An engine is a series of toobs. To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/AngeTheGreat/. The first 200 of you will get 20% off Brilliant’s annual premium subscription.
The engineer and shitposter in me is extremely delighted someone far more competent than me developed a tool I can actually use to theorize, test and develop automotive engineering concepts, with occasional meme builds to humour myself. No more imagining wacky concepts in my head, now I can visualize it. Kickass job, sir!
@@uhrguhrguhrgPersonally, I’d like to see some sort of plugin or external program that allows you to export the engines (specifically the audio output) and use it in a game project. It would be a great alternative to spending huge sums of money on pre-captured audio file bundles (a la stuff like Pond5, ZapSplat, etc.) or having to go out and physically record the sounds yourself (something that’s difficult to do even at the best of times).
some suggestions I have for the 3D editor is to add a mirror modifier of sorts, to add the ability to add loop cuts to existing curves, and to snap camera to different axis if you haven't done that already
If a mirror option were to be implemented, I'd suggest using a system similar to From the depths, were you can select the origin and axis of symmetry, that way you can mirror from any point you want. Also having radial symmetry would be cool for those massive propeller airplane engines (maybe like what KSP does where you can toggle how many sides the symmetry has)
I’m just a physics major so I don’t know anything about engines, but your game looks like it would be an industry standard design software or a program that you would need to learn how to use during university. Absolutely fascinated
That’s what I meant! Not only I could see my university actually use this program for lesson teaching but also some madlad will definitely cite this as a legit source for an automotive engineering paper someday.
AngeTheGreat: "I can't imagine anyone using the grid 500m away from where they are standing." Average Engine Simulator 3D user creating man made horrors beyond comprehension: "And I took that personally."
@@DJKr15py yes, 420,000 ft-lb of torque at 420 RPM with an idle that is at around 69 rpm and a redline of 690 rpm and ofc its still gonna twist the crank cause its too damn long anyways
Great to see the progress. Good work Ange! When the time comes for beta testers, i would be honored to break everything. In the name of progress of course. 😂
me playing the first version of the game: ah yes ange the great's console: You have encountered 317398 errors. also me: wheres my pc fan? oh its lodged in my house's wall... and the computer is at -60 fps? wAT
As one of the very few people who came across the original video thanks to the blessings of the algorithm, I am thoroughly impressed with how far you're already come, and how far you're likely going to take it. I wish you all the best in this amazing endeavour, and I for one cannot wait to see the end result - if not what happens beyond such!
You don’t know how talented of a programmer/game developer you are. You took a basic idea, saw what the community liked about it, and moved forward in that new direction you didn’t originally intend. This is exactly the kind of game I’ve always wanted as someone who’s main interest is internal combustion. I would pay for this game. Amazing work.
I think a "mirror" or some sort of copy and paste function would be huge especially for things like headers, cylinders / banks, and intakes. So that way you only have to make one half of something. Possibly even the ability to save parts and pieces for later uses in different engines?
How quick you are to fully embrace the potential for creative expression that Engine Simulator presents tells me that you are a beautiful soul. And everything about how you choose to present yourself is just so respectful and considerate. I know nothing about physics, engineering, mathematics, coding, or any other smart-people stuff, but I still follow your videos very closely. Your passion, enthusiasm, commitment, and discipline to your various crafts actually blows my freakin' mind, and I can't overstate how much I appreciate that. Please keep pushing yourself to bigger and better things. Right now you're a beast, but 10-20 years from now, you're going to be a force of nature! EDIT: I also appreciate very much that you don't just take shit from disrespectful internet "experts"!
I like how you say that Engine Simulator is ultimately about self expression. In that sense it's almost an analogue to Minecraft, Cities: Skylines, Kerbal Space Program, etc...
Ange is probably going to inspire a new generation of programmers in the next few years. You better start preparing for people asking you for tutorials lol.
I am using engine simulator in its current state to recreate historic engines for an rfactor 2 mod, so we can have much more realistic sound. Such an incredible program. I appreciate your direction, attempting to create a playable sandbox game. I’m excited to see what more audio flavored goodies we get as a final release candidate gets nearer. Thank you for this project, it is an absolute marvel.
This guy is going to single handedly revolutionize large parts of the automotive industry. It would be awesome to want to test how different exhausts sound for your car or even if you're going to weld your own up, what might the final product be. Keep up the great work!
