just shoot out a kiba from a safe angle and make it useless. Even if she tries to swing off of a kiba, you're already aiming next to her head. It's not hard to just tap her and finish off the kiba. They needed to buff the hp of the kiba's and lower how many she has. Give some reason to pick her cus her gadget is borderline useless. With a competent team, she's just a worse tachanka.
Yesterday i didnt check the patch notes bc i forgot and i wemt to play lesion thinking i had impacts i kid you not it was a 1v1 i go to through a impact and pull out an ob and I'm just standing there for a second thinking why no boom
@@hybrid7594 undo vigils rework bc his gadget was arguably better before his rework now he can't do pretty much anything without be his gadget screwing up. Before it would just turn off
I do think Test Server Nøkk where she was immune to all gadgets was absolutely egregiously overpowered. But that being said, a middle ground where she was resistant to gadgets would be nice. Like perhaps her ability makes the enemy gadgets malfunction and that's why they don't work as well. So like she moves twice as fast through Banshees, she can see twice as far through F-NATT's, she takes half damage from Kapkan traps. Alternatively, and this kind of goes against her gadget's purpose but this works for balancing, perhaps she is immune to all gadgets but when she gets in range to activate a gadget she gets marked like Deimos for a few seconds. Yes, I know her gadget's whole point is to not get marked but perhaps she is like, "this is a middle ground I am willing to take if it means I can ignore traps". I just think it would be terribly unfair if she could walk into site with nobody noticing unless they were watching the angle or had Solis/Frost, that would defeat the whole point of setting up traps and go against Siege's design, so having a trade off goes a long way.
I genuinely think sens ability should be a permanent wall instead of the 10 second timer. I feel like that would make him far more interesting and ive been wanting a way to cover doorways as an attacker for so long. This could be the solution and it would make sense as to why impacts can counter it. And you have to play it smart because if you throw a sens poorly, it could mess up your team more.
Nokk doesnt even need silent step or a better loadout of anything literally just let her gadget by pass all traps like melusis gu mines that all she needs n she will be so op and good
Lesion is still strong. Still have the gu sound qs. Still have the shotty for site set up. Now he’s got a bp which a lot of people should use more. And one of the easiest smgs to control
Nook nees a good change fr. She low key one of the coolest characters. I was thinking making her a 3 speed so leas noise and more distance covered with gadget, a good gun or something else. Anyone have any ideas ?
Kudos is the best siege creator ngl
(My opinion)
Agreed
crazy opinion
Evan bradcock, varsity, kudos all tied for second
The russianbadger will always be first
He aint gonna let you hit
Bro not everyones gay like you 😂💀@@bigneckrat1313
Nokk needs silent step back for sure
I think silent step would work, but I think a cooler other option could be that she ignores electronic traps activation when she walks by them. And by electronic I mean hackable by brava, a frost may would still hit nøkk
Also I’m a dumbass I need to wait for these guys to finish their sentences before I post a comment
On god
First she needs to counter Cams while running and be silent on cams, its incredible that shes not even good at the only thing her gadget does. She should counter every electrical gadget that isnt activated from lasers like kapkan, because that wouldn make sens but rather things like melusi, solis, etc@@jhonnyhotbodei1986
@@jhonnyhotbodei1986 fr she needs to have her gadget time reduced in turn for immunity to proximity alarms, kapkan traps, and dread mines.
Are we not gonna talk about the brain dead doc not healing?…
Nah I saw it and wanted to teamkill him for kudos
I regret to inform you that the meta has turned Doc into the next Warden.
@@foxfire9124I thought that was Wamai and Melusi 😂
@@foxfire9124wamai is
@@tmoney1487 no all doc mains do now is run around, spawnpeek and aim god
that doc footage is giving me conniptions
the oblivious doc in the background gameplay 😭😭😭
I thought that was doc too it was Monty walking past
Doc was not trying to heal you
One idea I like when it comes to Sens is that whenever enemy would walk up to the screen, the segment that they walk up to would light up fully red. It wouldnt be perfect wallhacks, but still an indicator that someone is there.
Tbh I play sens regularly and I think the only thing he might need is maybe a semi controllable path, like what Ram has for her gadget.
