Oh wow! I forgot to say on the other video (the fast and furry-ous one) I'm a blind person. I'm wondering, what does the vehicle do on this ride, is there any interesting sensations (fsudden movement spinning, backwards etc, or is it move forward, turn, next scene, turn corner?) Or is it more like a simulator (I don't mind simulators at all, loads of fun tilting)
Actually, this is a dark-ride like the Spiderman or Transformers rides at Universal : a moving platform on a moving rig that goes through themed scenes but also big integrated 3D projections screens where you see most of the action. In this attraction, they could have done a better job in terms of integration but it's still a pretty solid dark-ride with this kind of ride system.
@@AmusementExplorer Oh wow! I loved both Spider-man and Transformers, those are wo I've ridden in person. I have a question for you, what do you think about trackless rides? I haven't had the chance to do one on a large scale, only Louigi's Rolekin Roadsters which is a small arena. Am wondering how the vehicles react in larger spaces.
Well, it depends of the ride. I think the trackless vehicules are perfect for slow paced dark rides like Mystic Manor (Hong-Kong Disneyland) or Symbolica (Efteling) but for action scenes (there are a few in Ratatouille in France or in Florida, or Rise of the Resistance) they can't deliver intensity because they are not on a fixed track and lack stability (maybe they do, but for operationnal reasons, it's better to make them stay as much stable as possible to avoid breakdowns). Anyway, only a few trackless rides use that system in a clever and random way of moving (Mickey's Runaway Railway, Symbolica, Winnie the Pooh...), the others are almost following the same path each time. So why not keep the fixed track that enables the vehicules to have more movements or systems like kuka-arms that can move way more freely and intensely ? It's complicated to explain my point of view, english is not my native language but I hope you get the idea of what I think of it. I like trackless rides, and i'd say it can be useful to maneuver the vehicules easily for maintenance or operationnal purposes, but they lack the possibility to really translate action scenes like the robocoaster (Forbidden Journey) or the EMV (Indiana Jones, Spiderman...) do !
In the beginning of the video, before they step on the ride the camera is walking thru the hall of justice. Theres a life sized bronze statues of batman, superman, flash, and wonder woman.
@@indus7841 Oh wow that's incredible! I think it's amazing how companies decide to bring this stuff to life, with statues, anamatronics and acting etc. I also love how these days anamatronics have their own audio speakers. Makes things very immersive.
The WB sequel to Universal’s Spider Man Ride!
Am I the only one who thinks that Batman sounded like Kevin Conroy when the ride was going?
it is. He voices the Batman ride too
Oh wow! I forgot to say on the other video (the fast and furry-ous one) I'm a blind person. I'm wondering, what does the vehicle do on this ride, is there any interesting sensations (fsudden movement spinning, backwards etc, or is it move forward, turn, next scene, turn corner?) Or is it more like a simulator (I don't mind simulators at all, loads of fun tilting)
Actually, this is a dark-ride like the Spiderman or Transformers rides at Universal : a moving platform on a moving rig that goes through themed scenes but also big integrated 3D projections screens where you see most of the action. In this attraction, they could have done a better job in terms of integration but it's still a pretty solid dark-ride with this kind of ride system.
@@AmusementExplorer Oh wow! I loved both Spider-man and Transformers, those are wo I've ridden in person. I have a question for you, what do you think about trackless rides? I haven't had the chance to do one on a large scale, only Louigi's Rolekin Roadsters which is a small arena. Am wondering how the vehicles react in larger spaces.
Well, it depends of the ride. I think the trackless vehicules are perfect for slow paced dark rides like Mystic Manor (Hong-Kong Disneyland) or Symbolica (Efteling) but for action scenes (there are a few in Ratatouille in France or in Florida, or Rise of the Resistance) they can't deliver intensity because they are not on a fixed track and lack stability (maybe they do, but for operationnal reasons, it's better to make them stay as much stable as possible to avoid breakdowns). Anyway, only a few trackless rides use that system in a clever and random way of moving (Mickey's Runaway Railway, Symbolica, Winnie the Pooh...), the others are almost following the same path each time. So why not keep the fixed track that enables the vehicules to have more movements or systems like kuka-arms that can move way more freely and intensely ?
It's complicated to explain my point of view, english is not my native language but I hope you get the idea of what I think of it. I like trackless rides, and i'd say it can be useful to maneuver the vehicules easily for maintenance or operationnal purposes, but they lack the possibility to really translate action scenes like the robocoaster (Forbidden Journey) or the EMV (Indiana Jones, Spiderman...) do !
In the beginning of the video, before they step on the ride the camera is walking thru the hall of justice. Theres a life sized bronze statues of batman, superman, flash, and wonder woman.
@@indus7841 Oh wow that's incredible! I think it's amazing how companies decide to bring this stuff to life, with statues, anamatronics and acting etc. I also love how these days anamatronics have their own audio speakers. Makes things very immersive.
3:04 YEAAAAAH
RIP Kevin Conroy.
is that kevin conroy?
Seems to be, as a French, I don’t know the original voice over !
Yes Yes Yes