When you think you mastered the game...... Then you see these guys... Its almost like i know nothing about this game and ive been playing since day 1. GG
Me and my buddies tried overcharging the EMP Jammer room and using oxy for the center and above left door, but it’s harder then it looks. Timing is key. We did it a few times, but not consistent yet. Before this, we tried to regulus the doors but they are immune so now I understand why the oxy is best method. When the EMP Jammer room is finished, when you switch builds again there is a issue with cooldowns yea?
Yeah, there's a lot more to it than it would seem on first sight. The doors act as invisible walls, not letting bullets pass through, that's indeed the reason why we also opted for oxis. We usually shoot two oxis per player into the middle spawn, that usually takes care of stuff, but we also adapt on the fly with one additional oxi sometimes. After that we focus on the left. Everyone needs to look at the bottom door and fire oxis, otherwise there might be a bigger spawn up top, that we wouldn't catch There is a bug, where if a minitank dies a certain way, it will remain active, keeping us in combat and preventing us to swap loadouts. That usually means we reset the mission. If the bug isn't triggered, we can just run to the start of the corridor, not yet passing through the door, and do the swap there. One person doesn't swap in our team and we just play corridor with one skill being oxi. After corridor I hotswap my oxi to shield for the door upstairs in house chambers(?). By hotswap I mean that I manually switch and don't use the loadout menu A little trick that you might be able to utilize is switching your +1 ammo mod in your oxi to something else. This makes it so when switching to no skill tier build from your 6 skill tier build, your max oxi count will be 1 instead of 2, so you could just switch to the proper loadout right away as long as you have at least one oxi loaded. This does mean though that you have one less oxi to work with in rotunda (emp room), which is the reason why we opted out of this "trick"
@@Heller96 Ah yea, we were having that problem with the invisible mini tank being active in the middle of the room leaving us stuck in combat and unable to change builds. Or he had 0 HP and just wouldn’t go away.
Bit of a late response, sorry. You need to cross certain trigger points to move the objective forward. We all position ourselves at one of them and immediately "hit" these triggers to spawn enemies in as soon as possible. If you are interested in more details, you should join the division 2 speedrun discord Vrooom: discord.gg/vrooom Plenty of like-minded peeps there that are happy to help with anything you want to know.
No clue what a wireframe is supposed to be. Do you mean the telegraphed skill areas? If so, it comes with the color blind settings. Esc - settings - accessibility
@@Daemon1995_ That is just what it looks like when enemies are in the area of effect of your skills by default Pretty sure if something external modified the game to that extent, it would be bannable
It was always used in capitol speedruns and even in roosevelt. This mission consist of mostly oxi though, which Im personally not a fan of. It is the most efficient way of dealing with some (or most) rooms in capitol, nothing even comes close, so we are forced to use it. As for general oxidizer gameplay, it requires someone to keep the enemies in check. You cant just decide to move the cloud to someone else, the way a dps build can just aim at a different target. If something survives and runs out of your cloud youll have a really hard time dealing with them
Hello, I'm trying to understand what happens in the initial bridge, we tried 20x, and only 1 worked, in the others Chunga came or no npc comes in the doors. Could you help us? Sorry for bad English, I'm Brazilian.
I see videos like this on RUclips all the time both me and my mate are doing our watches up on this game at the moment and doing each parts of the projects and so on and some of the levels we struggle on sometimes and find that it takes forever to get a more damaging weapon or exotics or more health and armour or in this case to be like these guys on this video and I don’t get what we’re doing wrong or missing out like? If anyone can help please reply to this message
I'm afraid that's a bit too long for a comment answer, but here are some pointers: Skill dmg Disrupt resistance Oxi build, Skill damage oxi build with acosta for self-overcharge, high end regulus headhunter build, hunter's fury headhunter regulus build and perfect focus striker dps build. You can always pause the video when I'm on the loadout screen to see each piece of gear
It's a regulus build with Headhunter and Dodge city. In the room in the thumbnail we use one oxi to weaken the enemies inside the spawn, which pushes them below the oneshot breakpoint
@@Heller96 : I’ve been playing this game for years I have over 4,000 hours 😂, I just only done the raids a couple times I got the build smarts just need a group. You got any links??