@@repodan12 and the gonne 6, need to take out some cams atleast.
That would be broken, it's very easy to cover an entire site with sens, the only thing she needs is trajectory being fully visible
@@Sisyphe__ sens is they/them
yeah i know you dont care and youre gonna leave a le epic funny reddit comment about it but im not going to read it.
@@hand13932 Internet brainrot
Fine don’t give her silent step away on its own BUT MAKE HER SILENT ON CAMS that’s it boom she becomes so much better than “oh another time buff”
2:15 watching doc just ignore him asking for heals was so funny to me lol
10:26 💀💀☝️ Kudos so real for this
No buff Lesion, he's my main he's always been my main only I'm allowed to use him, buff him to infinity
I've never thought about it this way, but you make some good points
Good points I agree wholeheartedly
Lmao me fr
Gu Mines Should Do 125 Contact Damage
Least schizophrenic r6 player
That doc not healing you is one the most relatable things ever
My idea for Sens could be a bit op but will def help to bring them up more often. Basically, while deploying their wall, they make sound behind it a bit muffled, not completely gone but just harder to understand what’s going on behind the wall - only works from the receiving end so attackers will hear clearly everything past the wall while defenders won’t be able to
They/ them pronouns are a fad
@@dinkknoingswrath4350Why does that bother you so much? You have other comments complaining about their pronouns, who cares?
Ubisoft won’t make nokk immune to traps. Her ability revolves around undetectability from observation tools. I think the since Ubisoft is too scared to make her op and we as players want more from her gadget a good middle ground would be 30 second ability use 20 second cool down as well as bringing back silent step but this will only work for observation tools and players will still be able to hear her footsteps. This would buff her and make sure players aren’t getting frustrated from having no queues to her presence like when she did have silent step.
It's not that they won't do this, more so that for some stupid reason, a majority of people didn't want that. In a testing ground, they removed her silent step and replaced it with immunity to proximity-based gadgets in the testing grounds at one point and people made it clear they would have much rather kept her silent step. In all honesty, immunity to proximity-based gadgets with the sheer number of them present is perfectly fine and she doesn't need silent step.
did not realise lesion got nerfed, was just using him normally and won every round w him lmao
I feel like for Sens, being able to see enemy ops through it the closer they are to their gadget like you suggested makes sense. Especially with the name Sens, it would almost be like they could sense others through it, hence the name Sens.
The way you explained lesion changes truly tells me how good u r
I was also crying
But i understand
Dying should be punished
impact change is actually pretty big as it nerfs solis a bit, shes no longer able to just throw a couple impacts at the plant to stop it without needing to land a shot too
I had a wild idea for Nøkk, her cloak is a bar and every trap she runs past while cloaked is disabled and you recharge the bar by pinging traps and cameras
Here's a strat I like doing that now works with Lesion:
Step 1: set any gadget that works best when close by a doorway, such as the gu mines
Step 2: sandwich it between the doorway and an observation blocker.
Now droning attackers will have to deliberately stop moving to peek at the potential hazards, opening a window for drone denial
Lesion being able to do this means the gap between the door and blocker can be much tighter, but I've also gotten decent results with Jaeger, Alibi, and Cav.
or the drone can just jump through the observation blockers and see the trap behind it?
Nokk needs 10 src ability, immune to all electronics. If turbo hits her, it disables. Emp cameras that get her randomly also disable it.
you mean echo right
@shinzanmato5493 no, I mean turbo as in tubarao. It's just easier to call the ice guy turbo instead lol
10:26 "I didn't go through all of it, I have a Life" got me xd
I agree with the lysol wipe changes
Buff oryx a little more, maybe dont give him a cooldown? He's EXTREMELY loud while dashing so being able to flank even quicker would be nice. Or even damage reduction from dashes, a 5 damage penalty is so weird to me idk
Yeah dude, Oryx is so trash I feel like he deserves a buff. I think that at the very least not taking damage from dashing through walls would make him at least somewhat decent
2:10 I was crying laughing the entire time
To add to Lesion not being nerfed, his gu mines also can’t be hacked anymore which was big to me as a Lesion main. This update really did make him truly balanced, impacts really did make him a big too rushable. Definitely still the best trap & Intel opp imo.