I fucking love how much effort you are putting into a project that will be used for people like myself to do absolutely nothing but the equivalent of mechanical engineering shitposting, and Cameron Groves' comment proves this but seriously, I had to take a linear algebra class in college and 99% of that shit went straight over my head. major props to you for just kinda casually building this entire thing from the ground up when there are many open source options available that you could just copy
I just really hope this ends up being usable for making physically simulated virtual instruments, flutes, saxophones, pipe organs, accordians even... I am in no way musically talented myself, I just want to see what other people are able to make, especially things wackier than these real-world suggestions. The 3D interface is looking good for what it is so far, I can't wait to see it fully polished
as a music producer this is THE reason i'm so excited about this project. i've been making synths from engine samples for years trying to achieve the feeling of some impossible "combustion" instrument, just waiting for something like this come along
wow, this also makes possible things like two-stroke pipes or racing tatra exhaust, or just open headers like on the planes (making the engine that spitting flames on the idle is a dream)
this engine looks great so far! impressive progress! some of my suggestions: 1. make it possible that when moving a point around, it can be aligned to a grid on the X, Y, Z positional co-ordinates, or even rotational if you like. this could vary from 0.1 to 1, when the user holds CTRL 2. the points of which a user can move around *might* need to be either 2D circles which are rendered in the position with a fixed size in pixels, not strictly relative to distance from the camera, or they're rendered somehow *above* other objects so that they don't intersect at certain points
I have no doubt many future engines will be born from this software. You are making revisions both small and large rapidly accessible to test. Imagine just how many engine designs have died over time, trapped in the minds of those without the tools or funding to prototype such wild ideas.
It's coming together and I'm all in for it! Glad that BeamNG is still a supporter, I wish they never stop supporting you and possibly even help you with some of their data and knowledge. They are amazing people and you are too.
seeing how in depth this is, and how lackluster the editing tools in automation are (granted, those are just for body shape, but still a massive letdown) maybe beam is looking for an alternative to get car imports from, once it is developed enough
It's really interesting seeing where you are going from here, I'm not even 'into' cars/engines - but this stuff is very interesting and it seems like this has a lot of potential to be used/spark inspiration for a lot of complex game mechanics in games like automation/beamNG
It would be cool if you added ECU features in the future, so you can add sensors and injectors to the engine and upload your own ECU program to see how it responds to various engine conditions
This has been one of my favorite series to watch. Seeing a un passion project develop into this has been awesome! I cant wait to be able to play wroubd with my own engines! Theres no replacement for displacement! Im ready to make some big blocks!
can recommend you the W18 layout and otherwise the design of "tiny friendly giant", which as a 2 liter 3 cylinder would conveniently scale up into a 12 liter W18
For that to happen he'd first need to live for ever. Then there's the slight issue of the Sun expanding and engulfing Earth in a few billion years, so he'd have to change solar systems every once in a while. And so on...
With these flexible pipes available, will we have other "off-the-shelf" parts we can insert into them, such as turbochargers? This could allow us to try various ways of compound turbocharging or other cursed things like creating boost with intake vacuum. Great work on the sim!
It would probably be possible to make your own turbocharger, the engine itself supports it after all. Maybe not with its current configuration system, but it could very well be implemented.
@@nikkiofthevalley yeah, it could probably be possible alone but as a fixed unit it could be further simplified code wise so that may be more optimized
Ange, you are a genius, and a complete awesome person, without you, the world would still be plagged with 50million dollar per license simulators that i'm pretty sure are was worse than yours. Thank you for all of this. Thank you for bringing so much innovation, the ammount of applications this has is incredible.
virtual simulation of mechanical-electrical devices is something I've wanted to see for years. I'm book smart, but not smart enough to use the current available tools for simulating that kind of things. having this big contribution from you and the fa t that is open source is just marvelous.
from the perspective of someone disappointed with the lackluster body editing in automation, i"d love to see a fully developed future version of this become an alternative for beam car imports
This is so freaking cool man. I just got into your patron and I think this game will be absolutely insane!! I’m and engine geek and I don’t have the money to constantly change parts and stuff to see the change in power and sound it could do. This game would be amazing. I love the fact that you have customizable intake and exhaust runners. It would also be cool to have full built popular engines like ls engines, 2jz, coyote, b20 engines and such. Like base model engines and then people can modify intake length,size and such to see how much power can be squeezed out. And maybe you can add stresses and stuff so if you push the engine to far it could break stuff. Love the project and I will support you till the end👍
One suggestion I might add is having the length of each tube be visible and maybe some sort of toggleable flow visualization (maybe a transparent overlay over the tube that gets more opaque as there's more fluid in a section of the tube, which should also show movement), for things like intake runner tuning, equal vs. unequal length headers, etc. It looks amazing though and I understand why you might not want to do that, could be a lot of work for not much reward. Good luck on the path towards full release!