Not sure what you are referring to, but I'd love to enlighten you. If you are talking about the drag (that's what it's called to start a mission from inside a mission area), then it is a glitch where we bypass the teleporting back to the start after resetting the mission, by being on a loading screen into the mission. As with all our records, we would prefer to have a world record glitchless, but sadly it is not possible, as the competition is taking advantage of glitches like this. In a mission that only has 7 fights, it is impossible to make up the time loss, by not using said glitches, no matter how skilled one is. There are also glitchless runs on my channel, you can find a playlist on the Home tab of my channel if you prefer that kind of content.
That is beyond ridiculous, the coordination that this takes is insane, well done guys great work
This level of coordination, man. Absolutely sick. And every single one just knows EXACTLY what to do. Goals, right here, man.
Nice to see you guys are still going strong, beautiful run lads !
Fabulous run. Great teamwork.
Are you a lawyer
Well done, I miss this excitement but I can’t bring myself to come back to play again... Who knows maybe one day
Mind boggling coordination..Crazy stuff..
Great team work guys 👏👏👏👏
Nice run
Wow!!! Gg👍incredible 👌 👏
we just had a 3-hour run just before seeing this lol, I felt like a kid thrown into war zone
Super Cracks!
Amazing run!
Great job
When you think you mastered the game...... Then you see these guys... Its almost like i know nothing about this game and ive been playing since day 1. GG
Очень круто, просто шикарно 😊
I personally like the big dick energy loadout slot
Me and my buddies tried overcharging the EMP Jammer room and using oxy for the center and above left door, but it’s harder then it looks. Timing is key. We did it a few times, but not consistent yet. Before this, we tried to regulus the doors but they are immune so now I understand why the oxy is best method.
When the EMP Jammer room is finished, when you switch builds again there is a issue with cooldowns yea?
Yeah, there's a lot more to it than it would seem on first sight. The doors act as invisible walls, not letting bullets pass through, that's indeed the reason why we also opted for oxis. We usually shoot two oxis per player into the middle spawn, that usually takes care of stuff, but we also adapt on the fly with one additional oxi sometimes. After that we focus on the left. Everyone needs to look at the bottom door and fire oxis, otherwise there might be a bigger spawn up top, that we wouldn't catch
There is a bug, where if a minitank dies a certain way, it will remain active, keeping us in combat and preventing us to swap loadouts. That usually means we reset the mission. If the bug isn't triggered, we can just run to the start of the corridor, not yet passing through the door, and do the swap there. One person doesn't swap in our team and we just play corridor with one skill being oxi. After corridor I hotswap my oxi to shield for the door upstairs in house chambers(?). By hotswap I mean that I manually switch and don't use the loadout menu
A little trick that you might be able to utilize is switching your +1 ammo mod in your oxi to something else. This makes it so when switching to no skill tier build from your 6 skill tier build, your max oxi count will be 1 instead of 2, so you could just switch to the proper loadout right away as long as you have at least one oxi loaded. This does mean though that you have one less oxi to work with in rotunda (emp room), which is the reason why we opted out of this "trick"
@@Heller96 Ah yea, we were having that problem with the invisible mini tank being active in the middle of the room leaving us stuck in combat and unable to change builds. Or he had 0 HP and just wouldn’t go away.
Nah what did I just watch
Exploits combined with great teamwork
Especially those ones shots 2:23
ohhh my brother lol u best PLAYER IN BOTH SIDE LOL im Dana_Jk
Do you have a video with the build you use ?
Hi, When we try drag, that door before gate dosent open. can u help?
Bit of a late response, sorry. You need to cross certain trigger points to move the objective forward. We all position ourselves at one of them and immediately "hit" these triggers to spawn enemies in as soon as possible. If you are interested in more details, you should join the division 2 speedrun discord Vrooom:
discord.gg/vrooom
Plenty of like-minded peeps there that are happy to help with anything you want to know.
whats the red wireframe is that an in-game thing or external? if so what are you using?
