Hello Thijs. I have a question to you cause you are the face of The game. I know you are in love with HS but how it looks at the moment compare to the past? I mean i start to play in HS vanilla , naxxramas was little improvement of the game and the next few expansion feel really good. But at some point Blizzard start to think that all players love "random" and that was IMO the end of HS i like when you could predict plays ( no discovery ). I also like in early hearthstone that when you learn matchup it was a little bit diffrent sometimes after expansion but core was the same ( that how i remember those times ). A little bit of random is ok ,but when i play for a moment year or two years ago i feel like this game is not competetive because sometimes i can't really even say is that was me losing the game or it was RNGsus. I know card games must have random elements because thats how card games work in basic but they add to much random elements at that point . Also I feel there is ( or was ) too much expansions in every year cause i personally like time when meta is knowed well and you learn those matchups card by card not worrying it has no sense bacause when you lern that next day new expansion will came out and you can go away with your "science". How it looks now? Is there any improvement in this? Any changes will come in the furure? What's your opinion on how bring HS back from "fun game" to really competetive game.
I know HS is filled with insane combos but every streamer asking if they're dead ate 25+ hp is getting pretty tiresome
Keep up the good work, Thijs
Second game is the reason why you dont concede. Amazing game
Hello Thijs. I have a question to you cause you are the face of The game. I know you are in love with HS but how it looks at the moment compare to the past? I mean i start to play in HS vanilla , naxxramas was little improvement of the game and the next few expansion feel really good. But at some point Blizzard start to think that all players love "random" and that was IMO the end of HS i like when you could predict plays ( no discovery ). I also like in early hearthstone that when you learn matchup it was a little bit diffrent sometimes after expansion but core was the same ( that how i remember those times ). A little bit of random is ok ,but when i play for a moment year or two years ago i feel like this game is not competetive because sometimes i can't really even say is that was me losing the game or it was RNGsus. I know card games must have random elements because thats how card games work in basic but they add to much random elements at that point . Also I feel there is ( or was ) too much expansions in every year cause i personally like time when meta is knowed well and you learn those matchups card by card not worrying it has no sense bacause when you lern that next day new expansion will came out and you can go away with your "science". How it looks now? Is there any improvement in this? Any changes will come in the furure? What's your opinion on how bring HS back from "fun game" to really competetive game.
Great video again Thijs. What happened after the last game? Did you get the win? Or your opponent? I've never seen a draw before
The game literally calls a draw. Neither of the players loses or wins ranks for the game. I already had my share of draws as warlock.
You’re suppose to use dear air to freeze lol
Do you think he's crying?
nice job mr TIES
Clark's DK xdd
And for some dumb reason blizzard cant design mana cheating cards to not reduce cards cost below 1😂 what a joke