FastDoom CGA 80x100 136 colors - improved palette

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  • Опубликовано: 18 ноя 2024
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Комментарии • 10

  • @plerbtech2000
    @plerbtech2000 Год назад +2

    I wonder why this was removed in more recent versions of FastDoom. This looks a lot nicer than the other CGA modes, although if the other dithering character was used as well it would be even better

    • @DookNookim
      @DookNookim  Год назад +1

      From the release notes of FastDoom 0.9.2:
      * New video mode, IBM CGA 80x100 "512 color" mode with composite output (available for old and new IBM CGA cards)
      * Removed 136 pseudo-color modes, as CGA modes have been superseeded with better ones, same for EGA/VGA

    • @plerbtech2000
      @plerbtech2000 Год назад +1

      @@DookNookim Yeah, I guess there's that. I haven't tried that as DOSBox doesn't seem to support composite mode in text mode, maybe I should look into some other emulator that supports it. Still, having another mode using the dithering characters would be cool

  • @Nikku4211
    @Nikku4211 2 года назад +2

    What would this look like in NTSC composite?

    • @DookNookim
      @DookNookim  2 года назад +5

      That's a great question! When we combine text mode and composite mode on a CGA, we can easily get 256 colors, 512 colors is also doable, and 1024 colors like in 8088 MPH would be the ultimate goal :)

    • @DookNookim
      @DookNookim  Год назад +1

      The newest version of FastDoom has a IBM CGA 80x100 "512 color" mode.

  • @big0bad0brad
    @big0bad0brad Год назад

    Hmm, I wonder how much of a headache it would be to draw 2 fields so you can have a readable status bar?

    • @DookNookim
      @DookNookim  Год назад +2

      I guess it's possible to draw the status bar using ANSI from Hell.

    • @big0bad0brad
      @big0bad0brad Год назад +2

      ​@@DookNookim Yeah pretty much! ASCII art doomguy

  • @stevenpavelish6017
    @stevenpavelish6017 Год назад +1

    144p in a nutshell