I used Iana to get a wall and I love the impact emp change lol
That doc is a menace
you know that hes fed up with the crying lesion mains when the lesion changes take up a significant portion of the whole video
Nokk also needs something it feels really vulnerable while roaming
2:07 the doc clip 😭
The real nerf to lesion came when they took away the ability to see your mines across the map, it acted as free intel to tell you where they were coming from without having to do anything
No matter how small a change is, there will always be people complaining and crying
True but lets not act like siege hasn’t gotten progressively worse. In order to combat the skill gap they nerf operators and guns, etc. Rather then reverting back to the old stages of siege and old rank system that actually worked
Sure, Iana is a support op, I can get on board with that, but her primary gadget is intel driven not utility clearing/disabling. Give her claymores, so she can more safely use her clones. That’s far better synergy to her primary gadget than anything else.
I’m not mad that they took the impacts from lesion but they could’ve given him motion detectors instead. I haven’t seen high ranks run observation blockers
my boy lesion was don wrong
It was very much deserved
2:10 best doc main ive ever seen
By the way, there's a thing called gadget blindness. Almost everyone in this game has it. No one looks for gadgets unless you're in higher ranked areas
Ok I love lesion I main him but his gu’s should only trigger when stepped on. The area thing where u can put them on the sides of doorframes is BS. (Also I’m a Monty/lesion partial main so I’m a bit biased to both)
Even with the increase to 30 seconds on Nokk gadget she can be heard on cameras and any small action she takes reveals her.
She needs to be reverted to pre-nerf to see how she does now that grenades can't be cooked anymore.
If people complain make her silent step 50% or listen to community suggestions and trial things. She was never overpowered in the first place.
Let’s be real sens needs a rework
I think a great change for Sens would simply be that it acts like Aruni's Surya Gates. Anything and Anyone that touches the ROUs gets destroyed and/or takes damage, but that layer of the ROU gets destroyed. Just like Surya Gates, teammates can stand in and walk through the ROU but if that happens then that Layer of the ROU will be temporarily disabled. This means you can use Impacts, Nitro Cell, Smoke's Gas Grenades, Grzmot Mines, Gu Mines and all other throwable gadgets to disable/destroy parts of the ROU, but you can't send it through the ROU to destroy stuff/kill players on the other side. This also includes Tachanka which would make Tachanka a decent counter to Sens as well (even though he already is). Also increase the height slightly so it's even harder to get Nitro Cells over it but not impossible. This wouldn't make the ROU an S Tier gadget by any means but at least it would actually give Sens some unique utility rather than acting like thin smoke grenades with more counters.
I wouldn’t be shocked if nokk gets a total rework at some point just because the devs can’t figure out how to balance her properly and leave her in a constant underwhelming state
The Sens ROU rework concept is actually really cool
Why did they nerf the time for the gadget to deploy? Why can't they leave good this perfectly fine and alone
For Sens I’d like their rollies to ber noisier to cover plant sound
One idea I had for Sens is you can throw it on a path, but it doesn’t automatically activate, you trigger the wall activating.
Always hate rolling it and it not rolling the way I expected and now there’s a wall I don’t want. Would be cool to roll it, see the way the wall is going to look, and then activate it when I want.
2:08 when doc ignores him it
The only thing i got from this patch notes is Ubi hates Nokk mains lmao
I think Oryx should be able to climb every ledge not only hatch.
I think it might be good buff since not every map got ledge to climb but it could be really strong in map that had ledge.
Nokk has been my fav over a year now, I guess this is not much of a deal. Player still can't hear her steps while HEL presence is activated. She is not exactly a hound like ops who hunt down players. She is more likely to detect threats and a threat to Intel gathering ops.
Btw crazy take but like make sense prisms like melusi and give jt like a color change when close
Sens need to partially see trhu the smoke while standing still, like warden
2:07 best doc 2024
Nokk is a simple fix. If her ability is active she can't trigger anything. Screamers melusis ect. But don't let her have silent step at all . If that is to strong shorten how long it can be activie. The you timing your push while making her solid op what is the problem with doing that
Dog Finka has nades and flashes but Iana can't? Finka is literally the most support op in the game
Personally i think lesion will always be strong at least a solid pick
Because of the t5 primary.