Honestly, I love the points you made. Creating a heat pump, a steam engine, a turbine engine... It's all just as interesting and if it can easily do it all, why not?
I'm legit excited to see this come to fruition. Excited to see the mods and premade marvels as well as the monstrosities that the steam workshop will come up with. %100 buying this when it comes out!
This looks super impressive. I know you said the editing process would be improved, but I just wanted to suggest something like a snap system. I don't know how it would feel in reality, but I have always had this idea in my mind of a scalable 3D grid which could be used to snap things. Not necessarily linearly scaled, but just 2 buttons you can press like + and - to scale up and down the grid by exactly 1 unit. Then anything you place can snap to the grid size you have selected. Of course there would be a button to disable the grid for free-hand movement too. But I've always found grid snapping in games and software very frustrating to deal with due to it not snapping where I want it to, or snapping too far/close from what I want. So this idea of an entirely scalable grid has always been interesting to me, but I've never had the reason to implement it. I actually think of it as a pixel art grid like the one used in the software Aseprite. It's got a grid you can turn on and you can specify exactly how many pixels wide/tall each grid cell is. Anyway, I'm sure you'll find a good way to handle ease-of-use in this. Good luck!
With a part snapping system you could have people send eachother custom manifolds for an engine that sounds different from the first, or even have entire swap-in turbo kits once forced induction is introduced. Can't wait to see where this goes next!
You truly are doing gods work mate. This is not something we want, its now a need! Haha keep it up. You're work, theory explanations the whole lot is just so fascinating
For the Bezier editor you show allow a toggle between the simple mode and the full control using the tangent handles, so advanced players can make engines with fancy custom piping (i.e, what if I wanted to make a SHO intake manifold?)
Okay I've been following your videos since the first one you posted of the engine simulator, and I've been fiddling around with the current code version and it was crazy fun! Can't wait to make even more cursed stuff once it gets released for testing. Thank you for the videos and the software, it itches all of the correct stuff as an automotive fan with no money to test stuff in the real world.
i was JUST wanting to do this, you are a legend, you represent the best of modern programming. with the increased power of modern machines, and the fact they will get better. we dont need to fake it anymore, just let the computer figure it out and it works better than anything. its the same goal beamng and you have. and its such a promising future
Dude i can use this to render my ingine, test a certain airflow pattern in theory and see how it does! This is going to be a future game changer in real life testing in the future! So excited to see this amazing tool/game being created finally!
I'm really excited to see how this goes. I found this while looking around for ways to get engine sounds and I'm so excited to see how it evolves. Hoping for some tools to export basic sounds at points of the car (front, exhaust, etc) in perfect loops to use in games. Would be an amazing tool!
This is the update ive been waiting for. Im def gonna try and build jet engines, pulse jets, vacuum engines, steam engines.. Excitement through the roof
Absolutely insane to think that someday we might not even need sound engineers for games as the simulation itself will just recreate the sound based on the items interaction with the world around it.
In fairness, I think you'd still need the sound engineers. Those guys are just very good at fine-tuning this stuff. But this could become a central tool in their arsenal to make better sound, quicker; and to make good sound effects available to a far broader range of things.
I am looking forward to seeing where this ends up. First (and likely only ) subscription on YT I have ever clicked. I can tell you one use case I have in mind (I think I've mentioned it before) is testing out exhaust and intake noise characteristics prior to spending thousands on parts in the real world. CFD can do this, to some extent, but is typically very expensive, and takes a good amount of training/ knowledge to use effectively. A simple, user friendly system for us "back-yard" mechanics to do simple computational experiments prior to implementation would be amazing.
Wasn't sure what turning Engine Sim into a "game" would entail, but I imagine the tinkering itself would make for endless entertainment, and the tech might be used for other projects? No idea, but love the concept.
This tool has serious potential in eventually becoming an industry standard for engine design and prototyping, assuming it stays in development. Maybe you won't develop it to that point, but I can definitely see someone else getting inspired and actually doing it if not.
It looks like you already implemented something like this but being able to constrain the tubes to a single bend radius (2xD, 3xD) would be pretty useful in creating headers. Great work as always
I AM SO EXCITED I have been making engines in the game besieged for a long time now but there is no fluid sim just physics. needless to same I have been waiting for something like this for years GREAT WORK!
