Dont you love it when his Attack range expands and ATK +100%. Immediately defeats enemies in range with HP below 150% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
For those wondering how: The way Logos' S1 instakills an enemy is by checking if they fall into the hp requirement (150% of Atk at M3), If they do, Logos will deal 9999999 damage to that enemy. Luckily for us, our friendly little device in Zwillingstürme im Herbst only has 100hp and directly transfers all damage taken to the turret. Only "downside" is that the effect only triggers once per deployment, so if you want to fire off a nuke again you have to redeploy it.
It's not a bug but a game mechanic interacting with a game character's ability. If it's not broken then don't fix it. It's fun to one-shot a boss like this. Most players have already played this event anyway, so I don't see it being a problem.
It's due to how Logos' S1 is programmed to work. It doesn't simply go "enemies under x health die", it makes a one-time check against the enemy's health and, if they're under the hp threshold, deals a truly astronomical amount of true damage, enough to nuke literally anything in the game. I think this is meant to prevent him from trivializing the Invitation to Wine enemies (the one-time application and single instance of damage causes him to only reduce their hp by one pip rather than outright delete them), but it also results in... well, this. Honestly they probably should've just let him trivialize the IW enemies, it's not like Ethan and necrosis don't already do that.
@@tribin82 Exactly. If you watch the footage you'll see that the kill shot is fired immediately after it's placed down, before any attack even touches the device, indicative of when the instakill damage activates on it. And the device itself only has 100 HP - well under even the threshold of an E0 lv1 Logos at skill level 1 (60% of about 300 attack, a threshold of 180), so literally any Logos of any level can do this.
Dont you love it when his Attack range expands and ATK +100%. Immediately defeats enemies in range with HP below 150% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Actually, the "immediately defeats enemies" part is just Logos dealing a limbilion True damage to the target.
am i forgeting something, my logos s1 is m3 n it increases atk by +70% :(;゙゚'ω゚'):
they have pot 12 mastery 6 logos
i checked it again n it is +100% i js happen to think it was +70%
It's not a bug it's a feature
For those wondering how:
The way Logos' S1 instakills an enemy is by checking if they fall into the hp requirement (150% of Atk at M3),
If they do, Logos will deal 9999999 damage to that enemy.
Luckily for us, our friendly little device in Zwillingstürme im Herbst only has 100hp and directly transfers all damage taken to the turret.
Only "downside" is that the effect only triggers once per deployment, so if you want to fire off a nuke again you have to redeploy it.
仕様ではあるけど、明らかに運営側の意図してないものではあるよね笑
ロゴスs1の仕様を聞いたときから、どっかでやらかしそうだなとは思ってた。
Lelouch destroys the Witch King?! Interesting.
"Look at me, i'm the king now"
He is king of britainnia
What happens when you cast a death curse on an already non-living object? Well, naturally someone has to take its place.
역시 밴쉬 왕정의 계승자야 ㅋㅋㅋㅋ
로고스:아츠는..이렇게쓰는것이다 카프리니
아쉽게도 한섭에 복각할땐 고쳐서 올거기때문에 우린 못해보는
영상이며 브금이며 뽕차네 ㅋㅋㅋㅋㅋ
잘가라 최강 내가 없던 시대에 태어난 범부여
영역전개, 무량공처..
アークナイツに即死って物がないからどんな相手でも即死するだけのダメージを与えるにしてるせいで起こってしまった地獄だなぁ
これ敵を落とす落下も即死級のダメージ与えて倒してるのかね?
It's not a bug but a game mechanic interacting with a game character's ability. If it's not broken then don't fix it. It's fun to one-shot a boss like this. Most players have already played this event anyway, so I don't see it being a problem.
HP100しかないという部分が効きすぎている…
the LoGoat
찐짜 힘들게 깼었는데
위셔델 로고스 들어오니까 그냥 끝나내 ㅋㅋㅋ
Damage transfer?? Hmm??
zt rerun alr in CN, man hurry up global and release path of life alr
サルカズ最強の術士VSテラ最強の術士
저거설마 줄 깨져서 14,998,948인거임?
Insta kill?
It's due to how Logos' S1 is programmed to work. It doesn't simply go "enemies under x health die", it makes a one-time check against the enemy's health and, if they're under the hp threshold, deals a truly astronomical amount of true damage, enough to nuke literally anything in the game. I think this is meant to prevent him from trivializing the Invitation to Wine enemies (the one-time application and single instance of damage causes him to only reduce their hp by one pip rather than outright delete them), but it also results in... well, this. Honestly they probably should've just let him trivialize the IW enemies, it's not like Ethan and necrosis don't already do that.
@@KyuubiDragon4 oh so that's why they weren't dying instantly... thank god I used Ascalon/Thorns with him
@@KyuubiDragon4 is it because the device hp is somehow below logos threshold transferring the insta kill damage to the energyball it shoots off?
@@tribin82 Exactly. If you watch the footage you'll see that the kill shot is fired immediately after it's placed down, before any attack even touches the device, indicative of when the instakill damage activates on it. And the device itself only has 100 HP - well under even the threshold of an E0 lv1 Logos at skill level 1 (60% of about 300 attack, a threshold of 180), so literally any Logos of any level can do this.
@@KyuubiDragon4 ok i get it now
처형 이용한건가요?
맞아요 처형딜인 999만이 그대로 발사체에 들어가는거
세계를 가르는 몰망
なんでこれボス以外には適用されないんだ。