No clue what a wireframe is supposed to be. Do you mean the telegraphed skill areas? If so, it comes with the color blind settings. Esc - settings - accessibility
@@Heller96 1:02 the weird red lines on all the npcs
@@Daemon1995_ That is just what it looks like when enemies are in the area of effect of your skills by default
Pretty sure if something external modified the game to that extent, it would be bannable
Is the oxidiser new meta 🤔
No, they just used it to great effect, most randoms won't have a clue in making strong oxidizer builds.
It was always used in capitol speedruns and even in roosevelt. This mission consist of mostly oxi though, which Im personally not a fan of. It is the most efficient way of dealing with some (or most) rooms in capitol, nothing even comes close, so we are forced to use it.
As for general oxidizer gameplay, it requires someone to keep the enemies in check. You cant just decide to move the cloud to someone else, the way a dps build can just aim at a different target. If something survives and runs out of your cloud youll have a really hard time dealing with them
Hello, I'm trying to understand what happens in the initial bridge, we tried 20x, and only 1 worked, in the others Chunga came or no npc comes in the doors. Could you help us? Sorry for bad English, I'm Brazilian.
I joined Discord but I'm not sure how it works 😢😢
Thanks, I alread got a the answer.
Me passa a explicação mano . Obg
I am at 2000 but not skilled like you. Refuge i see, which wps you use at all ? Greetings : SlowDownIamOld
Not sure I understand the question. Wps as in weapons? I also don't know what you mean by "Refuge"
When the dev’s play the game they created 😂
I see videos like this on RUclips all the time both me and my mate are doing our watches up on this game at the moment and doing each parts of the projects and so on and some of the levels we struggle on sometimes and find that it takes forever to get a more damaging weapon or exotics or more health and armour or in this case to be like these guys on this video and I don’t get what we’re doing wrong or missing out like? If anyone can help please reply to this message
bloke, try a full stop.
How do you see those "area" from skill? Mine are colors :/
Its the colorblind setting. Setting - Accessibility - Colorblind mode
That was awesome what are some of the builds you used?
I'm afraid that's a bit too long for a comment answer, but here are some pointers: Skill dmg Disrupt resistance Oxi build, Skill damage oxi build with acosta for self-overcharge, high end regulus headhunter build, hunter's fury headhunter regulus build and perfect focus striker dps build. You can always pause the video when I'm on the loadout screen to see each piece of gear
Wait how is he one shotting with pistol
It's a regulus build with Headhunter and Dodge city. In the room in the thumbnail we use one oxi to weaken the enemies inside the spawn, which pushes them below the oneshot breakpoint
Do yk anybody that does raids or helps ppl get the raid exotics?
Your best bet is the official discord server and the reddit discord server. There are people there that host runs where beginners are welcome
@@Heller96 : I’ve been playing this game for years I have over 4,000 hours 😂, I just only done the raids a couple times I got the build smarts just need a group. You got any links??
@@realshots3968
Reddit discord: discord.gg/thedivision
Official discord: discord.gg/thedivisiongame
Isn't this one of those exploiting hacks.
I'd rather play the game straight up to showcase build power
Not sure what you are referring to, but I'd love to enlighten you.
If you are talking about the drag (that's what it's called to start a mission from inside a mission area), then it is a glitch where we bypass the teleporting back to the start after resetting the mission, by being on a loading screen into the mission. As with all our records, we would prefer to have a world record glitchless, but sadly it is not possible, as the competition is taking advantage of glitches like this. In a mission that only has 7 fights, it is impossible to make up the time loss, by not using said glitches, no matter how skilled one is. There are also glitchless runs on my channel, you can find a playlist on the Home tab of my channel if you prefer that kind of content.
@@Heller96 I prefer to watch your glitchles runs where you just run and gun and you the abilities of your gear.
And use the abilities of your gear