I know that you have your hands full with your projects, but one game that I would absolutely adore would be a modular jet engine simulator. There is not a single game like it out there, and it would be so insanely cool if I could build my own jet engine with proper pressures and combustion and the amazing procedural sound design. On another note, keep up the great work!
This is an incredibly interesting editor! Im very excited to see where this can go further down the line and would love to give my own expertise and knowledge towards this project! Im looking forward to getting my greasy hands on this. Working on a Mirroring tool would be a great creature comfort!
this genuinely looks so cool and interesting! ive been wanting to get into car modding for a while now (once i get the money lmao) and i have a somewhat decent understanding on engines and how they work but i feel a tool/game like this will really help flush out my understanding, even if its made with shitposting in mind (which i fully plan on doing as well) not sure what other engine simulation/creation tools are out there but i feel like once this gets fully developed it will be a game changer for a lot of people, maybe im over-hyping it but who knows
can't wait to see the modding community start toiling with this project adding things like electric motors for electric turbos, jet physics for subaru's iconic jet exhaust anti-lag, and fully just jerry rigging the crap out of the crank shaft to simulate boxer engines, rotaries, offset cranks even atkinson cycle engines, the possibilities are endless. maybe even just maybe ange can eventually implement new concepts?
An engine is a series of toobs.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/AngeTheGreat/. The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Replace the t with a b
i agree
indeed
@@ZanderStrom10replace the o with an r
Do engine sim for android pls pls pls
Can't wait to feed the exhaust into the intake lmao
I feel bad for the future mechanical abominations made with this application lol. Thanks for watching!
@@AngeTheGreat Always nice to wake up to a video getting posted on patreon
We've got perpetual motion, boyos!
Inventor of forced induction be like
@@tabeebrahman4843 how is turbochargers are invented be like 😂
"The new system lets you create cursed designs, which I know is what everyone actually wants."
What a legend.
The man knows his community :D
Tears of the Kingdom in a nutshell
a true man of the people
He knows us too well. 😂
@@Ryan-uc6uiTears of the Kingdom...? That's the new Zelda game! 😉
The engineer and shitposter in me is extremely delighted someone far more competent than me developed a tool I can actually use to theorize, test and develop automotive engineering concepts, with occasional meme builds to humour myself. No more imagining wacky concepts in my head, now I can visualize it.
Kickass job, sir!
not just visualize but also listen to
can't wait for someone to figure out how to design musical engines and then create real life versions
The more and more you use simulation programs the more you realize it's just playing with yourself. Even GT Suite gives engineers a false confidence.
@@uhrguhrguhrg LOL awesome idea, musical engine
@@uhrguhrguhrgPersonally, I’d like to see some sort of plugin or external program that allows you to export the engines (specifically the audio output) and use it in a game project.
It would be a great alternative to spending huge sums of money on pre-captured audio file bundles (a la stuff like Pond5, ZapSplat, etc.) or having to go out and physically record the sounds yourself (something that’s difficult to do even at the best of times).
"I can't imagine anyone using the grid 500 meters away"
You are severely underestimating our need for engines that measure fuel in liters per second.
Or an engine with each component being a city block away from each other
You greatly underestimate the header length I will need.
@@jwalster9412 .h
You better have a nasa computer then lmao
You mean "liters per millisecond"?
some suggestions I have for the 3D editor is to add a mirror modifier of sorts, to add the ability to add loop cuts to existing curves, and to snap camera to different axis if you haven't done that already
Especially for V engine the mirror modifier might prove to be a necessity...
If a mirror option were to be implemented, I'd suggest using a system similar to From the depths, were you can select the origin and axis of symmetry, that way you can mirror from any point you want. Also having radial symmetry would be cool for those massive propeller airplane engines (maybe like what KSP does where you can toggle how many sides the symmetry has)
@@diegopugaquintanilla4344 I feel this would go along with the mirror modifier idea, since this is possible with blender's mirror modifier.
I’m just a physics major so I don’t know anything about engines, but your game looks like it would be an industry standard design software or a program that you would need to learn how to use during university. Absolutely fascinated
DEFINITELY
As an introduction to a course or something, I can totally see It.
I mean. Everything involved in engines is physics based.
That’s what I meant! Not only I could see my university actually use this program for lesson teaching but also some madlad will definitely cite this as a legit source for an automotive engineering paper someday.
@@117johnparchemical fuel:
AngeTheGreat: "I can't imagine anyone using the grid 500m away from where they are standing."
Average Engine Simulator 3D user creating man made horrors beyond comprehension: "And I took that personally."