And traps are just generally good
i like the non invisibility but idk why 20-25 especially in quick play where people instant rush and the 10 seconds to recharge major in those situations i dont think that he shouldve been nerfed
On the topic of Sens, defenders passing through it. It should be like walking through Ferir's FatNatt (F-Natt mine) but blue. And only for a couple of seconds. Like 2-3secs tops.
That way, you can't just swing through it instantly seeing what's on the other side, unless it's right up in your grille.
As a Monty main I approve of the impact nerf
Great vid today homie❤
Honestly Nokk they completely don't understand why no one plays her, In my opinion though the extended time for the gadget is nice
2:15 why is doc always like this 😭
we all want nokk to have silent step back
2:10 common doc W lmao
ngl i think nokk should be immune to kapkans and melusi and alarms. basically everything that can be hacked. so lesion mines still work for example
Give... Nøkk... The... MP7...
The MP5SD*
just getting back into seige after like 4 years and im just sitting here like they gave lesion the fucking super shorty?
After hearing what you have to say on lesion, I'm going back to him now.
The initial damage is perfect, nothing wrong with it really, it just punishes you just like every other trap, it’s super easy and simple to see, so running into it is your own fault, especially with how insanely loud they are when deployed
I think the Nokk rework/buff that no longer activates tramps while using "Hell" ability would be pretty strong (as a Nook main that'll be sick) , but she certainly needs something else rn, silence step removal was a huge nerf, maybe not the entire rework/buff idea but giving Nook the silence step back and 15 sec cool down for 30 sec ability use would be good enough. Tho I'd like to see something like not activating traps but delivering some sort of notification or something to balance the idea of being immune to traps on "Hell"
bringing back silent step for nokk would be literally the only buff she needs. nobody would play her still, because her guns are ass, but there would at least be a decent reason to play her
Another thing with the lesion rework is the fact they dont show up on IQs scanners or be hacked by brava
Small thing regarding Lesion, the removal of invisibility for his mines *was* a nerf, but it was a very very small nerf compounded with several buffs, making it a pretty large net buff overall. I think after this nerf he'll be in a much better state, but still strong as a defender, seeing as it's also a pretty small nerf, slight damage reduction, they take a little longer to charge, and no impacts... not really that big of changes tbh lol. Also I agree, i think the initial damage should be removed. It's there for "urgency" (for the attacker to remove it), but you still get that if you have the audio and visual cues. And I think Nokk should get that original buff they talked about years ago, going through electrical traps like kapkans and melusi's without setting them off. The upset over Iana's change is silly... you can still entry frag with her, flashbangs are NOT the make or break there -_- chill out lol. Small Oryx buff is good, should've been a thing from the jump in hindsight imo. Sens... needs an actual buff or maybe even a rework at this point... Kibas should be weaker still, wasting a full mag and then some (with ANY weapon) just to clear a single object that's *not even bulletproof* is dumb asf imo. Impact changes are good, people are overreacting about it just like Lesion and Iana imo. You can still do the things you could before, it just takes a teensy bit more skill.
(Edited for response to full video.)
I have a concept rework for sens gadget, that it if the character walk thru the wall they will have a brief blinding on their screen much like a flash or trigger a sound Q
Sens should be able to see through their things just sens though not the whole attacking team
Outside cams also got nerfed again
Im just more sad about thw impact grenades on lesion
What if Sens gaget was able to be polited like a drone. Hear me out you can throw his gaget and leave it on auto pilot, basically doing what it does right now, but if you hold the gaget to charge up you can for a short deration control where the gaget moves until it runs out of line. Instead of wild unpredictable pathing you can as sens give a controled mobile smoke cover for your team. But another idea is if an defender qere to run threw his gaget it disorients them like fenrir, except it not that you can't see your visions gets wanky for a few seconds, like dizzyness. These are just a few idea i had qhen thinking of how to mae Sens gaget better or more meaningful.
