Комментарии •

  • @player10341
    @player10341 8 дней назад +5

    I disagree with your take in video. I like it the way it is. The bigger my account gets, I want to be able to have a bigger impact in the tw. With the way strike force is, you as an individual would be able to do less battles and I don't like that. I want to slowly be able to do more and more as my account gets bigger!

  • @ryans7227
    @ryans7227 7 дней назад

    Ever play Star Wars Empire at War?
    Imagine something like that (obviously not RTS) but like a galaxy-wide map where the "zones" are planets. and there's multiple paths (like what you describe) and taking/holding certain planets would give you bonuses, there could be operations to bolster the defenses (kind of like in TB, where you can get bonuses for attacking/defending etc)
    so much more customization, so much more strategy, and it helps the problem of having too many squads in the game by taking a lot of them "off the board" (by choice) for a tactical decision

  • @charlestownsend9280
    @charlestownsend9280 8 дней назад +5

    As one of the people in my guild who basically holds up our guild in TW, i like how it is, my guild would suck if it was like marvel strike force, cause me and four other guild members would be limited. I also don't like it cause it means that I don't get value out of my roster that I've worked on, I enjoy just seeing how well my roster does and what works and doesn't work.

  • @Akial2935
    @Akial2935 День назад

    I'd like one bigger war. I.e one thay runs for a full week rather than two mini-wars. Helps make it feel more grand and also a time save

  • @kwan3560
    @kwan3560 8 дней назад +2

    Your complaint about TW's limitation is exactly the same with GAC, one still need to get through the frontline first. You still can't get to fleets unless you clear the frontline first. If you don't like TW, then you shouldn't like GAC.

    • @unpopularbear77
      @unpopularbear77 8 дней назад

      whether or not you get to the fleet zone in GAC is entirely dependent on you as opposed to TW where you’re relying on 49 other people

    • @kwan3560
      @kwan3560 8 дней назад +1

      @@unpopularbear77 and that's why TW is more fun than GAC, it's a team game, guild wide effort. Theoretically, one person can also clear the 2 sectors in front of fleet sectors to open it up btw.

  • @meglobob9217
    @meglobob9217 8 дней назад +3

    We started encouraging players who don't like TW or make little effort NOT to sign up ie...sandbagging as you call it. Our Win% increased massively, with long winning runs. It works!

    • @Justanotherconsumer
      @Justanotherconsumer 8 дней назад +1

      Those are the only guilds we lose against. Got two of them back to back last week.

  • @fiole666
    @fiole666 8 дней назад +2

    I don't agree with your ideas on TW. But obviously, we can agree it needs to change. I would like TW and TB to evolve in a more strategical game

  • @Justanotherconsumer
    @Justanotherconsumer 8 дней назад +1

    I’d like to see more variety in the format.
    Maybe a “naval blockade” scenario where the fleets are all up front and the characters in the back or a “grand melee” where there is only one zone with like 200 teams each side.

  • @VitaminD-123
    @VitaminD-123 8 дней назад

    We love TW in our guild. We win consistently! We wish you more enjoyment (or send us your players haha)
    Rock on, Phil

  • @Teacherman_D
    @Teacherman_D 8 дней назад

    Great video and analysis. I like the comparison and agree if TW had more strategy in how to clear it would be better. The comment about great mother's is a real one. My guild is 380 million GP, we have a couple people in the guild with great mothers DC and they have not been cleared yet. Before we had an entire wall of the resistance DC.
    It has been a few years since I played MSF, TW is better than AW but the strategy aspect is better.

  • @fiole666
    @fiole666 8 дней назад +1

    The matchmaking in GA is all about skillrate, so it's awfull. I don't understand your point.

  • @frstne77
    @frstne77 6 дней назад

    I dislike TWs, as the guild I'm in struggles with TW participation. Our membership is full, but we average only about 30 that join. Like mentioned, we essentially play for second place. The rewards, even if we win, are not good enough to warrant spending omicron materials to apply TW omicrons, so I stopped wasting those materials on characters with TW omicrons.

  • @FallenGamerNica
    @FallenGamerNica 8 дней назад

    maybe and alternative would be 2 guilds fighting raid style, every member doing an attack whenever they can in 24 h and whoever guild does more damage win, tw omicrons active i think that would incentivize tw players like myself and feel my omicrons are worth the investment

  • @73edg
    @73edg 8 дней назад

    3v3 TW would be different