1 mile long V420 engine creators
@@DJKr15py me omw to make a 69-92T detroit 2 stroke with uhhh let me math some shit out rq
23 392 blowers mounted on it and a fair few spooly boys.
@@djaydeved you trying to make 420,000 ft•lb of torque?
@@DJKr15py yes,
420,000 ft-lb of torque at 420 RPM with an idle that is at around 69 rpm and a redline of 690 rpm
and ofc its still gonna twist the crank cause its too damn long anyways
id make the piston as big at the build limit
Great to see the progress. Good work Ange! When the time comes for beta testers, i would be honored to break everything. In the name of progress of course. 😂
I have no doubts that it will be completely broken within minutes of the first beta release haha... I'm looking forward to it
There's no better QA than users themselves haha
bro same
me playing the first version of the game: ah yes
ange the great's console: You have encountered 317398 errors.
also me: wheres my pc fan? oh its lodged in my house's wall... and the computer is at -60 fps? wAT
Can I test the beta too I want to break the universe
How to make a zero emission vehicle?
Google: Use an electric vehicle.
Bing: 12:47
123 likes and Zero coments? Let me fix that
As one of the very few people who came across the original video thanks to the blessings of the algorithm, I am thoroughly impressed with how far you're already come, and how far you're likely going to take it. I wish you all the best in this amazing endeavour, and I for one cannot wait to see the end result - if not what happens beyond such!
You don’t know how talented of a programmer/game developer you are. You took a basic idea, saw what the community liked about it, and moved forward in that new direction you didn’t originally intend. This is exactly the kind of game I’ve always wanted as someone who’s main interest is internal combustion. I would pay for this game. Amazing work.
Want Automation to incorporate an engine builder like this
Been looking forward to this moment for a long time now, good work Ange!
Thanks!
Do engine sim for android pls😁😁😁
@@AngeTheGreat Ofcourse. :)
@@Uk.123 get a computer
Heck yea! Any day with a engine sim devlog is a good day!
Heck yeah!
I think a "mirror" or some sort of copy and paste function would be huge especially for things like headers, cylinders / banks, and intakes. So that way you only have to make one half of something.
Possibly even the ability to save parts and pieces for later uses in different engines?
I love this idea, it'd be time saving and less tedious to pump engines out a lot faster.
keybind for duplicate and then flip on each axis :3
Yeah, a symmetry tool like Kerbal Space Program has would probably be really helpful for this.
+1
How quick you are to fully embrace the potential for creative expression that Engine Simulator presents tells me that you are a beautiful soul.
And everything about how you choose to present yourself is just so respectful and considerate.
I know nothing about physics, engineering, mathematics, coding, or any other smart-people stuff, but I still follow your videos very closely.
Your passion, enthusiasm, commitment, and discipline to your various crafts actually blows my freakin' mind, and I can't overstate how much I appreciate that.
Please keep pushing yourself to bigger and better things. Right now you're a beast, but 10-20 years from now, you're going to be a force of nature!
EDIT:
I also appreciate very much that you don't just take shit from disrespectful internet "experts"!
I like how you say that Engine Simulator is ultimately about self expression. In that sense it's almost an analogue to Minecraft, Cities: Skylines, Kerbal Space Program, etc...
Ange is probably going to inspire a new generation of programmers in the next few years. You better start preparing for people asking you for tutorials lol.
DUDE!!! When this is finished this will be the best engine software ever!
I am using engine simulator in its current state to recreate historic engines for an rfactor 2 mod, so we can have much more realistic sound. Such an incredible program. I appreciate your direction, attempting to create a playable sandbox game. I’m excited to see what more audio flavored goodies we get as a final release candidate gets nearer. Thank you for this project, it is an absolute marvel.
4:58 You could make it so scrolling increases or decreases the height of the object.
This guy is going to single handedly revolutionize large parts of the automotive industry. It would be awesome to want to test how different exhausts sound for your car or even if you're going to weld your own up, what might the final product be. Keep up the great work!
I use engine simulator to make changes to my go kart engine and see what changes increase power.
Thanks Ange for making this incredible tool available
Can't wait for Engine Sim 3D!