I think they could do nokk so she’s buffed to be not pinged by any proxy gadgets like melusis, proxys,fenrirs, just like most things with aoe
Not laser stuff like kapkan
Just because you play Monty doesn't mean everything you said is true, you're thinking about yourself only
The kiba are weak imo. If they wanna keep them not bulletproof, make them a commitment to break them. Dmr's break them like they aren't even there, ar's dont take much ammo to break them, and lmg's can break multiple per mag. And thats all just with 1 op shooting them out, you get 2 ops on it and the kiba might aswell not have even been placed.
For an op with a terrible win-rate and that isnt even picked that often, she shouldnt be getting hit this hard.
Its incredibly easy to just shoot out a kiba from a safe angle and make it useless. Even if she tries to swing off of a kiba, you're already aiming next to her head. It's not hard to just tap her and finish off the kiba.
They needed to buff the hp of the kiba's and lower how many she has. Give some reason to pick her cus her gadget is borderline useless. With a competent team, she's just a worse tachanka.
The doc gameplay is peak 🗣️ 🔥
Fenrir and Solis are either always banned or always picked. They are very volatile operators and need either a big nerf or rework
Yesterday i didnt check the patch notes bc i forgot and i wemt to play lesion thinking i had impacts i kid you not it was a 1v1 i go to through a impact and pull out an ob and I'm just standing there for a second thinking why no boom
Doc wanted absolutely nothing to do with you
How about undo the vigil rework and give nøkk her silent step back she is a discount vigil now bc of that change
Why undo vigil? That’s stupid, they’re not even on the same side
@@hybrid7594 undo vigils rework bc his gadget was arguably better before his rework now he can't do pretty much anything without be his gadget screwing up. Before it would just turn off
Fenrir should get 3 dreads that are always on. Nokk should have silent step. Lesion is not over nerfed.
another thing about lesion, they changed so it's not a electrical gadget anymore, you can't hack gu mines with brava as example
I do think Test Server Nøkk where she was immune to all gadgets was absolutely egregiously overpowered.
But that being said, a middle ground where she was resistant to gadgets would be nice. Like perhaps her ability makes the enemy gadgets malfunction and that's why they don't work as well. So like she moves twice as fast through Banshees, she can see twice as far through F-NATT's, she takes half damage from Kapkan traps.
Alternatively, and this kind of goes against her gadget's purpose but this works for balancing, perhaps she is immune to all gadgets but when she gets in range to activate a gadget she gets marked like Deimos for a few seconds. Yes, I know her gadget's whole point is to not get marked but perhaps she is like, "this is a middle ground I am willing to take if it means I can ignore traps".
I just think it would be terribly unfair if she could walk into site with nobody noticing unless they were watching the angle or had Solis/Frost, that would defeat the whole point of setting up traps and go against Siege's design, so having a trade off goes a long way.
The doc in the lesion clip really doesn't have many thoughts huh?
I genuinely think sens ability should be a permanent wall instead of the 10 second timer. I feel like that would make him far more interesting and ive been wanting a way to cover doorways as an attacker for so long. This could be the solution and it would make sense as to why impacts can counter it. And you have to play it smart because if you throw a sens poorly, it could mess up your team more.
Nokk doesnt even need silent step or a better loadout of anything literally just let her gadget by pass all traps like melusis gu mines that all she needs n she will be so op and good
Even with only 10 sec silent step it will make nokk 200% more useful than this bs
Hot take stop ubisoft should stop nerfing operators but instead buff counters
Lesion is still strong. Still have the gu sound qs. Still have the shotty for site set up. Now he’s got a bp which a lot of people should use more. And one of the easiest smgs to control
Nook nees a good change fr. She low key one of the coolest characters. I was thinking making her a 3 speed so leas noise and more distance covered with gadget, a good gun or something else. Anyone have any ideas ?
Iana wasn’t an overreaction at all, she deserves the stuns if anything the smokes should’ve gone instead
Just to support Kudos here, at 5:40, a proxy alarm went off... a gadget that shouldn't be able to detect Nokk while her gadget is active
I take offence to the Oryx change as a Osa main 😂