I fucking love how much effort you are putting into a project that will be used for people like myself to do absolutely nothing but the equivalent of mechanical engineering shitposting, and Cameron Groves' comment proves this
but seriously, I had to take a linear algebra class in college and 99% of that shit went straight over my head. major props to you for just kinda casually building this entire thing from the ground up when there are many open source options available that you could just copy
-Turbo-
Exhaust --> Intake ✅
Less parts = more reliable
I just really hope this ends up being usable for making physically simulated virtual instruments, flutes, saxophones, pipe organs, accordians even... I am in no way musically talented myself, I just want to see what other people are able to make, especially things wackier than these real-world suggestions. The 3D interface is looking good for what it is so far, I can't wait to see it fully polished
I wonder if an internal combustion saxophone is a possibility
turbojets should be great for wind instruments
as a music producer this is THE reason i'm so excited about this project. i've been making synths from engine samples for years trying to achieve the feeling of some impossible "combustion" instrument, just waiting for something like this come along
@@sione_etc that sounds sick as hell
@@diegopugaquintanilla4344 if you wanna hear the music my artist name is Lonelyspeck :)
You are an inspiration to me, Ange. Thank you for your hard work!
I'm loving how far this has come, now to await further cursed stuff from the community
It wouldn't be possible without your support!
wow, this also makes possible things like two-stroke pipes or racing tatra exhaust, or just open headers like on the planes (making the engine that spitting flames on the idle is a dream)
explaining how you simulate an engine is genuinely a great way to teach people how engines are designed in general
thankyou!
this engine looks great so far! impressive progress!
some of my suggestions:
1. make it possible that when moving a point around, it can be aligned to a grid on the X, Y, Z positional co-ordinates, or even rotational if you like. this could vary from 0.1 to 1, when the user holds CTRL
2. the points of which a user can move around *might* need to be either 2D circles which are rendered in the position with a fixed size in pixels, not strictly relative to distance from the camera, or they're rendered somehow *above* other objects so that they don't intersect at certain points
I look forward to people making air flow based computers in Engine Simulator.
My god this project just keeps looking better and better with every update video
"Feel like I need to say that for the reddit experts who don't actually know anything about simulations"
YESSSS. You truly are The Great.
I have no doubt many future engines will be born from this software. You are making revisions both small and large rapidly accessible to test.
Imagine just how many engine designs have died over time, trapped in the minds of those without the tools or funding to prototype such wild ideas.
Every video cooler than the last!
Yooo my favorite youtuber is baaack
It's coming together and I'm all in for it! Glad that BeamNG is still a supporter, I wish they never stop supporting you and possibly even help you with some of their data and knowledge. They are amazing people and you are too.
seeing how in depth this is, and how lackluster the editing tools in automation are (granted, those are just for body shape, but still a massive letdown) maybe beam is looking for an alternative to get car imports from, once it is developed enough
It's really interesting seeing where you are going from here, I'm not even 'into' cars/engines - but this stuff is very interesting and it seems like this has a lot of potential to be used/spark inspiration for a lot of complex game mechanics in games like automation/beamNG
This whole thing makes me feel like I know nothing about programming and math. I love it
It would be cool if you added ECU features in the future, so you can add sensors and injectors to the engine and upload your own ECU program to see how it responds to various engine conditions
True!!!!!!!!!!!!!!
Awesome work. Still blows me away that you build all this from the ground up. Unreal!
You are a treasure! So glad to see Maisteer involved.
Every single video you post blows my mind, you make it seem so intuitive because you’re so good at explaining. But I know that’s not the case
This has been one of my favorite series to watch. Seeing a un passion project develop into this has been awesome! I cant wait to be able to play wroubd with my own engines! Theres no replacement for displacement! Im ready to make some big blocks!
can recommend you the W18 layout and otherwise the design of "tiny friendly giant", which as a 2 liter 3 cylinder would conveniently scale up into a 12 liter W18
@@illdeletethismusic I'm more interested in the cursed things like a 10L I4 that can go to 12k rpm
Please never stop your work!!
For that to happen he'd first need to live for ever. Then there's the slight issue of the Sun expanding and engulfing Earth in a few billion years, so he'd have to change solar systems every once in a while. And so on...
@@prltqdf9 you know what he meant my guy dont act like it was literal
@@prltqdf9 average morbidly obese redditeur
@@foooosh Don't take everything you read so seriously. Also, I suggest fixing your sarcasm detector because it's clearly broken.
@@foooosh He was just joking
With these flexible pipes available, will we have other "off-the-shelf" parts we can insert into them, such as turbochargers? This could allow us to try various ways of compound turbocharging or other cursed things like creating boost with intake vacuum. Great work on the sim!
It would probably be possible to make your own turbocharger, the engine itself supports it after all. Maybe not with its current configuration system, but it could very well be implemented.
@@nikkiofthevalley yeah, it could probably be possible alone but as a fixed unit it could be further simplified code wise so that may be more optimized
This is the most exciting thing I've seen on RUclips in ages!
This Is the type of software I've wanted for years!! I'm so happy someone is finally dedicating time to a project like this :D
Ange, you are a genius, and a complete awesome person, without you, the world would still be plagged with 50million dollar per license simulators that i'm pretty sure are was worse than yours. Thank you for all of this. Thank you for bringing so much innovation, the ammount of applications this has is incredible.
virtual simulation of mechanical-electrical devices is something I've wanted to see for years. I'm book smart, but not smart enough to use the current available tools for simulating that kind of things. having this big contribution from you and the fa t that is open source is just marvelous.
As soon as I saw the first iteration of engine simulator, I wondered if it would get this far, sweet development!
I can only imagine combining the amazing work you are doing with games like beamng/automation. The future looks bright for car/race sims
from the perspective of someone disappointed with the lackluster body editing in automation, i"d love to see a fully developed future version of this become an alternative for beam car imports
man that's looking good :) can't wait to see more!
So lovely to see someone who's following their passion! Gotta love that!
Good job!
This is so freaking cool man. I just got into your patron and I think this game will be absolutely insane!! I’m and engine geek and I don’t have the money to constantly change parts and stuff to see the change in power and sound it could do. This game would be amazing. I love the fact that you have customizable intake and exhaust runners. It would also be cool to have full built popular engines like ls engines, 2jz, coyote, b20 engines and such. Like base model engines and then people can modify intake length,size and such to see how much power can be squeezed out. And maybe you can add stresses and stuff so if you push the engine to far it could break stuff. Love the project and I will support you till the end👍
One suggestion I might add is having the length of each tube be visible and maybe some sort of toggleable flow visualization (maybe a transparent overlay over the tube that gets more opaque as there's more fluid in a section of the tube, which should also show movement), for things like intake runner tuning, equal vs. unequal length headers, etc. It looks amazing though and I understand why you might not want to do that, could be a lot of work for not much reward. Good luck on the path towards full release!
Honestly, I love the points you made. Creating a heat pump, a steam engine, a turbine engine... It's all just as interesting and if it can easily do it all, why not?
My thoughts exactly! An engine is just one example of an interesting fluid-based system.
I'm legit excited to see this come to fruition. Excited to see the mods and premade marvels as well as the monstrosities that the steam workshop will come up with. %100 buying this when it comes out!
this has some crazy potential for some crazy engines! i can’t wait to se the final result!!!!
This looks super impressive. I know you said the editing process would be improved, but I just wanted to suggest something like a snap system.
I don't know how it would feel in reality, but I have always had this idea in my mind of a scalable 3D grid which could be used to snap things. Not necessarily linearly scaled, but just 2 buttons you can press like + and - to scale up and down the grid by exactly 1 unit. Then anything you place can snap to the grid size you have selected. Of course there would be a button to disable the grid for free-hand movement too.
But I've always found grid snapping in games and software very frustrating to deal with due to it not snapping where I want it to, or snapping too far/close from what I want. So this idea of an entirely scalable grid has always been interesting to me, but I've never had the reason to implement it. I actually think of it as a pixel art grid like the one used in the software Aseprite. It's got a grid you can turn on and you can specify exactly how many pixels wide/tall each grid cell is.
Anyway, I'm sure you'll find a good way to handle ease-of-use in this. Good luck!
what an amazing tool to understand how an engine works
The new bezier curve is brilliant. I wish this was something you could find in other programs like Rhino or 3dsmax.
Looks incredible so far. Can't wait to see where this goes. 👍
With a part snapping system you could have people send eachother custom manifolds for an engine that sounds different from the first, or even have entire swap-in turbo kits once forced induction is introduced. Can't wait to see where this goes next!
You truly are doing gods work mate. This is not something we want, its now a need! Haha keep it up. You're work, theory explanations the whole lot is just so fascinating
I like the way you said debugging at 7:25
i sent your channel to my sounds designer friend (he works in games), he was so happy lol
Other air-driven systems you say? Can't wait to build a pipe organ in engine sim!
Internal combustion organ lmao
The great T O O B. This looks amazing tbh. Probably will try it out once its fully released.
Ah mah god, this is so cool!
Gotta show my buddies this!
For the Bezier editor you show allow a toggle between the simple mode and the full control using the tangent handles, so advanced players can make engines with fancy custom piping (i.e, what if I wanted to make a SHO intake manifold?)
I can see this being my favorite game
Okay I've been following your videos since the first one you posted of the engine simulator, and I've been fiddling around with the current code version and it was crazy fun!
Can't wait to make even more cursed stuff once it gets released for testing.
Thank you for the videos and the software, it itches all of the correct stuff as an automotive fan with no money to test stuff in the real world.
This project might solve a ton of obstacles for people like me who want to design engines. A specialized cad-like playground. I'm excited!
i was JUST wanting to do this, you are a legend, you represent the best of modern programming. with the increased power of modern machines, and the fact they will get better. we dont need to fake it anymore, just let the computer figure it out and it works better than anything. its the same goal beamng and you have. and its such a promising future
Dude i can use this to render my ingine, test a certain airflow pattern in theory and see how it does! This is going to be a future game changer in real life testing in the future! So excited to see this amazing tool/game being created finally!
I'm really excited to see how this goes. I found this while looking around for ways to get engine sounds and I'm so excited to see how it evolves. Hoping for some tools to export basic sounds at points of the car (front, exhaust, etc) in perfect loops to use in games. Would be an amazing tool!
This is the update ive been waiting for.
Im def gonna try and build jet engines, pulse jets, vacuum engines, steam engines..
Excitement through the roof
Absolutely insane to think that someday we might not even need sound engineers for games as the simulation itself will just recreate the sound based on the items interaction with the world around it.
In fairness, I think you'd still need the sound engineers. Those guys are just very good at fine-tuning this stuff. But this could become a central tool in their arsenal to make better sound, quicker; and to make good sound effects available to a far broader range of things.
I am looking forward to seeing where this ends up. First (and likely only ) subscription on YT I have ever clicked. I can tell you one use case I have in mind (I think I've mentioned it before) is testing out exhaust and intake noise characteristics prior to spending thousands on parts in the real world. CFD can do this, to some extent, but is typically very expensive, and takes a good amount of training/ knowledge to use effectively. A simple, user friendly system for us "back-yard" mechanics to do simple computational experiments prior to implementation would be amazing.
6:50 the immortal ted stevens quote, yesssss 😅
Wasn't sure what turning Engine Sim into a "game" would entail, but I imagine the tinkering itself would make for endless entertainment, and the tech might be used for other projects? No idea, but love the concept.
Got to be honest, I'm lost for words at the brilliance of this.
You should add a Node Tree with several recipes and base settings to fine tune things without having to go into code.
This tool has serious potential in eventually becoming an industry standard for engine design and prototyping, assuming it stays in development. Maybe you won't develop it to that point, but I can definitely see someone else getting inspired and actually doing it if not.
This has become my favorite channel.
It looks like you already implemented something like this but being able to constrain the tubes to a single bend radius (2xD, 3xD) would be pretty useful in creating headers. Great work as always
I AM SO EXCITED I have been making engines in the game besieged for a long time now but there is no fluid sim just physics. needless to same I have been waiting for something like this for years GREAT WORK!
I know that you have your hands full with your projects, but one game that I would absolutely adore would be a modular jet engine simulator. There is not a single game like it out there, and it would be so insanely cool if I could build my own jet engine with proper pressures and combustion and the amazing procedural sound design. On another note, keep up the great work!
Just as I were hoping a video would be out, here Ange comes with another banger of a video! 🥵👍
Can't wait to see the finished game
This is an incredibly interesting editor! Im very excited to see where this can go further down the line and would love to give my own expertise and knowledge towards this project!
Im looking forward to getting my greasy hands on this. Working on a Mirroring tool would be a great creature comfort!
this genuinely looks so cool and interesting! ive been wanting to get into car modding for a while now (once i get the money lmao) and i have a somewhat decent understanding on engines and how they work but i feel a tool/game like this will really help flush out my understanding, even if its made with shitposting in mind (which i fully plan on doing as well)
not sure what other engine simulation/creation tools are out there but i feel like once this gets fully developed it will be a game changer for a lot of people, maybe im over-hyping it but who knows
Man this is amazing please keep it up
This could easily become the best car games engine in existence 🎉
Please don't stop working u are a legend
can't wait to see the modding community start toiling with this project adding things like electric motors for electric turbos, jet physics for subaru's iconic jet exhaust anti-lag, and fully just jerry rigging the crap out of the crank shaft to simulate boxer engines, rotaries, offset cranks even atkinson cycle engines, the possibilities are endless.
maybe even just maybe ange can eventually implement new concepts?
Also want to say i am so glad I have been here since early days, I love you for this
AWESOME project!
You're gonna go down in history as the guy who helped people design engines in a study with literally 0 investment!!!